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Thought's on general progression and weapons

Author
Mr Chili Palmer
State War Academy
Caldari State
#1 - 2012-02-15 11:39:46 UTC
Ok after some minor thinking, i am begining to think that missiles are not the way forward, i find myself looking more at lasers.

which leads me to my race etc as a caldari will i loose any bonus's by switching to lasers? in actual fact i was thinking of starting a new character different race. in all honesty i wasted like the 1st month of game time because i had no idea what the hell i was doing or supposed to be doing, i suppose that was because i just jumped in head first and expected the game to be fairly simple to pick up, boy was i wrong Shocked

the only thing tha buts me off training a new toon is the thought of what a waste it would be to stop traing this toon.
2 accounts at this moment is not an option.

thanks

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Xerces Ynx
Aliastra
Gallente Federation
#2 - 2012-02-15 11:54:15 UTC
Mr Chili Palmer wrote:
which leads me to my race etc as a caldari will i loose any bonus's by switching to lasers?

Most ships have bonuses to specific weapon types. You will lose those if you fit a different type. However, you can fly Amarr ships, and benefit from their bonuses. Character race doesn't really matter (i'm Gallente and I fly Minmatar, Amarr and Caldari destroyers besides my race ships).

Mr Chili Palmer wrote:
in actual fact i was thinking of starting a new character different race. in all honesty i wasted like the 1st month of game time because i had no idea what the hell i was doing or supposed to be doing, i suppose that was because i just jumped in head first and expected the game to be fairly simple to pick up, boy was i wrong Shocked

Why not dive more into Caldari weapons and tactics instead? You already have some skills, so try to learn how to effectively use Caldari firepower. Every weapon type in EVE has it's pros and cons and jumping between them in the beginning is a waste of time IMHO.

Error reading signature file: /home/xerces/.signature: No such file or directory

Liam Mirren
#3 - 2012-02-15 12:14:16 UTC  |  Edited by: Liam Mirren
As pointed out, you don't have to create a new character to fly a different race, this is EVE which is a sandbox and there are no racial penalties or bonuses, just skills you can train. You'll have many skills already you'd have to retrain on your new char so you'll just "waste" time. If you dislike your current character for whatever reason or are interested in the RP aspect then feel free to restart ofcourse but technically you don't have to.

Also note that there's nothing wrong as such with missiles themselves (it's the ship hulls and bonuses and how OP they're allowed to be by CCP) and every race/weapon type has their downsides. Grass, greener etc etc. Fly what you want to fly, because it interests you or because it's capable of doing something you enjoy.

Excellence is not a skill, it's an attitude.

Kata Amentis
Sebiestor Tribe
Minmatar Republic
#4 - 2012-02-15 12:20:19 UTC
As Xerces says, bonuses come from the ship you chose to fly. There is nothing about the races that applies a bonus/penalty (history lesson: races used to limit your starting attributes, and starting professions used to decide your starting skills, but that changed to the current level starting field a good few years back).

The Caldari do have some gun boats, and with the changes to hybrid weapons some of them are beginning to look not too bad. I think rerolling a new toon just because you want to use Guns now is a little excessive. You'll be relearning any of the support skills you've already got on the new toon. Probably best just to start loading Gunnery skills into the skill queue and see what happens. If you end up liking Matari ships you'll be needing the missiles anyway *grumbles about split weapon systems*

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Mr Chili Palmer
State War Academy
Caldari State
#5 - 2012-02-15 12:28:00 UTC
many thanks i do suppose a new toon is rather overkill ish, i suppose am just feeling a little deflated with my overall performance and realising the mistakes i made early in the game.

now to find a good boat for lasers.

cheers guys from a not so noob, noob :)

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

mrmooo
Pentag Blade
Curatores Veritatis Alliance
#6 - 2012-02-15 12:58:40 UTC
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve
Mr Chili Palmer
State War Academy
Caldari State
#7 - 2012-02-15 14:13:37 UTC
mrmooo wrote:
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve


i was reading some eve topics recently and there was a part about how effective lasers were because of the instant hit where as missiles have to travel to point of impact, i have not gone off missiles i was looking at viable alternative to a missile boat.
i suppose the downside of lasers is the drain on capacitor?

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Kraven Stark
Caldari Provisions
Caldari State
#8 - 2012-02-15 14:25:08 UTC
Mr Chili Palmer wrote:
mrmooo wrote:
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve


i was reading some eve topics recently and there was a part about how effective lasers were because of the instant hit where as missiles have to travel to point of impact, i have not gone off missiles i was looking at viable alternative to a missile boat.
i suppose the downside of lasers is the drain on capacitor?


Where is your primary interest? PvE or PvP?

At the end of the day, this will only matter based on your support skills. If you decide to go PvP as a Caldari, the two ships you will most likely be using are either a Drake or a Tengu. The only problem is, and this really goes with any fight, you need to know when you are able to fight in them.

Both of the mentioned ships are extremely popular, however the Tengu gets pretty expensive and the Drake's tank will not hold if the people you are fighting were ready for a Drake.

There really is nothing wrong with missiles in PvP, though the number of ships you'll be able to fly effectively with them is smaller than the pool of ships you will be able to use with Gunnery.

Mr Chili Palmer
State War Academy
Caldari State
#9 - 2012-02-15 14:51:24 UTC
Kraven Stark wrote:
Mr Chili Palmer wrote:
mrmooo wrote:
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve


i was reading some eve topics recently and there was a part about how effective lasers were because of the instant hit where as missiles have to travel to point of impact, i have not gone off missiles i was looking at viable alternative to a missile boat.
i suppose the downside of lasers is the drain on capacitor?


Where is your primary interest? PvE or PvP?

At the end of the day, this will only matter based on your support skills. If you decide to go PvP as a Caldari, the two ships you will most likely be using are either a Drake or a Tengu. The only problem is, and this really goes with any fight, you need to know when you are able to fight in them.

Both of the mentioned ships are extremely popular, however the Tengu gets pretty expensive and the Drake's tank will not hold if the people you are fighting were ready for a Drake.

There really is nothing wrong with missiles in PvP, though the number of ships you'll be able to fly effectively with them is smaller than the pool of ships you will be able to use with Gunnery.



my main play style is pve

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Kraven Stark
Caldari Provisions
Caldari State
#10 - 2012-02-15 14:54:19 UTC
Mr Chili Palmer wrote:
Kraven Stark wrote:
Mr Chili Palmer wrote:
mrmooo wrote:
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve


i was reading some eve topics recently and there was a part about how effective lasers were because of the instant hit where as missiles have to travel to point of impact, i have not gone off missiles i was looking at viable alternative to a missile boat.
i suppose the downside of lasers is the drain on capacitor?


Where is your primary interest? PvE or PvP?

At the end of the day, this will only matter based on your support skills. If you decide to go PvP as a Caldari, the two ships you will most likely be using are either a Drake or a Tengu. The only problem is, and this really goes with any fight, you need to know when you are able to fight in them.

Both of the mentioned ships are extremely popular, however the Tengu gets pretty expensive and the Drake's tank will not hold if the people you are fighting were ready for a Drake.

There really is nothing wrong with missiles in PvP, though the number of ships you'll be able to fly effectively with them is smaller than the pool of ships you will be able to use with Gunnery.



my main play style is pve


Then I definitely recommend sticking with Caldari and Missiles. The instant damage is really only a potential issue in PvP. In PvE, if you are worrying about instant hits, you are already doing something wrong.

Def stick with the missiles and train towards a Drake then Tengu. The Tengu will allow you to clear lvl 4's with little issue and, after training the Drake, is a faster training path than battleships.
Xerces Ynx
Aliastra
Gallente Federation
#11 - 2012-02-15 15:01:09 UTC
Kraven Stark wrote:
The Tengu will allow you to clear lvl 4's with little issue and, after training the Drake, is a faster training path than battleships.

Wasn't Tengu scheduled for nerfing? Someone was writing about it here some time ago.

Error reading signature file: /home/xerces/.signature: No such file or directory

Kraven Stark
Caldari Provisions
Caldari State
#12 - 2012-02-15 15:06:13 UTC
Xerces Ynx wrote:
Kraven Stark wrote:
The Tengu will allow you to clear lvl 4's with little issue and, after training the Drake, is a faster training path than battleships.

Wasn't Tengu scheduled for nerfing? Someone was writing about it here some time ago.


If it was, it has yet to happen. And if it does, it will not be the aspects that allow it to PvE so well. It would be towards the 100mn side of things that allow it to kite everything by hitting 5k+ m/s.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-02-15 19:25:55 UTC
Mr Chili Palmer wrote:
mrmooo wrote:
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve


i was reading some eve topics recently and there was a part about how effective lasers were because of the instant hit where as missiles have to travel to point of impact, i have not gone off missiles i was looking at viable alternative to a missile boat.
i suppose the downside of lasers is the drain on capacitor?


Yes, guns (Lasers, Hybrids and projectiles) hit instantly while missiles take time to get to the target but then again missile no matter what range will hit the target (how effective depens on size of missile vs size of target) while guns can miss.

Guns also mean you have to be aware of a lot more stuff like transversal velocity, optimal range, falloff, tracking speeds etc.

So like most stuff in EVE, both have their advantages and disadvantages.

Couple of the disadvantages of for instance lasers are that they eat capacitor too shoot (missiles use none) and also they only doe EM/Thermal damage (while missiles can be swapped for any damage type).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-02-15 21:21:03 UTC
I started using turrets in missions just for a change of pace. I find them "different".

I like that they can hit anything under certain circumstances. I like the alpha of artillery popping frigates.

I really really really dislike their limited range compared to missiles, limited damage types that can affect range, the fact that they can miss, and their highly variable random damage.

Still, I plan to put more training into them, as well as all the other races of ships. I'm primarily a Caldari pilot, and so far I've only trained Minmatar. Just for the variety.
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-02-15 23:48:10 UTC
Kraven Stark wrote:
Mr Chili Palmer wrote:
Kraven Stark wrote:
Mr Chili Palmer wrote:
mrmooo wrote:
I suppose the question I would have is why you have turned against missiles ?

As a Caldari pilot myself who can use all sub cap weapons I still find missile boats (DRAKE!!!) very effective in both pvp and pve


i was reading some eve topics recently and there was a part about how effective lasers were because of the instant hit where as missiles have to travel to point of impact, i have not gone off missiles i was looking at viable alternative to a missile boat.
i suppose the downside of lasers is the drain on capacitor?


Where is your primary interest? PvE or PvP?

At the end of the day, this will only matter based on your support skills. If you decide to go PvP as a Caldari, the two ships you will most likely be using are either a Drake or a Tengu. The only problem is, and this really goes with any fight, you need to know when you are able to fight in them.

Both of the mentioned ships are extremely popular, however the Tengu gets pretty expensive and the Drake's tank will not hold if the people you are fighting were ready for a Drake.

There really is nothing wrong with missiles in PvP, though the number of ships you'll be able to fly effectively with them is smaller than the pool of ships you will be able to use with Gunnery.



my main play style is pve


Then I definitely recommend sticking with Caldari and Missiles. The instant damage is really only a potential issue in PvP. In PvE, if you are worrying about instant hits, you are already doing something wrong.

Def stick with the missiles and train towards a Drake then Tengu. The Tengu will allow you to clear lvl 4's with little issue and, after training the Drake, is a faster training path than battleships.


As above, in PvE you don't worry about instant damage. In PvE it matters more that you have a stable DPS on the rats and you can easily shoot damage types rats are vulnerable too. Both of these things are offered by missiles, they have a steady DPS, their volley or alpha might not be as high as guns, but they will always hit your targets and by switching between only 4 types of missiles you can alter what damage types you deal.

The Tengu and Drakes aren't the kings of mission running because they look good, they are the kings because they simply work best at it (though any other ship can still do the same)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Liam Mirren
#16 - 2012-02-16 01:19:45 UTC
Have to disagree with most of the replies. Instant damage DOES matter, it allows you to switch to new targets faster. There's ofcourse the "I know how many volleys I need", while that may be true to some extend it's not always the case. You simply lose time because of flight time of missiles.

Missiles do reliable dps in PVE that is true but the "if PVE thus Caldari" is too sad for words. If amarr is the right choice?, well yes and no; would you stick to Amarr space then you'll mostly get EM based targets and the laserboats will do fine, but against Angels for instance they'll suck. On the other hand, the Tengu (every idiot's favourite PVE ship) only does kinetic damage and sucks at Amarr missions, both tanking as dps wise.

If you want to be allround good you have effectively 3 options:

- CNR same dps as Tengu (don't let anyone tell you differently), but it can select damage types without dps loss, is easier to tank outside kin/therm, has drones, and isn't so much a suicide gank target.

- machariel, massive dps from ACs, damage type selection, fast, massive range, medium tank. This rapes missions, is fun to fly and very versatile

- Vargur, machariel with slightly less dps and speed but more tank, especially towards em/thermal (which normally is difficult to tank with shield).



Just because something is easy doesn't make it "best" or even fun, fly what you WANT to fly, what interests you (for whatever reason), and stop listening to the stupid memes like "caldari for PVE", if you like Amarr go Amarr, they do FINE (actually they do so much dps it's silly, it's just that most people failfit them).

Excellence is not a skill, it's an attitude.

L'ouris
Have Naught Subsidiaries
#17 - 2012-02-16 06:46:12 UTC
Missiles are fine for PVE, most actually recommend them.

A true missile specialist will also find a home in PVP.

All that said, if you yearn for lazor pew pew; don't bother re-making your character. Embrace the best part of Eve and just pick up a few skill books and tinker with them. If you like 'em, buy a few more books and skill into amar ships. You will find the play style is similiar between the caldari and Amar boats in the "Tank everything and pew 'em to death" way. One just uses armour.

If your caldari and just looking at PVE atm, give the new hybrids a shot. Rails have come a ways and the 5 sec reload is kind of nice to switch targets quickly. Big rails on Caldari optimal bonused hulls can give you turret engagment ranges that rival missiles. Throw in some antimatter for 20km orbiting to knock out bigger targets and your golden.

Mr Chili Palmer
State War Academy
Caldari State
#18 - 2012-02-16 10:58:32 UTC
onve again thanks for the constructive advice and comments all appreciated

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Mike Whiite
Deep Core Mining Inc.
Caldari State
#19 - 2012-02-16 11:44:00 UTC  |  Edited by: Mike Whiite
Missiles are a very good way to start for a first time player.

Eve tends to overwhelm many a new player.

Missiles leaves out some of the things, you'll have to learn them eventualy though, but it's spreads it out a little more.

Missiles also alow you to move to your next ship faster, no need to train a large part of the light missile skill before you can move to the heavy missiles.

In the end all weapons systems have their cons and their pro's.

Missile specialisation have a downside that when you need to train gunnery you have to start almost from scratch with the support tree.

where other gunnery systems use the same support tree.

In the end the choise is yours though as a first time pilot, I'd advice you to stay with the missiles, you have enough to master before it's time to keep track of speed, distance and angle.
Kraven Stark
Caldari Provisions
Caldari State
#20 - 2012-02-16 14:23:11 UTC
Liam Mirren wrote:
Have to disagree with most of the replies. Instant damage DOES matter, it allows you to switch to new targets faster. There's ofcourse the "I know how many volleys I need", while that may be true to some extend it's not always the case. You simply lose time because of flight time of missiles.

Missiles do reliable dps in PVE that is true but the "if PVE thus Caldari" is too sad for words. If amarr is the right choice?, well yes and no; would you stick to Amarr space then you'll mostly get EM based targets and the laserboats will do fine, but against Angels for instance they'll suck. On the other hand, the Tengu (every idiot's favourite PVE ship) only does kinetic damage and sucks at Amarr missions, both tanking as dps wise.

If you want to be allround good you have effectively 3 options:

- CNR same dps as Tengu (don't let anyone tell you differently), but it can select damage types without dps loss, is easier to tank outside kin/therm, has drones, and isn't so much a suicide gank target.

- machariel, massive dps from ACs, damage type selection, fast, massive range, medium tank. This rapes missions, is fun to fly and very versatile

- Vargur, machariel with slightly less dps and speed but more tank, especially towards em/thermal (which normally is difficult to tank with shield).



Just because something is easy doesn't make it "best" or even fun, fly what you WANT to fly, what interests you (for whatever reason), and stop listening to the stupid memes like "caldari for PVE", if you like Amarr go Amarr, they do FINE (actually they do so much dps it's silly, it's just that most people failfit them).


The amount of training to fly the ships you mentioned takes quite a while to train into when compared to the Tengu. As I mentioned in my post, it is not necessarily the best ship for missioning, but it is a great ship to first make a priority once you are done with lvl 3's as you will be able to successfully run lvl 4's in a Tengu long before you could in a BS.

Also, instant damage does not matter in PvE. If you are comfortable with your missiles and aware of the damage they do, you will have fired the last salvo for a target and moved on to the next before the previous target has exploded.

The range in the Tengu and speed it has also keeps you out of range from a lot of targets, and when they do get within range, your orbiting of an items will keep most damage off of you.

Just so that there is no confusion, I am not saying train to a Tengu and then consider yourself end-game. I am recommending the Tengu simply because it is a relatively fast ship to train into and can run lvl 4's competently.

There is a reason why the Tengu is so popular and it has nothing to do with idiocy. If that is truly where your mind is, that is unfortunate that you have a hard time with the reality of the situation.
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