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New dev blog: Rebalancing EVE, one ship at a time

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Author
Gogela
Epic Ganking Time
CODE.
#1301 - 2012-03-07 21:57:01 UTC
Sunviking wrote:
As stated earlier in the thread, my main concern with this Skills tree change is that certain pilots will be able to fly Command Ships they currently cannot do because they have BC 5 but don't have Racial Cruiser 5 i.e. if they get all 4 Racial BC skills to 5 in the update, because Command Ships no longer require Racial Cruiser 5, these pilots will get free access to certain Command Ships.

Clearly this needs to be avoided by CCP to unduely benefit certain players.

Nah... actually I think we currently put way too much stock into skills already. The big games in EvE... the ones worth winning... are usually won because you were lucky, were smart, were prepared, etc... and really I think that's how EvE should be. If a nub can tackle me and fit a ship better to kill me with, he deserves the kill. Personally I would like to see the performance gulf between T1 and T2 narrow so as to give a T2 pilot only the slightest in statistical advantages. Victory or mission accomplishment, whatever that means to you, should be more about better planning and/or execution, and less about how long you have played. ...and so what if a nub is in a Nighthawk? Let 'em! If they can afford it why can't everyone fly Nighthawks? They sure look good on a killboard.

I'm coming up on 100 mil SP. That shouldn't mean a damn thing to anyone.

Let's diminish all skills to where they only keep trial accounts out of good ships and provide only the slightest advantage to anyone maxing them out.

Signatures should be used responsibly...

Moraguth
Ranger Corp
Vae. Victis.
#1302 - 2012-03-07 21:57:38 UTC
Adunh Slavy wrote:
Crasniya wrote:
CCP Ytterbium wrote:
  • Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you can already fly. Thus, having BC skill at 5 would mean you get all four variations at 5.


  • So... a big "screw you" to anyone who hasn't done BC 5 yet? Who will now have to work four times as hard to get the skillpoints other players got for free?



    I don't think that is what is meant.

    Ignore the "level 5" in the quote. Suppose you had BC 3 now, and you also have Cal Cruiser 4, Minnie Cruiser 1, Amarr Cruiser 2 and Gal Cruiser 5. After the change you would probably have, Cal BC 3, Minnie BC 1, Ammar BC 2, Gal BC 3.

    This is just a guess, but I doubt that if you don't have BC 5 you're screwed. That would not mesh with "if you can fly it today, you can fly it tomorrow".


    No. If you had BC 5 before, you'd have ABC 5, CBC 5, MBC 5, and GBC 5 afterwards. If you had BC 3 before, you'd have ABC 3, CBC 3, MBC 3, and GBC 3 afterwards. It has no bearing on what your racial cruiser skill is. Don't make it more complicated than it needs to be.

    I got a Feature Added!

    Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

    Drajh
    Aliastra
    Gallente Federation
    #1303 - 2012-03-07 21:57:45 UTC
    I really like the changes as you explained them already but the reinfuding and / or "if you can fly it now you'll be able to fly it then" leaves me baffled a little...

    As of now I got every Frigate skill at level 5, Destroyer at level 5, every cruiser skill at level 5 and Command ship at level 5.

    This means that after the patch I would have every Frigate skill at level 5, every Destroyer skill at level 5, every cruiser skill at level 5 and every Command ship skill at level 5.

    3 * 2 048 000 sp + 3 * 512 000 = 7 680 000 more skill point after the patch. I'm not gonna complain but I can see why people could...

    Anyway I'm not saying don't do it, just that you'd better be sure of what you're doing before making this true.
    Lamperouge Kasenumi
    Doomheim
    #1304 - 2012-03-07 21:59:53 UTC
    Skex Relbore wrote:

    Hypothetically if it took a vet 12 months to train to be able to use all racial BC's at level 5 it would take the new player 15 months to reach that same level of capability. Considering the perception of newer players being persistently behind in this game it this seems particularly dumb


    That's irrelevant, most new players won't know it was like this before. Anyway, they can just train into their favorite BC race first and be on the same level as the vets. Being a vet as always been about flexibility more than power and it remains the same with these changes.

    Skex Relbore wrote:

    Like eliminate attributes completely and they serve no real purpose but to frustrate peoples training plans, "Oh I'd like to try flying logistics but oh look I'm on a perception/will map which means all those required electronic and engineering skills are going to take 33% longer to train but if I remap then I'm stuck on that for a year and I'll have to then either lose 33% to train the ship skill or find other stuff that's on map to train for that year so I still won't be able to fly a logi for another year... f -this game


    I agree with this, attributes right now only add complexity for complexity sakes. Just remove them, they add no value to the game.
    Morar Santee
    #1305 - 2012-03-07 22:00:18 UTC
    Ranger 1 wrote:
    Morar Santee wrote:
    Melissa Brown wrote:
    CCP Ytterbium wrote:
    It groups vessels into easily identifiable lines for each race and allow us to add new skills to support them. That is the purpose of the ship line skills mentioned above, which could further boost respective advantages. Combat ship line skills could give a bonus to defense, while attack ship skills benefit offense and mobility for example.


    So you are planning to add additional support skills per ship line? Where’s the benefit in that? Currently I can fly the Cane "perfectly" with all support skills at 5. After this change I will still be able to fly the Cane (Gallente char), thanks to the planned reimbursement. But I will need to train new skills for its ship line to fly it as good as before. I will need to do it for all ship lines...

    I don't mind splitting generic skills into race specific skills as long as the players are reimbursed accordingly. I don't mind if you change the requirement tree, if BS5 for caps or AS4 for hacs are reimbursed. But I don't believe adding more support skills to a already long list will benefit the game or the players.

    Really kinda wish more people saw through the bull...


    Indeed. For example understanding the part of the quote that was ignored.

    Quote:
    That is the purpose of the ship line skills mentioned above, which could further boost respective advantages. Combat ship line skills could give a bonus to defense, while attack ship skills benefit offense and mobility for example.


    So if you have say an "attack ship" type vessel that has inherent advantages to speed and firepower, new skills could be introduced to give it a "further boost" beyond it's base stats (or what current skills would be able to do).

    Context for the win.


    Are you ********? Like, seriously, mentally disabled? "A skill that further boosts" translates to "must have" in competitive gameplay. Which means you are forced to train further skills for ships you can currently fly (well) already.
    Moraguth
    Ranger Corp
    Vae. Victis.
    #1306 - 2012-03-07 22:02:19 UTC
    Kiran wrote:
    What I want to know is.

    If you trained say Battlecruiser to 5 with this so called re-balance of skills will I have to retrain it to 5 for the minmatar ? Seeing as it is now a new skill set ?


    To be honest if this is the case you can shove this game.


    Kiran, the couple posts I've seen of yours make me think you haven't read the first page and followed the links. You're way off.

    I got a Feature Added!

    Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

    Moraguth
    Ranger Corp
    Vae. Victis.
    #1307 - 2012-03-07 22:06:50 UTC
    Sunviking wrote:
    As stated earlier in the thread, my main concern with this Skills tree change is that certain pilots will be able to fly Command Ships they currently cannot do because they have BC 5 but don't have Racial Cruiser 5 i.e. if they get all 4 Racial BC skills to 5 in the update, because Command Ships no longer require Racial Cruiser 5, these pilots will get free access to certain Command Ships.

    Clearly this needs to be avoided by CCP to unduely benefit certain players.


    As stated earlier, even if you have the racial BC skill to 5, the command ships still require you to have the racial cruiser to 5 in order to sit in them. So you'd get no sneaky bonus and be able to suddenly fly all command ships if you only had one racial cruiser skill to 5.

    I got a Feature Added!

    Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

    Electra Gaterau
    Thunderwaffles
    Goonswarm Federation
    #1308 - 2012-03-07 22:11:36 UTC
    Duriel Walker wrote:
    I like the idea of removing ship tiers and shifting attention to ship lines.
    This will allow them to rebalance underused T1 ships. (buffing tier 1/2 cruisers/frigates slot layout and stats?)
    By giving (tech 2) ships more specialized roles and tying them into the ship lines they open up the option for more ships to fill different roles and gaps in the current ship lines.

    New players will need more time to train up to a BS but after that you need less time to get in some T2 hulls that will have reduced requirements.

    It also puts destroyer and battlecruiser ships in line with the rest as full ship classes instead of being halfway between the real classes of frigate/cruiser/battleship.

    edit:
    By changing destroyer and battlecruiser to racial skills they are giving acess to a reduced number of ships from before. This opens the option of creating more ships for these hull types without making the skill an overpowered must-have-at-rank-5 that it would be without this fix.

    This change creates room for a whole lot of new hulls and rebalancing of the old ones which is exactly what a lot of players want.
    Gotta love it when everyone fears change and is distrustful of CCP. Just post your feedback here, talk to your local CSM representative and your voice will be heard. Someone might even listen.


    As a newer player I see this as a positive change, the entry barrier to Eve (IMO) isn't that it's hard to learn or harsh when you lose a ship/get ganked. It's setting your heart on a ship that you want to fly and realising it's going to take the best part of a year for you to be able to fly it. For me that is Command Ships and a Thanatos.

    From what I understand this change will streamline my progression into said ships, currently seeing that you need so many lvl 5 skills is a complete turn off. As it currently stands I have to first train Assualt Ships and Heavy Assualt Ships to 4 when I have no intention of flying them (at this point in time).

    Don't get me wrong I was tempted to rush training for BC 5 for my chance at free SP but ultimately, except for the long term it would be useless to me until I trained a lot of other support and weapon skills to fly the other races BC's. Sure older players with BC 5 may get free SP but how how does this affect me, they already have tens of millions more SP than I do and can already fly other races BC that I can't. If anything this change may 'persuade' us newer players to leave cross training until later and focus on flying our chosen race more effectively.

    Bring it on...
    AnzacPaul
    Tactical Farmers.
    Pandemic Horde
    #1309 - 2012-03-07 22:11:51 UTC
    Tippia wrote:
    Grey Stormshadow wrote:


    We dont want this!
    Roll
    Yes, we do.



    Yeah, because the last 8 years the player base has struggled SOOOOOOO much with this problem.... Roll
    Sigras
    Conglomo
    #1310 - 2012-03-07 22:28:25 UTC
    vacilao wrote:
    I am wondering if after ccp will split destroyers and battlecruiser into racial they will continue to do so with the other skills that affect all races as:

    assault ship, heavy assault ship, black ops, command ships, covert ops, electronic attac ships, heavy interdictors, interceptors, interdictors, jump freighters, marauders, recon ships and transports ships.

    Will we get in time to train another zillion skills to be able to fly what I can fly nowAttention? And also to buy all those new skills that will may be implemented later if they will start with battlecruisers and destroyersUgh?

    Those skills are T2 . . . see the difference?
    Pharaik
    Imperial Shipment
    Amarr Empire
    #1311 - 2012-03-07 22:31:10 UTC
    This is complete and utter ****, What is the point? really?

    Maybe im missing something here, but the only thing that this does is increase training time for newer players.

    The problem is with the ships them selfs, Hacs are pretty much ******* usless and too expensive to bother with when Tier 2 battlecruisers and the new tier 3 rule the roost.

    Upgrade the ships we have and make them functional before you change silly things like racial battlecruisers and destroyers.

    Fix hac's Fix Command ships and all the other ships that are utter shite!
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #1312 - 2012-03-07 22:31:23 UTC
    AnzacPaul wrote:
    Tippia wrote:
    Grey Stormshadow wrote:


    We dont want this!
    Roll
    Yes, we do.



    Yeah, because the last 8 years the player base has struggled SOOOOOOO much with this problem.... Roll


    Actually, the player base has for the 8 years complained about this very problem... that being the huge number of obsolete ships in game.

    Who do you know that flies lower tier Tech 1 vessels if they have the skills to fly the higher tier ones?

    With the possible exception of the mining oriented vessels, I'd wager very few.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Ranger 1
    Ranger Corp
    Vae. Victis.
    #1313 - 2012-03-07 22:35:36 UTC  |  Edited by: Ranger 1
    Quote:
    Are you ********? Like, seriously, mentally disabled? "A skill that further boosts" translates to "must have" in competitive gameplay. Which means you are forced to train further skills for ships you can currently fly (well) already.


    You would still be able to fly them just as well as you always have, there would simply be new options available. From your point of view there can never be room for improvement because you (and others) might feel the desire to actually take advantage of those improvements.

    Seriously my friend, think before you post.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1314 - 2012-03-07 22:35:41 UTC
    Morar Santee wrote:

    Are you ********? Like, seriously, mentally disabled? "A skill that further boosts" translates to "must have" in competitive gameplay. Which means you are forced to train further skills for ships you can currently fly (well) already.

    Does it do that now? We have a myriad of skills that enhance us as is. If this is such a barrier we should be feeling it now. I personally like having options with which I can choose specialize and improve my ability with certain ships. I feel it should take a long time to master all aspects of it skill wise as well. I don't feel all is lost when someone has spec 5 guns to my spec 4, or has a bit lower cycle time on a mod. And even if it did make a difference, I didn't have it because I chose to train something else.
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #1315 - 2012-03-07 22:37:40 UTC  |  Edited by: Ranger 1
    Pharaik wrote:
    This is complete and utter ****, What is the point? really?

    Maybe im missing something here, but the only thing that this does is increase training time for newer players.

    The problem is with the ships them selfs, Hacs are pretty much ******* usless and too expensive to bother with when Tier 2 battlecruisers and the new tier 3 rule the roost.

    Upgrade the ships we have and make them functional before you change silly things like racial battlecruisers and destroyers.

    Fix hac's Fix Command ships and all the other ships that are utter shite!


    I highlighted the most pertinent part of your post.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Leet Magician
    Evolution
    Northern Coalition.
    #1316 - 2012-03-07 22:39:58 UTC
    no matter how they are solving this problem, they need to say clearly how they are gonna do it and with some advance so we can plan this change. Players have remap points planned ( my case ) and need to adjust the training plans.

    As for my specific case, i hope they go with:

    Race frig III + Destroyer X -> Race Destroyer X
    Race cruiser III + BCruisers X -> Race BCruiser X

    since i have all races up to BS 5 Big smile

    I also hope they don't remove the requirements for the T2 ships. it doesn't seem plausible to me that someone can fly a HAC without having atleast Assault Ships 4.
    Pharaik
    Imperial Shipment
    Amarr Empire
    #1317 - 2012-03-07 22:41:14 UTC  |  Edited by: Pharaik
    Ok then ranger explain?

    Adding in new ship skills and more linar systems to the ship skilling does exactly what??

    Cos 6 months down the line and i have re-trained all the new **** there gonna put in and my ships are still capable of doing what they can today achieved exactly.......oh wait nothing.

    There are too many ships in this game that never get used cos they are simple overpowered by cheaper t1 varients. They need to bring in better ship roles and bonus's to make the ships better and to properly function.
    Morar Santee
    #1318 - 2012-03-07 22:43:26 UTC  |  Edited by: Morar Santee
    Ranger 1 wrote:
    Quote:
    Are you ********? Like, seriously, mentally disabled? "A skill that further boosts" translates to "must have" in competitive gameplay. Which means you are forced to train further skills for ships you can currently fly (well) already.


    You would still be able to fly them just as well as you always have, there would simply be new options available. From your point of view there can never be room for improvement because you (and others) might actually feel the desire to actually take advantage of those improvements.

    Seriously my friend, think before you post.


    Yes. Obviously. And I guess you never trained Engineering, Weapon Upgrades, a ship skill past I, or any T2 guns - because those are all totally optional and only "further improve" a ship. Like, totally optional. And if they introduce a new line of support skills that is just as optional (except that it directly increases EHP/DPS) and was not previously required for anything, because, well, it isn't really required to be there in the first place, that is also just as optional.

    This change totally doesn't add to the total training time required to fly any single sub-cap in the game.

    Just gtfo troll.
    Tyberius Franklin
    Federal Navy Academy
    Gallente Federation
    #1319 - 2012-03-07 22:48:16 UTC
    Pharaik wrote:
    Ok then ranger explain?

    Adding in new ship skills and more linar systems to the ship skilling does exactly what??

    Cos 6 months down the line and i have re-trained all the new **** there gonna put in and my ships are still capable of doing what they can today achieved exactly.......oh wait nothing.

    There are too many ships in this game that never get used cos they are simple overpowered by cheaper t1 varients. They need to bring in better ship roles and bonus's to make them ships better and to properly function.

    Before responding one should read first post. Follow all links and read the CCP posts in the thread. You will see that the moment you said anything about retraining what you had already trained, you exposed that you were poorly informed.
    Skex Relbore
    Center for Advanced Studies
    Gallente Federation
    #1320 - 2012-03-07 22:50:26 UTC
    Lamperouge Kasenumi wrote:
    Skex Relbore wrote:

    Hypothetically if it took a vet 12 months to train to be able to use all racial BC's at level 5 it would take the new player 15 months to reach that same level of capability. Considering the perception of newer players being persistently behind in this game it this seems particularly dumb


    That's irrelevant, most new players won't know it was like this before. Anyway, they can just train into their favorite BC race first and be on the same level as the vets. Being a vet as always been about flexibility more than power and it remains the same with these changes.


    No it isn't irrelevant. People will know people who started playing prior to the change but hadn't trained all BC to 5 yet will know just like players like me who weren't around prior to the introduction of drone bandwidth know that the Myrmidon used to be able to field a full rack of heavies.

    Yeah part of being a vet is having more flexibility but it doesn't change the fact that this change if made would mean that a new player would have to play 3 months longer than someone who trianed BC to 5 prior to the proposed change to achieve the same level of flexibility

    This change is exactly the opposite of what you'd want to do if you want to make the game more accessible to new players in that it really is kind of a big FU to everyone who doesn't have BC5 already trained by the time the expansion is launched. The last thing a game as old with as limited a market as EVE has should be doing is making it even harder for new players to start playing.

    And we can talk all that specialization nonsense until we're blue in the face and it's not going to change the fact that flexibility is a power issue. Being able to hop into the kind of ship an FC calls for has a big affect on peoples enjoyment of the game. Given the rock paper scissors nature of the game play flexibility directly translates into more power.

    Now it's one thing to say "hey you gotta pay your dues just like everyone who came before" it's quite another to say here on top of however many years you are already behind the veterans have an extra 3 months.

    Hell under the new system it will actually take even longer to train to level 5 BC than it did under the old system since now in addition to train it again for each race of BC you want to train you have to train racial cruiser to 4 instead of 3.