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Hans Jagerblitzen for CSM7

First post First post
Author
Joyitii
Red.Line
#361 - 2012-02-15 15:56:50 UTC
Indius Lux wrote:
Belts should spawn, get mined out, and despawn.
Static belts that grow make no sense anyway.
There should be more reliance on the Survey Scanner, one way to do this is to have diminishing returns on yield.
Keep miners busy, require some intelligence to get a decent yield, and have something shooting at you all the time; asteroid belts should be a great place for criminals to hang out. They should have bars there.

I disagree a few of these points. There should be belts that spawn but I believe that a system wide belt that requires you to scan down and find better yield asteroids would be much more "epic." Survey scanners I believe should tell you exactly what it does now i.e. how much of whatever mineral is in the asteroid. Also they should have all the names of the asteroids as "Asteroid" so you need to look at or use a survey scanner to determine what type of mineral you will get. Mining is usually considered as a semi afk activity and there are lots of out crys that I've seen saying that they want it to stay more or less that way. It is a fairly relaxed profession and should reflect that, leave the high isk out in low/nul where people are much more willing to pay attention and aren't doing homework/cooking/laundry or what have you. By all means voice any and all concerns about mining in the thread below.
https://forums.eveonline.com/default.aspx?g=posts&t=59357&find=unread
Duvell
Ministry of War
Amarr Empire
#362 - 2012-02-15 16:16:06 UTC
As much as i would rather terminate that respawning clone of yours Hans ! Twisted
I give you my support for CSM 7
Hans Jagerblitzen
Ice Fire Warriors
#363 - 2012-02-15 16:34:30 UTC
Joyitii wrote:
Mining is usually considered as a semi afk activity and there are lots of out crys that I've seen saying that they want it to stay more or less that way. It is a fairly relaxed profession and should reflect that, leave the high isk out in low/nul where people are much more willing to pay attention and aren't doing homework/cooking/laundry or what have you.


This is a decision regarding to mining development that has to be considered extremely carefully. I understand that some miners enjoy the semi-afk game play it allows, but this is also the same quality to mining as an activity that makes it a prime target for griefing.

Miners who want to protect mining as a semi-afk activity must also relinquish their rights to complain when the Goons come and kill their barges, or Hulkageddon keeps them docked for a week or two. Some do, most don’t.

I think we’ve all settled with mining as being a boring, afk activity only in the absence of CCP offering something much more engaging. I think most miners would prefer to spend a couple of hours with an entertaining feature that requires their full attention, than spend half the day babysitting something valuable that can be taken from them in a moment’s notice and jeopardize all the profit they could have earned had they been at their computer.

I’m trying to approach the mining issue with respect to the negative impact it has had on the entire social fabric of EvE for years now. The mining/ganking/botting argument circle has been going around and around endlessly and I feel it’s such a waste of time when we could simply come up with something fun to play instead. Mining remains one of the most outdated professions (along with industry) in terms of development; I see no virtue in preserving a relic from the past if CCP can be convinced to dedicate the resources needed to iterate upon the core system.

CPM0 Chairman / CSM7 Vice Secretary

Indius Lux
Hoplite Brigade
Ushra'Khan
#364 - 2012-02-15 16:39:56 UTC
Joyitii wrote:
I disagree a few of these points.

I don't think we disagree, I'd be happy to see more emphasis on scannable sites. The spawning sites I mentioned would be on overview, but their migration and distribution around system would decrease the can fields we see currently.
We don't disagree on what the Survey Scanner should do; I just think that a big rock might have no ore in it and a small rock might have a lot. The only way to tell that should be via the Survey Scanner, but currently it doesn't really matter what rock you mine, it all puts out the same amount per cycle just the quantity before it's exhausted is different.
And I'm sure that those making their income off of mining would put up a fight over making their job more complicated, but I don't think there's anyone who thinks mining is anything other than boring. Turning a boring activity into an interesting one should have a net positive effect on the userbase.

As you mentioned, there's a thread for this kind of stuff, and this probably isn't the place to get into a detailed and exhaustive analysis of mining. I just saw a trivit about rocks smashing into each other and physics engines which got me off on a tangent: I don't mine because it's boring, I don't PvE because it's boring, it can be fixed and Hans is my candidate (though I'm sure I'd rather he push iterating security and getting FW some love before fixing things I don't do because they are boring)

Carebears and Pirates for Jagerblitzen!
Joyitii
Red.Line
#365 - 2012-02-15 17:02:52 UTC
Hans Jagerblitzen wrote:
Joyitii wrote:
Mining is usually considered as a semi afk activity and there are lots of out crys that I've seen saying that they want it to stay more or less that way. It is a fairly relaxed profession and should reflect that, leave the high isk out in low/nul where people are much more willing to pay attention and aren't doing homework/cooking/laundry or what have you.


This is a decision regarding to mining development that has to be considered extremely carefully. I understand that some miners enjoy the semi-afk game play it allows, but this is also the same quality to mining as an activity that makes it a prime target for griefing.

Miners who want to protect mining as a semi-afk activity must also relinquish their rights to complain when the Goons come and kill their barges, or Hulkageddon keeps them docked for a week or two. Some do, most don’t.

I think we’ve all settled with mining as being a boring, afk activity only in the absence of CCP offering something much more engaging. I think most miners would prefer to spend a couple of hours with an entertaining feature that requires their full attention, than spend half the day babysitting something valuable that can be taken from them in a moment’s notice and jeopardize all the profit they could have earned had they been at their computer.

I’m trying to approach the mining issue with respect to the negative impact it has had on the entire social fabric of EvE for years now. The mining/ganking/botting argument circle has been going around and around endlessly and I feel it’s such a waste of time when we could simply come up with something fun to play instead. Mining remains one of the most outdated professions (along with industry) in terms of development; I see no virtue in preserving a relic from the past if CCP can be convinced to dedicate the resources needed to iterate upon the core system.


A large reason that it is griefed is also due to miners not fitting any tank whatsoever and then the very small crowd of loud people complaining about it all over the forums. There are PLENTY of people who suck it up and take the risk or tank up their battle hulks and don't complain about it on the forums because they know how and why their ship got blown up. On the post that I mentioned earlier there are complaints about mining turning into some kind of minigame or quicktime event. Changing the things that I've mentioned would in my opinion keep things closer to the core of what eve is. Player made content - risk of being scanned down and being shot up. Going to low and null and taking those big risks of a ship being blown up.
I know that the player made content comment is going to get me flamed all to high hell but I think that keeping the mechanics of mining (Point laser - Shoot rock) close to being the same but the logistics (Having to scout out the best part of a belt to mine from) behind it all much more deep will satisfy the most amount of people.
Joyitii
Red.Line
#366 - 2012-02-15 17:05:42 UTC
Indius Lux wrote:
Joyitii wrote:
I disagree a few of these points.

I don't think we disagree, I'd be happy to see more emphasis on scannable sites. The spawning sites I mentioned would be on overview, but their migration and distribution around system would decrease the can fields we see currently.
We don't disagree on what the Survey Scanner should do; I just think that a big rock might have no ore in it and a small rock might have a lot. The only way to tell that should be via the Survey Scanner, but currently it doesn't really matter what rock you mine, it all puts out the same amount per cycle just the quantity before it's exhausted is different.
And I'm sure that those making their income off of mining would put up a fight over making their job more complicated, but I don't think there's anyone who thinks mining is anything other than boring. Turning a boring activity into an interesting one should have a net positive effect on the userbase.

As you mentioned, there's a thread for this kind of stuff, and this probably isn't the place to get into a detailed and exhaustive analysis of mining. I just saw a trivit about rocks smashing into each other and physics engines which got me off on a tangent: I don't mine because it's boring, I don't PvE because it's boring, it can be fixed and Hans is my candidate (though I'm sure I'd rather he push iterating security and getting FW some love before fixing things I don't do because they are boring)

Carebears and Pirates for Jagerblitzen!

I'm glad that we agree on more than I had initially thought! The comment about rocks hitting each other rubbed me the wrong way too. I however decided to stay quiet since I thought that there were starting to be too many posts in this thread about mining where it could better be discussed elsewhere. Anyway here I go on another one...Lol
Mortromain
Brutor Tribe
Minmatar Republic
#367 - 2012-02-15 18:45:35 UTC
Hi Hans,

i just read your pdf and tried to read all your intervention on this post.
While i like some things (farming SS only in low sec is a great idea), i have an awful feeling about your SS system changes

In your pdf, it seems like you want to make the low sec a wide place for free for all FW : PvP without consequences.

But there are already ways to do this (FW, mutual wardec, NPC 0.0 and RvB), why would you want low sec to be like this?

I live in low-sec, i earn isks through trading and PvE and enjoy PVP from time to time, i know pirates are around and i like it. I like the risks, even though i earn less than i would in high sec. But if every one can shoot me without consequences, this would not be possible anymore. Low sec is not a battle arena, it's a place were PvP is more likely to happen and you must be prepared for it. I don't want it to become a place where every one can do anything without a second thought, EvE is a game where your actions matter, and this is great. Destroying a passing ship is not consensual PvP, it's piracy and should be treated a such.

Living in low sec is hard, if anyone can go in it, kill me a bunch of time and return to high sec when they are broke, making twice as much money as i do, i'm doomed. (i'm just realizing that this is what pirates are living against anti pirates)

Don't get me wrong, i don't want low sec to be secure. But it must be (as it is now) between high sec and null-space.

Some of your answers in this post made me think that somehow you share my vision of low-sec, but i don't think this is consistent with what you are proposing in your pdf.

So my question :
- Do you think that low sec should be a place where people can live in doing other stuff than PvP? or should it just be a battle arena where anyone can shoot at anything?
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#368 - 2012-02-15 19:35:39 UTC
I agree with Hans. The mining community will need to figure out what balance they want b/w preserving the semi AFK activity and more rewarding content that could be the mining profession. This isn't the thread for it though.

I'd also like to say that you shouldn't expect too much from CCP in the upcoming year about changes to the mining profession and don't expect any candidate including Hans to hail in major changes wrt to this profession. CCP will always have their own agenda and the CSM simply acts as a liason to provide feedback and ensure the development process goes smoothly. This year's agenda will be on 'war' so vote for your candidate with that in mind. I'm sure Hans or any CSM candidate will try to voice the concerns of miners or whichever constituents they represent, but just keep in mind how CCP operates.




High Five. Yeah! C'est La Eve .

Little Brat
Provincia Septim Reborn
#369 - 2012-02-15 20:32:13 UTC
Greetings, all players need to be represented on the CSM. 8% of players live in 0.0; 67% live in 0.5 or above. Votes for candidates should be allocated based on population. It is absurd the CSM should be so misresented as it was last year. I've played EVE since September 2003. I've done everything except FW. Am going to support you, let me know if in my modest means I can help. QUESTION: I hate botting, there is a lot of it going on. I propose that at the announcement "Request for docking permission" the pilot would have to enter a randomly generated password for docking permission to be granted. Comment?

Our corporate symbol is a blue Egyptian Ankh representing pure eternal life, surrounded by 8 gold stars representing The Eightfold Path on a red background representing sacrifice and committment to the everliving, beloved of Ptah...

Grumpy Owly
Imperial Shipment
Amarr Empire
#370 - 2012-02-15 20:32:58 UTC
Hans Jagerblitzen
Ice Fire Warriors
#371 - 2012-02-15 20:44:33 UTC
Grumpy Owly wrote:
Posting in the hope for a candidacy view on the following: Bounty Hunting


Thanks for the inquiry, Grumpy Owly !! I specifically discuss Malcanis's bounty hunting system as part of my core platform. I encourage you to read my platform document, it's linked in the second post in this thread, let me know if you have any other questions after reading what I have to say about the subject.

I appreciate your interest in my campaign!

CPM0 Chairman / CSM7 Vice Secretary

Grumpy Owly
Imperial Shipment
Amarr Empire
#372 - 2012-02-15 20:52:45 UTC  |  Edited by: Grumpy Owly
Hans Jagerblitzen wrote:
Grumpy Owly wrote:
Posting in the hope for a candidacy view on the following: Bounty Hunting


Thanks for the inquiry, Grumpy Owly !! I specifically discuss Malcanis's bounty hunting system as part of my core platform. I encourage you to read my platform document, it's linked in the second post in this thread, let me know if you have any other questions after reading what I have to say about the subject.

I appreciate your interest in my campaign!


Yes apologies if I seem to have come accross ignorant to your support to correcting BH as it stands. I had to post to everyone to ensure impartiality. Perhaps lazy of me I guess, but the open thread for the discussin wasn't getting an responce from candidates. Largely I appreciate you are busy and juggling many balls etc so I understand largley why.

Where possible can I request if you would afford a few moments to posting a stance on the topic in the linked thread I provided. It would be nice to see a holistic view of the subject.
Hans Jagerblitzen
Ice Fire Warriors
#373 - 2012-02-15 20:59:43 UTC
Sure thing, Grumpy. I'll be happy to summarize my thoughts for you, I have been asked a few questions now that require more detailed answers now so I'll catch up when I get home from work.

Thanks for asking! I appreciate your patience.

CPM0 Chairman / CSM7 Vice Secretary

Vordak Kallager
Descendance.
GoonSwarm.
#374 - 2012-02-15 22:41:35 UTC
Little Brat wrote:
Greetings, all players need to be represented on the CSM. 8% of players live in 0.0; 67% live in 0.5 or above. Votes for candidates should be allocated based on population. It is absurd the CSM should be so misresented as it was last year. I've played EVE since September 2003. I've done everything except FW. Am going to support you, let me know if in my modest means I can help. QUESTION: I hate botting, there is a lot of it going on. I propose that at the announcement "Request for docking permission" the pilot would have to enter a randomly generated password for docking permission to be granted. Comment?


This would certainly help the botting problem, but it would also be a massive inconvenience for actual players and therefore, I don't think it is a good idea. Having to input a PW just to dock all the time? Yikes! Shocked

Sa souvraya niende misain ye.

Mystical Might
Eclipse Pulsar
Fraternity.
#375 - 2012-02-16 02:26:08 UTC
What're your thoughts on... LOKI BOOSTAZ. And boosting T3s in general?
(Can you haz pl0x remove dem pl0x? I won't even be mad).
Indius Lux
Hoplite Brigade
Ushra'Khan
#376 - 2012-02-16 02:29:46 UTC
CCP has demonstrated that it's in their own best interests to address botting; their largest effort to date cut server CPU usage by 30%. That team must still be in place in some form, they just need to be given some authority to address the issue.
I remember when I went through an anti botting phase and petitioned numerous bots without ever receiving a response, it's clearly an issue of manpower.
I think the clearest path here is to
a) iterate security
b) make asteroids require a modicum of intelligence and attention to return the best yield
c) make missions behave more like the advanced AI CCP has already shown
Remove the fertile grounds that make botting possible while enhancing user experience: Hans for CSM
Galatica789
Victory or Whatever
Nourv Gate Security Commission
#377 - 2012-02-16 11:11:28 UTC
plus 1
Malcanis
Vanishing Point.
The Initiative.
#378 - 2012-02-16 11:38:10 UTC
Little Brat wrote:
Greetings, all players need to be represented on the CSM. 8% of players live in 0.0; 67% live in 0.5 or above. Votes for candidates should be allocated based on population.


But votes are allocated based on population: 1 vote per account. Hi-sec has 67% of the vote.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cearain
Plus 10 NV
#379 - 2012-02-16 12:20:55 UTC
Mortromain wrote:
Hi Hans,

I just read your pdf and tried to read all your intervention on this post.
While i like some things (farming SS only in low sec is a great idea), i have an awful feeling about your SS system changes

In your pdf, it seems like you want to make the low sec a wide place for free for all FW : PvP without consequences.




I don't think many people in low sec are deterred from ganking you due to the anti-pvp ss mechanics. Either they have decided they will not shoot neutrals, or they likely blow up your ship if they think they can get away with it.


Also he is not trying move all of low sec to the sisi. Ships and modules will still cost isk so PVP will still have consequences.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Mortromain
Brutor Tribe
Minmatar Republic
#380 - 2012-02-16 13:05:19 UTC
Cearain wrote:

I don't think many people in low sec are deterred from ganking you due to the anti-pvp ss mechanics. Either they have decided they will not shoot neutrals, or they likely blow up your ship if they think they can get away with it.

Also he is not trying move all of low sec to the sisi. Ships and modules will still cost isk so PVP will still have consequences.



I aggree that people in low sec already made their choice about whether they will shoot neutral or not. However, they will either have to forget about high sec at some point or to stop.

and many people don't come to low sec because of this SS system. These changes might make casual piracy too easy. This could be good (i mean more people = more fight), but low sec should be a place where people live, not some sort of toilets where people come doing **** and leave. I'm afraid of a lowsec becoming as dangerous as nullsec.

FW already is an arena for consensual PvP.