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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Danny Centauri
Republic University
Minmatar Republic
#621 - 2012-03-06 21:38:34 UTC
Ultimately I'm pretty chill no matter what you do as long as at the end of it I can:
- Continue cross training into all commandships without losing any time to get to my goal.
- Reclaim any wasted skill points like AFs/HACs etc that I don't need anymore to fly the ship.

Understandable the changes you want to make, massive and not the most obvious place to start (hello turret specialisations for large t2 guns) but hey CCP do like big ideas.

Protip: "It's much better to get to first base consistently than to try to hit a home run and strike out 9 times out of 10." The McKinsey Way (1999)

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

James1122
Perimeter Trade and Distribution Inc
#622 - 2012-03-06 21:39:12 UTC
The delivery of this blog was pretty bad, Please dear god run this stuff past the csm. Surely that's what they are there for.....

replacing bc 5 with all racial bcs 5 is an acceptable solution but I would then strongly urge you to look into clone costs as you are talking of a 6m + sp injection.

Tiericide is one of the best things you can do and sooo glad to hear that you are pressing for it :) :) :) :)

Slightly concerned that you are dropping the prereq for capitals. One thing we don't need in this game is even more caps running around.


Overall fairly promising news just make sure people aren't required to re-train skills

....

Korinne
The Partisan Brigade
#623 - 2012-03-06 21:39:31 UTC
Another thought on the capital ship issue. While any sane/competent/cautious person would wait till they are properly skilled to use a capital ship; that is often not necessary to turn the tide of many battle when they reach that scale. Just the presence of an extra carrier/dread on the field can play a big role both in the percieved threat and in morale, and there is no way for the attackers to know that the pilot of the Thanatos that just undocked has **** poor skills, then just know what that Thanny CAN do. So yes, while knocking off one 30 day skill doesn't mean that you can be a good cap pilot instantly, it does make a bigger difference than can be easily downplayed.
Andrea Griffin
#624 - 2012-03-06 21:39:41 UTC
I am excited at the prospect of a Drone/TD Amarr Battleship.
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#625 - 2012-03-06 21:39:46 UTC
There should not be free skill points awarded. This should be done like previously.

Skill points from trained skills which are removed should be reimposed and value of those skill books returned as isk.
Players can then choose how to redistribute their points how they like. They don't even need to put them back to ship skills if they don't want.

It is likely that some won't be able to fly all racial variants after this before some additional training, but in the end this will be same for everyone.

Any other method will cause more harm than this one. Extra skillpoints for some will cause jita protest or worse.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Obsidiana
Atrament Inc.
#626 - 2012-03-06 21:40:18 UTC
Dear CCP Ytterbium / CCP Soundwave (if you see this),

First, thanks for the "heads up" and development direction. After reading the devblog post, I understand that this is a part of a renovation of the current ship system. That answers my "Why this?" question. The next patch coming answers my "Why now?" question.

My remaining question is this:
Is there anyway that this track could be made less linear?


As stated, the extra training time to get into a battleship is undesirable. (Personally, destroyers are a waste of my time.) Right now things do branch out, but only at the final capital level. Doesn't this seem imbalanced and top heavy? My hope is that this leads to new ship paths, but I doubt that is what you are ready to start thinking about. That said, what should the next logical step after battlecruisers be?

My advice is this:
If you are going to renovate, go the extra mile to do it right and don't plan on coming back later.


Yes, this means I'm suggesting even more radical changes to the ship paths, but I think you should start with roles and work down from there. You are retrofitting a good idea onto a very old one from days when Eve was a fresh, new, and (in ways) derivative game. It has grown into a game that others now mimic. If the game were new, and you knew what you knew now, what you have done differently? Wouldn't you have role skills and then ships that used them?

In terms of roles, I believe that what helps to make T2 ships have such defined roles it their extra bonuses. I think a third bonus would make it easier for you to define the roles of T1 ships. As for T2, already you are seeing ships with extra bonuses beyond the basic 4. Even T1 ships are getting role bonuses. What if role skills determined role bonuses (unrequired to fly, but useful if you have it)? Such skills could span ship classes and even races. Just my personal thought, but also an observation.

Beyond that, I really hope you factor in cross-training. Right now, these changes will remove racial links and create racial divides. The simplicity of your diagrams mask the complexity of what people actually fly. I really would like to see some new ideas here (such as the role skill). Right now I just want you to be aware of the deeper problems this will be creating.
Voith
Republic Military School
Minmatar Republic
#627 - 2012-03-06 21:40:49 UTC
I like the changes as they are described.

I like the pubbie tears even more.


Tashanaka
Garoun Investment Bank
Gallente Federation
#628 - 2012-03-06 21:40:57 UTC  |  Edited by: Tashanaka
Several things going on in that post thus I have mixed feelings.

1- Removing the tiers for T1 ships (aka: Buffing hulls that no one flies) = good and would hopefully bring a greater variety of hulls in space.

2- "Re-balancing" ships reads like nerfing popular ships to me. IE: T3's (make them worse than faction cruisers?!?!) and other well performing hulls like the Drake. = BAD BAD BAD Evil

3- Making the training tree more clear = mostly good (BAD if we have to train all the races BC and Dessy skills!) Sounds like it's time to make sure I have the Frig & Cruisers for all races to at least 4... /sigh

4- Making it take longer to train into some ships = Bad-ish. EVE is already a timesink skill intensive game for "new" players. Pushing training up even higher seems counter-productive to bringing in more new players.

5- Not too sure on the new skills for "Ship Lines" especially if these new "Ship Line" skills have no meaning beyond T1 ships. Or will they just tack on more requirements for T2/T3 (IE: Interceptor requires Attack & Support) There is already a ton of support skills for Capacitor, CPU, Armor, Shields, Guns, Missiles, etc needed to maximize a ships potential. I don't see a benefit (other than a timesink) for these new skills. Again, this seems counter-productive to bringing in more new players.


TLDR:
- Making the skill paths more clear and intuitive =good (Though it's not that bad now really)
- Making it take even longer to train = bad (From a vet point of view it's more or less 6's)
- Buff under performing hulls without nerfing ones that do perform well
Malache
Brutor Tribe
Minmatar Republic
#629 - 2012-03-06 21:41:00 UTC
I would support this change if there was more than one type of destroyer for each race.


As it stands now the destroy skill is not fun to train past 1 as a newb. There is no potential upgrade to your destroyer.
Maxpie
MUSE LLP
#630 - 2012-03-06 21:41:11 UTC
I really don't like this term 'progression' I see a lot in the blog. There shouldn't be a 'right' way to play Eve. I prefer the skill system to be a bit quirky, requiring more thought and planning, as opposed to 'progressing' to the next ship I'm supposed to get into.

No good deed goes unpunished

Baneken
Arctic Light Inc.
Arctic Light
#631 - 2012-03-06 21:42:47 UTC
What ever as long as we still need BS V for capital ships or change the requirement for advanced ss command and reimburse accordingly.
None ofthe Above
#632 - 2012-03-06 21:43:41 UTC
Seraph Razgriz wrote:
As a new player(relatively in eve) here are my views.
If you give people who have trained battle cruiser five all the racial battle cruiser fives, then my training time to get to the same level as that person who was maybe only a month older then me, is now multiplied by four. he went for command ships right away, i took my time, and now to get to the same level as him, i have to train for four months to be at the same level as a guy who trained for one month.
IF you do the whole, what you fly yesterday you fly today. implying that you will get all battle cruiser fives if you had it trained before the switch.
Its not fair if you dont do that. and its not fair if you do.


and capitals. Yes, they are T1, but only needing battleship four? that doesnt feel right. they are capital ships, they shouldnt be a walk in the park to get into. Hey, it would be awesome not to train battleship five, but at the same time..... i should have to.

What about those who only trained battleship five on races PURELY to get a carrier? will they get their battleship five allocated back to them?


This is my point. There is no "making everyone happy" on this one.

I can appreciate that this fixes one of the weirdnesses of the skill tree and probably does make the job of totally new players understanding the skill progression easier (the only valid reason to do this I've thought of so far), but am really not sure that justifies the chaos and butt-hurt that this is sure to cause.

And to reask my question (apologies if its been answered in this torrent of comments)

Was CSM consulted on this and what did they say?

The only end-game content in EVE Online is the crap that makes you rage quit.

Hans Jagerblitzen
Ice Fire Warriors
#633 - 2012-03-06 21:43:56 UTC
10/10 CCP has officially just trolled all the CSM7 candidates, by dropping the most colossal steaming heap of a pile of issues to discuss a day before the polls begin. They're clearly testing our ability to handle unexpected news!

I'm writing up some *words*, Its going to take me a few because I want to give it its treatment. There's a hundred things to comment on here, and I'm already 30 pages behind!

CPM0 Chairman / CSM7 Vice Secretary

Rob Crowley
State War Academy
#634 - 2012-03-06 21:44:01 UTC
This thread has led me to a horrifying medical conclusion:
Prolonged exposure to large EMP smartbomb radiation at or near the Rancer gate causes brain cancer!

Acute symptoms in 100% of the posts by "the united" in this thread should be statistically significant and proof enough. CCP, you're messing with the health of your customers here. Fix this ASAP!

Rivur'Tam wrote:
wow another waste of time

if you can fly a ship now u should be after this bullshit if u do this u will need to give me amarr and gall bc lv5

why not let us respc sp once a year for a plex


Edit: Personal attack removed, CCP Phantom

Insomnium wrote:
IF YOU DO THIS I WILL HAVE TO SPEN 3 MONTHS TRAINING TO BE IN TEH SAME POSTION IAM NOW

IS THIS ATRICK TO GET MORE SUBS FROM US

N3oXr2ii wrote:
This is such an awful idea you cannot make us do months of training for nothing its a joke and an excuse to get extra money for us just let us respc sp once a year for a plex

taht will give u extra cash and make us love u not spit in anger

Emissary K'Ehleyr wrote:
one of the worst things you have thought of and trust me that is along list you should improve the game not make it worse this won't help anyone the only thing it will gain is get yopu more money for subs end of

Russir wrote:
agreed DO NOT DO THIS ITS ******* STUIPED

thoth rothschild
Aliastra
Gallente Federation
#635 - 2012-03-06 21:44:38 UTC
You got my full support. My philosophie as you might know is
"Change is good, stagnation is bad"
The basic idea is awesome!

Also i really thank you for accepting ideas for new modules. the combination of this will bring a new adventure feeling to eve which we lost after we got vets.

good job +thumbsup+
Kitt JT
True North.
#636 - 2012-03-06 21:44:49 UTC
The problem i see is here:

People are always talking about the dispairity between vets and noobs.

Won't new players now have a longer training time, thus taking even longer to skill up for things?

To be honest, i think that idea is a step in the wrong direction

A better solution might be having different bonuses apply to ships (bonuses not requirements)

Say for example a raven requires caldari battleship 3 to fly.

However, it gets a bonus from each level of caldari battleship
It gets a bonus from each level of caldari cruiser
It gets a bonus from each level of caldari frigate

yes, ships will have more bonuses, but you could mitigate them. Example, maybe the frigate bonus is a 2% to say agility, or missile velocity, or w/e.

Furthermore, i think there should be less "manditory" skills to train to level 5
Obviously fitting skills and such are always important to train to 5, but i mean requirements.

And no, i'm not saying that t2 ships should have reduced ship requirements (i think recons should require racial cruiser 5 for example)

What I'm talking about is skills like "advanced spaceship command"
Why is advanced spaceship command 5 a requirement for capital ships?
Would it not make sense to have the requirement at 4? or even 1? or not at all?
The point is that its an extra 30 day skill that everybody flying carriers and dreads has to train, that doesn't really change anything (as everyone gets it) its a pointless filler-skill.

Similarly, jump drive operation.
Jump drive operation 5 is a requirement for JDC.
Fleets will NOT let anybody fly with them without JDC 4 (although JDC 5 requirement is becoming more common).
Its another needless 30 day skill that has no progression (you really don't have an extra 30 day skill that EVERYBODY needs for ALL capitals)

And lets be clear here. I think capitals are a good thing. Capitals are great ships. Capitals are fun to shoot. Capitals are easilly kill-able by BS fleets.
Its SUPERCAPITALS that everyone hates.
Vedje
Deep Core Mining Inc.
Caldari State
#637 - 2012-03-06 21:45:08 UTC
This seems very brave
A lot room for mistakes, errors etc.
But if implemented right it might open up a whole new world.

I agree that balancing was needed ages ago and if that is what this improvements
should bring about i am very excited.

Best of luck ccp, and please don't f.. this up, there's so much that might go wrong here.
stoicfaux
#638 - 2012-03-06 21:45:38 UTC
Freighters will be more common since you only need industrial IV under the proposed system. Which could have an interesting effect on the market.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Ranger 1
Ranger Corp
Vae. Victis.
#639 - 2012-03-06 21:46:35 UTC
Tinkietoo wrote:
Ranger 1 wrote:
Messilina wrote:
VaL Iscariot wrote:
Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.

You should be making this game harder, not easier. Think about that before you **** everything up... again.


Agreed. It becomes ever more obvious that the devs don't play eve, or at least they don't pvp, which is just as damning.


All that is obvious is that you two have serious reading comprehension issues.

"If you can fly it today, you'll be able to fly it tomorrow."


You have serious comprehension issues for failing to understand the original point and then commenting anyway.


I understand his point perfectly, and stand by mine. Blink

Skill points will be allocated so that you do not have to retrain anything you can currently fly.

Reimbursements will be granted for anything unnecessary you trained under the old system.

Continuity in the skill tree's is good game design, not "dumbing down" anything.

I think that about covers it... unless you feel that the insignificant amount of time spent to train BS 5 actually matters compared to the time spent learning how to practically fly a cap. If so then Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Korinne
The Partisan Brigade
#640 - 2012-03-06 21:48:09 UTC
thoth rothschild wrote:
My philosophie as you might know is
"Change is good, stagnation is bad"



This is so asinine it makes my head hurt. I have an idea, lets start all walking on our hands for a change. It's a change so it must be good. Just because something isn't broken doesn't mean that it is 'stagnant'.