These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I want your little things!

First post First post First post
Author
E man Industries
SeaChell Productions
#2041 - 2012-02-28 22:51:37 UTC
let us cut and paste our fittings into eve rather than needing to import them.

the format is already standerdized and used for EFT.

[Absolution, Incursion]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II

Tracking Computer II, Optimal Range
Tracking Computer II, Tracking Speed
Sensor Booster II, Scan Resolution

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Auto Targeting System II

Medium Energy Locus Coordinator II
Medium Energy Locus Coordinator II

would mean i could take a fit from these forums and past them into my fitting tool in EvE
E man Industries
SeaChell Productions
#2042 - 2012-02-28 23:04:13 UTC
Have Damage notification scroll rather than overlap.
I can't see how much damage I;m doing taken because my drone damage keep poping up on top.

Or even if drone damage showed slightly above the normal damage window and damage taken showed just below the normal damage window.
Pierced Brosmen
The Scope
Gallente Federation
#2043 - 2012-02-28 23:29:30 UTC
E man Industries wrote:
Have Damage notification scroll rather than overlap.
I can't see how much damage I;m doing taken because my drone damage keep poping up on top.

Or even if drone damage showed slightly above the normal damage window and damage taken showed just below the normal damage window.

And please give us the ability to move the location of the damage notifications so they can fit in with the rest of our customized window set-ups. This could be done with a right click menu in the NeoCom for ajusting the location of the notifications. An outline (box) appears on screen that you can move to wherever you like and then set that as the new location for the notifications.

I like the idea of having drone damage and gun damage not overlapping eachothers... that should be customizeable as well... I would also really like to have incomming and outgoing damage notifications separated so they don't overlap eachothers... getting all three (drones, guns/missiles and incomming damage) separated would be really nice, but I wouldn't want that blob of text right in my face where the notifications appear today.

Customizability for the win Cool
KrakizBad
Section 8.
#2044 - 2012-02-29 03:42:21 UTC
Little thing for the market quickbar: let us drag a BPO's invention or manufacturing's tab to it. Would make my week.
Erelaszun
Worthless Carebears
The Initiative.
#2045 - 2012-02-29 09:05:43 UTC
Little things, Ok, How about four?

#1 POS Module Online/Offline Que!

For the love of GOD, I hate having to wait 2 min to online our guns one at a time, Please, you have a que system in place for PI when sending orders, PLEASE give us this for POS Module Online/Offline'ing

#2 make Anchoring Arrows MUCH bigger!

Seriously, Placing is a pita when trying to set up a pos, If the arrows were much bigger, where I can actually grab and move the gun I want to place when I am zoomed out... Thats just smart!

#3 Give Logi Drones the ability to Rep the OWNER

Seriously, I train to be a master with drones, but I cant tell them to give me logi support? Does that make any sense to anyone else?

#4 D-Scan Range Slider

Do I even need to explain this one?

That is all.
Jan Peter Degekste
Republic Military School
Minmatar Republic
#2046 - 2012-02-29 14:39:24 UTC
Ibeau Renoir
The Scope
Gallente Federation
#2047 - 2012-03-01 00:45:49 UTC  |  Edited by: Ibeau Renoir
New warning for PI: "Some of your extractors / processors are not routed."

Wasted a day's production because of that.

Ceci n'est pas un sig.

Ibeau Renoir
The Scope
Gallente Federation
#2048 - 2012-03-01 00:52:48 UTC
When you use the trade window, if it's a one way trade and no isk is involved, don't put an entry in the wallet journal.

Seeing all those green 0.0 transactions is annoying. They're not transactions, just moving stuff between alts.

Ceci n'est pas un sig.

Duvida
The Scope
Gallente Federation
#2049 - 2012-03-01 07:11:46 UTC
Possibly an 'alignment indicator' for warping? Perhaps a set of aligning crosshairs that would match up when you're at the moment of actual warp? There are times that I'm at full speed and aligned for longer than others and wondering why?

I was glad to see a dev response in the related thread, btw.
Ishikari
Duct Tape Inc.
#2050 - 2012-03-01 19:25:25 UTC
I would like to see some way to see the me/pe of a blueprint without having to show info all of them. And overlay on the icon or an me/pe column in the corporate hangers detailed view would work. Trying to figure out research levels when you're looking at hundreds of prints is time consuming now and using the corp asset screen is cumbersome at best.
GeeShizzle MacCloud
#2051 - 2012-03-01 20:32:50 UTC
GeeShizzle MacCloud wrote:
here's a thought.... wrecks arent individual wrecks anymore. Dropped items are added to a wreck pool.

so when that ship does go boom, and the hull is torn apart and scattered everywhere all its expensive stuff isnt neatly bunched together in a really obvious loot whoring target.

itd work something like this: you'd approach a wreck on the field after an epic fight where tons of **** blew up all around the grid. when u open it, it displays a random grouping of modules pulled from the loot pool.

the wreck wouldnt have a name like amarr elite BS wreck, it would all be generic small/med/large/capital wrecks.

so you'd say have 15 wrecks on a grid, when u open it, it displays a random group of loot from the wreck pool. obviously some cap mods cant fit into some ships so certain mods like cap mods and other things like that would only appear in cap wrecks.

BUT the essence of this is although certain mods will still only be in some specific wrecks, other smaller mods will act like they scatter in explosions like debris would in a debris field.


thanks for your like Sunrise Aigele =)
GeeShizzle MacCloud
#2052 - 2012-03-01 20:49:46 UTC
grr double post fail

/facepalm
Wyke Mossari
Staner Industries
#2053 - 2012-03-01 21:05:22 UTC

When an item in the orders list is double clicked, goto the order dialog not the item detail popup.

Add a search feature similar to items to the market transactions list.

On the markets transactions list double clicking an item filters the list for that item.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#2054 - 2012-03-02 19:38:50 UTC
The ability to choose which npc corp to join, for example for recruitment reasons.
ACE McFACE
Federal Navy Academy
Gallente Federation
#2055 - 2012-03-02 21:17:25 UTC
We should be able to name jump clones like ships, that way we wouldn't have to check what implants they have to be sure. After all, I want to be pretty sure when it costs me 24hrs if I make a mistake

Now, more than ever, we need a dislike button.

YuuKnow
The Scope
#2056 - 2012-03-03 01:59:23 UTC
Its be nice to be able to right click on a target (either directly or on the target que) and select "drones attack" rather than having to select the target and then go to the drone menu separately.

yk
Johan Civire
Caldari Provisions
Caldari State
#2057 - 2012-03-03 02:23:24 UTC
Spy drones that can warp to the warp gate and spy if there is a gate camp or to ambuse other players if there comming?
Niccolo Machiavilli
Doomheim
#2058 - 2012-03-03 04:19:54 UTC
When a ship your targetting goes into warp , have a mini acceleration meter to see how far they are from warp


Would be nice to be able to see the name of the closest orbital body he is warping towards

Warping to Rancer II - Moon 3
Niccolo Machiavilli
Doomheim
#2059 - 2012-03-03 04:37:53 UTC
Public Corp Missions:

Available at corporation offices, (I'd like to see those WIC)

Cause x ISK in damages to "X Corp" Reward: X items + X ISK


Station Conflict


Have a timed objective based race to grind "station standings" from between two companies at war. Have station boss agents give missions (deadspace locations located in system which are probeable). At the end of a 1-2 week time period whichever company has has higher standings wins.

Loser's corp offices closed, all hanger goods and inactive ships impounded until station recaptured or wardec is over.

Basically puts pressure on people being station camped to have to come out eventually. Forces combat to occur within strategic environments.

Maybe have a WIC negotiation table between characters to negotiate surrenders/ceasefires.



YuuKnow
The Scope
#2060 - 2012-03-03 15:55:11 UTC
It would be nice to be able to open the map in a window instead of always in full screen.
I have a dual monitor setup and I'ld love to have my main UI on the main screen and the map on the 2nd screen.

yk