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So... apperantly Missile Turrets are comming.

Author
Nova Fox
Novafox Shipyards
#1 - 2012-02-21 19:54:00 UTC  |  Edited by: Nova Fox
I don't get credit for the information but I have agree it makes too much sense and thought it needed attention.
If CCP feels it voilates thier NDA, lock/delete please, but they should have been more careful on thier censoring.

Klingon Admiral wrote:
So, this video does actually confirm that physical launcher modules are being made. =)

You can see "Siege" "Citadel" "Bomb"(blurred) "Assault" "Heavy Assault" and "Heavy" on the wall, two notes in a very early production stage (one probably means "Rocket") are unfortunately unreadable because the camera moves.

Additionally, the bombers are also being redesigned, probably to solve the "battleship-launchers on frigs"-problem, along with Punisher, Rifter, Heron, Atron and Imicus.

On the shader-side, Amarr bc and bs, along with old-Impairor are in an advanced design stage (although the Apoc and Impairor are already on TQ)

And we might get new missile-sounds.

And if I'm correct and the ships on the notes face to the right for shaders and to the left for model redesign, we might see a new drake soon(TM)

Indeed a very interesting devblog.


source video.

http://www.youtube.com/watch?feature=player_embedded&v=IhIFrWBTuww source video in question.

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Petrus Blackshell
Rifterlings
#2 - 2012-02-21 20:41:37 UTC
I thought there was interesting stuff on that wall, but I didn't look too closely.

Missle launchers woohoo!

They better not break the Rifter, though. I will be so mad if they broke the Rifter.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Ranger 1
Ranger Corp
Vae. Victis.
#3 - 2012-02-21 21:09:36 UTC  |  Edited by: Ranger 1
The two unreadable notes referred to are likely Rockets (as noted) and Light.

I certainly hope this is correct, as it would mean they have made at least some meaningful progress in how they want to handle added visible missile bays to ships.

Although i can't remember from the Gallante alts I've trained up,.. does the Gallante noob ship have to ability to use missiles currently? Or would that be a new wrinkle introduced with the new models?

Also, I noted that there is a drone bay hatch depicted. It would be nice if they actually took it a step further and had a bay (on the models that depict them) or a hatch added that actually opened and drones (or fighters/fighter bombers) launched could be seen exiting the ship from that opening.

Silly, I know, as drones are usually little more than brackets (if that) unless zoomed in on... but nice if you happened to be looking closely at your own ship (or another) while it was in the process of launching or retreiving them.

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Roll Sizzle Beef
Space Mutiny
#4 - 2012-02-21 21:11:40 UTC  |  Edited by: Roll Sizzle Beef
Missile turrets have been mentioned since the latest turret revamp last year saying they are in the works (or rather planned in the pipeline).
As with other highslot utility turrets not currently shown in game.
This just kinda confirms they haven't forgotten.
Nova Fox
Novafox Shipyards
#5 - 2012-02-21 21:15:33 UTC
Roll Sizzle Beef wrote:
Missile turrets have been mentioned since the latest turret revamp last year saying they are in the works (or rather planned in the pipeline).
As with other highslot utility turrets not currently shown in game.
This just kinda confirms they haven't forgotten.


Actually they declared there was phsyics issues involving the turrets plausability and they where going to explore the possibility and never updated us about it other than 'were discussing it' notion.

It seems they have explored and found cost effect meaningful and is now paying the development prices for it.

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Roll Sizzle Beef
Space Mutiny
#6 - 2012-02-21 21:18:55 UTC
Nova Fox wrote:

Actually they declared there was phsyics issues involving the turrets plausability and they where going to explore the possibility and never updated us about it other than 'were discussing it' notion.

It seems they have explored and found cost effect meaningful and is now paying the development prices for it.


How long ago, as Dec. CSM meeting minutes also confirmed new missile effects in the works. Like anime missile mayhem style.
Maybe to make them properly fire linked from many exit points?
Nova Fox
Novafox Shipyards
#7 - 2012-02-21 21:24:53 UTC  |  Edited by: Nova Fox
Roll Sizzle Beef wrote:
Nova Fox wrote:

Actually they declared there was phsyics issues involving the turrets plausability and they where going to explore the possibility and never updated us about it other than 'were discussing it' notion.

It seems they have explored and found cost effect meaningful and is now paying the development prices for it.


How long ago, as Dec. CSM meeting minutes also confirmed new missile effects in the works. Like anime missile mayhem style.
Maybe to make them properly fire linked from many exit points?


Well that the CSM saw where probably the hit effects. Those are not dependend on the physics but they are leftovers from old days and needed to be redone.

The phsyics is that missiles are acutal flying objects in the game, back in the old days missile would detonate if they hit something before the target, a behavior I would like to see put back in.

Whole reason why missiles cause lag as well becuase they're adding inventory to the space which is tracked mathed out then disposed of quickly.

Anyways because it is an actual object means it acutually has a collection object in it as well. When you generate a collision objects at just the right spot on each other they produce some of the weridest effects in space. Such as dreadnaughts flying 44au/s without using a warp drive.

This was easily solved in the old days by generating the object within the spehere where its effect is a non issue as it exited the ship. It was explored ages past as well but never implimented bantam was one stated example that had launcher spots before where they would try to tie in the missile exit point with the tubes on the ship itself.

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Velicitia
XS Tech
#8 - 2012-02-21 21:28:10 UTC
Nova Fox wrote:
I don't get credit for the information but I have agree it makes too much sense and thought it needed attention.
If CCP feels it voilates thier NDA, lock/delete please, but they should have been more careful on thier censoring.


Kinda hard for you to be breaking their NDA when they published the infos to the world, yeah?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2012-02-21 21:30:28 UTC  |  Edited by: Ranger 1
Well, to be honest, the CSM notes referenced a great BSG clip (or comments on those notes did) in relation to some experimental weapons effects being tried out.

We all assumed that all they were referring to was the great explosion and missile flight characteristics in those clips, but perhaps they were also referring to the flak turrets as well, only done as missile batteries.

Either way, any approximation of the effects in that clip will carry me for quite some time to come.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Roll Sizzle Beef
Space Mutiny
#10 - 2012-02-21 21:33:33 UTC  |  Edited by: Roll Sizzle Beef
Couldn't it simply be cheated by not have the physical object viewed as you rely on a a non-collision effect to appear as a launch that meets the projected physical collision object already on its way to its destination?
Nova Fox
Novafox Shipyards
#11 - 2012-02-21 21:42:06 UTC
Roll Sizzle Beef wrote:
Couldn't it simply be cheated by not have the physical object viewed as you rely on a a non-collision effect to appear as a launch that meets the projected physical collision object already on its way to its destination?



That was suggested the collision object not having a model but a particle effect instead and have the launchers throw out a particle that meets up with the collision object.

That way you still have the object which can be shot down, save on polygons as missiles currently are spike polys and most likely particle will be a simpler math to impliment.

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Nova Fox
Novafox Shipyards
#12 - 2012-02-21 23:03:42 UTC
Ranger 1 wrote:
Well, to be honest, the CSM notes referenced a great BSG clip (or comments on those notes did) in relation to some experimental weapons effects being tried out.

We all assumed that all they were referring to was the great explosion and missile flight characteristics in those clips, but perhaps they were also referring to the flak turrets as well, only done as missile batteries.

Either way, any approximation of the effects in that clip will carry me for quite some time to come.


I hope they meant the auto cannons and other things none the less I welcome actual ship hits and ship damage in the future.

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Nova Fox
Novafox Shipyards
#13 - 2012-02-23 06:21:50 UTC
Petrus Blackshell wrote:
I thought there was interesting stuff on that wall, but I didn't look too closely.

Missle launchers woohoo!

They better not break the Rifter, though. I will be so mad if they broke the Rifter.



I hope the new wingy bits are ever just as awsome.

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Abyss Azizora
Viziam
Amarr Empire
#14 - 2012-02-23 06:29:24 UTC
Wait... there is a new apocalypse design on sisi? Anyone got a pic of it? I did some searching and found squat, so short of adding another large installation onto a small capacity SSD, I can't see it. :(
Il Feytid
State War Academy
Caldari State
#15 - 2012-02-23 06:30:09 UTC
You do realize there is subtle trolls all throughout the video right?
Nova Fox
Novafox Shipyards
#16 - 2012-02-23 06:31:02 UTC
True but this sort of trolling would be epic if they teased it even further.

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