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Un-Probable ships still work?

Author
Devious Relation
Obsessive Compulsive Disasters
#1 - 2012-02-06 15:49:16 UTC
Does having a ratio of >1.08 sensor strenth:Sig radius still make you unprobable?

Been away a while and a few people are telling me the mechanics were changed Sad
Herzog Wolfhammer
Sigma Special Tactics Group
#2 - 2012-02-06 15:51:35 UTC
Devious Relation wrote:
Does having a ratio of >1.08 sensor strenth:Sig radius still make you unprobable?

Been away a while and a few people are telling me the mechanics were changed Sad



They changed it so that only really good probers can get an "unprobe-able" setup.

So the stealth ship is still going to be hard to probe, and not just any monkey with an expanded probe launcher gets a warpable hit, but it can be probed out.

Bring back DEEEEP Space!

Devious Relation
Obsessive Compulsive Disasters
#3 - 2012-02-06 15:53:35 UTC
Ah thats..... yeah not great for offgrid boosters Sad

Any idea if there is a new number i can try to work towards to make it un -probable?
Reilly Duvolle
Hydra Squadron
#4 - 2012-02-06 15:57:21 UTC  |  Edited by: Reilly Duvolle
Devious Relation wrote:
Ah thats..... yeah not great for offgrid boosters Sad

Any idea if there is a new number i can try to work towards to make it un -probable?


You cant.

Basically, boosting your sensorstrenght will have an effect up to the value of your sigradius, but beyond that it doesnt have any effect anymore.

This means that a really good prober, with a maxed out setup, and 2 billions in implants, will find your previosly unprobable ship. Eventually. That leaves out about 99% of probers in the game btw.
Messoroz
AQUILA INC
#5 - 2012-02-06 16:00:35 UTC
Devious Relation wrote:
Ah thats..... yeah not great for offgrid boosters Sad

Any idea if there is a new number i can try to work towards to make it un -probable?


No, CCP fixed the broken mechanic entirely along with redoing the entire probe system to fix original bugs like only 4 probes counting in results(they all do now).
Lexmana
#6 - 2012-02-06 16:00:43 UTC
Devious Relation wrote:
Does having a ratio of >1.08 sensor strenth:Sig radius still make you unprobable?

Been away a while and a few people are telling me the mechanics were changed Sad


I believe they capped the ratio at 1.14 or something so working below that would be a waste. That, however, implies that your formula is wrong or my memory is bad.
BellaDonna Nyghtshade
Native Freshfood
Minmatar Republic
#7 - 2012-02-06 16:03:22 UTC
Messoroz wrote:
Devious Relation wrote:
Ah thats..... yeah not great for offgrid boosters Sad

Any idea if there is a new number i can try to work towards to make it un -probable?


No, CCP fixed the broken mechanic entirely along with redoing the entire probe system to fix original bugs like only 4 probes counting in results(they all do now).


But you still only need 4.

Well, I only need four.

Grin.


PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#8 - 2012-02-06 16:20:58 UTC
You still only need 4 probes to probe someone out, but after incarna you now gain an additional benefit from all probes scanning the same sig. So now all 8 probes contribute.

While they nerfed probes individually to a minor extent (4 probes pre incarna were stronger than 4 probes post incarna) the maximum scan strength for a prober with Astrometrics 5 (8 probes) is significantly higher then a scanner with 4 probes pre-incarna. So you can now lock onto weaker sigs or lock onto stronger sigs from a larger distance.

What this means is that you do need a full virtue set, max skills, and a scanning ship if you intend to catch an "Un-probable" ship using only 4 probes.

However, If you have Astrometrics 5, remaining support skills to 4, a scan bonusd ship (T3/covops), and use ALL 8 probes you do NOT need a virtue set to probe out a ship that is at the sensor strength cap.




Lady Spank
Get Out Nasty Face
#9 - 2012-02-06 16:25:06 UTC
Its not exactly hard to keep your links tIII safe even if they start probing you out ffs.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Angsty Teenager
Broski North
#10 - 2012-02-06 16:41:35 UTC
The change they made was they added a minimum value to the ratio of sig radius/sensor strength.

So now instead of having to be under 1.08, in order to hit the minimum value you have to be below 1.12. Basically just keep your old setup.

It's virtually impossible to probe somebody down who is running unscannable. From first hand experience, if you have perfect probing skills, a full virtue set and the 5% hardwiring, but have only 7 probes, it will take you roughly 5 minutes to probe down somebody (you have to set all of your probes right on top of them, and scan like 10-15 times to finally get a 100%).

If you have 8 probes, it takes less time, but it's a giant pain in the ass because there is no easy way to setup 8 probes quickly in an optimal scanning pattern. I use a cube, but it takes longer to setup than the normal 5,6, or 7 probe setup.

Basically you can't be scanned down if you see that either:

A: They aren't using sister's combat probes (using normal combats that is)
B: You know they're probing in a non-scanning bonused ship
C: They have less than 7 probes.

I generally assume anybody with 7-8 probes out has a virtue set since it's pointless to train for 7-8 probes unless you get a virtue set as well. Once you see 8 probes out, you probably have about 5 minutes to warp off before they land on grid, not hard.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#11 - 2012-02-06 17:07:04 UTC
Angsty Teenager wrote:


If you have 8 probes, it takes less time, but it's a giant pain in the ass because there is no easy way to setup 8 probes quickly in an optimal scanning pattern.


What's so hard about using 8 probes? Deploy 7 in the standard three dimensional cross and then drag the eighth off diagonally.

It takes 2 extra mouse clicks to setup 8 probes as opposed to seven probes Roll. Then you just shift-move, shift-resize, and alt-move the scanning radii and probe locations.

So top down it would look something like this:

...................x.................
..................................x... <---------eighth probe
.......................................
....................................... Y axis
x.................o..................x
......................................
.......................................
.......................................
...................x..................

X axis

x= 1 probe. o= 3 probes along z axis.
Geoscape
Imperial Academy
Amarr Empire
#12 - 2012-02-06 17:10:01 UTC
PotatoOverdose wrote:
You still only need 4
What this means is that you do need a full virtue set, max skills, and a scanning ship if you intend to catch an "Un-probable" ship using only 4 probes.

However, If you have Astrometrics 5, remaining support skills to 4, a scan bonusd ship (T3/covops), and use ALL 8 probes you do NOT need a virtue set to probe out a ship that is at the sensor strength cap.


Ahem, you DO need implants and sisters gear, even with a maxed prober.

I tested it on sisi with various combinations of probes formations and implants. The target ship was a merlin with 4 ECCM mods, which gives a sensor strength/sig radius ratio well above the hardcoded cap (iirc 1.18).

Most efficient probe formation was a simple cube with the target in the middle.
Minimum probe sensor strength needed to probe it down was 78.4
Herzog Wolfhammer
Sigma Special Tactics Group
#13 - 2012-02-06 17:15:07 UTC
Keep in mind also that ship size is still a huge factor.

I would love to see a test with a scorp on all mids with ECCM though.


Bring back DEEEEP Space!

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#14 - 2012-02-06 17:19:14 UTC  |  Edited by: PotatoOverdose
Geoscape wrote:
PotatoOverdose wrote:
You still only need 4
What this means is that you do need a full virtue set, max skills, and a scanning ship if you intend to catch an "Un-probable" ship using only 4 probes.

However, If you have Astrometrics 5, remaining support skills to 4, a scan bonusd ship (T3/covops), and use ALL 8 probes you do NOT need a virtue set to probe out a ship that is at the sensor strength cap.


Ahem, you DO need implants and sisters gear, even with a maxed prober.

I tested it on sisi with various combinations of probes formations and implants. The target ship was a merlin with 4 ECCM mods, which gives a sensor strength/sig radius ratio well above the hardcoded cap (iirc 1.18).

Most efficient probe formation was a simple cube with the target in the middle.
Minimum probe sensor strength needed to probe it down was 78.4


I disagree as I've probed out ECCM T3's in the field w/o using a virtue set. I may have had a cheap hardwiring gypsy implant at the time but those are under 10 mil. What ship/modules did you use to scan? Can't speak on probing eccm merlins though, as I never really tried.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#15 - 2012-02-06 17:22:00 UTC
The whole 'unprobable' system was a ****** game mechanic anyway tbh.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Lady Spank
Get Out Nasty Face
#16 - 2012-02-06 17:26:48 UTC
Shame it completely killed sniping as a viable tactic but otherwise it absolutely needed to go.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Devious Relation
Obsessive Compulsive Disasters
#17 - 2012-02-06 17:33:42 UTC
I dont know about it needing to go completely.

CCP seem to have nerfed all the unique and very specialised setups in this game and well what fun is a game where all the ships are the same base level with no "quirky" ones.

Games jsut going to turn into a shin kicking contest soon Cry

Thanks for all the input here tho, brought me up to speed :)
Geoscape
Imperial Academy
Amarr Empire
#18 - 2012-02-06 17:34:07 UTC
PotatoOverdose wrote:


I disagree as I've probed out ECCM T3's in the field w/o using a virtue set. I may have had a cheap hardwiring gypsy implant at the time but those are under 10 mil. What ship/modules did you use to scan? Can't speak on probing eccm merlins though, as I never really tried.

I used a maxed prober, buzzard, sisters probe launcher/probes and a variety of implants. Probing down "unprobeable" ships cannot be done without implants.

I don't know what ships you may have scanned down, but it was certainly not a triple eccm+loki boost T3.
You can always log on SISI and test it yourself. And btw, none of the gypsy implants give bonuses to probing.
Utremi Fasolasi
La Dolce Vita
#19 - 2012-02-07 02:28:39 UTC
Geoscape wrote:
PotatoOverdose wrote:


I disagree as I've probed out ECCM T3's in the field w/o using a virtue set. I may have had a cheap hardwiring gypsy implant at the time but those are under 10 mil. What ship/modules did you use to scan? Can't speak on probing eccm merlins though, as I never really tried.

I used a maxed prober, buzzard, sisters probe launcher/probes and a variety of implants. Probing down "unprobeable" ships cannot be done without implants.

I don't know what ships you may have scanned down, but it was certainly not a triple eccm+loki boost T3.
You can always log on SISI and test it yourself. And btw, none of the gypsy implants give bonuses to probing.


He must have meant Prospector I reckon

http://wiki.eveonline.com/en/wiki/Probing#Implants

Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-0 — 2% bonus to scan strength.
Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-1 — 6% bonus to scan strength.
Hardwiring - Poteque Pharmaceuticals 'Prospector' PPH-2 — 10% bonus to scan strength.
Degren
The Scope
Gallente Federation
#20 - 2012-02-07 03:03:13 UTC  |  Edited by: Degren
Three people had different values on the cap. Sig radius, 1.14 and 1.18. Any way we could get a more solid number? Mostly curious, but who knows...might affect a loadout or two.

Edit: Oh, and a 1.12

Hello, hello again.

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