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New dev blog: Rebalancing EVE, one ship at a time

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Author
FluffyDice
Kronos Research
#1021 - 2012-03-07 05:38:41 UTC
Prometheus Exenthal wrote:
Oh hey, CCP looking to rebalance ships?
This is my forté, prom4csm Blink


If its your forté why the hell didn't you say anything useful or relevant?

Oh you just wanted to advertise yourself. I see.
Misanth
RABBLE RABBLE RABBLE
#1022 - 2012-03-07 05:43:20 UTC  |  Edited by: Misanth
CCP Soundwave wrote:
Papa Boats wrote:
Bitter vet checking in.
I am really annoyed about having to retrain destroyer and BC for 3 races to have them all maxed again. I am at 90mil+ SP and currently have every T1 and T2 ship available to me. I have all T2 weapons at my disposal. I like it this way as I am able to use the very best ships and weapons whenever I need them. I worked hard for this and feel that this would negativly impact the few players who hate supercaps online the way I do.

As I feel what should happen if the racial destroyers and BC if it goes through should be. SP and cost of SB should go back into the pilots account. Also all SP and costs for command ships and interdictors should go back to the pilot. Furthermore any further skills and capital ships that require these ships should be dropped.

I say this for a couple reasons. I will not retrain 4 racial destroyers just so I can fly an interdictor thats outperformed by a HIC which I do not need to train for to have the better and stronger ship. Also for command ships why would I need this skill as the ships do not always match up. I am in the CFC meaning the CMD ship I need is either the cald or minm ships. While the capital ships I fly are the Thanny and the Moros. It is going to make it extremly difficult and add lots of time to getting me into my capital ships if these changes are not well thought out.


No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.


I seriously hope you mean "if you could fly it yesterday, you can fly it as well today". I.e. four-race CS 5/Interdictor 5 pilots should have the skills maxed as well, not just the minimum. Reinbursement of SP would be an issue if it doesn't take crosstraining into consideration. A current "dictor 4 single racial frigate 5" pilot should not be on same level as a "all four racial frigs 5, dictor 5"-one. In effect, by training up the (current) t2 ship skills, some of us have trained "one" race while others have trained four. And some of us have all four of them at level 5 as is. I love my four-race cruiser 5 + CS 5, am proud of it, and I know it gives me an edge over almost every other CS pilot I meet. It'd be a damn massive insult to put me on par with someone who wouldn't put in some effort to do the same.

Edit; oh I should add -
> Removing the in-class ship tiers looks good, on first glance
> Making this new tier progression makes alot of sense, I guess "finally" is a good reaction to this
> You guys desperately need to add more subcap ships/modules/skills in game, at 100m+ SP there's not much left to do, we could max out capitals, get all weapon specs 5 and rigs 5 for tiny bit advantage, but you already know players like to specialize and don't want to put SP into industry etc, keyword is subcap. (and making racial destroyer/bc is not the way to go just to add more stuff to train)

AFK-cloaking in a system near you.

Vanessa Vansen
Vandeo
#1023 - 2012-03-07 05:43:57 UTC  |  Edited by: Vanessa Vansen
Cleaning the skill tree for ships is not a bad idea, but why should that mean introducing racial destroyer and racial battlecruiser skills?

And a few line later you group the ships with what they have in common.
That's the way to start, but start from the begining:

* replace ALL racial ship skills with generic ones, it's the same ship type, only the controls differ
* introduce racial Systems Control, that's where they differ from each other
* top that with the role skills

I assume that some of you guys at CCP know about Object-Oriented Programming ... apply that stuff to your skill design!

Like the naming change, this is a good idea, but you have to do it right.
So, please, lay back and improve the idea, like you did it with naming.
You're not in a hurry, because doing this wrong, will make A LOT (close to all players) of people angry/sad.

Another argument:
You want to get more people into EVE, so don't make cross-training even harder for them.
Doubling the time to get into the BS of another race is not the way to go!
In addition, you still have to train the corresponding support skills.

Edit: Decorator Pattern
It's a cruiser,
decorate it with Amarr Control Systems (see below),
decorate it with Combat Ship
and get the Maller
Krops Vont
#1024 - 2012-03-07 05:59:22 UTC  |  Edited by: Krops Vont
Dislike!

listen to the cons and what people say with intent CCP. If you don't it'll be another incarna protest on a bigger scale. i know the pvpers with all 4 bc skills at 5.

this will turn into another ****** mmo step by step. X

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Propaganda/Art/Media

Wormhole Finding & Selling

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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#1025 - 2012-03-07 06:02:07 UTC
I love how you are going to give everybody who currently has Destroyers V and Battlecruisers V 6,144,000 skillpoints out of thin air.

You guys are truly idiotic.
Khan Farshatok
Macabre Votum
Northern Coalition.
#1026 - 2012-03-07 06:04:35 UTC  |  Edited by: Khan Farshatok
This is not an ultimatum. Nor is this a threat. I am simply telling you how things will go.

If, at the end of all of your changes, I am unable to fly every ship that I can now, you will be losing a customer with multiple accounts. That is all.
AtvMX
Imperial Shipment
Amarr Empire
#1027 - 2012-03-07 06:04:37 UTC
Making racial destroyer/battlecruiser skills? Unless you shorten the train time for them its going to be horribad. 5 x on 4 skills HA! I feel the folks at ccp missed the fact that a non-racial BC skill does let you FLY all the ships, but pilot them effectively? Nah. Last time i checked i could get into any BC i wanted... but still haven't found a way to fit autocannons on the drake. That's another 20dayish? to train. I don't see anything terribly wrong with the current skill tree, going in the wrong direction here guys. Sad
Tippia
Sunshine and Lollipops
#1028 - 2012-03-07 06:16:07 UTC  |  Edited by: Tippia
AtvMX wrote:
Making racial destroyer/battlecruiser skills? Unless you shorten the train time for them its going to be horribad. 5 x on 4 skills HA! I feel the folks at ccp missed the fact that a non-racial BC skill does let you FLY all the ships, but pilot them effectively? Nah. Last time i checked i could get into any BC i wanted... but still haven't found a way to fit autocannons on the drake. That's another 20dayish? to train. I don't see anything terribly wrong with the current skill tree, going in the wrong direction here guys. Sad

That's why the change from 1× BC skill to 4× BC skills isn't as big a change as some claim: because that skill is only a small part of what you need to train in order to fly the ships in question.

Consider this: I can fly all Caldari BCs at full effect (including BC V), and now I want to do the same with Minmatar BCs. What will I need to train with this new system?

Minmatar Frigate IV, Minmatar Cruiser IV, possibly all the armour tanking skills, Small Projectiles up to AC Spec IV and Arty Spec IV, Medium Projectiles up to AC Spec V and Arty Spec V, Large Projectiles up to AC Spec V and Arty Spec V (fortunately, I can reuse all the gunnery support skills from the Larg Hybrid specs I needed for the Naga). All in all, that comes to some 35 ranks worth of lvl V and a smattering of lvl IV skills (not even counting the armour skills you might want to add to provide you with all the variations) before we even get to the BC skill itself. Compared to all that, the Minmatar BC V is a pretty small addition.
Anah Karah
Frozen LLC
No Visual.
#1029 - 2012-03-07 06:31:53 UTC
i have re-evaluated the situation and decided i have all the skills involved in this change max skilled already and thus resolved on the fact i enjoy killing nubblets in carriers who have nowhere near the skills or brainpower needed to actually fly them and thus will glorify my killboard with minimal effort.
This epic sentence was brought to you by "Lets_Turn_EVE_Into_WOW.com" in conjunction with "i_swear_i_am_completely_mature@12.fml"

Bring on the killmails
Jack Miton
School of Applied Knowledge
Caldari State
#1030 - 2012-03-07 06:36:47 UTC  |  Edited by: Jack Miton
This change is garbage.

I have BC 5 for example so youre telling me that you'll reimburse the SP, fine, but then i have to spend 4x the SP to get my skills back up to where they were pre patch?
GET ******.
Or will you give me 4x the SP for free?
yeah, good work geniuses,,,,

The only way this is even remotely salvageable is if you give people the skills, already trained, not free SP, in all races to the level they have the BC/Dessie skill trained previously.

Dropping cap ship pre requ to BS 4 is also lame.
We don't want every noob with no skills in cap ships, kthnx.

All in all this is extremely poorly thought out.

EDIT:
Yeah ok, i may have raged a bit and it looks like the reimbursment will be done like i said it should be but this is still a needless change that wont accomplish anything useful.
if you want to balance ships, just balance the ships.
this does not require changing skill progressions that work just fine.

also, if i have BS 5 specifically for a cap ship, can i get it reimbursed too?
there are many people who only trained it to get into caps.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Tippia
Sunshine and Lollipops
#1031 - 2012-03-07 06:38:44 UTC
Jack Miton wrote:
This change is garbage.

I have BC 5 for example so youre telling me that you'll reimburse the SP, fine, but then i have to spend 4x the SP to get my skills back up to where they were pre patch?
No. Read the OP and follow the links.
Vanessa Vansen
Vandeo
#1032 - 2012-03-07 06:45:32 UTC  |  Edited by: Vanessa Vansen
Vanessa Vansen wrote:
Cleaning the skill tree for ships is not a bad idea, but why should that mean introducing racial destroyer and racial battlecruiser skills?

And a few line later you group the ships with what they have in common.
That's the way to start, but start from the begining:

* replace ALL racial ship skills with generic ones, it's the same ship type, only the controls differ
* introduce racial Systems Control, that's where they differ from each other
* top that with the role skills

I assume that some of you guys at CCP know about Object-Oriented Programming ... apply that stuff to your skill design!

Like the naming change, this is a good idea, but you have to do it right.
So, please, lay back and improve the idea, like you did it with naming.
You're not in a hurry, because doing this wrong, will make A LOT (close to all players) of people angry/sad.

Another argument:
You want to get more people into EVE, so don't make cross-training even harder for them.
Doubling the time to get into the BS of another race is not the way to go!
In addition, you still have to train the corresponding support skills.



Oh, by the way, you already have racial Systems Control skills ... use the Subsystems skills.
-> the ships are the same but you have to be able to handle the systems
This will allow you to forget about the tiers and use the subsystem skills to provide access to a single ship.
E.g. Amarr Offensive Systems IV for Omen (others at two or three) but
Amarr Defensive Systems IV for Augoror (others at two or three).

This way those Subsystems skills get integrated way more into EVE and are not anymore just an add-on for strategic cruisers


edit: in addition you could add
Amarr/Caldari/Gallente/Minmatar Control Systems, each level opens access to another size of racial ships
Level I - Frigates
Level II - Destroyer
Level III - Cruiser
Level IV - Battlecruiser
Level V - Battleships

Amarr/Caldari/Gallente/Minmatar Capital Control Systems, each level opens access to another size of racial ships
requires Amarr/Caldari/Gallente/Minmatar Control Systems V
Level I - Freighter
Level II - Dreadnought, Carriers, Rorqual
Level III - Jump Freighter
Level IV - Motherships
Level V - Titan
Tiger's Spirit
Templars of the Shadows
#1033 - 2012-03-07 07:29:58 UTC
My luck i have all lvl5 subcap skill.
This is another dumb idea from CCP, just like the namechanges.

CCP talking about they want to trying to new players (namechanges), but this changes increasing the new players training times.
Just increasing the gap between the old and new players. This is very bad gamepolitic toward to playerbase again.

If they continuing this dumb development direction, i think Hilmar need to write another apologetic letter again.
Slumber Hawk
Shadow on the moon
#1034 - 2012-03-07 07:36:23 UTC
ty for the heads up, will start training my missing BS skills asap.
Tippia
Sunshine and Lollipops
#1035 - 2012-03-07 07:38:21 UTC
Tiger's Spirit wrote:
My luck i have all lvl5 subcap skill.
This is another dumb idea from CCP, just like the namechanges.

CCP talking about they want to trying to new players (namechanges), but this changes increasing the new players training times.
Just increasing the gap between the old and new players. This is very bad gamepolitic toward to playerbase again.
It doesn't increase new player's training times unless the new players decide to do everything at once, which never was a good decision for them to begin with. If they actually decide to specialise, this change reduces the time it takes for them to get to a specific role or ship, and lets them focus on specific tasks much more effectively before.

It's a (very tiny) nerf for the jack-of-al-trades types; a rather significant improvement for everyone else. New players, in particular, will be able to “catch up” much faster than before since they no longer have to train a whole slew of unnecessary and irrelevant prereqs.
Jodie Amille
EVE Corporation 690846971
#1036 - 2012-03-07 07:42:27 UTC
Tiger's Spirit wrote:
My luck i have all lvl5 subcap skill.
This is another dumb idea from CCP, just like the namechanges.

CCP talking about they want to trying to new players (namechanges), but this changes increasing the new players training times.
Just increasing the gap between the old and new players. This is very bad gamepolitic toward to playerbase again.

If they continuing this dumb development direction, i think Hilmar need to write another apologetic letter again.



Oh please, it changes jack all. New players had to specialize to compete with older ones anyways. All this does is mildly change how long it takes for them to cross-train.(2.5-3 extra months for the 3 other bc 5 skills ain't that long)

**** you people are ********.

Tiger's Spirit
Templars of the Shadows
#1037 - 2012-03-07 08:01:43 UTC
Tippia wrote:
Tiger's Spirit wrote:
My luck i have all lvl5 subcap skill.
This is another dumb idea from CCP, just like the namechanges.

CCP talking about they want to trying to new players (namechanges), but this changes increasing the new players training times.
Just increasing the gap between the old and new players. This is very bad gamepolitic toward to playerbase again.
It doesn't increase new player's training times unless the new players decide to do everything at once, which never was a good decision for them to begin with. If they actually decide to specialise, this change reduces the time it takes for them to get to a specific role or ship, and lets them focus on specific tasks much more effectively before.

It's a (very tiny) nerf for the jack-of-al-trades types; a rather significant improvement for everyone else. New players, in particular, will be able to “catch up” much faster than before since they no longer have to train a whole slew of unnecessary and irrelevant prereqs.


Really ? Check my friend the new t3 training time differences and the old one. Just 1.5 month longer with the new idea the learning time.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#1038 - 2012-03-07 08:06:14 UTC
Changes are good, bittervets need to remove their collective heads from their asses.

Go Dev Team and try not to listen too much to the crybabies that played for 5 years and are now worried that they could maybe lose a week of skill time.

My siren's name is Brick and she is the prettiest.

Ajita al Tchar
Doomheim
#1039 - 2012-03-07 08:09:59 UTC
ITT: Many people who don't understand how skills, nested skill reqs and ship prereqs work screaming very loudly and very incorrectly.

Ranger 1 wrote:
Aside from the few legitimate issues (how Jump Freighters and BS 5 will be handled) this entire thread reads like "If illiteracy and deliberately obtuse had a love child, what would it look like?"


Though this can be applied to eve-o in general in most threads (especially those full of passion, RAAAAGE and drool), it's especially apparent here. I'm actually embarrassed that so many EVE players gaze down upon other MMOs condescendingly thinking themselves intellectually superior, yet they produce such fucktastic dumbass shitposts when given an opportunity to speak, so unaware of the hurf blurf that leaks out of the corner of their mouths, collecting in their neckbeards.

I'm looking forward to seeing this change take shape and develop into something good. Getting rid of tiers is long overdue, and I'm happy to see it's no longer just a player lament in features and ideas, or ship improvement suggestion threads. I DO think that the proposed "roles" (e.g. "artillery", "attack ships", etc.) are pretty lol and potentially even worse than the tiers. Let the players decide how they want to use ships, just make sure that every ship has a viable slot layout, reasonable stats like HP, and bonuses that are useful. Don't homogenize ships at that, please. We don't need two energy turret DPS boats, just as we don't really need the Prophecy now anyway. Must the proposed new Support Cruiser (tm) always only do its electronic warfare duty? I think not, it kind of sucks the fun out of playing with fits and roles.

No tiers, no ships that only differ in their model, no T1 ships that can only do one thing well (save that for T2), yes to unique stats and bonuses that can be used in more than one way and work with more than one fit, encouraging player creativity.
Tippia
Sunshine and Lollipops
#1040 - 2012-03-07 08:11:13 UTC
Tiger's Spirit wrote:
Really ? Check my friend the new t3 training time differences and the old one. Just 1.5 month longer with the new idea the learning time.

What differences are you referring to and where do you get 1.5 months from?
No new training times are presented, and the only change for T3 would be the 1½ day extra needed to get Destroyer IV.