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CCP, have you considered the inflationary impact of reducing cap skill requirements

Author
Stig O'Tracy
Pirannha Corp
#1 - 2012-03-07 21:53:26 UTC
CCP, assuming you go through with the reduction to BS IV to fly a cap, have you considered the impact on the economy?

If you do this, there will be a spike in demand for capitals. It does not matter if people have all the other key skills to fly carriers, dreads, etc. People will want the shiny. They will lose the shiny quickly because they don't have the requisite support skills, but that is another matter.

And of course this does not even begin to deal with all the null sec chars who suddenly can climb into supercaps that much more quickly.

There will be a spike in demand for minerals, fuel isotopes, T2 mods to fit the ships, etc.
Pretty much every raw material in the game will see a significant increase in demand.
It may be a temporary surge in demand, or it may not be. People may get smart and after losing their first poorly skilled Archon may back off replacing it. But some will always will take the shortest path to turning the ignition on a capital.

Bottom line, easing the barriers to entry to flying capitals will create a inflationary surge.

Now, the industrialists will love this, the miners will love this.
And that is good.

But CCP, are you prepared for the outcry from the non-cap pilots, non-industrialist chars?
Valei Khurelem
#2 - 2012-03-07 21:55:31 UTC
If CCP put a proper cap on ISK and made it like a real currency and not fiat then inflation wouldn't be an issue in this game in the first place.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Doc Fury
Furious Enterprises
#3 - 2012-03-07 21:57:07 UTC  |  Edited by: Doc Fury
Botters are just going to have to bot more.

/and soon they'll be able to do it in cap ships a little sooner than before.

There's a million angry citizens looking down their tubes..at me.

c4 t
Cosmic Psychedelics
#4 - 2012-03-07 22:01:29 UTC
Didnt you know theyre also going to nerf titans? This will lessen demand and production of them, freeing up those minerals for the carriers and dreads
Corina Jarr
en Welle Shipping Inc.
#5 - 2012-03-07 22:01:41 UTC
How would this have any effect on inflation? No isk gets added to the economy more than before.
knobber Jobbler
State War Academy
Caldari State
#6 - 2012-03-07 22:03:17 UTC
I don't think adding an extra 2 or 4b to the price of a supercap is going to deter people. Alliances are practically giving them away these days and incursions generate so much ISK, that the amount of ISK people have is ridiculous.

I'm not sure 20 less days to get into a capital will see that much growth, its 20 days less out of probably 150 to fly one with all the right skills at the right level. I've been here since 2007 and I only just got my first capital last month and thats just a glorified taxi.
DIsposible Hero
State War Academy
Caldari State
#7 - 2012-03-07 22:05:17 UTC
Good!

More newbies in shiny expensive ships is a good thing!

More isk sinks is a good thing!
Ptraci
3 R Corporation
#8 - 2012-03-07 22:06:28 UTC
Stig O'Tracy wrote:


But CCP, are you prepared for the outcry from the non-cap pilots, non-industrialist chars?


You mean, the people who are raking in ISK hand over fist by running incursions? Yeah, there's gonna be a huge outcry...
TheBreadMuncher
Protus Correction Facility Inc.
#9 - 2012-03-07 22:07:50 UTC
Ptraci wrote:


You mean, the people who are raking in ISK hand over fist by running incursions? Yeah, there's gonna be a huge outcry...


Only isk raking going on around here is from tech moons. Compare the incomes from a solar system of tech moons VS a vanguard site. You also can't end a tech moon.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Stig O'Tracy
Pirannha Corp
#10 - 2012-03-07 22:09:50 UTC
Corina Jarr wrote:
How would this have any effect on inflation? No isk gets added to the economy more than before.


If you assume that inflation is only created through increasing the monetary supply, I would agree with you.
But there is a ton of cash floating around in wallets not being used.

That money will be introduced into the economy.
Perhaps a better way of stating my case is that the smart and rich will get richer off of this while the masses will experience inflation on the items they use on a daily basis.

Look at the significant increases in mineral costs recently. That can be attributed to an increase for capital ships or a reduction in available minerals from the drone regions, or both. I don't know the real reason. But we are seeing mineral cost increases across the board with no new increase in the monetary supply.
Mr Epeen
It's All About Me
#11 - 2012-03-07 22:12:39 UTC
Caps get blown up about as often as high level characters get biomassed.

With an easier entry level more people will fly them.

More people fly them more will get blown up.

More that get blown up, more characters created for mining.

More minerals flood market prices come down.

Inflation? I don't think so.

Of course, CCP has to figure out how to get some wars back into the game first.

Mr Epeen Cool

Stig O'Tracy
Pirannha Corp
#12 - 2012-03-07 22:14:08 UTC
knobber Jobbler wrote:

I'm not sure 20 less days to get into a capital will see that much growth, its 20 days less out of probably 150 to fly one with all the right skills at the right level. I've been here since 2007 and I only just got my first capital last month and thats just a glorified taxi.



Agreed on "all the right skills", but how many pilots will short cut?
Removing BS V is a significant chunk for the idiots who DON'T learn all the proper support skills.
Tarryn Nightstorm
Hellstar Towing and Recovery
#13 - 2012-03-07 22:22:39 UTC
Ca. 20-30 days less to get into the thing, IIRC.

Actually being able to use it as more than a hangar-ornament? That's another matter entirely.

I predict also, ISK/resource-sink:

Always bet on stupid, and start training those capital-manufacturing skills, and getting those BPC-packs NAOW!!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Skydell
Bad Girl Posse
#14 - 2012-03-07 22:34:00 UTC
Sounds in line with EVE mantra to me. Rope a dope for more victims. Of course do any of you really think this will get more noob tears from 30 day Carrier pilots or killmails of Dread pilots with no Siege ability or just more whaambulance troll bait threads in GD from goon alts?