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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Flax Volcanus
Montezuma's Revenge.
#1381 - 2012-03-08 00:09:31 UTC
Tyberius Franklin wrote:
Flax Volcanus wrote:
Do I have it wrong,...

Yes, you do. Please read the first post, follow the links there, and read the CCP posts in the thread.



Yeah, complete reading of threads is overrated. Oops
Andski
Science and Trade Institute
Caldari State
#1382 - 2012-03-08 00:13:12 UTC
Tyberius Franklin wrote:
[quote=Andski]i love how everyone loves this stupid change now that you'll get a few million free SP to dickwave with[/quote
Cause clone costs are something to be proud of? To be honest it's messing with my current skill plan, but I'll get over that. IIRC this will also up me 2 clone grades with nothing new to show for it. Yeah, bloated SP is wonderful. Now the rebalance though, that I am genuinely enthusiastic about.


clone costs are insignificant until you're past 92M or so

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Nagarythe Tinurandir
Einheit X-6
#1383 - 2012-03-08 00:13:21 UTC
first of all i am shocked.
utterly shocked.
this thread could be half as long, when everybody who posted something actually read the first page and the clarifiy-links.
would have been 5 minutes at max.
even less people seem to grasp the meaning of "not yet set in stone" or "subject to change".

ccp will make sure, that you can fly your precious ships after the patch.
they will use a script which checks if you can currently fly the ships which are subject to the skill change and give you the new skills accordingly. if not, you can still rant at the poor gm's afterwards and demand justice. no need to get all emotional now.
and these 30 days for racial bs5 do not make a big difference, when you are going for caps. just humour yourself and look what you need to fly a cap properly. put it into a relation with the last lvl of the bs skill. i see this as a preamble for t2 capitals.


@ people who are drawing similarities to wow because of the "ship lines": lol.

to your information: there are allready "classes" in eve, as there are dps-ships, tackler, ew-platforms, logistics ... omg. we are playing word of spacecraft. god help us all.
if you are really that much disgusted by something that is de facto already in the game, unsub and annoy somebody else.

i think balancing based on some kind of roles is the way to go. it is an effort on making similar ships of all races a viable option. people will allways find ways to use them for something different. the whole module mechanic enables them to do so, and finding an applying unusual tactics is the way to profit in eve.
a properly balanced fleet for every race will be a good thing for eve. ccp is trying to make it right. proper testing through an informed and levelheaded playerbase will do the rest.
i am intrigued by the dev bloc and i look forward to a more refined version of the ideas. they surely sound promising.

Moraguth
Ranger Corp
Vae. Victis.
#1384 - 2012-03-08 00:15:25 UTC
Morar Santee wrote:
Sigras wrote:
[so in response to the part in bold, you're saying, "its the same ship" which is axiomatic, but you're acting like these skills will have no effect whatsoever and that is totally wrong. sure, if you have combat ships 5 and i have combat ships 5 and we're both flying combat ships then yeah, there is no change, but youre still going to be better against every other type of ship.

it is NOT the exact same ship, its a better ship because its tougher or faster or does more damage or whatever the skill actually does. The point of this game is specialization, not everyone can fly everything you have to choose what you can fly.

Also I love how this whole conversation is purely speculation about what these skills may do and how they may effect game balance if they ever get put into the game.


Maaaaaaaaan.

You say: "This new support skill gives my assault ship 10% more DPS! It makes it better!!"

What I'm trying to tell you is: "This other new support skill gives my combat ship 10% more EHP!! It makes no ******* difference!!"

If this is supposed to be balanced, the new support skills have to cancel each other out. Completely. As if they did not exist in the first place.
If they don't, then you have a line of ships that is clearly better than another line of ships. And no, it doesn't matter what their specific role is. It's either completely balanced against each other, or one line of ships has a huge advantage, that only multiplies with larger fleets. So those ships with the advantage will be used, the others won't be used.

Ironically, this is also the same problem we currently have with Tiers in BCs. So they either balance it and the skills mean absolutely nothing other than added training time to fly the same ships, or they didn't fix the problem.

There is simply no possible outcome that is beneficial for the players.


And as a second point, no this isn't want is wrong with tiers for BCs. The tanking bonus of the tier 1 amarr bc is not "equaled out" by the dps bonus of the tier 2. The harbinger is a superior ship all around. If I could clone myself and put one copy in a prophecy and one copy in a harbinger and let them fight... i don't think i could ever make a prophecy that would beat the harbinger. maaaaaaaaaaaybe if i knew the exact setup of the harbinger beforehand and he wasn't allowed to change his setup i could work him to a standstill, but that's about it.

The differences in the tiers are kinda nice for, say, the caldari since they use completely different weapon systems. But those two ships aren't even "ballanced" with each other. Even if you had maxed out every possible skill the Ferox wanted to use, the drake is just a superior ship.

In essence, THAT is the problem with the tier system. Not that the bonuses somehow balance each other out to make them more or less negligible in the end - the problem is that the different tiers are so easily seen as superior and inferior. If they make the ships generally balanced, and then add roles, and THEN give you the option to train additional skills to further enhance those roles... well then, it's less about buying the "better ship" and more about having the better game plan.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#1385 - 2012-03-08 00:16:54 UTC
Andski wrote:
Tyberius Franklin wrote:
[quote=Andski]i love how everyone loves this stupid change now that you'll get a few million free SP to dickwave with[/quote
Cause clone costs are something to be proud of? To be honest it's messing with my current skill plan, but I'll get over that. IIRC this will also up me 2 clone grades with nothing new to show for it. Yeah, bloated SP is wonderful. Now the rebalance though, that I am genuinely enthusiastic about.


clone costs are insignificant until you're past 92M or so

Depends on your ability to accumulate isk. Also I hate maintenance like costs. A whine I know, but just pointing out tha realistically there is no advantage for me, yet i still like the change as a whole.
Sigras
Conglomo
#1386 - 2012-03-08 00:25:08 UTC
Morar Santee wrote:
What I'm trying to tell you is: "This other new support skill gives my combat ship X% more EHP, to cancel the effect!! It makes no ******* difference!!"

If this is supposed to be balanced, the new support skills have to cancel each other out. Completely. As if they did not exist in the first place.

that is a gross assumption which is not necessarily true. Let me put this scenario before you.

Youre in a "combat ship" and you have combat ships 5 giving you 25% more EHP because combat ships are supposed to be tough.

Im in an attack vessel, and I have attack vessels 5 giving me 5% additional damage 5% additional speed and 5% additional agility because attack vessels are supposed to be for hit and run.

now you're going to tell me that the two skills cancel each other out? Just because youre not creative enough to look beyond DPS and EHP doesnt mean that CCP isnt

Morar Santee wrote:
If they don't, then you have a line of ships that is clearly better than another line of ships. And no, it doesn't matter what their specific role is. It's either completely balanced against each other, or one line of ships has a huge advantage, that only multiplies with larger fleets. So those ships with the advantage will be used, the others won't be used.


ok, in my scenario above, which ship has the huge advantage you claim is necessary when balancing lines of ships without symmetry? Or does it depend on the situation? which group is better for camping a gate? which group is better for roaming through hostile space?

All balancing needs is creativity.
Skex Relbore
Center for Advanced Studies
Gallente Federation
#1387 - 2012-03-08 00:25:16 UTC
Lamperouge Kasenumi wrote:
Skex Relbore wrote:


Hell under the new system it will actually take even longer to train to level 5 BC than it did under the old system since now in addition to train it again for each race of BC you want to train you have to train racial cruiser to 4 instead of 3.



Alright, look at it this way: these changes will make it easier to balance ships that currently sucks and also make it easier to create new fun ship to fly. The result is that every races will have a wider selection of ships to choose from so cross-training won't be as important. For new players, this is actually a very good news.


Nonsense, it does nothing of the sort.

They can remove the tier system and re-balance ships just fine without touching the Destroyer and Battle-Cruiser skills. There is quite literally no reason to jack with those skills save that some developer thinks it would be more consistent.

It's change for the sake of change which is dumb.
Aren Dar
EVE University
Ivy League
#1388 - 2012-03-08 00:27:54 UTC
There's another new-player related problem here that I haven't seen addressed. Currently the general missioning progression is L1 - Frigates, L2 Cruisers, L3 BCs, L4 BSes.

If you make the racial Destroyer skill a prerequisite for training the racial Cruiser skill, then you increase the time it takes for new players to get from L1 to L2 missions, and destroyers are practically useless in missioning unless you have reasonably good manual piloting skills (certainly better than the vast majority of newer players).

Moraguth
Ranger Corp
Vae. Victis.
#1389 - 2012-03-08 00:31:43 UTC
Aren Dar wrote:
There's another new-player related problem here that I haven't seen addressed. Currently the general missioning progression is L1 - Frigates, L2 Cruisers, L3 BCs, L4 BSes.

If you make the racial Destroyer skill a prerequisite for training the racial Cruiser skill, then you increase the time it takes for new players to get from L1 to L2 missions, and destroyers are practically useless in missioning unless you have reasonably good manual piloting skills (certainly better than the vast majority of newer players).



destroyers dominate level 1 missions. just like a BC would dominate a level 2. Hell, with great skills you can take a cruiser into a level 3 and finish it given enough time.

this is just my experience though. i haven't run l1-3 missions in a loooooong time, so maybe they made them alot harder since then? if so, completely disregard what i just said and we'll call it even.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Sizeof Void
Ninja Suicide Squadron
#1390 - 2012-03-08 00:32:37 UTC
-1 on replacing generic skills with racial skills.

BCs are popular specifically because you *can* train up for all of the BCs quickly, and switch to any new FOTM due to race balancing issues. Unlike BSs, you can't make a "bad" decision by picking a race-specific path, which ends up on the wrong end of a CCP nerf bat, wasting months worth of training time. This is a sore spot with many new and intermediate players.

Doesn't this tell you that it would make more sense to make all racial specific ship skills into generic ship skills, and thus allow players to fly a wider range of ships, with less risk of becoming disgruntled because Winmatar gets nerfed and Amarr becomes the new FTW race? I think so. More fun, less unnecessary hassle and whinage.

As for the cross-trained vets, just refund us our SP and skillbook costs. For the record, cross-training racial ships skills was neither fun nor interesting.
Ranger 1
Ranger Corp
Vae. Victis.
#1391 - 2012-03-08 00:33:29 UTC
Mora, I don't think you or I will be able to get through to him. He actually believes that EVE is set up around Zero Sum balancing, and refuses to see HOW you apply a ships capabilities and your personal skills is (and will always be) to their best advantage far more important.

In his mind that Prophecy vs Harbringer battle MUST end in a tie or the system is invalid, (totally ignoring the subtleties of how your tactics can leverage your ship abilities differently in different situations)... and that combat is all about sitting at optimal range and blasting away at each other.

Balance does not equal "the same", nor does it mean "cancels each other out". Until he understands that, no amount of common sense is going to make a dent.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#1392 - 2012-03-08 00:38:48 UTC
Sizeof Void wrote:
-1 on replacing generic skills with racial skills.

BCs are popular specifically because you *can* train up for all of the BCs quickly, and switch to any new FOTM due to race balancing issues. Unlike BSs, you can't make a "bad" decision by picking a race-specific path, which ends up on the wrong end of a CCP nerf bat, wasting months worth of training time. This is a sore spot with many new and intermediate players.

Doesn't this tell you that it would make more sense to make all racial specific ship skills into generic ship skills, and thus allow players to fly a wider range of ships, with less risk of becoming disgruntled because Winmatar gets nerfed and Amarr becomes the new FTW race? I think so. More fun, less unnecessary hassle and whinage.

As for the cross-trained vets, just refund us our SP and skillbook costs. For the record, cross-training racial ships skills was neither fun nor interesting.


Chasing the FOTM is bad, and only encourages bad balance decisions in game.

As for simply refunding cross trained pilots SP, it doesn't matter to me but why would you shoot yourself in the foot like that....

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Moraguth
Ranger Corp
Vae. Victis.
#1393 - 2012-03-08 00:39:48 UTC
Sizeof Void wrote:
-1 on replacing generic skills with racial skills.

BCs are popular specifically because you *can* train up for all of the BCs quickly, and switch to any new FOTM due to race balancing issues. Unlike BSs, you can't make a "bad" decision by picking a race-specific path, which ends up on the wrong end of a CCP nerf bat, wasting months worth of training time. This is a sore spot with many new and intermediate players.

Doesn't this tell you that it would make more sense to make all racial specific ship skills into generic ship skills, and thus allow players to fly a wider range of ships, with less risk of becoming disgruntled because Winmatar gets nerfed and Amarr becomes the new FTW race? I think so. More fun, less unnecessary hassle and whinage.

As for the cross-trained vets, just refund us our SP and skillbook costs. For the record, cross-training racial ships skills was neither fun nor interesting.


This was actually the first thing I thought of. And I think I saw a couple other posts that were similar. Something about making a generic racial spaceship command skill. (rank blah, level 1 gives you frigs, 2 destroyers, 3 cruisers, 4 battlecruisers, 5 battleships..?) one of those for each race. I imagine that would be a HUGE rank skill (not sure what other people said though). And then have generic ship class skills... frigs skill, destroyer skill, cruiser skill, ... etc. Then you just make the ship requirements the racial skill to the proper level and the ship class skill to 1 to sit in it. Every level of the ship class skill gives you the ship bonuses we see today.

With that model cross training would be as simple as training the rank (16?) racial skill up slowly but surely giving you access to all the same class ships you could fly with your primary race, at the same skill level. Gunnery, and whatever else would still be trained separately i suppose. Meh, I really do like that idea better, but there are ALOT of people who would go insane screaming about the "Dumbing down of eve".

And maybe they'd have a point?

Anyway, Good idea, but it seems like they're already set on making more skills for spaceship command, not less. =/

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Ranger 1
Ranger Corp
Vae. Victis.
#1394 - 2012-03-08 00:43:42 UTC
Time for a public service message:

SAVE THE EARTH... it's the only planet that has chocolate.

I now return you to your previously scheduled confusion.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Aren Dar
EVE University
Ivy League
#1395 - 2012-03-08 00:47:30 UTC
Moraguth wrote:
Aren Dar wrote:
There's another new-player related problem here that I haven't seen addressed. Currently the general missioning progression is L1 - Frigates, L2 Cruisers, L3 BCs, L4 BSes.

If you make the racial Destroyer skill a prerequisite for training the racial Cruiser skill, then you increase the time it takes for new players to get from L1 to L2 missions, and destroyers are practically useless in missioning unless you have reasonably good manual piloting skills (certainly better than the vast majority of newer players).



destroyers dominate level 1 missions. just like a BC would dominate a level 2. Hell, with great skills you can take a cruiser into a level 3 and finish it given enough time.


Which is why I'm specifically talking about L2s and not L1s. (and great skills aren't likely to be prevalent in really new players, as opposed to alts of existing old vets).
Lamperouge Kasenumi
Doomheim
#1396 - 2012-03-08 00:49:43 UTC
Skex Relbore wrote:
Lamperouge Kasenumi wrote:
Skex Relbore wrote:


Hell under the new system it will actually take even longer to train to level 5 BC than it did under the old system since now in addition to train it again for each race of BC you want to train you have to train racial cruiser to 4 instead of 3.



Alright, look at it this way: these changes will make it easier to balance ships that currently sucks and also make it easier to create new fun ship to fly. The result is that every races will have a wider selection of ships to choose from so cross-training won't be as important. For new players, this is actually a very good news.


Nonsense, it does nothing of the sort.


Actually yes, that's their plan with all these changes, read their post again.

Skex Relbore wrote:

They can remove the tier system and re-balance ships just fine without touching the Destroyer and Battle-Cruiser skills. There is quite literally no reason to jack with those skills save that some developer thinks it would be more consistent.

It's change for the sake of change which is dumb.


Or you could say it's change for the sake of opening up new possibilities.

For example, what if they want to create two new destroyers for each race? That would be pretty badass right? Well currently they won't, because it would mean that training 1 skill open up 12 ship which is too much.

In other words, these change must happen in order for us to have new and better toys. Don't you want new toys?

Tigernos O'Cuinn
The Scope
Gallente Federation
#1397 - 2012-03-08 00:49:57 UTC
The way this sounds so far is that to avoid alienating a lot of players they will "refund" enough SP to cover every Dessy and BC skill level for each race you have trained up for. So assuming you have BC V and all races cruisers, they will refund 5x the amount of BC V so you can just allocate them back into the correct skills. If that is what happens then fine, I don't mind that. So aside from logging in and having to throw some points around for five minutes most longer term players wont notice a difference.
Ranger 1
Ranger Corp
Vae. Victis.
#1398 - 2012-03-08 00:54:03 UTC
Aren Dar wrote:
Moraguth wrote:
Aren Dar wrote:
There's another new-player related problem here that I haven't seen addressed. Currently the general missioning progression is L1 - Frigates, L2 Cruisers, L3 BCs, L4 BSes.

If you make the racial Destroyer skill a prerequisite for training the racial Cruiser skill, then you increase the time it takes for new players to get from L1 to L2 missions, and destroyers are practically useless in missioning unless you have reasonably good manual piloting skills (certainly better than the vast majority of newer players).



destroyers dominate level 1 missions. just like a BC would dominate a level 2. Hell, with great skills you can take a cruiser into a level 3 and finish it given enough time.


Which is why I'm specifically talking about L2s and not L1s. (and great skills aren't likely to be prevalent in really new players, as opposed to alts of existing old vets).


I'm pretty sure most new players (actual new players, not alts of experienced players) try destroyers out in missions not really knowing any better. In them they destroy L1 missions and learn the strengths and weakness's of them very quickly in L2 missions. This is not a bad thing.

Also, keep in mind training destroyers to level 4 takes at most a few days... what is it... 4 I think. (I could be wrong on the time).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alx Warlord
The Scope
Gallente Federation
#1399 - 2012-03-08 00:56:06 UTC
\o/ most polemic Dev blog ever!!!
Siren mu
Happy Derping Microbiologists
#1400 - 2012-03-08 01:06:40 UTC
This is going to make cross training so much harder for new players...