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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
Pinky Denmark
The Cursed Navy
#461 - 2012-03-06 20:25:58 UTC
Nice long Devblog - Don't forget the final touch on hybrids and nerfing the retardedly tier 3 battlecruiser stats though...

- Removing balance based on tiers is a great improvement on the game. Will give better variety and gameplay for sure.
- Splitting destroyers and batlecruisers makes sense, but sounds like a scheme to nerf skill heavy veterans. Bahh.
- Plz make sure the new BC skills have lower "training time modifier" as those were put high due to being an omni skill.
- For branching into T2 ships plz keep the level 5 skill requirements on the T1 counterpart.

Pinky

XIRUSPHERE
In Bacon We Trust
#462 - 2012-03-06 20:26:59 UTC
How's about you do whats right for a change and instead of creating a shitstorm with your proposed changes you make sure those people who have bc V and destroyers V are able to have the racial variants at V from the get go.

Making us train 6 new skills for what we already trained for is total bullshit and you have no excuse to put players in that position because you want to tweak things. Making capitals even easier to get into also just smacks of detachment from the reality of the game. Caps don't need to be any easier to get into and the only people rewarded by that avenue are alts.

Great that you want to look at things, just don't screw it all up because your rushed or think you can justify screwing over players.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#463 - 2012-03-06 20:27:19 UTC
They're removing the tier system?!? ShockedShockedShockedShocked

Does this mean I won? Big smile

Please tell me I won!Pirate
Rivur'Tam
the united
#464 - 2012-03-06 20:27:48 UTC  |  Edited by: CCP Phantom
wow another waste of time

if you can fly a ship now u should be after this bullshit if u do this u will need to give me amarr and gall bc lv5

why not let us respc sp once a year for a plex


Edit: Personal attack removed, CCP Phantom

[b]Inappropriate signature removed. Spitfire

^^ my sig was awesome that naugty spitfire stole it for himself true story

United Recruitment Director.[/b]

Jada Maroo
Native Freshfood
Minmatar Republic
#465 - 2012-03-06 20:28:13 UTC  |  Edited by: Jada Maroo
CCP MUST answer:

Does "Fly today what you could fly yesterday" mean you will fly it AS WELL as you did yesterday?

Or are we going to be flying crippled ships?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#466 - 2012-03-06 20:28:16 UTC
Just to Reiterate:

The Devs have said:
If you could pilot it before, you'll be able to pilot it after.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dwindlehop
Imperial Shipment
Amarr Empire
#467 - 2012-03-06 20:28:50 UTC
I think it is relatively straightforward to envision how ships across a class get balanced. The Cyclone receives a dps and HP boost to bring it in line with the Hurricane. The Stabber gets additional slots and the stats to make use of them so it isn't horribly gimped relative to a nano Rupture.

How should balancing within a line work out? According to the blog:
Quote:
Tech 1 is the reference in ship balancing, while faction ships (navy and pirate variants) are most often plain improvements, tech 2 offer a specialized purpose and tech 3 give opportunities for generalization.

Look at the Stabber hull. If you compare today's Stabber Fleet Issue to the Stabber, you see that the SFI is a "plain improvement" over the Stabber in every way except the utility high slot loss and the CPU/slot ratio. The Vagabond, however, is an improvement over the Stabber in two significant ways:

  1. The Vagabond is a better "attack vessel" than the Stabber, that is, it is more capable of skirmishing. It has the falloff bonus and a higher speed.
  2. The Vagabond is a "plain improvement" over the Stabber. It is higher DPS, higher EHP, higher targeting range, higher sensor strength, and generally is just better (except cargo capacity and sig radius, two stats that might actually help with its role as a skirmisher).


I think the difference between T2 and T1 should include aspects of #1, that the Vagabond is superior to the Stabber in its defined role; but not aspects of #2, that the Vagabond should be a "plain improvement" over the Stabber. Hopefully Inferno is accompanied by some economic rebalancing to accompany the ship rebalancing, as the price premium for a Vagabond over a DPS/EHP equivalent Stabber is far too large today.

That isn't to say that T2 should not have more EHP or DPS than T1. A T2 "combat ship" should definitely be able to tank harder than a T1 "combat ship". A T2 "bombardment ship" should be able to out-DPS a T1 equivalent at the same range, or out-range the T1 ship at the same DPS. But the improvement that the T2 ship delivers over the T1 equivalent should be focused on its ship line role, not on being a broad-based "plain improvement". You should also make sure that the faction ships are not better than the T2 ships at their supposed specializations.
Lady InBlack
X10 PUNISHM4NT
#468 - 2012-03-06 20:28:58 UTC
Hugo Smith wrote:
Jesus ******* christ. WHAT THE **** IS THIS!?!?!?

The new ship lines make sense but PLEASE dont change the skill training lines. It will anoy so many people.

omfg idiots


bad idea won of ur worst
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#469 - 2012-03-06 20:29:27 UTC
Akelorian wrote:
So CCP "Goonswarm" Shockwave

How will you defend the fact that you have lowered the skills required to fly capital ships knowing full well that the alliance you were part of has been attempting to get people to train bs 5 so they can get into these ships? I mean it kinda looks fishy in my personal opinion that your helping your old alliance out in anyway possible without it looking too obvious? I could care less about the other changes being made, but that sticks out like a sore thumb.

Thank you in Advance, I will be going the other route as well.


How are those T2 BPOs doing? You mad that T2 BPOs for Triage Modules and Siege Modules aren't in your hangar?

Fix POSes.  Every player should want one (even if all players can't have one).

PinkKnife
The Cuddlefish
Ethereal Dawn
#470 - 2012-03-06 20:29:32 UTC
CCP, can you just wipe this entire thread since no one is reading the actual comments anyway? Call it comments 2.0
Xercodo
Cruor Angelicus
#471 - 2012-03-06 20:30:09 UTC  |  Edited by: Xercodo
Okay so here is some ideas on how this total revamp can go...

Every category of ship size needs 5 ships: Combat, Attack, Bombard, Support, and Logi

Remove the miner frigates (as a class) and make mining barge trainable on trail accounts but prevent them from using retrievers my giving the retriever a requirement that cant be trained by trials like astrogeo or something. Finally the procuror has a place in the world.

The old miner frigates will now become logi ships that have bonuses to fitting small reppers and boosters

dessies need 4 more ships and BCs need 3 more, and BS need 2 more...

T2 will now have 5 classes as well and each of them will have 2 ships
T2 combat will be like the current AF
T2 attack is the current inty
T2 bombard would be similar to bombers
T2 support is EAS
T2 logi is...well logi

The two versions are as such: for the 3 main combat roles you have the different weapon specializations:
Amarr = laser/missile
Caldari = missile/hybrid
Gallente = hybrid/drone
Minmatar = proj/missile

The support ships will be be split ewar systems
Amarr = Neut/TD
Caldari = ECM/??? maybe a new missile disruptor type module to replace defender missiles
Gallente = point/SD
Minmatar = Web/TP

Logi will be split between "ECCM" and repair
Amarr = Tracking links/Armor
Caldari = ECCM/shields
Gallente = remote sebo/armor
Minmatar = new remote sig radius lower thingy/shields

Current covops will meld into support and bombardment (cov ops and bomber)

Current recon will become support

Current HACs will be cut into T2 Combat and T2 Attack ships (Sacril and Zealot respectively)

Current command ships will be made under the support role

Current logi will no longer fit large reppers but now fit reppers that match the ship size (yes this means a BS sized logi)

HICs will move into the T2 Attack role and could be moved up to battleship in size since they ARE meant to counter super caps after all...

this means we'll have an utter EXPLOSION of new ships

75 ships per race not including cargo ships, capitals and the rookie ship

balance between frig and dessy and cruiser and BC should be made in a way that they are simply bigger but also slower versions of the same, two cruisers should be able to compete with a BC

Also a suggestion is to make a new ship size between BC and BS that fits only 4 or 5 large guns (which bumps the number of ships for each race to 90)

Sadly I think this would largely kill off some of the variety we have in ship fittings as there will be so many different ships that fitting a ship to not do it's role will be even more silly with the existence of a ship that DOES do that role.

Perhaps a lot of the T1 ships should be generic enough that they can move around in role but the T2 variations should very explicitly be made to only do the role they are made for.

Oh almost forgot, navy ships should be like meta 2-3 versions and pirate ships should be like meta 4 if not meta 7 to match their module counter parts

The Drake is a Lie

Nels Nevin
NE-Tech inc.
#472 - 2012-03-06 20:30:16 UTC
Steve Ronuken wrote:
Just to Reiterate:

The Devs have said:
If you could pilot it before, you'll be able to pilot it after.


But they never said with the same level of effectiveness.
Lyron-Baktos
The Scope
Gallente Federation
#473 - 2012-03-06 20:30:18 UTC
speaking of morons, LOL at all the people bitching when nothing has been decided yet. Guess some people think "high level" discussions as being written in stone.
Shepard B00k
X10 PUNISHM4NT
#474 - 2012-03-06 20:30:22 UTC
CCP Guard wrote:
Re-balancing is on our minds as many of you know and CCP Ytterbium is here to tell you all about some major changes we'll be seeing the start of soon.

Please go here to read the blog and as always, we're eager to hear your feedback.

Edit:
Notice also CCP Soundwave's remark about skill reimbursement and that "if you could fly it yesterday, you will be able to fly it tomorrow".



making a **** of the game is on ur mind


DON'T DO IT
Alice Katsuko
Perkone
Caldari State
#475 - 2012-03-06 20:30:44 UTC  |  Edited by: Alice Katsuko
Looks interesting. Definitely am interested in seeing what the final changes look like -- how the skills will be reimbursed, if at all, and what the new skill requirements will be. Do have some concern about training times and utility. For example, command ships are quite specialized, and some are of decidedly limited utility (i.e. Eos). Less of a concern about interdictors. But the overall idea seems sound. Way back when I was first training for them, it did seem rather odd that battlecruiser skills were independent of the usual racial progression.

I'm not sure why changing skill requirements is a necessary part of ship balancing forr the most part, however, but am not going to complain, and it does make sense in some instances.

While you're redoing skills, it may be a good idea to insert related skills into skill descriptions so that players can know which additional skills they may want to train. For example, referencing Nanite Operation and Nanite Interfacing into the description for the Thermodynamics skill might be useful.

Anyways, looks like a well-thought-out change overall.
VLAD VIRONS
Evolve Xcellence
#476 - 2012-03-06 20:31:12 UTC
I can't see any reason for applying this , the system how its works currently not wrong in any way, its just different but not wrong.

anyways:

there like 99.9% of all pvp pilots trained at least one of these skill to 5, allowing them fly any racial ship of its class (having them all at lvl 5), they are also trained hell a lot of skills to be able fit exact these ships etc etc.

making such changes like with Capital class ships - you just making it easy (what is not EVE is) instead of making this part work properly or just leave it...

o7
Inara S4rra
X10 PUNISHM4NT
#477 - 2012-03-06 20:31:30 UTC
nonononononNONONONONONOONO

DONT DONT DONT


















NEINNNNNNNNNNNNNNNNNNNNNN NONONONNO

THIS IS AN AWFUL IDEA
Dwindlehop
Imperial Shipment
Amarr Empire
#478 - 2012-03-06 20:31:39 UTC
Jada Maroo wrote:
CCP MUST answer:

Does "Fly today what you could fly yesterday" mean you will fly it as well as you did yesterday?

This question makes no sense, as great swathes of ships are being rebalanced. If you can fly a Drake with the exact same stats as today, but suddenly Ruptures are capable of alphaing out Drakes from their logi faster than Drakes can pop the Ruptures, is the Drake as good as it was yesterday?

Your relative power will change regardless of whether you can fly your hulls with the exact same stats or not.
Akelorian
FinFleet
Northern Coalition.
#479 - 2012-03-06 20:32:39 UTC
Svennig wrote:
Akelorian wrote:
CCP Soundwave to Goons: Herp Derp BS4 for Capitals
CCP Soundwave to Eve: Yea we ruining your game like promised


Honestly, I just don't know how I feel about this. I'm not sure how much the BS V requirement deters people from caps. For me, it was just something that needed to be done - it didn't stop me and, as it was on a dedicated alt, it wasn't as if I could have trained something else.

I'm not sure how much I'm bothered about BS IV for caps.


It changes years of everyone training this skill to get into capital ships, so now its changed to a much quicker process to make capital/supercapital alts and or mains that in my opinion is the dumbest change thats listed here.
Liang Nuren
No Salvation
Divine Damnation
#480 - 2012-03-06 20:32:46 UTC
Jada Maroo wrote:
CCP MUST answer:

Does "Fly today what you could fly yesterday" mean you will fly it AS WELL as you did yesterday?

Or are we going to be flying crippled ships?


It must, by definition. Because I can fly all the command ships.

-Liang

I'm an idiot, don't mind me.