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Why isn't EvE's player base growing?

Author
Hans Hoff
Mine n Mellow
#21 - 2012-02-04 12:36:14 UTC
I wonder if there has actually been an increase in players and yet a decrease in multiple accounts.
Before these graphic "Improvements" I was able to run 6 accounts simultaneously, now my computer struggles with 4, and every few hours the card crashes, locking the whole comp.
My computer is quite a decent quad core with a 1 gig graphics card so I can imagine users with lower end machines having to abandon secondary accounts or even quit playing EvE all together.
There is definately a good market for EvE as long as CCP don't disqualify themselves by having to high system requirements.
Keno Skir
#22 - 2012-02-04 13:24:25 UTC
J Kunjeh wrote:
Translation: to get any real satisfaction out of Eve, you must be unemployed and living in your grandma's basement because it required 10 hours/day and a job and social life are difficult to fit in for the truly dedicated Eve player.


Just because you live in grannys basement even though you're 30 doesnt mean everyone is a pants as you at arranging their life.
Erisia Malaclypse
The Discordian Echo
#23 - 2012-02-04 15:04:21 UTC
As other people have pointed out, if CCP were interested in increasing player numbers to 'hundreds of thousands' they would have to make Empire truly 'safe'.

This will never happen as they don't seem to care about making more money by doing that. Why bother when they can sell us monocles instead? Bear

The uniqueness of this game is that it is full of wanktards who like making other people's online lives miserable because they get bullied at their school/office/prison and CCP prefer to keep it that way Twisted
ShipToaster
#24 - 2012-02-04 15:28:58 UTC
Erisia Malaclypse wrote:
As other people have pointed out, if CCP were interested in increasing player numbers to 'hundreds of thousands' they would have to make Empire truly 'safe'.

This will never happen as they don't seem to care about making more money by doing that. Why bother when they can sell us monocles instead? Bear

The uniqueness of this game is that it is full of wanktards who like making other people's online lives miserable because they get bullied at their school/office/prison and CCP prefer to keep it that way Twisted


If they did make empire fully safe then a number of people would quit. How many? Who knows. EVE is already being rebranded as a game for pussies so maybe :ccp: have ran the numbers and decided HK Online is a more profitable option.

.

Nova Fox
Novafox Shipyards
#25 - 2012-02-04 15:34:55 UTC
Arent we nearing the half million mark soonish?

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Destination SkillQueue
Doomheim
#26 - 2012-02-04 16:04:33 UTC
Nova Fox wrote:
Arent we nearing the half million mark soonish?


The logon numbers suggest stagnation. We had around 350k subs before incarna and I don't think we had a 40% jump in sub numbers this year after that. In fact I'd be mildly surprised if the numbers didn't go down this year.
Taedrin
Federal Navy Academy
Gallente Federation
#27 - 2012-02-04 16:31:54 UTC
As others have mentioned, EVE started hemorrhaging customers after Incarna was released (Summer of Rage, Jita riots, monoclegate, etc).

Crucible was a step in the right direction, but that doesn't change the fact that it was a lackluster expansion thrown together in 6 weeks, instead of 6 months. Crucible stopped the hemorrhaging, but because it wasn't a "real" expansion the healing has yet to begin. EVE will not return to its slow and steady growth until at the very soonest the next expansion full expansion.
Eternum Praetorian
Doomheim
#28 - 2012-02-04 17:03:14 UTC  |  Edited by: Eternum Praetorian
Hans Hoff wrote:
I wonder if there has actually been an increase in players and yet a decrease in multiple accounts.


Multiple account holders have been on the rise for years, which suggests that the player base may actually be far less then you think. Also, people like to think "Oh eve is so hard and we are the select few who can figure out how to play it well," because it strokes the ego. The equally legitimate alternative to that statement, is "EVE is boring". A sizable portion of the people that I encounter in game claim boredom at least half of the time, if not more, which further supports this latter assertion over the prior.


I am bored right now.
Which is why I am posting on these forums while watching Stargate SG-1, instead of playing the game.

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ACESsiggy
Deaths Consortium
#29 - 2012-02-04 17:06:06 UTC  |  Edited by: ACESsiggy
Buzzmong wrote:
Hans Hoff wrote:
I started playing EvE just over 3 years ago.


Then over that time you should have noticed the average player count has steadily increased. Details available at eve-offline.



At what? 1% every year...

“The open-minded see the truth in different things: the narrow-minded see only the differences.”

Ghoest
#30 - 2012-02-04 17:40:09 UTC  |  Edited by: Ghoest
delete

Wherever You Went - Here You Are

Obsidian Hawk
RONA Midgard Academy
#31 - 2012-02-04 18:07:33 UTC
umm eve is growing but it is a niche game and its going to stay that way.

Also - people work,
- sleep in
-have families

of course you arent going to find 50k people on at 0900 GMT.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Chribba
Otherworld Enterprises
Otherworld Empire
#32 - 2012-02-04 18:16:48 UTC
I grow older each day...

However, it does grow, at least in characters

CCP Diagoras: "Jan 2012: 97,892 characters created....And 16,744 characters deleted in Jan 2012."

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Nova Fox
Novafox Shipyards
#33 - 2012-02-05 16:17:57 UTC
Chribba wrote:
I grow older each day...

However, it does grow, at least in characters

CCP Diagoras: "Jan 2012: 97,892 characters created....And 16,744 characters deleted in Jan 2012."


70,000 pod pilots have yet to outlive thier usefulness.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#34 - 2012-02-05 16:40:55 UTC
ShipToaster wrote:
Erisia Malaclypse wrote:
As other people have pointed out, if CCP were interested in increasing player numbers to 'hundreds of thousands' they would have to make Empire truly 'safe'.

This will never happen as they don't seem to care about making more money by doing that. Why bother when they can sell us monocles instead? Bear

The uniqueness of this game is that it is full of wanktards who like making other people's online lives miserable because they get bullied at their school/office/prison and CCP prefer to keep it that way Twisted


If they did make empire fully safe then a number of people would quit. How many? Who knows. EVE is already being rebranded as a game for pussies so maybe :ccp: have ran the numbers and decided HK Online is a more profitable option.



"rebranded as a game for pussies" - excuse me man, but EVE will never be the game for 'pussies', that's what other MMO's are for. I won't name the specific ones, but anyway, EVE will never be a 'pussies' game. Even if they do buff CONCORD to the point where they smack down a ganker before they can get out 100 points of damage, Empire technically, still won't be safe and some threat will always be there.

There's the Wardec in it's current form and small corporations who want to build a POS have to be smart about it because it will always get attacked. A POS is a big frickin deal.
gfldex
#35 - 2012-02-05 17:40:55 UTC  |  Edited by: gfldex
There is more then one reason, that's for sure. Here a few:

- alarm clock ops are not fun
- timer based pvp is not fun
- shooting structures are not fun
- PvP means you are online when your IRC/jabber client makes a funky sound, AFK alliances are AFK in general
- being in a terribad corp as a new player is not fun
- realising that EVE is a highly competitive game is not fun for those who don't want to be challenged
- not understanding why you keep losing ships to NPCs is not fun
- the lack of a handbook that explains things is not fun (and the reason for the point above)
- having a bugged tutorial (why does the alien ship wont spawn) is not fun
- there is competition now in the form of perpetuum (it's EVE on planets)
- average income in the target markets for EVE are dropping and high youth unemployment can't be helpful either
- EVE keeps rising the bar for the hardware you need to run it, your trusty ol' notebook wont cut it, see the point above
- CCP stopped on adding new gameplay, instead keeps reusing old gameplay under new names
- the stuff that got added (PI, shooting the same sleepers over and over again) is not overly hot
- income from carebearing keeps growing and as a result players don't have to be online as much as they used to

EDIT: There are quite a few reasons to quit the game.

If you take all the sand out of the box, only the cat poo will remain.

Indahmawar Fazmarai
#36 - 2012-02-05 17:44:27 UTC
Chribba wrote:
I grow older each day...

However, it does grow, at least in characters

CCP Diagoras: "Jan 2012: 97,892 characters created....And 16,744 characters deleted in Jan 2012."


Characters created with a 60-day trial just before the January 24th mark, please?
Fredfredbug4
The Scope
Gallente Federation
#37 - 2012-02-05 18:09:24 UTC
I honestly like the game at its current size, it could grow a little more but I'd rather have a more complex game instead of something like Runescape where being good is just a matter of having the right weapons.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Z'kaar Quasar
Doomheim
#38 - 2012-02-05 18:15:17 UTC
Hans Hoff wrote:
I started playing EvE just over 3 years ago.
There always seems to be the same amount of players at the same time of day, which is slightly over 50K at around 22:00 down to 20K at around 09:00. This has not changed in all this time, so I'm wondering What's up?
Could it be that players get frustrated about the limitations and leave, or basically the game lacks something to keep enough people interested?
Theories?

Boring, second job, you work your ass off for some ******, just like real world.
Jas Dor
Republic University
Minmatar Republic
#39 - 2012-02-05 18:24:43 UTC
Indahmawar Fazmarai wrote:
Hans Hoff wrote:
I started playing EvE just over 3 years ago.
There always seems to be the same amount of players at the same time of day, which is slightly over 50K at around 22:00 down to 20K at around 09:00. This has not changed in all this time, so I'm wondering What's up?
Could it be that players get frustrated about the limitations and leave, or basically the game lacks something to keep enough people interested?
Theories?


You should read the forums each now and then. Roll

But the short version is that everyone has got different theories on "why" EVE growth is stalling while its target audience* keeps growing.

My own personal theory is that EVE 's abbility to keep people subscribed with the current endgame content already topped with the demise of BoB and the end of uberalliance warfare, and since then the lack of additional endgame is balancing the input of newcomers with the bleeding of people who just grow bored and unsubscribe.


*EVE's target: experienced PC players in their 30s


My personal thought is that 2009 was about the time that folks realized that Null was for War, not empire building, not ISK making but for war. The people who were into large scale empire building drifted away from the game and took a bunch of the supporting community infrastructure with them.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#40 - 2012-02-05 18:44:22 UTC
people play eve in cycles.
i'l quit one day, another will resub but i'l come back in a month? 2? 6 months? a year? who knows.
people always seem to come back. its a matter of keeping expansions good enough that people rejoin and stay for a year or 2.