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EVE Online: Crucible 1.2 Feedback

First post
Author
Amber Lumiere
Doomheim
#81 - 2012-02-16 19:47:33 UTC
"When using the jump button to warp to and jump through a gate is now fixed so that it still works after the initial warp didn't bring you to the gate due to cap constraints."

Hopefully this also fixes the problem where if you attempt to warp to your next gate after warping to a bookmark, but are a bit too quick and hit the warp button while you're still dropping out of the first warp, the system completely ignores all attempts to warp anywhere until you do something else first (e.g. align). This has been killing me (in one case almost literally)...

Also, THANK YOU THANK YOU THANK YOU for fixing the problem where things constantly move out from under you while you're trying to click on them in the overview. Long overdue and badly needed change. Thanks. :)
Mane Frehm
Immortalis Inc.
Shadow Cartel
#82 - 2012-02-16 19:52:03 UTC
Just pointing out that the unannounced and problematic change to the security status mechanism made in previous Crucible releases is still in place in this release. See the following thread:

https://forums.eveonline.com/default.aspx?g=posts&t=70309
Ranger 1
Ranger Corp
Vae. Victis.
#83 - 2012-02-16 19:54:14 UTC  |  Edited by: Ranger 1
Funkert wrote:
Ranger 1 wrote:
Funkert wrote:
i cringed when this almost turned into a I HAS MORE KILLS THAN YOU SO I KNOW BETTER kinda thread, however


Ranger 1 wrote:
Feel free to check mine.


i hadnt checked yet. Big smile You do know the year is 2012 right? i cant even remember what the mechanics were like in 2010 but i know that CTRL'ing on the overview still worked. You're still free to have an opinion but please stop lecturing people that 'they don't know any better'


You do realize that Ranger 1 is merely my industrial alt, not one of my more combat oriented characters right? Big smile


i'll take that as a yes to my question then Cool

(also what then is the use of 'feel free to check mine')


ontopic: we never fly bigger than 50 man gangs, but we very rarely use broadcasts for targeting. And fc's seem to have done fine up to this point ^^ every single pilot ive spoken to that had undocked today disliked the new OV though


I'm not the one that made the snide comment that "the only people that are fine with the changes are people that have no combat experience".

Ranger 1 is the character that I always post with, and while not one that I often (comparatively speaking) use in combat, his easily verifiable experience in this area proves that blanket statement to be more than slightly inaccurate.

This would be more apparent if the relevant posts had been quoted above. Smile It's amazing how the meaning of something changes when it's taken in context.

Once more, before I am selectively quoted again, there are some funcionality tweaks that need to be made... and a few design changes that need to be considered. But those issues need to be kept seperate from complaints being made simply because we aren't used to working with it yet.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Chokichi Ozuwara
Perkone
Caldari State
#84 - 2012-02-16 19:59:34 UTC  |  Edited by: Chokichi Ozuwara
Elanor Vega wrote:
khm,khm

Overview changes broke someones botts?

This was one of the first things I thought when I saw the new overview.

I hope CCP didn't think that making it anti-bot (or harder to bot) by doing this was worth making the game lousy to play for presumably thousands of people who will have to adapt their playstyle.

Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.

But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview.

Tears will be shed and pants will need to be changed all round.

Ranger 1
Ranger Corp
Vae. Victis.
#85 - 2012-02-16 20:05:25 UTC
Chokichi Ozuwara wrote:
Elanor Vega wrote:
khm,khm

Overview changes broke someones botts?

This was one of the first things I thought when I saw the new overview.

I hope CCP didn't think that making it anti-bot (or harder to bot) by doing this was worth making the game lousy to play for presumably thousands of people who will have to adapt their playstyle.

Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.

But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview.


The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Callidus Dux
School of Applied Knowledge
Caldari State
#86 - 2012-02-16 20:12:30 UTC
Your patch is **** as always.

- blinking in the overview is horrible slow
- updating the overview is also horrible slow. I have enemys in my overview which I have killed several seconds ago. I even take old enemys into the next stage of my mission. Roll
- You have changed the sorting criterias for the overview. Now I have a sorting as following:
Station
Cruiser
Cruiser
Battleship
Cruiser
Sentry
Cruiser
Sentry
Battleship
THIS sorting is when I sort according the ICONS!!!- NOT distance or names or whatever! How is it possible to kill the overview so much?

Test your **** before you go online and do not bless this crap as it would be an improvement! And change back the sorting criteria for the overview. This crap, you call overview, is barely useable now. Evil
Chokichi Ozuwara
Perkone
Caldari State
#87 - 2012-02-16 20:12:43 UTC
Ranger 1 wrote:
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

What does this mean and how is it relevant to what I posted?

Tears will be shed and pants will need to be changed all round.

Dev Rom
Caldari Provisions
Caldari State
#88 - 2012-02-16 20:14:23 UTC
Superpongo wrote:
Hi All,

In December 1st 2011, I did a Petition regarding an issue that prevented dividends from being paid out to corporation members.

You tell me that you are looking into fixing it.

After 2 Months in the patch note of Crucible 1.1.2 you wrote that you have fix that problem, but after the patch the problem has not been fixed.

I did another petion dated 01/30/2012 and you ask me to do a Bug reports.

I did a bug report dated 02/03/2012 that you has not yet been filtered.

Now after the new patch Crucible 1.2 the problem has not benn fixed.

So, I would like to know If you want to fix it.

Best regards,


^^^^ this ^^^^
Crosi Wesdo
War and Order
#89 - 2012-02-16 20:17:53 UTC
Chokichi Ozuwara wrote:
Ranger 1 wrote:
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

What does this mean and how is it relevant to what I posted?


Best not to ask, hes in his own little world.
Let him get on with telling us how its easy to work around this horrible overview functionality change without actually offering any solutions.
Even So
NightFall Division
#90 - 2012-02-16 20:21:41 UTC
Ok things do seem to respond faster with the windows but now the client crashes when I enter stations or start scanning with probes sometimes.

Im on Mac osx Lion btw

I love my Macbook Pro and the OSX series, but I have come to hate the iProducts like iPhone, iPad, etc. So am I considered an "Apple Fanboy" or not?

Ranger 1
Ranger Corp
Vae. Victis.
#91 - 2012-02-16 20:21:53 UTC  |  Edited by: Ranger 1
Chokichi Ozuwara wrote:
Ranger 1 wrote:
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

What does this mean and how is it relevant to what I posted?



Quote:
Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.

But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview.


Did I misinterpret your meaning?

My point is simply that it doesn't matter how fun or lucurative a given profession might be to do in person, if it can be botted by someone that wishes to simply rake in ISK 23/7 (for whatever purpose) it will be... even though he might enjoy doing that activity in person as well.

The incentive has nothing to do with the activity not being fun, and making an activity even more lucurative simply provides more encouragement to bot it.

Quick Edit: I'm not trying to say that this was part of the goal on CCP's part, primarily because bots can easily be made that don't really care about such things... or can easily be modified to take the new overview functionality into consideration.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Chokichi Ozuwara
Perkone
Caldari State
#92 - 2012-02-16 20:31:07 UTC
Ranger 1 wrote:
Did I misinterpret your meaning?

Yes, and that's an occupational hazard for people who post too much.

Tears will be shed and pants will need to be changed all round.

Treyan Argund
Amok.
Goonswarm Federation
#93 - 2012-02-16 20:35:51 UTC
Please remove the ellipses from the overview thanks in advance
Palmer Stinson
Doomheim
#94 - 2012-02-16 20:38:15 UTC
After this latest patch the game client is now unplayable on Mac. When you launch the client it will crash before the game actually will load the login screen. I have tried on 3 different Macs with same result. I can't imagine I am the only Mac user encountering this. CCP, please fix this issue.
Ranger 1
Ranger Corp
Vae. Victis.
#95 - 2012-02-16 20:42:58 UTC
Ranger 1 wrote:
Chokichi Ozuwara wrote:
Ranger 1 wrote:
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

What does this mean and how is it relevant to what I posted?



Quote:
Any issue that is plugged for botters or cheats just pushes them to another opportunity. The way to deal with botters is to remove the incentive to bot.

But that would require making navigating and scanning fun and lucrative which is way harder to do than screwing up the overview.


Did I misinterpret your meaning?

My point is simply that it doesn't matter how fun or lucurative a given profession might be to do in person, if it can be botted by someone that wishes to simply rake in ISK 23/7 (for whatever purpose) it will be... even though he might enjoy doing that activity in person as well.

The incentive has nothing to do with the activity not being fun, and making an activity even more lucurative simply provides more encouragement to bot it.

Quick Edit: I'm not trying to say that this was part of the goal on CCP's part, primarily because bots can easily be made that don't really care about such things... or can easily be modified to take the new overview functionality into consideration.


Quote:
Yes, and that's an occupational hazard for people who post too much.


Smile Agreed, however, as I bolded the part where you said exactly that...

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Teclador
Caldari Provisions
Caldari State
#96 - 2012-02-16 20:56:12 UTC
Ranger 1 wrote:

I'm not the one that made the snide comment that "the only people that are fine with the changes are people that have no combat experience".


So, So true...
Ranger 1
Ranger Corp
Vae. Victis.
#97 - 2012-02-16 20:56:57 UTC  |  Edited by: Ranger 1
Crosi Wesdo wrote:
Chokichi Ozuwara wrote:
Ranger 1 wrote:
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

What does this mean and how is it relevant to what I posted?


Best not to ask, hes in his own little world.
Let him get on with telling us how its easy to work around this horrible overview functionality change without actually offering any solutions.


Actually, I have responded to points you previously wanted clarification on (I've already responded to what you quoted above), but to be more specific...

One person pointed out that they thought that it was broken that when the overview was frozen new targets appearing on grid got lost by being at the bottom underneath their list of other celestial bodies in system.

Problems that are not CCP's fault:

Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.

Not setting up a tab for your celestials, and simply clicking the tab for a quick warp out instead of scrolling to the bottom of a long list... which takes longer I might add.

Adjustments I am in favor of (when the overview is frozen):

Have broadcast targets always appear at the top of the list.

Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will
probably need a visual clue that these targets are new and outside your normal sort order.

Defects which need to be addressed:

Artifacts, freezing of overview on other clients you are running, random appearance of new targets on grid in your list when frozen, sorting errors when sorting by icon, as well as the other issues I listed previously.


Hopefully that will clarify the point I was attempting ot make.

Some issues are being raised simply because we aren't used to it, some issues need some minor usability tweaks (or the ability to customize a bit), and some issues are legitimate defects that will have to be addressed... but many people are lumping them all together.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ajita al Tchar
Doomheim
#98 - 2012-02-16 20:58:50 UTC
GOOD THINGS:

The client is definitely faster, awesome! Well done. This is technically one thing, but it subsumes multiple improvements, so yeah

BAD THINGS:

Mouseover overview locking isn't optional. I would ask "why?" but there's probably some answer that has to do with keys like ctrl and shift being bound to other core commands, or something about code not allowing for making it optional, whatever. As whoever at CCP is reading this can tell, some people really like the new way to lock the overview. Some people really hate it. A conundrum, you say? Not really, just give people some options. Clearly this is a matter of how you're used to using the overview, habits one develops early on and carries with them for years perhaps. Does anyone need to have their intelligence insulted by listening to an explanation of why giving options in feature usage is important?

Still no fixes or even attempts at fixes when it comes to the multitude of issues people have with the new Neocom and window behavior?

The "..." is a waste of space on the overview. Screen space is precious, I can already barely see my ship sometimes, don't waste it on dots!
Palovana
Inner Fire Inc.
#99 - 2012-02-16 21:05:18 UTC
How about reserving the top three lines of an Overview for primary, secondary, tertiary targets indicated by the FC?

Either upon joining fleet automatically the Overview clears out the top three slots and moves all objects down three lines, or providing an option to click on in the Overview settings to enable it (maybe even allowing for tweaking the number)?

The drawback is that when not used, it's 3 lines of wasted space in the Overview.
Crosi Wesdo
War and Order
#100 - 2012-02-16 21:11:09 UTC  |  Edited by: Crosi Wesdo
Ranger 1 wrote:
Crosi Wesdo wrote:
Chokichi Ozuwara wrote:
Ranger 1 wrote:
The "Incentive to Bot" has nothing to do with the level of fun involved with any given activity.

What does this mean and how is it relevant to what I posted?


Best not to ask, hes in his own little world.
Let him get on with telling us how its easy to work around this horrible overview functionality change without actually offering any solutions.


Actually, I have responded to points you previously wanted clarification on (I've already responded to what you quoted above), but to be more specific...

One person pointed out that they thought that it was broken that when the overview was frozen new targets appearing on grid got lost by being at the bottom underneath their list of other celestial bodies in system.

Problems that are not CCP's fault:

Habitually having the "default" position of your mouse to be constantly over the overview. This is merely muscle memory and can easily be changed.

Not setting up a tab for your celestials, and simply clicking the tab for a quick warp out instead of scrolling to the bottom of a long list... which takes longer I might add.

Adjustments I am in favor of (when the overview is frozen):

Have broadcast targets always appear at the top of the list.

Have new targets appearing on grid always appear at the top of the list (but just under any broadcast targets)... which will
probably need a visual clue that these targets are new and outside your normal sort order.

Defects which need to be addressed:

Artifacts, freezing of overview on other clients you are running, random appearance of new targets on grid in your list when frozen, sorting errors when sorting by icon, as well as the other issues I listed previously.


Hopefully that will clarify the point I was attempting ot make.

Some issues are being raised simply because we aren't used to it, some issues need some minor usability tweaks (or the ability to customize a bit), and some issues are legitimate defects that will have to be addressed... but many people are lumping them all together.


Or just a working freeze trigger. It only worked fine for years.