These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Rebalancing EVE, one ship at a time

First post First post
Author
David Rivard
Republic University
Minmatar Republic
#141 - 2012-03-06 18:45:25 UTC
And here I was worried they were getting back on the right track. Thank god the incompetent CCP I know and love is back.

For the love of christ, this is a terrible, terrible idea. Don't you dare take away the ability to train generic battlecruisers/destroyers. That's a ray of hope for the new player that they wont be spending months in training hell just to be able to play with the big boys and their cookie cutter fleets.
Ethino
Ministry of War
Amarr Empire
#142 - 2012-03-06 18:45:50 UTC
So you're basicly telling me that i just wasted 26days to train for a Thanatos for NOTHING? ShockedOops
YouShouldntEatIt
Bitter Vets Anonymous
#143 - 2012-03-06 18:46:15 UTC
Anja Talis wrote:
YouShouldntEatIt wrote:

The only thing about this that doesn't make sense to me is to fly a battlecruiser (essentially a bigger cruiser) requires the cruiser skill. so why shouldn't a recon (essentially a bigger covert op) require covert op skills?

Of course, this is just how I view the ship progression in eve. Maybe it's because I grew up with the current system >.>


Yeah. Ignoring the class size tiers, the current system did make sense. Doesn't mean it should stay that way though.


Very true. I just like the way they build off eachother. It makes you feel like you're specializing more if you have a few prereqs related to the ship you wanna fly, rather than a newb saying "Oh I want to fly a bigger covop ship, lemme just train this one skill to level 1 and voila!"

I realize they may be trying to make the game "easier" for new people, they seem to be destroying the immersion that I've grown fond of.
Jax Mones
State War Academy
Caldari State
#144 - 2012-03-06 18:46:19 UTC
Shin Dari wrote:
Liang Nuren wrote:
CCP Ytterbium wrote:
The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all.

As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change.



It goes far beyond simply unappealing. It is simply not practical. We've got dozens of battlecruisers in the wormhole we live in and potentially nobody would even be able to fly them for months. The best solution is not to reimburse BC/Destroyer SP but to give everyone the racial skills at the level they have them trained when the books are seeded.

-Liang

There is a problem with that, I and many others don't want the extra skill points. I might go with that option if CCP would also allow us to trim skills away so that we don't get too many skill points.



I have, personally dozens of drakes hurricanes talos and oracles that i use on a daily basis.
my skillset is made around it.

if they reset BC skills alone, that would mean:
Give me ALL my heavy missile sp back (not gonna use it cause i wont train drake to 5)
Give me Sige warfare, and adv 5 back (not gonna use it cause i'm not gonna train vulture to 5)
Give me Large Hybrid sp back, i'm not training in to a Talos anymore
Give me Caldari Carrier 5 sp back ( i have both caldari and amarr carrier )
Give me Caldari BS lvl 5 sp back ( read above)
Give me Capital Shield Transport bacp
Give me Caldari Dreadnought sp back
Give me Citadel Torpedo sp back
Give me Citadel Cruise missle sp back

and i can keep going

all these will no longer be useable with the implemention of "racial bc required for larger ships"

this is why this is ********.
Nistrak
Banda di Amici
Pandemic Horde
#145 - 2012-03-06 18:46:26 UTC
CCP, I hope you figure out the skill reimbursement in a way, that the players can fly every ship they can fly at the moment. Fore example : If a player has BC V today, giving the players as much skill points as needed to train all racial BC to V.

It suggest to give players the necessery skills to train the ships they can actually fly. For example, if a player has Amarr and caldari cruiser at III and BC V. The Amarr and Caldari BC skill at 0 + skillpoints to train all four BC to V
Time Funnel
Just a side dish
Outspoken Alliance
#146 - 2012-03-06 18:46:39 UTC  |  Edited by: Time Funnel
Rebalancing ships and re-assigning skills seem to be two separate issues and could be dealt with separately.

There is a lot of pretty pictures and I like to think I understand EVE but after reading the OP I am left wondering and that makes me nervous.

My skill trainings have been teamed up with remaps and year-long training queues. If I find that I need to remap and train ship skills again I will not be very happy at all. I better still be able to fly the ships that I already fly at the same competency levels.

Edit: And if you are going to have skills like Racial Destroyer, then they should be WAY faster to train than they currently are. Accelerated learning curves would be appealing to new players.

Finding a role for the useless ships in the game is a good thing and I am not going to stand in the way of ANY progress that goes into this. I would rather have constant (monthly) buffs and eventually nerfs every patch than the stagnant desert that is the EVE ship universe.
Evanga
DoctorOzz
Domain Research and Mining Inst.
#147 - 2012-03-06 18:47:04 UTC
ok ....

first, you made me log on to this stinking ****** forums...
second, what the freaky deaky feck is wrong with you guys.

"Nothing is written in stone yet..."
UP YOURS!

I guess you will push it through anywayz.

-2 paying accounts.
JudgeBob
Sebiestor Tribe
Minmatar Republic
#148 - 2012-03-06 18:47:25 UTC
What jumped out at me in a big way was that moving from the tier system to a role system seems to dump some sand out of the sandbox

Yes, as it is now under the tier system, some ships are utilized more than others, and many have come to be used mostly in specific roles as players have discovered how to use them most effectively. That's what the sandbox is all about! So why care if some roles or ships are less utilized? People will do what they want and part of the pleasure for many is exploring ship role potential

By removing the more generic tier system and replacing it with structured roles, it may remove a lot of the open sandbox feel

The other red flag that I'm sure will get major attention is tinkering with skills progression. We all know that everybody is sensitive to changing skills that have already been trained. The SP reimbursement method for removing a skill from the game seems a good way to handle it, but I'm unclear exactly how the nested skill situation works out when a new skill is added and becomes a prerequisite for a skill already trained

If I have BS5 and a new racial BC4 becomes required to train BS, does this mean I automatically get BC4 trained? The way I understood the plan, generic BC will go away and be replaced with 4 racial BC skills, each required to be trained up to some level as a requirement to train BS. I'm unclear how this works if I've already trained BS.
Razesdarked
Federal Navy Academy
Gallente Federation
#149 - 2012-03-06 18:47:26 UTC
This whole skill rebalancing seems to made under the pretense that all races have ships to fit every role. Which is not only wrong, but would be destructive to gameplay
Races have different focuses, strengths and weaknesses. By increasing time to cross-train different races, you are by extention limiting peoples options for fitting into the situation at hand.

This also seems very limiting on new players getting into null-sec fleets. I spent a good month to be able to fly the races needed in our fleet doctrines, and your proposed change would make my character semi useless in fleets for up to 1/6 of a year. Im not sure where this is supposed to help the game
I would not enjoy spending 2+ months waiting to get in on the action I stepped into 0.0 for.

By going away from the tier based system and into a more role-based focus you would either have t
A) Rebalance all ships so that all races have one ship or more that fits every role you wish to have. Thus making all ships less distinctive to make the pain for cross-training tolerable again in exchange for simpler gameplay where you have less options on customizing your fleet to any real advantage
B) Keep the ship/race diversity and basicly shoehorn players into one shiptype/role or force them to cross-train to be able to experience the diverse gameplay or be useful in groups

The double edged nature of group gameplay is that when it is working, its more fun, but when something goes wrong for 1, it can ruin the day for the rest of the group.
The more optimal approach to skilltraining would be making it EASIER to fly a new (T1) ship type or race by lowering skill requirements to advance from 4 to 3. To get everyone where they want to be faster, and let their skills train when they are flying that ship and getting better at using it. Instead of some arbitary counter reaching zero so you can go out and actually start playing

P.S. CCP ... Y.. Somethng!! wrote
Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane,[b] Dominix, Myrmidon.[/b

When has the Dominix and Myrmidon have been known for their speed or DPS?
In fact, when talking about Gallente. I have alot of questions about gallente
* Why does the T2 Drone Cruiser(Ishtar) have 125 in bandwidth while the T2 Drone Battlecruiser(Eos) has 75
* Why does the Drone boats have to sacrifice most of its DPS to be able to do Electronic warfare drones, while any other race drops alot less with equally as effective ECM drones
The Myrmidon does most of its DPS from Drones, while the Hurricane can drop the same ammount of Hornet ECM drones, and be equally as efficient.
* Why does blasters require you to be so up close, but none of their ships really have the ability to dictate range
The already pretty awesome Loki gets a web bonus, despite its ability to hit with autocannons at range. While the Proteus who needs to be close are unable to get there as easy
Kalestra Cable
School of Applied Knowledge
Caldari State
#150 - 2012-03-06 18:47:47 UTC
Great blog and good stuff.

Looking forward to more details Big smile
Xercodo
Cruor Angelicus
#151 - 2012-03-06 18:47:51 UTC
All of this sounds awesome, completely and utter awesome. The destroyer and BC thing makes sense to me and I assume the reimbursement will go over fine.

Being able to use the lower teir ships for specific purposes and seeing that possibility for new ships is AWESOME.

Personally I think the support ships should have high mobility to counter act their low defense.

Also, have a look at the turret and missile systems, the way they work now would still lend itself to making BCs the back bone of fleets and not the BSes since BCs using medium guns make them the perfect balance between BS DPS/tank and cruiser mobility. They still should have that balance but BSes should still be better/viable.

The Drake is a Lie

Abon
Pandorum Research Incorporated
#152 - 2012-03-06 18:48:05 UTC
oh boy here we go. Lol
Andrea Griffin
#153 - 2012-03-06 18:48:16 UTC
WHAT DID YOU DO WITH THE REAL CCP?

Seriously though - killing the tier system is something the player base has wanted for YEARS now, and finally it's on the horizon. I'm very excited at what this means for the future of Eve. People wanted new ships? Well, something like this will give us a dozen ships (or more) per race all at once.

This will keep PvP interesting for a long time to come. ♥
5n4keyes
Sacred Templars
Fraternity.
#154 - 2012-03-06 18:48:36 UTC
Does this mean that we could in the future see more destroyers?
Akelorian
FinFleet
Northern Coalition.
#155 - 2012-03-06 18:48:46 UTC  |  Edited by: Akelorian
CCP Soundwave, nerfing eve for the greater goon, yet another change that aids his old alliance in eve, favourtism? I think so way to go!

Edit: Before Denial of aiding his old alliance/Goons defending soundwave
CCP Guard
C C P
C C P Alliance
#156 - 2012-03-06 18:48:56 UTC
Palovana wrote:
Those are some HUGE-ASS images, and trust me, I know huge ass.


The image size issue has been resolved. Sorry about that!

CCP Guard | EVE Community Developer | @CCP_Guard

Di Mulle
#157 - 2012-03-06 18:49:02 UTC
A proper SP reimbursement will be the huge headache by itself. But lets not forget the somehow smaller but still real annoyance. Skillbooks.

If I will be reimbursed not with skills I will need to fly the same ships I can now, but just with a pile of free SP, I still will need to acquire new skillbooks. Even if reimbursed with ISK, you still need to get them from somewhere they are seeded. For a many that may become a serious annoyance - wormholes, again. I guess it will be "not appealing" as well.

In general, no matter how much work will be put to prepare this process, it will still cause a big inconvenience for many, and will be perceived even as a bigger. As always.
I think, a simple "streamlining of skills" is not worth it at all. A change for a sake of change. Potential better ship balancing, however, is. I just want to ask if CCP realizes that putting that inconvenience onto players bounds them to that big commitment of a much better balancing. I don't want to suffer through this process only to see a balancing task forgotten again half-done.

<<Insert some waste of screen space here>>
Gibbo3771
AQUILA INC
Verge of Collapse
#158 - 2012-03-06 18:50:28 UTC  |  Edited by: Gibbo3771
oh fuking great.

I have minnie cruiser and gallente cruiser 5, bc 5 and destroyer 5. Obviously not including I will lose use of tornado or talos, my carrier/dreads...complete fukin joke.

I fly the astarte, the sleipner, all of the dictors.

So basically your are going to reimburse BC 5 skillpoints and then I have to choose one of them.

get fuked, shower of ****.

Heres an idea, fix bots, fix FW, nerf the drake, fix drones, make missions less boring, make 0.0 less *****, fix ecm and ecm drones, actually finish WiS, nerf titans, nerf supercarriers, fix the eagle, fix the eos, fix info links, nerf off grid t3's, fix blops jump range/fuel usage.

FIX **** THAT MATTERS
agram tabris
Aliastra
Gallente Federation
#159 - 2012-03-06 18:50:43 UTC
Morwen Lagann wrote:
CCP Ytterbium wrote:
The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all.

As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change.



I understand the sentiment of wanting to streamline the skill trees, but if you're going to remove the generic Destroyers and Battlecruisers skills, for those of us who have trained both of them to 5, if we don't get *all four* of the racial skills reimbursed all the way to 5, you are going to have a very, very large and angry mob on your hands.



this.
Pallidum Treponema
Body Count Inc.
Mercenary Coalition
#160 - 2012-03-06 18:51:57 UTC
For a new player:

Drake: 3 skills (current scheme) vs 4 skills (new scheme) - 33% increase in skills.
+Hurricane: 5 skills vs 8 skills - 60% increase in skills required.
+Harbringer: 7 skills vs 12 skills - 71% increase in skills required.
+Myrmidon: 9 skills vs 16 skills - 78% increase in skills required!

Effectively, you're almost doubling the amount of skills a new player will have to train in order to crosstrain.

Additionally, you're removing one of the big incentives for crosstraining, namely if I train up two skills, I get access to a whole new range of ships for free! Training racial frigate and cruiser, two skills that can be trained in a short amount of time, would give a new player access to battlecruiser at whatever level they had battlecruisers trained to before.

Under this scheme, crosstraining for another race instead becomes a chore.

This is inherently new player UNFRIENDLY, as well as being excessively annoying for veteran players.