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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#921 - 2012-03-07 02:37:32 UTC
Andski wrote:
Ranger 1 wrote:
Or to put it another way...

Making sure your veteran players lose nothing and make the skill progression sensible and consistent (finally) for new players.


i.e. make sure they sink far, far more time and money into subscriptions to train for ships


If they wish to cross train into a completely new line of ships, yes, it should take a while.
That's kinda the whole point of how skill training through out the rest of the game is laid out, always has been.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Andski
Science and Trade Institute
Caldari State
#922 - 2012-03-07 02:40:26 UTC
Silath Slyver Silverpine wrote:
Morar Santee wrote:

Yes. And instead they "re-balance" every single ship in the entire game. After they didn't manage to correctly balance half of the ships they introduced during the last ten years, which are not commonly used as a result. And then they make the game less appealing to new players. All in one go. Of course this is a ******* brilliant idea, 'cause "Ranger 1" said so.


How exactly does streamlining and simplification make the game less appealing to new players?


Streamlining and simplification is the opposite of what they are doing - they are introducing four rank 6 skills to replace one.

I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets.

That's not simplification, that's obfuscation.

See through the crap, please.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Sturmwolke
#923 - 2012-03-07 02:41:01 UTC
I'm generally positive towards the theme to streamline the ship lines. Loosing the Destroyer 5 multiracial aspect isn't much of a biggie - however, loosing the Battlecruiser 5 aspect eliminates 8 T1 hulls which have been maxed out. In addition, the biggest incentive to train BC5 has always been to be able to pilot all four races' Fleet/Field Command ships. I'm assuming this will be addressed.

Now, if I read the blog right, there are actually several changes that thrust into different areas besides the main smokescreen. The lowering of the bar (from L5 to L4) for both capital ship training and the Covetor mining barge. These will make lowsec/0.0 metagamers and macro/RMT botters very happy as it lowers their cost of operation. Really, I don't think the argument that it "benefits new players" or "to ensure consistency" holds a lot of water. Take a deeper look.

Lastly, I'm hoping that any future changes tabled (for the debuting Amarr fleet) will have some solid intelligence put into it.
Suggestions that lead to BLANDNESS or IDIOTIC ideas (as per CCP Gnauton) will taste the fire.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#924 - 2012-03-07 02:42:04 UTC
Gogela wrote:
So to be clear, if you start training BC, Destroyers, HACs, HICs, Assault Ships, Command Ships, Logistics, Black Ops, Marauders, Covert Ops, Recon Ships, Interceptors, Interdictors, and Transport Ships to V, you will get all the racial variants at V when generic skill categories go away? Sounds like a good SP investment to me. Sorry cap guns... you will have to wait. 4x SP multiplier FTW!

Big smile

Need confirmation that tech 2 ship types will be split to racial variants as well. I seem to have missed that.
Zye Ainxt
Deep Core Mining Inc.
Caldari State
#925 - 2012-03-07 02:42:27 UTC  |  Edited by: Zye Ainxt
I like that your looking at evrything as whole instead of doing it peace meal. Keep that approach. i like the changes to the skill tree. But not the idea of giving out free sp for it. I don't care that much so i'll leave it at that. Your idea for ship lines is interesting. Just make sure you don't end up pigion holing too many ships into tight roles.
Soldarius
Dreddit
Test Alliance Please Ignore
#926 - 2012-03-07 02:45:10 UTC
Removing the tier based system has to be one of the best game-balance decisions CCP has ever made. It's a shame that so many ships sit around and never get used because the higher tier varients have completely obsoleted them. Switching to a role-based system will re-energize eve in so many ways.

The proposed reimbursement for BC and destroyer skills seems fair to me.

These changes are full of win. So looking forward to the Caldari discussion. I haven't trained any gunnery skills except AWU in over 2 years simply because there are so few Caldari ships that have any use for them. Perhaps now I will have a reason to train them.

http://youtu.be/YVkUvmDQ3HY

Andski
Science and Trade Institute
Caldari State
#927 - 2012-03-07 02:45:10 UTC
Ranger 1 wrote:
Andski wrote:
Ranger 1 wrote:
Or to put it another way...

Making sure your veteran players lose nothing and make the skill progression sensible and consistent (finally) for new players.


i.e. make sure they sink far, far more time and money into subscriptions to train for ships


If they wish to cross train into a completely new line of ships, yes, it should take a while.
That's kinda the whole point of how skill training through out the rest of the game is laid out, always has been.


For the stupid nubs, yes, but for you? NO WAY.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andrea Griffin
#928 - 2012-03-07 02:49:43 UTC
Now that the SP concerns have been dealt with, I can't see anything bad about this at all. Let's do this! When can we expect to see the initial round of changes on Singularity?
Miss President
SOLARIS ASTERIUS
#929 - 2012-03-07 02:51:47 UTC
So it sounds like all the tweaks previously made didn't make it right.

The question is, why do you think this overhaul will be any different from all previously made tweaks. It will break game for some and makes it more noobified. These types of things are designed from the beginning of the game not after years. Players have adapted themselves with own tactics and ship roles.

This is altering the game in a dramatic way.
Vance Willett
Aliastra
Gallente Federation
#930 - 2012-03-07 02:56:58 UTC
Will T2 generic skills be split into racials as well?

I would also like to point out that part of the fun and challenge of EVE is finding less than conventional ship fittings that suit the task at hand. So while a part of me would like to see some of those unused hulls find purpose again, I'm concerned that we'll end up with overspecialized ships with more limited usage. I'm particularly opposed to further specialization of T1 battlecruisers and battleships - we already have T2 ships for comparable specialization and pigeonholing those hulls doesn't get us anywhere good. In some ways, I think a part of the current problem is that we have too many ships.
Silath Slyver Silverpine
Aliastra
Gallente Federation
#931 - 2012-03-07 03:01:42 UTC  |  Edited by: Silath Slyver Silverpine
Andski wrote:
[quote=Silath Slyver Silverpine][quote=Morar Santee]
I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets.

That's not simplification, that's obfuscation.

See through the crap, please.


More skills does not necessarily mean more complexity. Most new players are only looking to train their starting factions ships anyway, so the fact that destroyer and BC skills would (potentially) be brought in line with every other racial skill in the game is not additional complication.

But there's more to it than just the splitting up of dessy and BC skills (Which is 90% of what people are moaning about). There's a much more linear progression between ships in the proposed model, and tech 2 ships get a lot more of a sensible training plan.

Want to train a field command ship now? You've got to train Assault Ships, HAC's, Battlecruisers, Command ships, Frigates, and Cruisers. That's SIX different ship classes.

Want to train one after the changes? Frigate, Destroyer, Cruiser, Battlecruiser Command ships.
Thats FIVE different classes.
Ranger 1
Ranger Corp
Vae. Victis.
#932 - 2012-03-07 03:02:05 UTC  |  Edited by: Ranger 1
Andski wrote:
Ranger 1 wrote:
Andski wrote:
Ranger 1 wrote:
Or to put it another way...

Making sure your veteran players lose nothing and make the skill progression sensible and consistent (finally) for new players.


i.e. make sure they sink far, far more time and money into subscriptions to train for ships


If they wish to cross train into a completely new line of ships, yes, it should take a while.
That's kinda the whole point of how skill training through out the rest of the game is laid out, always has been.


For the stupid nubs, yes, but for you? NO WAY.


I could care less about having all 4 racial variants for Destroyers or BC's gifted to me. My enjoyment of EVE has very little to do with amassing as many skill points as possible, or as many different skills as quickly as I possibly can.

However, I can see other people feeling victimized if they lose access to ships they have already trained for, so I support the decision to go that route.

Newer players that do not have those skills already have lost.... literally.... nothing. They will need to make wiser decisions when they get to that point than older players had to, this is true. It is also true that newer players have significant advantages in gaining skill points compared to older players.

Before I forget:

Quote:
That's not simplification, that's obfuscation.

See through the crap, please.


What you are referring to as obfuscation is EXACTLY the way skill progression works in all other aspects of the game currently. If you feel that one skill should grant access to all racial variants of any type of ship that is another matter entirely, one I will happily debate with you in another thread.

Until then give us one good reason why Destroyers and Battle Cruisers should be exempt from the same game design logic that all other ships in game follow.

You might also take a look at the post immediately above.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#933 - 2012-03-07 03:07:42 UTC
Andski wrote:
Silath Slyver Silverpine wrote:
Morar Santee wrote:

Yes. And instead they "re-balance" every single ship in the entire game. After they didn't manage to correctly balance half of the ships they introduced during the last ten years, which are not commonly used as a result. And then they make the game less appealing to new players. All in one go. Of course this is a ******* brilliant idea, 'cause "Ranger 1" said so.


How exactly does streamlining and simplification make the game less appealing to new players?


Streamlining and simplification is the opposite of what they are doing - they are introducing four rank 6 skills to replace one.

I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets.

That's not simplification, that's obfuscation.

See through the crap, please.

Wouldn't it be "race" cruiser IV then "race" BC V for each Command ship as proposed?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#934 - 2012-03-07 03:07:50 UTC
Ranger 1 wrote:

Newer players that do not have those skills already have lost.... literally.... nothing. They will need to make wiser decisions when they get to that point than older players had to, this is true. It is also true that newer players have significant advantages in gaining skill points compared to older players.

4x 1 million SP = 4 million SP
4x 0,5 million SP = 2 million SP

Player A gets 2 million more bonus SP than player B.
Player B realizes this and goes kaboom.

Then next day player B realizes also that he needs 4x more training time to get to same point which A reached with 4x less effort. Then he goes helldeathkaboom.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Degren
The Scope
Gallente Federation
#935 - 2012-03-07 03:09:42 UTC  |  Edited by: Degren
Hi! I'm a new player.

I completely. Absolutely. Positively. Think this does nothing but **** new players in a ******* huge number of ways.

Thanks.

Cross-training, which was already quite difficult, just became even more mindnumbing/frustrating/stupid. You keep saying you want to draw new people, and then do stuff like this.

The laughable part is the destroyers skill. One ship per skill? Bonus!

Again, thanks.

Have some rookie tears, CCP.

Edit: Maybe re-examine the other T1 ships. Battlecruisers was the best T1 skill because it unlocked several (4-6 depending on who you ask) useful ships. Most of the other skills are 1, 2 actually useful ships, despite giving access to 5-6 ships each. Rebalance that, first. Kthx.

Hello, hello again.

Manssell
OmiHyperMultiNationalDrunksConglomerate
#936 - 2012-03-07 03:11:15 UTC
[Crumples up paper, throws over shoulder] Well there goes my skill plan... BCV here I come!
Harrigan VonStudly
Stay Frosty.
A Band Apart.
#937 - 2012-03-07 03:11:42 UTC  |  Edited by: Harrigan VonStudly
Just so I have this right.

There are many who think that it is ok to have to retrain what has already been planned, bought, and time spent training because we will be given the isk back and sp needed to retrain what we've already spec'd out and trained ALREADY ?

So you're ok with big brother (CCP) taking what you have already earned and making you do it over again because it's, well, only a little bit of time? Am I reading right?
Andski
Science and Trade Institute
Caldari State
#938 - 2012-03-07 03:12:30 UTC
Ranger 1 wrote:
Newer players that do not have those skills already have loss.... literally.... nothing. They will need to make wiser decisions when they get to that point than older players had to, this is true. It is also true that newer players have significant advantages in gaining skill points compared to older players.


No, not really. The removal of learning skills also came with the removal of the 5x learning boost. If you don't care about new players, or have some undeserved sense of entitlement because you've been playing longer, please be more forthcoming about it instead of beating around the bush.

For now, I'm just citing Malcanis' Law.

Ranger 1 wrote:
Before I forget:

Quote:
That's not simplification, that's obfuscation.

See through the crap, please.


What you are referring to as obfuscation is EXACTLY the way skill progression works in all other aspects of the game currently. If you feel that one skill should grant access to all racial variants of any type of ship that is another matter entirely, one I will happily debate with you in another thread.

Until then give us one good reason why Destroyers and Battle Cruisers should be exempt from the same game design logic that all other ships in game follow.

You might also take a look at the post immediately above.


So, by your logic, the following skills should be replaced with four ******* skills of equal rank:

Interceptors, Covert Ops, Interdictors, Electronic Attack Ships, Assault Ships, Transport Ships, Recon Ships, Heavy Interdictors, Logistics, Heavy Assault Ships, Black Ops, Marauders, Capital Ships

The Battlecruisers skill does not grant me the ability to fly every battlecruiser hull, it grants me the ability to fly the ones for which I have the racial cruiser skill level required. Just like I can't fly a Huginn and a Lachesis merely by training Recon - I still have to train both racial cruisers to 5.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Vance Willett
Aliastra
Gallente Federation
#939 - 2012-03-07 03:12:32 UTC
It is my estimation, and I suspect many here would agree, that creativity is what makes EVE at its core fun. EVE is a sandbox game, and I at least would like to see changes which enable players to be more creative with what they have, rather than changes that force them to use X ship and Y module when encountering problem Z.

If you want to break down what made WoW suck, I think you could start with the following:
- Linear gameplay and progression.
- Spectacularly overpowered PVP classes (Rogues, Shamen, Druids, Paladins... probably others).
- Gimmicky PVE content.
- The need to arrange any group activity based on stacking buffs and having exactly the right number of each class.
Darth Sith
Genbuku.
Psycho Unicorn Squad
#940 - 2012-03-07 03:15:02 UTC
Gratz on finally tackling that 900 lb gorilla that has been hiding in the corner :)

This is a beast of a job and I can only sympathize with the people having to pour over spreadsheets to make all this work. Yeah there will be a couple bumps and bruises as it goes in the first time but I think it can only get better with a revamp.

For me what is going to be the most interesting is how these changes will be twisted and warped to some freaky new fleet concepts no one anticipated :) We all know that there are a lot of people that are going to be perma - camped on EFT the day the changes are announced to see what kind of insane fits are to be had .. and that is why I love EVE \o/


After reading Crucible 1.5 patch notes and this .. one can only wonder what CCP has hiding under wraps for fanfest ;)