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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
GrusomeGeir
Perkone
Caldari State
#641 - 2012-03-06 21:48:19 UTC
On the Skilltree changes:
Wow... I really hope you guys gives this ALOT of tought. Because if you think that Incarna thingy was bad, this has the potential of turning into something way worse.
Take everyone who was upset about WiS not coming, and then add the rest of EVE.... thats how many people are gonna be upset about this if it goes wrong.

I'm not saying I don't think you guys know what your doing.. i'm just saying PLEASE FOR THE LOVE OF GOD GET THIS RIGHT!!!!

On the ship/tier changes:
So, how much are you guys looking to change the ship stats in order to achieve this?
Change ships that aren't beeing used, LEAVE the ones that are.

Ranger 1
Ranger Corp
Vae. Victis.
#642 - 2012-03-06 21:48:46 UTC
Herzog Wolfhammer wrote:
As a veteran, I feel I must be bitter about this, regardless of what the changes are all about and how they will affect me.

Nothing personal, it's in the global rules of MMO participation that all changes are to be despised and fought against with all kinds of bitter hatred and rhetoric, going to ALL CAPS if necessary per the Geneva Convention.

Reading about the actual changes is not even required.


So... uh...... let me begin....

These changes suck. They will ruin the game. My brothers sisters cousins roommate with the 25 accounts is going to unsub and single-handedly bankrupt CCP. Armies of darkness will march across the face of the earth and puppies will be sad all because of CCP, and .....Marsha Marsha Marsha!

Forgive me if I missed anything.




You win the thread! Big smile

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Carl Hinken
Doomheim
#643 - 2012-03-06 21:49:41 UTC
No sir, I don't like it. Certain things should be left alone. To be blunt, I do NOT trust you to not mess this up CCP.

First off, I don't believe you won't screw up the 1 skills to 4 skills SP reimbursement. You can't realistically give those of us who have destroyers 5 and BC 5 the extra 6m SP just so we can continue flying what we already fly. It'll be a huge advantage to incoming new players.

Secondly, BS4 for a capital ship? Seriously? They're a capital ship. For many people they're close to if not end-game goals. They should NOT be BS4, period. Do super caps need BS5 at least?

Thirdly, what about all the other generic skills? You know, crazy things like the T2 ship skills, the capital ship skill, etc? Will we now need to tale out an extra 360m for Gallente Capital Ship, Amarr Capital Ship, etc. If you're going to do this, you should at least be consistent on how you handle EVERY ship skill.

In short, you made a mistake when you implemented the Destroyer and BC skills, now you're going to screw things up trying to fix them. Not a great plan. I guess all of these changes you've been making have been you buttering us up for this dreadful, awful, horrible change.
Hans Jagerblitzen
Ice Fire Warriors
#644 - 2012-03-06 21:49:43 UTC  |  Edited by: Hans Jagerblitzen
Basically my TL:DR is - The spirit and direction here are great - arbitrary numbered tiers are silly, ship roles and logical progression of skills just makes sense. Some of the specifics here are just crazy bad, however.

I'll give you one for starters (i'm sure its been said already having not read the 30 pages yet):

BS IV TO TRAIN CARRIERS IS BAD, BAD, BAD. CCP, DON'T DO THIS. We do not need underprepared pilots in carriers. At that ship size level, we need srs bizness fleet members. Also, capital proliferation is already an issue.

We'll have to see all the angles as they reveal themselves, of course....but overall its a step in the right direction!

CPM0 Chairman / CSM7 Vice Secretary

Derth Ramir
Fight The Blob
#645 - 2012-03-06 21:50:52 UTC
Can someone please shut up all the mindless humans that are posting about how they are going to be forced to retrain for the new skills. If you guys took a few minutes to read you would find out CCP stated they would reimburse properly.

Fight The Blob.

Endeavour Starfleet
#646 - 2012-03-06 21:52:53 UTC
Looks like the drake nerf will happen after all.

Quote:
Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.



Quote:
Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.



The fact that the Drake had the best defense and average DPS was the entire point. Now they will just be alpha bait. And never used considering that FCs are going to be preferring insta long range anyway.

With the increased DPS inside Lvl4s these days noobs will yet again lose access to stuff that will keep them in the game.
ReK42
Dreddit
Test Alliance Please Ignore
#647 - 2012-03-06 21:55:27 UTC  |  Edited by: ReK42
I'm cautiously optimistic about these changes. However, there are a couple issues with the transition that need to be addressed. Specifically, SP refunds for people who trained skills only because they were a pre-requisite. An example of this would be a supercarrier pilot who has Battleship 5 for the sole reason that it was required to inject carrier. That is now nearly 1.5 million SP that is completely wasted on a pilot that will never leave his supercarrier to fly a subcap. Another example would be a combat pilot who trained Mining Barge 5 solely for the logistical utility of a Rorqual which he never actually mines with, or flies mining barges or exhumers.

I truly hope that CCP takes this opportunity to learn from their previous mistakes handling transitions (eg: fuel blocks) and provides some form of optional SP refund for pilots who would otherwise be stuck in this situation. An optional refund would require a large amount of work on the part of the GMs handling the requests but it needs to be done.
Ranger 1
Ranger Corp
Vae. Victis.
#648 - 2012-03-06 21:56:50 UTC
Endeavour Starfleet wrote:
Looks like the drake nerf will happen after all.

Quote:
Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.



Quote:
Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.



The fact that the Drake had the best defense and average DPS was the entire point. Now they will just be alpha bait. And never used considering that FCs are going to be preferring insta long range anyway.

With the increased DPS inside Lvl4s these days noobs will yet again lose access to stuff that will keep them in the game.


Perhaps you should consider that "noobs" really shouldn't have a dirt cheap, quickly trained for ship that can allow them to waltz through Level 4 missions with impunity.

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Svennig
Caldari Provisions
Caldari State
#649 - 2012-03-06 21:56:56 UTC
Gynoceros wrote:


You are in Dreddit. Don't you want more newbs in Frigates? Pirate

The faction frigate skills are used for the most basic ships in the game, so I think it makes sense to change them to rank one. Plus it gives new players a sense of accomplishment to move up the Frigate -> Cruiser skill chain even faster while still keeping the overall skill requirements pretty much the same.


Sure, and if Dreddit were the only corp and Test the only Alliance in the game then I'd be all for it. But the game is more than one corp with a newbie focus and an alliance with an emphasis on screwing around, so it helps to think about these things from a broader perspective.
Bilaz
Duck and Finch
#650 - 2012-03-06 21:58:14 UTC
well after 10 mitutes of initial rage im ready to post some comments
racial battlecruiser skills make sense, but i dont want to train all 4 to 5 on all my chars AGAIN [:evil:

as for tier elimination - its a good idea, but your role summury is completly wrong. While part of me wants to write a thousand words on where and how you are wrong - i would rather write what i think is closer to truth

first of all roles depend on size of your fleet. Fos solo you generaly have brawlers and kiters - brawlers are capable to overtank and overdamage all opposition they expect to see - mostly armor tanked ships, but you can do that with haml drake or active mael and such, kiters are capable to dictate preffered range to hostiles - distance where they can outdamage and tackle enemy and enemy cannot do **** - obvious example is cynabal.
But both of them must be capable of scouting and tackling their targets. This makes brawler class (and thus most armor based ships) not usable as true soloships unless you dont mind losing them every 10 jumps to a random camp/gang

Second point is that damage for some reason is "great" for all damage dealing types - is not as important as ability to inflict it. For instance 1000+ dps blaster boats are useless when properly tackled by something from afar, and pathetic 350 dps from drake on 50 km was much more than you could get from other bc's and cruisers (and it hits better than most long range weapons) - but then you introduced tier 3 bc and drake is no longer king of the hill. point is - you cant make roles not taking damage dealing potential in mind - some ships may be general damage dealers (close, long or middle range and apropriate tracking), some may provide tackle and damage, some may serve as antisupport - killing targets that not being killed by main gang

third point is that calling non damage dealing roles as support is wrong - becouse damage dealing ships can participate in doing almost everything specialized ships are doing: tacking (webs and such), tactical advantage (scouting, bubbles, (smart)bombs, scan, cyno), e-war, support (cap, shield, armor, hull transfers, gang bonuses

And i would prefer to have different but not overly specialized ships -pvp in eve is evolving every day and bonuses and roles ccp devised in 5+ years ago - now no longer looking interesting. Puls its obvious that you make balance like goverments make laws and we as criminals have lots of keen minds and lots of time to devise a way to break them. So you cant possiby make perfect balance (or law) - but you can correct holes when they become obvious. for instance before lag nerf it was not that obvious that t3 ships are two-three times better than their damage dealing counterparts and can humiliate even huge battleship fleets in different ways,
Ranger 1
Ranger Corp
Vae. Victis.
#651 - 2012-03-06 21:58:42 UTC
Quote:
We do not need underprepared pilots in carriers.


What on earth would make you say a thing like that? Big smile

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Sollana
Viziam
Amarr Empire
#652 - 2012-03-06 21:59:04 UTC
I like the idea, but lets take myself for example.

I have 3/4races up to cruiser 5, battlecruiser 5, so i can use commandships.

but if the ship tree/lines etc had existed before then this would not of happened.

perhaps a full skill point reimbursement. this is what most other MMo's would grant.

stoicfaux
#653 - 2012-03-06 22:00:07 UTC
Derth Ramir wrote:
Can someone please shut up all the mindless humans that are posting about how they are going to be forced to retrain for the new skills. If you guys took a few minutes to read you would find out CCP stated they would reimburse properly.

Yes, but... it opens up some interesting side effects. "New destroyer and battlecruiser skills would be same rank than existing ones"

BC is a rank 6 skill. The new system would suddenly give you 4 rank 6 skills. Which means that everyone should be training the generic destroyer and battlecruiser ship skills right now to take advantage of this One Time Quadruple Training Speed Special Offer!*

* User is solely responsible for any increase in clone replacement/upgrade costs.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ranger 1
Ranger Corp
Vae. Victis.
#654 - 2012-03-06 22:00:26 UTC
Quote:
well after 10 mitutes of initial rage im ready to post some comments
racial battlecruiser skills make sense, but i dont want to train all 4 to 5 on all my chars AGAIN [:evil:


Before going any further, respectfully, take another 10 minutes and read the opening post in this thread.

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Syri Taneka
NOVA-CAINE
#655 - 2012-03-06 22:00:42 UTC
'Nother Bittervet checking in.

Like other BVs who have posted so far, I have a significant chunk of SP (nearly 90 mil) on two characters created at near the same time. One (this one) is a combat specialist, able to fly all sub-BS t2 ships (except industrials) across all 4 races, and has the distinction of qualifying for the Elite Fleet Co-ordinator certificate (go look it up, it's a *****). My other char is a cap pilot, but, being pure Gallente, would not be effected much by this change as she already has BC 5 and Dest 5.

So my issue mostly revolves around this character. As I noted, I have extensive training in Command Ships and what makes them special. I also own and fly an Eris and a Flycatcher, as well as a Damnation, Claymore, and Vulture. I do not want to lose access to those ships, even temporarily, because of some new racial training schema for "off-path" ships.

Now, I understand breaking the tiers and the fact that the genericism of Destroyers and BCs makes the skills a little broken compared to the others. But at the same time, it really doesn't. You still need racial Frigate or Cruiser to fly them. You could just bump the level requirement to 4 instead of 3 to make them a little tougher to get into, much like the next level up on the t1 transition. Destroyers and BCs are kinda specialized to begin with, even at t1, so them being off the beaten path makes sense anyway. I treated them as half-way stepping stones, something a bit more powerful to fly while I trained up support skills to make the next level of basic ships viable to fly. So if you guys go ahead and make the Destroyer and Battlecruiser skills race specific, I damned well better get level 5 in all 8 of them.

Other things:
I do not agree with severing the progression of AF -> HAC -> Field Command Ship. Each one really is just a beefier, less mobile version of the one before. Also Covop -> Black Ops, EAS -> Recon, and Interdictor -> HIC (interceptor should not be a pre-req to Dictor, though). Fleet CS has its own "usefullness" pre-reqs in the Leadership skill tree; Logistics should have nothing to do with them (in part because they do not do logistics directly, in part because only two of them BUFF logistics ships), but, say, Siege Warfare Specialist 4 for the Vulture (and equivalents for the others) would make sense. I don't like the idea of people being able to skip lesser t2 ships on the way to greater t2 ships. Feels like watering down the specialization. And like I'll have trained potentially unnecessary skills (I almost never actually fly an AF - I could easily do without them). Similarly, as you need to train increasingly larger base hulls to move up in size of ships, you should need to know how to fly a smaller sibling to a bigger vessel before flying that bigger vessel.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#656 - 2012-03-06 22:01:02 UTC

The biggest complaints people have is they fear having to train longer for roughly the same ships in the game. Meaning, to be proficient at the drake and the hurricane takes more time, significantly more time if you aim for BC V. I think many people are complaining because they don't want to "have to" put in the extra training, some people are complaining to get free sp, but very few people are actually focused on what issues this causes. The BC class of ships are one of the primary "cross-training" drivers. BC's are cheap and potent, and it is relatively easy to cross-train between races to quickly fly effectively. With these changes, cross training becomes significantly more time consuming, especially when trying to fly BC+ type ships with lvl V skills. This hurts new players that attempt to train into the standard fleet types, as their time-to-effectiveness is increased.

-- Realistically, HTFU people... The BC class of ships are extremely potent and brutal ships, and do you really think you deserve to so easily unlock the full potential of these ships with so little training? BC's easily go toe-to-toe with t2 cruisers, for much less skilltraining and cost. Moving the BC's to racial BC's is a very much needed step. Then their sp investment falls much more inline with their firepower and abilities.

-- CS pilots, like myself: It will be a PITA to train 4x Racial BC V to board our command ships again. At the same point in time, granting us all 4x Racial BC V off the bat is pretty over-the-top. We are vets, so a boon from CCP is nice, but realistically, we don't deserve getting 6m sp for the 1.5m we invested in BC V (maybe 3m Big smile). The simple solution is to refund back the BC sps, and lower the CS prereq from BC V to BC IV. We could distribute our sp's to then fly all the command ships again, or we can invest them in a particular race to fly one CS very effectively.

-- The future: If there is a racial BC and Dessie skill, it really opens the door for additional BC and Dessie ships. So while you might feel like this is limiting the ships you can fly now, the writing on the wall suggests you will gain more ships to fly in the future. Even moreso, this blog is about changing current useless ships into potential useful combat ships. Suddenly ships like the Atron or Executioner can gain slots and fitting to become a viable combat ship.

IMO, this Dev Blog is nothing but win.... and people whining and bitching about how its unfair they can no longer fly a Hurricane, Drake, and Talos perfectly using the same moderately low-cost skill need to HTFU...
Caerephon
Murmur.
#657 - 2012-03-06 22:02:55 UTC
This is going to make Destroyers look like a terrible skill option, since it'll take you a while to get a single ship, whereas skilling up Cruiser will get you 3 or 4. Maybe you should implement more destroyers with this system... *winkwinknudgenudgeohgodpleasei'mtiredofthethrasherhull*
Endeavour Starfleet
#658 - 2012-03-06 22:03:38 UTC
Ranger 1 wrote:
Endeavour Starfleet wrote:
Looks like the drake nerf will happen after all.

Quote:
Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.



Quote:
Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.



The fact that the Drake had the best defense and average DPS was the entire point. Now they will just be alpha bait. And never used considering that FCs are going to be preferring insta long range anyway.

With the increased DPS inside Lvl4s these days noobs will yet again lose access to stuff that will keep them in the game.


Perhaps you should consider that "noobs" really shouldn't have a dirt cheap, quickly trained for ship that can allow them to waltz through Level 4 missions with impunity.


What do you mean Waltz? Even with proper fit many of the "new" Lvl 4 missions will eat you alive in a drake without Domi logi. And even then you are fit for so much tank that the isk per hr is pathetic.
Korvin
Shadow Kingdom
Best Alliance
#659 - 2012-03-06 22:03:55 UTC
DEAR CCP.
WHAT DO YOU THINK ABOUT THIS PIC?


http://korvin.isgreat.org/index.php?option=com_content&view=article&id=54&Itemid=28

Member of CSM 4&5 ... &8

Rhaile Vhindiscar
Caldari Provisions
Caldari State
#660 - 2012-03-06 22:04:52 UTC
Kill it with FIRE.


You're going to stick all those people in null with ships they can't fly until they retrain? Think about the poor fools in Wspace. You can either A) Drop your points and regain caine at lvl 5 or B) drop your points and be able to fly the only ship you have in system, a drake. Are you insane?! Good lord, did you run this pas the CSM?

Balance the ships, but can who ever came up with the subdivision of bc and cruiser skills.