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I want your little things!

First post First post First post
Author
Nywen
The Reynard Project
#2081 - 2012-03-07 19:05:01 UTC
I hate the drones menu. I've longed for the option to have the drones visible on the UI instead. While thinking about it I thought it would be a nice idea, maybe because I hate the textbased menus.

If the space to the left of the cap/tank/speed meter were to be used by anything but the gray icons it could be used for drones.

Bottom row: The icon for the dronebay. Opening up just like the normal dronemenu we're using at the moment it should basically contain the same options as the dronemenu. Show the drones, give options to launch, move to group, etc.

Mid row: Here's the groups. Not sure how many groups that's really needed but there's always the idea that groups can be filling out the bottom row as well. Just as in the current drone menu right clicking on a group and choosing the option but with a button instead of a menu that keeps expanding. Of course a option when right clicking here is "create new group". When hoovering the mousebutton over the icon a tooltip could be indicating what drones are in the group. Right clicking and expanding the menu option "Drone bay" shows all unassigned drones in the bay and you could go to a drone and choose "assign to group" or remove a drone by using the same menu but choosing "group"->"unassign drone" or similar.

Top row: Here's the individual drones that's active. With shield/armor/structure visible on the icons it's easy to monitor them. Left clicking to activate them on a target and right clicking for the menu (return to dronebay, return all drones to dronebay, etc). Drones that needs to be reconnected could be marked with a little lightningbolt.

This part of the UI could scale with the amount of drones you have out if needed and maybe have the option to be "undockable" from the rest of the UI so it can be placed anywhere on the screen.

Just what I'd like.

Cheers!


Here's an idea what it could look like: http://dl.dropbox.com/u/65957362/Droneicons.jpg
Miwako Teshigawara
Suddenly Failure
#2082 - 2012-03-07 19:28:24 UTC
I'm tired of having to wait for the map to load so I can cancel or change my route. I'm also tired of workarounds like typing my destination in corp chat, auto-linking my destination, and then setting it through the right-click menu.

Can I just get a Neocom button for the routes/waypoints planner? And maybe a "remove all waypoints" option in the right-click menu for the displayed route on my HUD?
Remus O'Connell
Solaria Enterprises
#2083 - 2012-03-07 20:39:36 UTC
I'd LOVE the ability to select a bunch of junky items in my inventory (or assets manager) and "sell all at current market price". When it's the difference between 100k and 110k, I don't much care to bargain, and selling them all 1 by 1 is quite tedious.

I'm sure there would be ample warning "are you sure you want to do this?" and a "there are 3 items in your list selling for less than 75% below current market price" kinda thing...

Yes? No?
Jade Greenfire
Viziam
Amarr Empire
#2084 - 2012-03-07 20:59:37 UTC
Could ask for one small thing, please. When you create a contract & set availability to private, would it be possible to add the option to drag and drop characters names from your chat channels & / or contacts list into the name field ? It would help make private contracts so much more user friendly. Thanks in advance
Vhan
Scalebane Syndicate
#2085 - 2012-03-07 21:05:53 UTC  |  Edited by: Vhan
Freight:
- While in a station, I would like to see how much volume all the items are for station inventory
- While viewing assets, I would like to see the volume of items next to the number of items in the list
-- As it stands, I have to get a calculator out and tally each one up, if I want to make sure my freighter can haul stuff

Scanner:
- We cannot close the probe list anymore.
-- This feature was removed, when it was last revamped.
-- This leaves less space for the scan results list.

Bookmarks:
- I cannot drag them to the hotbar for future use (such as my favorite safe spot or POS CHA location).

Chat:
- Highlight chat items and copy them. I must use a right-click menu, copy, paste to a text doc, and then edit out what I didn't want.

Targeting:
- An option to lock out using hostile modules on friendly targets on accident (fleet fights that are hectic, drones going to wrong target, etc.)
- Target overylay has more information on ships in the game (health bars, speed, transversal) instead of having to find the target in the overview.
- Fly text of damage done by all targets on the ship being attacked instead of single damage popup screens (geez that's a cheap interface).
-- If you've played RPG's, fly text has become a standard for many MMO's for combat feedback.
-- Colorized based off damage type would be a huge plus
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2086 - 2012-03-07 21:18:56 UTC
A module that lowers the ships max speed, but doesn't influence align time
or one that lowers the ships max speed and also shortens align time.

I'm not quite sure if Expanded Cargoholds actually would work for this,
that's why i'm simply adding it here.

For those who don't see the sense of this,
let me just say -> get out of warp & tracking.

After coming out of warp, instalocking and shooting with guns that have high tracking is a PITA
because of the speed the ship has before it comes to a halt ... hence my request.

Reducing the max speed would mean that the ship is slower after coming out of warp,
which would help tracking issues with, for example but not limited to, 1400mm Artillery.

Or i should really try out cargoexpanders, but that hurts my brain ...
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2087 - 2012-03-07 21:20:25 UTC  |  Edited by: Solstice Project
The ability to drop cans which can only be seen by me or maybe my corp/alliance.

This way, the bookmarks-in-space problem gets solved too.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2088 - 2012-03-07 21:26:41 UTC
A module that enables pulling of pods and shuttles, like a tractor.

Hilarity ensured, when the pod comes out of warp and wants to dock,
but gets pulled out of docking range by an instalocking interceptor, for example.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2089 - 2012-03-07 21:27:34 UTC
Modules that modify the damage potential of smartbombs, and/or range.

Seriously, this should have been in the game for ages already,
as smartbombs are the single most awesome weapon in video game history ! :D
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2090 - 2012-03-07 21:31:27 UTC  |  Edited by: Solstice Project
Allow the use of cloaks for outlaws in highsec.

Not talking about GCC, but about too low secstatus.

That's a weird request, i know ...
It makes perfectly sense for my playstyle, though. ^^

It also doesn't really change anything else,
but adds a nice twist to everybody else in highsec who's not an outlaw.

It also makes no difference regarding suicide gankers and their victims,
as long as the cloak doesn't allow to warp, which i'm not asking for.
Tau Cabalander
Retirement Retreat
Working Stiffs
#2091 - 2012-03-07 22:21:06 UTC  |  Edited by: Tau Cabalander
* Can't bookmark ("Save Location") stations from neither the system info context menu nor from the station info.

Currently one has to set destination to the station from the station info, then get the context menu for the station from the route. NOT OBVIOUS!

A button to "Save Location" as well as "Set Destination" on both system and station info would also be more obvious.

* Can't clear a route when docked, except from the starmap (and then it takes a few clicks ON THE STARMAP to get a context menu to appear). No context menu appears from clicking around the route!
Blipdoolpoolp
Church of Boom
#2092 - 2012-03-08 02:26:50 UTC
I can't believe more people don't gripe about this one...

Can we have the ability to log out and switch characters without having to restart the client and reposition our windows? This is especially useful to those of us using multiple accounts on a single machine.
Blipdoolpoolp
Church of Boom
#2093 - 2012-03-08 02:34:11 UTC
What would be REALLY cool (and kinda common sense, no?), is to have *your own* order highlighted in yellow or some color to differentiate it as yours in the list. There are often multiple orders placed for the same items in the same station. I'd really like to be able to just scroll through my quick items menu and see where my order stands in the lists, and even modify them from there,, than have to keep jumping over to the orders tab to see if the one at the top is mine by comparing ISK amounts. Talk about major waste of time!
Victor Haginen
State War Academy
Caldari State
#2094 - 2012-03-08 06:06:25 UTC
I'm going to pretend I'm not the only one and ask why things like the market and overview don't have a horizontal scroll bar. Having to resize things to the point where I can't see all the text, just to fit in the all the collumns seems silly.
Victor Haginen
State War Academy
Caldari State
#2095 - 2012-03-08 06:08:46 UTC
Remus O'Connell wrote:
I'd LOVE the ability to select a bunch of junky items in my inventory (or assets manager) and "sell all at current market price". When it's the difference between 100k and 110k, I don't much care to bargain, and selling them all 1 by 1 is quite tedious.

I'm sure there would be ample warning "are you sure you want to do this?" and a "there are 3 items in your list selling for less than 75% below current market price" kinda thing...

Yes? No?


So, ctrl select the items, then mass sells at whatever price each is, with a confirm? I like it.
Rionan Nafee
#2096 - 2012-03-08 06:35:50 UTC
Please, is it possible to make the petition window resizeable?
Often it ist very hard to read and answer petitions.
Additionaly it would be very helpfull if you can switch zu other windows to check somethings when the petition window is open.


Please, it is possible to make a little checkbox in the audio tab in the ESCAPE menue where you can select whether the acceleration gates in missions change the background music or not?
Some of the mission music is very gruesome and i dont want to hear it. Many of the music in the jukebox is very nice (even after 4 years playing) so i dont want to miss it. Therefore disabling of the jukebox is no option for me.


Thank you in advance
Amenis Shem
Shemhanun
#2097 - 2012-03-08 09:11:54 UTC
Hi

if you set a route to a station / system and you have the icons turned on in the overview, the icon of the next stargate / station on route changes into a yellow one to easily select it. If you have the icon column turned off you'r not able to see which one is the next gate to use on route

Is it possible to change this from the icon color to a background color of the whole row, so it doesn't depend on the existence of the icon column

Thanks
Jericho Wolf
GREi INDUSTRIES
#2098 - 2012-03-08 13:36:36 UTC
The ability to scan down cloaked ships!!!!
Dominus Alterai
Star Freaks
#2099 - 2012-03-08 14:54:47 UTC
One thing that I think everyone can agree on is station cargo folders. I know CCP tried to do that with station warehouses, which are a great idea, but if they want them to be used as a 'folder' item, they need to be changed.Station warehouses and general freight containers are poor folder items for a few reasons:

-Station warehouses cannot be repackaged easily, so they clutter up assets windows and take space in the impound window when the corp hanger is closed

-General freight containers fix the clutter problem, but they do not hold nearly enough to be considered a folder item.

-General freight containers are also not easily available.

-Station warehouses cannot be refined, repackaged, or moved easily

-The log mechanic for a station containers, especially when used in personal hangers, is poorly executed, making them more difficult and clunkier than they should be.

SO, little fix (big programming wise?) is to either fix station warehouses or create the ability to make folders to better arrange your items. It's hard to sort through 1900+ items in your hanger, and it's even harder to find items when you have station warehouses in 20+ systems waiting to get repackaged/trashed

Reducing your holes to a quivering mess since 2009.

John DaiSho
Quam Singulari Industry
Roid Suckers
#2100 - 2012-03-08 15:20:16 UTC  |  Edited by: John DaiSho
Make the "REPLY" Button disappear when im making a post with the quick reply.
It happens so often that i click the "REPLY" button instead of the far away "POST" button after i finished a quick reply which will then delete my reply and open the reply window and i have to start again...

Edit: Or give the REPLY button the same functionality as the POST button, so my quick reply gets sended even if i pressed the "wrong" button.