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New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
CCP Soundwave
C C P
C C P Alliance
#221 - 2012-03-06 19:09:47 UTC
CCP Soundwave wrote:
Papa Boats wrote:
Bitter vet checking in.
I am really annoyed about having to retrain destroyer and BC for 3 races to have them all maxed again. I am at 90mil+ SP and currently have every T1 and T2 ship available to me. I have all T2 weapons at my disposal. I like it this way as I am able to use the very best ships and weapons whenever I need them. I worked hard for this and feel that this would negativly impact the few players who hate supercaps online the way I do.

As I feel what should happen if the racial destroyers and BC if it goes through should be. SP and cost of SB should go back into the pilots account. Also all SP and costs for command ships and interdictors should go back to the pilot. Furthermore any further skills and capital ships that require these ships should be dropped.

I say this for a couple reasons. I will not retrain 4 racial destroyers just so I can fly an interdictor thats outperformed by a HIC which I do not need to train for to have the better and stronger ship. Also for command ships why would I need this skill as the ships do not always match up. I am in the CFC meaning the CMD ship I need is either the cald or minm ships. While the capital ships I fly are the Thanny and the Moros. It is going to make it extremly difficult and add lots of time to getting me into my capital ships if these changes are not well thought out.


No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.


Not empty quoting.
The Economist
Logically Consistent
#222 - 2012-03-06 19:09:53 UTC  |  Edited by: The Economist
Are you ******* insane?

Not only is this a complete and utter waste of time and resources but it's badly thought out to boot.

I have a character with all racial frigate and cruiser skills at 5 as well as destroyers and battlecruisers 5. Are you honestly going to make me train 4 racial bc and destroyer skills to 5 to have access to the same ships and get the same performance? Seriously?

No bs 5 req for caps? **** off. If you go ahead with this are you going to give us all back a month of training time? Why not let everyone start with bc 4, make it take 1 week to get to min bs 4 then give everyone a free carrier for training the skill; hyperbolous I know...but what a funny coincidence that caps requiring only bs lvl 4 is an un-expected side-effect from trying to "maintain progression consistency"...yeah people have been crying about this for 8 years. Roll

T2 skill progression; personally I always liked it, imo it actually gives you a nice steady progression which forces you to try different classes you otherwise might never have looked at. You say having to train assault ships > heavy assault ships > command ships is redundant; I say it's an elegant system.

So far this seems to be Eve online: Infernally badly thought out patch.

As far as the so-called benefits listed at the end of the blog: ships in need of hp and slots will still need them after you bugger around with skills and tier concepts. Balancing that needs doing won't be done by these changes, is possible now and will still be possible afterwards; likewise looking at a range of ships and seeing if there's one missing....there have been threads on those subjects for years.

I'm actually quite worried that someone green-lit this proposal as a valuable way to spend manpower.

[Yes I'm a bitter vet knee-jerk posting]
Aessaya
Independent treasure hunters
#223 - 2012-03-06 19:10:05 UTC  |  Edited by: Aessaya
Frankly, I am dissapointed with this, CCP. Thankfully this is not the final thing and there is time to change it. And I really hope you'll reconsider this change.

Although the idea of balancing ships around their roles not the tiers is better, yet it is a wholly different can of worms to open.

Ah, you seek meaning? Then listen to the music, not the song.

Jax Mones
State War Academy
Caldari State
#224 - 2012-03-06 19:10:17 UTC
Steve Ronuken wrote:
Simple (ish) solution:

If you have racial frigate 3, you get racial destroyer at your current destroyer level.
If you have racial cruiser 3, you get racial battlecruiser at your current battlecruiser level.

Thus, no-one loses the ability to pilot anything they can already pilot. Some people get more, but it's all in relation to how much you've already invested.

Don't people complain it takes people too little time to get into battleships anyway?



I have Amarr AND caldari carrier + dread

now i have to choose one, or crosstrain both

i have ALL subcapital exept industrial and marauder, now i have to retrain what? 10-20 skills? to be where i allready am
not to mention i cant move my ships around for months, because :CCP:
Mikel Laurentson
Laurentson INC
#225 - 2012-03-06 19:10:20 UTC  |  Edited by: Mikel Laurentson
CCP Soundwave wrote:

No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.


You really should have said that in the blog. In bold. Possibly in big letters.

Because honestly, it takes no seconds at all between reading "removing generic skills and replacing with 4 racials" and people realising that doesn't add up.


(as to the 'time to battleship' argument: battleships are easy to sit in, but the support skills take a bit longer. Those HML Ravens don't come from nowhere, y'know).

Also, removing tiers is unmitigated winsauce.
Aileen Morex
Morex Group Inc.
Haven.
#226 - 2012-03-06 19:11:16 UTC
I don't like the idea of being forced to train Destroyers to fly Cruisers at all. Besides the fact that there is just one they are a waste of time. As a new player I would have been annoyed at being forced to train them and I don't think most of my characters have it trained at all. Which will make it annoying when I want them to jump into a cruiser for another race.

I am also disappointed with the idea that I won't be able to fly all the BCs that I can fly now. If you can do something to ensure that I can fly all the ships I can fly now then I'll be happy. At least there are a good number of BCs out.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#227 - 2012-03-06 19:11:24 UTC
Interesting changes hope you will nof **** up this one. Smile

CEO of Lanate Industries

Citizen of Solitude

Mikron Alexarr
New Age Solutions
#228 - 2012-03-06 19:11:31 UTC
Gibbo3771 wrote:
oh fuking great.

I have minnie cruiser and gallente cruiser 5, bc 5 and destroyer 5. Obviously not including I will lose use of tornado or talos, my carrier/dreads...complete fukin joke.

I fly the astarte, the sleipner, all of the dictors.

So basically your are going to reimburse BC 5 skillpoints and then I have to choose one of them.

get fuked, shower of ****.

Heres an idea, fix bots, fix FW, nerf the drake, fix drones, make missions less boring, make 0.0 less *****, fix ecm and ecm drones, actually finish WiS, nerf titans, nerf supercarriers, fix the eagle, fix the eos, fix info links, nerf off grid t3's, fix blops jump range/fuel usage.

FIX **** THAT MATTERS


Angry ranting aside, this pretty much sums up what I'm thinking about the actual change. There are MANY more pressing issues to fix in FiS than the tier system.

also, Someone mentioned this already: If you want to fly a ship that has a particular role, you train for that RACE. For example, I want to fly a logistics ship. I want shield and power transfer capability. I should fly the basilisk. I need to train CALDARI ships for that. Changing the system to look more simple (read: LIKE WORLD OF WARCRAFT) is a step in the WRONG DIRECTION.

Honestly, I don't care about the SP. I have a fundamental problem with the direction of this dev blog. Eve is different, because it wants to you choose a role by training a full line of ships. If you don't like it, this change exacerbates the problem. If you like that, this change sucks, because it forces you to retrain a lot of skills for no good reason (roles should be determined by racial ships). Homogeneity is bad. It's what bad games do before they die. Consider a different direction with ship balancing.
Warde Guildencrantz
Caldari Provisions
Caldari State
#229 - 2012-03-06 19:11:37 UTC  |  Edited by: Warde Guildencrantz
Easiest way to fix the training issues. People are mad because they have to do extra training. The way of compensating for this is reducing the training time for each tree. The people who are complaining are cross trained into multiple things. That's why, below, you will see how this can be remedied fairly easily:

1. Make frigate skills 1x mutiplier instead of 2x

2. reimburse extra.

3. Leave destroyers at 2x.

4. Make Cruisers 3x. Reimburse.

5. Make Battlecruisers 5x. Reimburse.

lets see how much this saves.

Say you have all 4 races all to lvl5.

Frigates = 256000*4 reimbursed.

Cruisers = 256000*8 reimbursed

Battlecruisers = 256000 reimbursed.

= 256000*13 reimbursed.

Assuming you already have the battlecruisers skill to lvl 5, you get all the points left over after subtracting 256000 for change reimbursement. That's enough to get one BC skill back to lvl 5 already.

Lets see how much you need to have everything to level 5 with this change.

Destroyers all lvl 5 would need an extra 512000*3

Battlecruisers all lvl 5 would need an extra 1280000*3

3840000+1536000=5376000 = 21*256000

Now assuming most people don't need every single destroyer skill to level 5 (seriously...who uses caldari destroyers?), this value would be a fair bit lower. So, you end up with enough skill points to get 2 BC skills to level 5 after a single set of BC points (assuming you train destroyers to 4 first, not 5). You thus can instantly train 3 BC skills to max(including the one you were initially reimbursed for), when originally you only had 1 BC skill maxed with a 6x mutiplier, and 1 Destroyer skill maxed that had a 2x mutiplier.

People are angry about the proposed changes because it would nerf their ability to get in command ships (or perhaps interdictors). Well, to fly command ships you need to have cruiser 5 for that race anyways, so they will undoubtedly be affected by the reimbursement (512000sp per cruiser skill you have at 5) due to changing cruiser and frigate training times. Same thing with destroyer skills. If you are specialized into 2 races, and can fly 2 command ships, this means you have 2 cruiser skills at 5. Therefore, you will be reimbursed 512000sp*2 right away, along with a bit for frigates as well. This should be enough to cover training the BC skill for that race back up to L5. Reasonable?

Okay how about people who just want to fly the race's BC at level 5 skills? You only have cruisers to 4, and frigates to 4. Once again, if you are spec'd into two races, that means you will have some skill points left over from training both to 4 from reimbursement. This return should give you enough to cover at least a few days of training for that second BC skill once again (not to mention the destroyer skill). This would easily get both to level 4, however BC 5 in that race would not be initially achievable. This is understandable. You can't just spec into a race for lvl 5 skills instantly, so if you DID have that race fully spec'd you would have all the reimbursed points you need to lvl5 everything again. However, if only the destroyers and BC skills were at level 5, you won't be able to get them back to level 5 instantly, because you aren't truly spec'd into that race. It's pretty fair if you ask me.

I think that's a reasonable method of reimbursement, and a reasonable change to skill speed. Since you HAVE to go through destroyers and HAVE to go through battlecruisers to get to battleships now, its only reasonable to reduce training times to compensate. It isnt reasonable to reduce capital ship requirements and say this makes training more reasonable. 90% of eve players dont fly capitals, we don't want easier time training into them, we want an easier time training through subcaps.

There might need to be a little bit more though. Maybe just giving all the destroyer skills and battlecruiser skills at 5 would work out after all.

EDIT: soundwave said nah, we are just gonna give all lvl5. Fair enough.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

CCP Soundwave
C C P
C C P Alliance
#230 - 2012-03-06 19:11:48 UTC
The Economist wrote:
Are you ******* insane?

Not only is this a complete and utter waste of time and resources but it's badly thought out to boot.

I have a character with all racial frigate and cruiser skills at 5 as well as destroyers and battlecruisers 5. Are you honestly going to make me train 4 racial bc and destroyer skills to 5 to have access to the same ships and get the same performance? Seriously?

No bs 5 req for caps? **** off. If you go ahead with this are you going to give us all back a month of training time? Why not let everyone start with bc 4, make it take 1 week to get to min bs 4 then give everyone a free carrier for training the skill; hyperbolous I know...but what a funny coincidence that caps requiring only bs lvl 4 is an un-expected side-effect from trying to "maintain progression consistency"...yeah people have been crying about this for 8 years. Roll

T2 skill progression; personally I always liked it, imo it actually gives you a nice steady progression which forces you to try different classes you otherwise might never have looked at. You say having to train assault ships > heavy assault ships > command ships is redundant; I say it's an elegant system.

So far this seems to be Eve online: Infernally badly thought out patch.

As far as the so-called benefits listed at the end of the blog: ships in need of hp and slots will still need them after you bugger around with skills and tier concepts. Balancing that needs doing won't be done by these changes, is possible now and will still be possible afterwards; likewise looking at a range of ships and seeing if there's one missing....there have been threads on those subjects for years.

I'm actually quite worried that someone green-lit this proposal as a valuable way to spend manpower.

[Yes I'm a bitter vet knee-jerk posting]


the post above yours
Drew Solaert
Aliastra
Gallente Federation
#231 - 2012-03-06 19:12:40 UTC
Awesome changes, Tiericide is something we have all wanted for years. Looking forward to seeing how it all goes!

As for the SP issue, its going to be a powder keg. People though need to stop posting shite about it until they here the final plans for how its going to happen tbfh

I lied :o

Tetania
Republic University
Minmatar Republic
#232 - 2012-03-06 19:12:42 UTC
Good lord you bitter veterans.

Posting to say this change makes the game make more sense to newbies and good be a positive. I wish to hear more.

Keep up the good work.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#233 - 2012-03-06 19:13:27 UTC
are people going to be happy training through a racial destroyer to 4 when there is only a single tech 1 ship per race?

how long before you add more destroyers?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Jerrin Swoop
Caldari Provisions
Caldari State
#234 - 2012-03-06 19:13:40 UTC
Anything that makes the game easier to understand is fine by me, and that includes adjusting the skill requirements so that it's more intuitive. However there are many things about this that bother me.

I think it's counterproductive to increase the amount of time it takes for players to cross-train between platforms. We already have to put in a HUGE amount of SP in order to enhance the support skills associated with each race (projectiles, missiles, drones, lasers, etc). Anything that penalizes subcap pilots and delays our enjoyment of content is a bad thing from a player retention standpoint. While it's important to ensure that access to content is provided at a pace that ensures the player has a sense of progress and accomplishment, you need to balance that with the fact that no player wishes to endure unnecessary grind in the pursuit of a certain ship.

It's admirable that you want to put the various ships into different roles for purposes of ensuring balance is easier to handle, and I support this. But be very careful about what role you assign each ship because unless everything is extremely well balanced the player base will simply find an "optimal" configuration and spam that to the detriment of everything else (ie Drake fleets). This is an area that the CSM should be heavily consulted in as they have the best idea of what roles various ships form. Off the top of my head you have snipers, main fleet ships, support ships, tacklers, and noncombatants. Terrestrial war concepts like "mobility" are irrelevant when movement is entirely a question of your ability to align and warp out. If you decide to provide different roles then be very sure that those roles are applicable to EVE, and not some unresearched concept of how spaceship combat "should" be.
StarLite
I am here to tell you about the mighty Boosh
#235 - 2012-03-06 19:13:47 UTC
OMG, massive shop rebalancing.
Im all in favor of that, maybe we will finally see people use all those underused ships that are in the game (auguror anyone? ;) )
Zhentar
SUNDERING
Goonswarm Federation
#236 - 2012-03-06 19:13:50 UTC  |  Edited by: Zhentar
Cronus Zontanos wrote:
CCP Soundwave wrote:
DelBoy Trades wrote:
CCP Soundwave wrote:
We'll find a suitable reimbursement that makes everyone happy. I'm not terribly fussed about giving away a little extra if it moves we move the ship progression system into a better place.


A little extra? you're looking at atleast 8 times more.


We'll sit down and have a chat about it, but what we're looking to do is create a solid ship scheme, not take things away from people. You'll be reimbursed properly.


People need to stop freaking about the skill change and just read this. The devs realize how many skill points this could set people back, and should be able to reimburse properly. I'm sure there's someone on the team who's good enough at some math to figure out an algorithm to get everyone set straight on skills. Plus like they said nothing is set in stone.

Great Devbolg Ytterbium, really looking forward to how the changes end up working out.


Come on people. It's not like they are about to deliberately throw away the little goodwill they have managed to accrue over the last 6 months, as far as actually working on spaceships again is concerned. Give them a little benefit of the doubt.
Nels Nevin
NE-Tech inc.
#237 - 2012-03-06 19:14:39 UTC
What I see here:

It will make it a longer train time to get in to the T1 ships that are more useful to noobs, But shorten the time to get in to a T2 ship.

CCP do you remember the learning curve graph you revised because you were working on the new player experience. Well you need to add the cliff back in now that you adding more skills for someone to train upfront.
The Grum
The Interesting Times Gang
#238 - 2012-03-06 19:14:44 UTC
CCP Soundwave wrote:
CCP Soundwave wrote:
Papa Boats wrote:
Bitter vet checking in.
I am really annoyed about having to retrain destroyer and BC for 3 races to have them all maxed again. I am at 90mil+ SP and currently have every T1 and T2 ship available to me. I have all T2 weapons at my disposal. I like it this way as I am able to use the very best ships and weapons whenever I need them. I worked hard for this and feel that this would negativly impact the few players who hate supercaps online the way I do.

As I feel what should happen if the racial destroyers and BC if it goes through should be. SP and cost of SB should go back into the pilots account. Also all SP and costs for command ships and interdictors should go back to the pilot. Furthermore any further skills and capital ships that require these ships should be dropped.

I say this for a couple reasons. I will not retrain 4 racial destroyers just so I can fly an interdictor thats outperformed by a HIC which I do not need to train for to have the better and stronger ship. Also for command ships why would I need this skill as the ships do not always match up. I am in the CFC meaning the CMD ship I need is either the cald or minm ships. While the capital ships I fly are the Thanny and the Moros. It is going to make it extremly difficult and add lots of time to getting me into my capital ships if these changes are not well thought out.


No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.


Not empty quoting.


Perhaps if you explained yourselves better that might be a plan, like how it will actualy work that some half baked promise that with your track record is lol worthy.

Tier system changes are good mind, so many ships are poor and might get fixed.
Erim Solfara
House of Solfara
#239 - 2012-03-06 19:14:48 UTC
CCP Soundwave wrote:
CCP Soundwave wrote:
Papa Boats wrote:
Bitter vet checking in.
I am really annoyed about having to retrain destroyer and BC for 3 races to have them all maxed again. I am at 90mil+ SP and currently have every T1 and T2 ship available to me. I have all T2 weapons at my disposal. I like it this way as I am able to use the very best ships and weapons whenever I need them. I worked hard for this and feel that this would negativly impact the few players who hate supercaps online the way I do.

As I feel what should happen if the racial destroyers and BC if it goes through should be. SP and cost of SB should go back into the pilots account. Also all SP and costs for command ships and interdictors should go back to the pilot. Furthermore any further skills and capital ships that require these ships should be dropped.

I say this for a couple reasons. I will not retrain 4 racial destroyers just so I can fly an interdictor thats outperformed by a HIC which I do not need to train for to have the better and stronger ship. Also for command ships why would I need this skill as the ships do not always match up. I am in the CFC meaning the CMD ship I need is either the cald or minm ships. While the capital ships I fly are the Thanny and the Moros. It is going to make it extremly difficult and add lots of time to getting me into my capital ships if these changes are not well thought out.


No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.


Not empty quoting.


Guys, tier removal is good, skill reimbursement is to be discussed, stop bloody whining and read the WHOLE devblog, mull it over, think about the positives, and if you think an issue hasn't been addressed (hint, it has), post here.
Shin Dari
Covert Brigade
#240 - 2012-03-06 19:15:10 UTC  |  Edited by: Shin Dari
Quote:
Quote:
Liang Nuren wrote:
The best solution is not to reimburse BC/Destroyer SP but to give everyone the racial skills at the level they have them trained when the books are seeded.

-Liang

There is a problem with that, I and many others don't want the extra skill points. I might go with that option if CCP would also allow us to trim skills away so that we don't get too many skill points.


I'm well beyond giving a **** what my total SP count is. I simply refuse to have things taken away from me. Fortunately, CCP Soundwave agrees with me.

-Liang

The only thing I am hearing from you is a lot of whining. And CCP Soundwave said that we are going to get compensated, he didn't say how. Or even how flexible the compensation will be. I am hoping it will be flexible enough to take everybody into account.