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Why isn't EvE's player base growing?

Author
Josef Djugashvilis
#81 - 2012-02-06 11:48:48 UTC
I am a new player. I played for 7 months in the latter part of '07. Quit and came back 2 weeks ago. Eve has changed a lot.
I actually like the 'harder' bits, the ability to scan me down in missions etc.

I have the grand total of 9.5m sp. But this does not deter me. I make the most of what skills I have, set myself both short term and long term goals and just get on with it.

Veterans having x million skill points does not put me off me in any way.

If Eve was easy and the endgame quickly achievable I would quit.

It is the fact that Eve is difficult, harsh and unforgiving that keeps me playing.

This is not a signature.

Meryl SinGarda
Belligerent Underpaid Tactical Team
#82 - 2012-02-06 12:01:23 UTC
There aren't any elves or lightsabers here. Or, in other words, people seem to be used to following something that already has a previous background and/or something that copies that other something that had/has said background/catalogue.

What do I mean?

Take World of Warcraft. It had a massive fanbase beforehand, with 3 different games and addons. It grew to a stupid amount of players and now, even years and years later, every other game developer studio is copying them.

With EVE, what do you have? A really awesome science fiction MMO with absolute freedom. Lots of room for imagination, creativity, whatever. Your average player just isn't into that, yet.

But, I was also under the assumption that we've been growing, very slowly.
Kopfy
#83 - 2012-02-06 12:06:02 UTC  |  Edited by: Kopfy
Short answer to Topic question is: It is, but slowly. Roll

And then we got thees two, not making it go faster:
Learning Curve and Bailing Curve
If you look at EVE-Offline you'll see that the number of average players online are yet again raising.
(The newest value in the graphs on EVE-offline are the ones closest to the Y-axis)

People may already have given this info. But I love to link the EVE learning curve so here it is yet again Learning CurveCool
Tiberius Sunstealer
Caldari Provisions
Caldari State
#84 - 2012-02-06 12:19:19 UTC
Kopfy wrote:

Bad graph. STO never even had 1 subscriber.
Indahmawar Fazmarai
#85 - 2012-02-06 12:20:38 UTC
baltec1 wrote:
Indahmawar Fazmarai wrote:


Also is safe to factor how nullsec is riddled with bots and AFK cloakers, which means that there's quite less players actually playing nullsec.

And BTW, mission runners just hit 24% of all characters, which means that mission running is by far the largest profession in the game.


A good bulk of them being alts to people in 0.0


I know it's difficult to grasp, but, something that is performed by one in four characters is an improtant issue on itself. Also is important whatever do 67% of characters; even fi all them where nullsc alts, then hisec still would be important because it's where 67% of characters are, which woul beg questions as for why they are not in nullsec.

FAi, it is safe to assume that mission running is used a income source to finance PvP, which begs the question of why PvP can't sustain on itself and so and so.

It's about what people DOES, and what they do is to plague hisec with two of each three characters.

And some of them are owned by people who just quit once they are stranded without endgame nor any alternative to the not-so-appealing nullsec whose inhabitants can't stay there, but must plague hisec with alts for whatever reason...
Tippia
Sunshine and Lollipops
#86 - 2012-02-06 12:41:46 UTC  |  Edited by: Tippia
Indahmawar Fazmarai wrote:
I know it's difficult to grasp, but, something that is performed by one in four characters is an improtant issue on itself.
Good job not grasping the very easy point: the relative popularity of missions is not an indicator of tons of people being “PvE:ers” since it's “PvP:ers” (and bots) doing a lot of them. The statistic simply further belies the uninformed notion that highsec PvE is in any way a large part of the game that occupies a vast majority of the players. This pretty much gutshots any argument that says focusing on PvP development somehow harms or disregards some imagined PvE majority.

Quote:
Also is important whatever do 67% of characters; even fi all them where nullsc alts, then hisec still would be important because it's where 67% of characters are, which woul beg questions as for why they are not in nullsec.
Simple: because highsec is far too easy and profitable to stay out of. This is not a good thing, by the way. Quite the opposite: it means the balance between sec levels is out of whack. Highsec is not important — very little of any actual value goes on there that couldn't happen anywhere else — what it is is convenient. Functionally, it could be removed with no ill effects.

Quote:
FAi, it is safe to assume that mission running is used a income source to finance PvP, which begs the question of why PvP can't sustain on itself and so and so.
No, it does not beg the question — it just raises it. The reason PvP combat can't sustain itself is because it's not supposed to. Combat is supposed to destroy things to generate demand and thus act as the driving force of the economy. The actual money is supposed to come from the things it currently comes from, but they have zero connection to highsec.
Inir Ishtori
Perkone
Caldari State
#87 - 2012-02-06 13:24:26 UTC  |  Edited by: Inir Ishtori
J Kunjeh wrote:


Wow, based on that post I can't imagine a single thing you like about the game. Why do you stick around at all? For the forums?

For the "Grand Design", if one can call it that: being free to do whatever you want to within a large "living" game universe. And because i don't have to pay RL monies for the subscription. Playing(as in actually playing and looking at my screen and pressing buttons instead of ship spinning) casually for 6-7 hours a week is enough to buy a Plex, so it's ok.

Also, it's funny that you mention the forums - because actually a couple of years ago CAOD provided an enormous entertainment value with stories about epic conflicts, dramas, betrayal, epic battles and so on. Stuff like that seemed to sweep in new players on a constant basis, also giving already established players something to rabble about even when they were not directly involved, increasing the immersion factor for everyone and making people curious enough to get involved or at least take a peek at what happened in person.
CAOD now with its 9 pages(party thanks to CCP - great idea to hide it, really) is just sad.
Lexmana
#88 - 2012-02-06 13:49:53 UTC
Indahmawar Fazmarai wrote:


Also is safe to factor how nullsec is riddled with bots and AFK cloakers, which means that there's quite less players actually playing nullsec.

And BTW, mission runners just hit 24% of all characters, which means that mission running is by far the largest profession in the game.


This might come as a shock to you but not everyone running a mission every now and then is a highsec carebear. Some are highsec alts to low/nul/wh dwellers and there are others that actually do run missions in null/lowsec (for fun, convenience and profit). In fact, I have found it to be an important chain in the logistics for surviving in NPC nullsec to run a few missions (mainly for faction ammo implants). Also, quite a few are running FW missions in lowsec in between fights.

Sasha Azala
Doomheim
#89 - 2012-02-06 14:48:08 UTC  |  Edited by: Sasha Azala
Tiberius Sunstealer wrote:
Kopfy wrote:

Bad graph. STO never even had 1 subscriber.




Totally untrue, the STO forums were very entertaining thanks to people buying into a lifetime subscription. Had to have been one of the most entertaining forums I've seen, just before and around it release.

Not entertaining for those involved of course, just frustrating for them.


Edit: Luckily for me the forums made me decide not to buy into STO.
Vaerah Vahrokha
Vahrokh Consulting
#90 - 2012-02-06 14:50:37 UTC  |  Edited by: Vaerah Vahrokha
Unlike others, I exclude the current world economics is the cause of a sensible subs drop. Actually some players indeed left but many others just decided to work hard and pay with PLEX (one of the reasons of PLEX demand increasing and thus prices rising - along with Incursions and Fanfest tickets).


A more a apt explanation on the long term of EvE:


Blizzard perfectly understood the change of MMO player mindset in the beginning of the 2000s: from few geek addicts who loved rich experiences of the unknown (remember the MUDs giving more experience by exploring than killing stuff?), who loved to self build their own castles (MUDs again), roleplay, *be emergent*, deal with risk vs gain.

to

millions of apathetic, TV grown, demand instant gratification, no imagination nor creativity, sons of the "flashy and empty graphics age". They can't think, can't invent, can't imagine. They are holes to be filled by a canned storyline, canned campaign, canned and colorful characters, canned sensible rewards even for the stupidest tasks, "welfare epics", impossible to lose anything even when playing like an idiot. They are the sons of the most modern, weakened brain manipulation "culture".

Thus WoW was born.



EvE is for the "pre" WoW era mindset, a mindset that is slowly fading and being replaced by the "modern" one.
The "pre" mindset was of people ready to invest effort to achieve their own thought targets. Sandbox capable people. People who are intelligent enough to foresee the dramatic crash in EvE quality. People who would not be easily fooled by shiny Barbies in Space and would have pointed at the increasing flaws and bad work done.

In a prophetic thread created in April 2011, famous poster Akita T called CCP on their worrysome trend at dropping quality: Alter bad new company direction, STOP rushing stuff out.

In the same thread, for the first time ever a player (me) forecast the future harsh drop in playerbase, even posting a graph about it.

The graph was made on the premise that the EvE as a product (its subscriptions) is subject to the market mechanics of demand and offer.

From that post:


"Vaerah Vahrokha" wrote:

This trend will peak either at the current high or a next lower high (not drawn) then there will be a sharp drop down to the lower support.
It will break because we will be in summer (low subs period of the year) and an even sharper drop will happen.

After a rebounce (typical bottom W formation), IF CCP changed their ways, they will slowly begin rising up (red line).


The last sentence, made 1 year ago, anticipated Crucible.


Compounding the above, EvE not only lost revenue and players.
After too long mismanagement, bad quality and trying at pushing "modern MMO crap" (including attempts at pay2win etc), it lost something worse because irreplaceable.
EvE lost the core of ancient, "old times mindset" alpha achievement players, those of the perceived "golden age".

Due to aggressive advertisment campaigns and initiatives EvE got a slew of newer players but they are of the newer mentality, they are not as strongly bound to the title and jump to another MMO because EvE is "just another MMO, gonna try new XYZ tomorrow".

I have witnessed multiple MMOs lose their original community (for many reasons) and they never fully recovered from that.

EvE won't return the game it has been in the past, all we can do is to hold it tight to our heart till possible.
Serene Repose
#91 - 2012-02-06 14:57:49 UTC
EVE is intentionally tilted toward destructive, and anti-social mentalities. Oddly enough, the majority of people in the world tend to be creative and social. As a result EVE has hamstrung itself by catering specifically to a certain ilk, and disregarding the greater (by a long shot) majority of gamers in the world. CCP seems happy with that, and judging by the vitriol of those EVE seems to be cozy to, the so-called "player base" seems to be happy with that, too.

What the vandals and self-described thugs (children on mommy's keyboard acting tough in the basement, since in real life their lunch money is always being stolen by real toughies) would have folks believe is, their "way" of "doing" things (which destruction can't really be "doing" since it's "undoing") is the way EVE is SUPPOSED to be played, while at the same time screaming that EVE is a SANDBOX and there's no particular way it's SUPPOSED to be done. (This of course is the sort of circular logic destructive people manage to gin-up being unable to get off their self-imposed DIME.)

A lot of the uproar over CSM representation at present is precisely about letting the MAJORITY influence the game for once, and pushing the MINORITY into the background where they belong. Should this happen, and EVE become more habitable than the toilet it's become...which the "player base" finds cozy...you'll find more interest on a wider scale. And, I daresay, more people willing to pay REAL MONEY for the game (like me, for instance) with a reduction in poofs paying with PLEX (while at the same time complaining how PLEX has ruined the game...more circular logic there.)

Is EVE worth the effort of banging your head against a CCP/CSM/sociopath wall? Not really. But, if this change could occur, and SANITY PREVAIL, it could become something special...more special than the foggy memories of the bitter vets could imagine.

Ta da. Flame that one.

We must accommodate the idiocracy.

Vertisce Soritenshi
The Scope
Gallente Federation
#92 - 2012-02-06 15:10:49 UTC
This is very simple. EvE is a game that does not cater to your average gamer. Most gamers today are parents, husbands, wives and have jobs they have to go to every day. These people cannot log in every single day...when they can they can only log in for a few hours at most. EvE caters to players that have unending time on their hands and can play for several hours a day every day without fail. CCP want's to keep the game dark and difficult but at the same time wants to grow more players. Well...they can do that...but it will be very slow going. I am lucky to have a wife who is a gamer so making time for EvE is relatively easy for me. Most of my other friends that are married don't have that luxury.

Any major change to the game to make it easier for the average gamer is received with hate and riots from the current player base.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Tippia
Sunshine and Lollipops
#93 - 2012-02-06 15:15:28 UTC
Vertisce Soritenshi wrote:
Most gamers today are parents, husbands, wives and have jobs they have to go to every day. These people cannot log in every single day...when they can they can only log in for a few hours at most. EvE caters to players that have unending time on their hands and can play for several hours a day every day without fail.
…and yet its customer base skews more towards the older crowd — the people who are more likely to have kids, husbands, wives and jobs — and it has a number of mechanics that let you get ahead in the game by just logging in for a few hours every few days rather than having to grind for hours to get anywhere.
Sasha Azala
Doomheim
#94 - 2012-02-06 15:41:37 UTC
Vertisce Soritenshi wrote:
This is very simple. EvE is a game that does not cater to your average gamer. Most gamers today are parents, husbands, wives and have jobs they have to go to every day. These people cannot log in every single day...when they can they can only log in for a few hours at most. EvE caters to players that have unending time on their hands and can play for several hours a day every day without fail. CCP want's to keep the game dark and difficult but at the same time wants to grow more players. Well...they can do that...but it will be very slow going. I am lucky to have a wife who is a gamer so making time for EvE is relatively easy for me. Most of my other friends that are married don't have that luxury.

Any major change to the game to make it easier for the average gamer is received with hate and riots from the current player base.




That's certainly part of it, Eve is one of the old character building (empire building) style games which generally requires a lot of time to do well in. If you have money and can by PLEX then it can be seen as being a bit more casual. Of course you can play casually in this game but generally you will not do as well as someone that has a lot of time on their hands, but that can be said of even casual style MMOs. Training offline has helped Eve a lot in this respect.

WoW style games generally suit a casual player better (except for some of the long instances), plus they tend to be more family orientated.

Eve is a niche game and if you try to force it to become inline with other MMOs (WoW style) then you will get rage from the player base because most that play it don't want to play WoW style games. Or if they do they would prefer to have both style games available.

People also like new games because they can be amoung the first to be in it's virtual world, even in WoW some people were always on the lookout for new servers. This game is old now some people will not play it just because it is old and they don't want to start 8+ years behind some other people.

Because of the age of this game it's better to keep it a niche game imo. But that does not stop the game developing and maybe attracting more people as long as it does not become too WoWish.
Sasha Azala
Doomheim
#95 - 2012-02-06 15:54:23 UTC
Tippia wrote:
Vertisce Soritenshi wrote:
Most gamers today are parents, husbands, wives and have jobs they have to go to every day. These people cannot log in every single day...when they can they can only log in for a few hours at most. EvE caters to players that have unending time on their hands and can play for several hours a day every day without fail.
…and yet its customer base skews more towards the older crowd — the people who are more likely to have kids, husbands, wives and jobs — and it has a number of mechanics that let you get ahead in the game by just logging in for a few hours every few days rather than having to grind for hours to get anywhere.




It does have those mechanics, but it's still quick to get to a max level character in WoW for example than it to even fly a battlecruiser well here.


Main difference is with a casual game like WoW the content is there to be done when you want to, instances and player behaviour might make this harder in some cases.

But those are pick up and put down games, where as Eve is a character building game which requires some patience and time if you're actually going to play Eve rather than log on to just change the training.
5p4c3 M4n
Doomheim
#96 - 2012-02-06 17:21:07 UTC
The part of eve that people seem to skip is it's potential.

Make high sec true safe space for the carebears and new players. Completely safe with no chance of pvp. This would satisfy all of the new players as well as the players who are true carebears. Because believe it or not.. there are people who want to just mine or just do missions. Make the rewards really low so people are directed towards lower sec areas.

Make low sec like current high sec and include low sec in this area. it's that simple, or maybe you split high sec so it has true safe and current high sec then leave low sec alone.

Change 0.0 so more people have the opportunity to enjoy it. Make sov so alliances can hold space based on their size of active members limited to a maximum of constellations connected to a "HQ" constellation. They must be connected via jump gates. Eliminate moon goo or make every constellation have at least 1 type of each moon min. Make all 0.0 belts have at least 1 ABC ore. Obviously quantities would have to be adjusted so not to screw the market.


This would make eve what it needs to be. Everyone wants to give eve a chance but some people want carebear and some people want chaos. so make part of it completely safe and make the rest where everyone has a chance not just huge alliances.



Tippia
Sunshine and Lollipops
#97 - 2012-02-06 18:18:05 UTC  |  Edited by: Tippia
5p4c3 M4n wrote:
Make high sec true safe space for the carebears and new players. Completely safe with no chance of pvp.
Ok.

Such an area would have (at least, and probably more than) the following restrictions:

· You can obviously no longer lock any player ship.
· You can no longer activate any kind of AoE weaponry or module.
· You can no longer use the market, contracts or the trading window.
· You can no longer access or manage POSes and their services.
· You can no longer mine.
· You can no longer shoot rats.
· You can no longer open any kind of container in space.
· You can no longer use the on-board scanner or scan probes.
· You can no longer be in a fleet.
· You can no longer use salvagers.
· You can no longer access the industry interface.
· You can no longer access free-floating permanent sites in space (or rather, there would be none in that part of space).

Or, if you don't like those restrictions, you can just go to the non-pvp server (Sisi). The question you have to ask yourself is this: if you remove the PvP, what remains? What would be the point of playing the game? What fun would there be to be had?
Quote:
This would make eve what it needs to be.
…and what is that, exactly?
Caliph Muhammed
Perkone
Caldari State
#98 - 2012-02-06 18:46:25 UTC
Tippia wrote:
5p4c3 M4n wrote:
Make high sec true safe space for the carebears and new players. Completely safe with no chance of pvp.
Ok.

Such an area would have (at least, and probably more than) the following restrictions:

· You can obviously no longer lock any player ship.
· You can no longer activate any kind of AoE weaponry or module.
· You can no longer use the market, contracts or the trading window.
· You can no longer access or manage POSes and their services.
· You can no longer mine.
· You can no longer shoot rats.
· You can no longer open any kind of container in space.
· You can no longer use the on-board scanner or scan probes.
· You can no longer be in a fleet.
· You can no longer use salvagers.
· You can no longer access the industry interface.
· You can no longer access free-floating permanent sites in space (or rather, there would be none in that part of space).

Or, if you don't like those restrictions, you can just go to the non-pvp server (Sisi). The question you have to ask yourself is this: if you remove the PvP, what remains? What would be the point of playing the game? What fun would there be to be had?
Quote:
This would make eve what it needs to be.
and what is that, exactly?



I'm going to go with a steaming pile of dog poo.
5p4c3 M4n
Doomheim
#99 - 2012-02-06 21:10:51 UTC
Tippia wrote:


Or, if you don't like those restrictions, you can just go to the non-pvp server (Sisi). The question you have to ask yourself is this: if you remove the PvP, what remains? What would be the point of playing the game? What fun would there be to be had?




Ok.. you missed the point entirely.

"THERE ARE SOME PEOPLE WHO LIKE CAREBEAR STUFF IN EVE!! THEY NEVER WANT TO PVP!!"

This is simple. although these areas should be connected they should still exist. There should be a place with 0 pvp.

Like I said. Maybe the ore has much less yield. Maybe the ice belts actually get mined out and you have to wait for them to respawn or move to regular space. But some people would love this about eve.

Tippia wrote:
5p4c3 M4n wrote:
This would make eve what it needs to be.
…and what is that, exactly?


An interwebz spaceshipz game that "everyone" can enjoy. If ccp keeps catering to the whiny losers that "just want to blow stuff up" then eve will die in a fire sooner rather than later.
Tithi
Native Freshfood
Minmatar Republic
#100 - 2012-02-06 21:19:38 UTC
It's fairly obvious that High Sec is the place to be if you want to make ISK without getting killed. That's why it is so populated. I'm not sure what the problem is, exactly.

Why make it any safer than it already is? If it was really dangerous and the piracy was out of control, why is it chock ******* full of people?