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Nerfing Caldari?

First post
Author
SnowxCrash
Perkone
Caldari State
#401 - 2012-01-29 20:27:01 UTC  |  Edited by: SnowxCrash
Stopped at page 8 feeling I had to give my input. I am a new player. I basically lost interest in Eve back in early 09. I lost my caracal and pod to a pirate. I did the majority of my training offline playing other games. I came back to this game in a kestrel with +1s and 8m ISK in December. For me, ships were meh meh and more meh until I flew a Drake. I might've lost interest again and left Eve if it wasn't for that ship. It's versatile, it taught me the important of getting those few % gains from skills in order to get a solid fit. It's cheap, and I can actually afford to replace it, now. When I lost my first Drake I basically said it was time to buy PLEX and corpmate said Drakes were cheap and bought me a replacement. People say you can solo L4s in a Drake but I can't get past the rep for a lot of the npcs in l4s so I stick with l3s unless I can get a wingman. I came back with 3m sp in Engineering and about 1.2m in missles. My tank is solid(3.5m eng now) and my dps is still low and can't break the rep of l4s npcs(2.2m sp). It's worth mentioning that I had about 3m unallocated sp from the learning skills I had which let me 'skip' some of the time needed for piloting a Drake. All in all I have 8.5m sp now(~2m from new training) and still have training to do in order to get a really good fit going, let alone make up for my ****** dps(210dps including drones, using a bcu).

People go on about how the Drake is OP, how this won't completely screw over new players, I see those comments and I'm saying that's pure BS. You guys are so far removed from what it's like for new players it's not even funny. How many of the corps in your alliance don't have SP caps? It's laughable tbh. Had some people in thread talk about how they've been playing 8 yrs and so this whole change wouldn't really affect them and how great it'll be overall. If CCP listens to those high in the sky SP dwellers they'll have their sub retention bomb in no time.

Others have said it's not that the Drake is OP which is why it's so used in PvP, that it's basically everywhere in Cal space, it's bc the other ships are so terrible that you really shouldn't bother using anything other than a Drake. I concur with them. Everything else b4 the Drake was pretty boring to fit and fly. The Caracal can be fun if you have the ISK to fit nice rigs, but as a new player the idea of spending 3x the cost of the ship in rigs was crazy to me.

The Drake was the first fun ship I flew and I can't say I'd still be here, let alone posting, if it wasn't for it. As far as I'm concerned CCP needs to stop listening to the CSM as if their input is actually healthy for Eve. They're out of touch with what it's like to be a new player, let alone only being able to fly Caldari and having basically one option to not get obliterated by most everything. I can join my friends when they go WH hunting bc of the Drake, and only bc of the Drake. I can replace it, fly it well enough, actually contribute in a fight. You want to nerf this boat then fix the other ships so that players which don't have 20m+sp and cross training into PvP boats can actually do the things that make Eve fun.
Sarah Schneider
Native Freshfood
Minmatar Republic
#402 - 2012-01-29 21:21:58 UTC
CCP Ytterbium wrote:
But why so serious? Let's put a smile on these faces.

As a developer and a representative of a big company, this is a god awful thing to say when talking about something that players have invested a lot of their time on it.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Tanaka Sekigahara
United Space Marine Corp
#403 - 2012-01-29 21:40:10 UTC
Skippermonkey wrote:
once more, repeat after me

CHANGING SHIP BONUSES IS NOT A NERF OR A BUFF

CCP_DarthVader wrote:
I am altering the Drake, pray i don't alter it any further

That's just a dumb statement.Of course it's either a nerf or a buff.otherwise why change them, or have them at all. may as well make all bonuses the same, or do away with them for that matter.
Tanaka Sekigahara
United Space Marine Corp
#404 - 2012-01-29 21:43:42 UTC
SnowxCrash wrote:
Stopped at page 8 feeling I had to give my input. I am a new player. I basically lost interest in Eve back in early 09. I lost my caracal and pod to a pirate. I did the majority of my training offline playing other games. I came back to this game in a kestrel with +1s and 8m ISK in December. For me, ships were meh meh and more meh until I flew a Drake. I might've lost interest again and left Eve if it wasn't for that ship. It's versatile, it taught me the important of getting those few % gains from skills in order to get a solid fit. It's cheap, and I can actually afford to replace it, now. When I lost my first Drake I basically said it was time to buy PLEX and corpmate said Drakes were cheap and bought me a replacement. People say you can solo L4s in a Drake but I can't get past the rep for a lot of the npcs in l4s so I stick with l3s unless I can get a wingman. I came back with 3m sp in Engineering and about 1.2m in missles. My tank is solid(3.5m eng now) and my dps is still low and can't break the rep of l4s npcs(2.2m sp). It's worth mentioning that I had about 3m unallocated sp from the learning skills I had which let me 'skip' some of the time needed for piloting a Drake. All in all I have 8.5m sp now(~2m from new training) and still have training to do in order to get a really good fit going, let alone make up for my ****** dps(210dps including drones, using a bcu).

People go on about how the Drake is OP, how this won't completely screw over new players, I see those comments and I'm saying that's pure BS. You guys are so far removed from what it's like for new players it's not even funny. How many of the corps in your alliance don't have SP caps? It's laughable tbh. Had some people in thread talk about how they've been playing 8 yrs and so this whole change wouldn't really affect them and how great it'll be overall. If CCP listens to those high in the sky SP dwellers they'll have their sub retention bomb in no time.

Others have said it's not that the Drake is OP which is why it's so used in PvP, that it's basically everywhere in Cal space, it's bc the other ships are so terrible that you really shouldn't bother using anything other than a Drake. I concur with them. Everything else b4 the Drake was pretty boring to fit and fly. The Caracal can be fun if you have the ISK to fit nice rigs, but as a new player the idea of spending 3x the cost of the ship in rigs was crazy to me.

The Drake was the first fun ship I flew and I can't say I'd still be here, let alone posting, if it wasn't for it. As far as I'm concerned CCP needs to stop listening to the CSM as if their input is actually healthy for Eve. They're out of touch with what it's like to be a new player, let alone only being able to fly Caldari and having basically one option to not get obliterated by most everything. I can join my friends when they go WH hunting bc of the Drake, and only bc of the Drake. I can replace it, fly it well enough, actually contribute in a fight. You want to nerf this boat then fix the other ships so that players which don't have 20m+sp and cross training into PvP boats can actually do the things that make Eve fun.



Bravo. Great post.
Tanaka Sekigahara
United Space Marine Corp
#405 - 2012-01-29 22:22:47 UTC  |  Edited by: Tanaka Sekigahara
MrZany wrote:
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol


I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?


Doctrine. People started building balanced fleets around them as they gave a fleet some staying power and enabled other ships that normally got left in the hangar to be deployed.Fleets in general got more versatile, and adaptable, with the dif ship types needed to support the drake tagging along. So now, in their infinite wisdom they wanna take out of PVP a ship that made for balanced fleets and go back to 0.0 monolothic fleet templates where all the ships are the same.except for logis. Way to go.

It really comes down to CCP refusing to let player developments and evolutions in tactics and doctrine driving the game, and more about CCP wanting to play whack-a-mole so they can keep control of gameplay.people are beginning to notice that getting better at what you do and how you play isnt nearly as important as identifying what CCP decides should be the FOTM, and the FOTM is decided by what the 0.0 alliances who run the CSM decide it should be to benefit them and theirs the most.

I like how the dev says "let's leave out T1 BCs for the moment". Yeah, boost them, nerf drakes, right, that will make for balance?
How about fixing T1 BCs FIRST and then see how balance works out??

It all comes down to the same thing in the end, CCP chasing it's holy grail of forcing high sec to empty out and everyone being forced into 0.0 alliances.They figure if they kill the one hull that gives players an alternative then they can get their way.

There is a much bigger reason than ship balancing that CSM and CCP wants the Drake nerfed.
Valentyn3
Deep Core Mining Inc.
#406 - 2012-01-29 22:30:48 UTC
Tanaka Sekigahara wrote:
MrZany wrote:
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol


I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?


Doctrine. People started building balanced fleets around them as they gave a fleet some staying power and enabvled other ships that normally got left inthe hangar to be deployed.Fleet in general got more versatile, and adaptable. So now, in their infinite wisdom they wanna take out of PVP a ship that made for balanced fleets and go back to 0.0 monolothic fleet templates where all the ships are the same.except for logis. Way to go.

I like how the dev says "let's leave out T1 BCs for the moment". Yeah, boost them, nerf drakes, right, that will make for balance.
How about fixing T1 BCs FIRST and then see how balance works out??

It all comes down to the same thing in the end, CCP chasing it's holy grail of forcing high sec to empty out and everyone being forced into 0.0 alliances.They figure if they kill the one hull that gives players an alternative then they can get their way.



A conspiracy within a conspiracy, well done good sir.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Tanaka Sekigahara
United Space Marine Corp
#407 - 2012-01-29 22:33:32 UTC
Valentyn3 wrote:
Tanaka Sekigahara wrote:
MrZany wrote:
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol


I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?


Doctrine. People started building balanced fleets around them as they gave a fleet some staying power and enabvled other ships that normally got left inthe hangar to be deployed.Fleet in general got more versatile, and adaptable. So now, in their infinite wisdom they wanna take out of PVP a ship that made for balanced fleets and go back to 0.0 monolothic fleet templates where all the ships are the same.except for logis. Way to go.

I like how the dev says "let's leave out T1 BCs for the moment". Yeah, boost them, nerf drakes, right, that will make for balance.
How about fixing T1 BCs FIRST and then see how balance works out??

It all comes down to the same thing in the end, CCP chasing it's holy grail of forcing high sec to empty out and everyone being forced into 0.0 alliances.They figure if they kill the one hull that gives players an alternative then they can get their way.



A conspiracy within a conspiracy, well done good sir.
Not a conspiracy, CCP has stated fairly openly they want to get people to 0.0, and have implemented many other changes to do it. Don't see how them openly stating their goals is a conspiracy.If you have not heard this from CCP before, perhaps you should get out more often, or read Devblogs and CSM minutes once in awhile.
Valentyn3
Deep Core Mining Inc.
#408 - 2012-01-29 22:41:51 UTC
Tanaka Sekigahara wrote:
Valentyn3 wrote:
Tanaka Sekigahara wrote:
MrZany wrote:
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol


I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?


Doctrine. People started building balanced fleets around them as they gave a fleet some staying power and enabvled other ships that normally got left inthe hangar to be deployed.Fleet in general got more versatile, and adaptable. So now, in their infinite wisdom they wanna take out of PVP a ship that made for balanced fleets and go back to 0.0 monolothic fleet templates where all the ships are the same.except for logis. Way to go.

I like how the dev says "let's leave out T1 BCs for the moment". Yeah, boost them, nerf drakes, right, that will make for balance.
How about fixing T1 BCs FIRST and then see how balance works out??

It all comes down to the same thing in the end, CCP chasing it's holy grail of forcing high sec to empty out and everyone being forced into 0.0 alliances.They figure if they kill the one hull that gives players an alternative then they can get their way.



A conspiracy within a conspiracy, well done good sir.
Not a conspiracy, CCP has stated fairly openly they want to get people to 0.0, and have implemented many other changes to do it. Don't see how them openly stating their goals is a conspiracy.If you have not heard this from CCP before, perhaps you should get out more often, or read Devblogs and CSM minutes once in awhile.


Because promoting pseudo endgame content is the same thing as wanting to destroy highsec?

Also, not sure how 'getting out more often' would make me more informed on the nuances of the development team. I would think it'd make me less knowledgeable. Odd...

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Tanaka Sekigahara
United Space Marine Corp
#409 - 2012-01-29 23:04:39 UTC  |  Edited by: Tanaka Sekigahara
]
Valentyn3 wrote:
Tanaka Sekigahara wrote:
MrZany wrote:
Super Chair wrote:
And here drakes were laughed at for years, nothing has changed bonus-wise, and now they're overpowered? Lol


I don't have an opinion either way on this but I DO remember back in the day wen NO ONE wanted to fly a Drake. Not sure what happened (nano nerf or inventive fleet doctrine) but all of a sudden all you saw were drakes. What changed?


Doctrine. People started building balanced fleets around them as they gave a fleet some staying power and enabvled other ships that normally got left inthe hangar to be deployed.Fleet in general got more versatile, and adaptable. So now, in their infinite wisdom they wanna take out of PVP a ship that made for balanced fleets and go back to 0.0 monolothic fleet templates where all the ships are the same.except for logis. Way to go.

I like how the dev says "let's leave out T1 BCs for the moment". Yeah, boost them, nerf drakes, right, that will make for balance.
How about fixing T1 BCs FIRST and then see how balance works out??

It all comes down to the same thing in the end, CCP chasing it's holy grail of forcing high sec to empty out and everyone being forced into 0.0 alliances.They figure if they kill the one hull that gives players an alternative then they can get their way.



A conspiracy within a conspiracy, well done good sir.
Not a conspiracy, CCP has stated fairly openly they want to get people to 0.0, and have implemented many other changes to do it. Don't see how them openly stating their goals is a conspiracy.If you have not heard this from CCP before, perhaps you should get out more often, or read Devblogs and CSM minutes once in awhile.
[/quote]

Because promoting pseudo endgame content is the same thing as wanting to destroy highsec?

Also, not sure how 'getting out more often' would make me more informed on the nuances of the development team. I would think it'd make me less knowledgeable. Odd...[/quote]


You're odd.
Yes, to a person of average intelligence it is self apparent that to get people to 0.0 they have to come from somewhere else.Highsec.

Or would you deny that the drake lets people solo lvl 4s, and that without it it becomes more difficult, therefore other options would then have to be explored?would not moving to 0.0 then become a more attractive option, for no other reason than a more preferable option was removed?You really can't follow this? Or you are just certain that ( for unspecified reasons) CCP and CSM never considerd this, even as they consider all other options to draw, or force, people to 0.0?? Please...

The phrase " get out more often" is generally used as a euphamism to tell somoeen they should get more informed, interact with other to they point they had a level of general knowledge on a par with their peers.If you got out more often you would have known that, but either way, I am happy to have been of service in furthering your education.
Valentyn3
Deep Core Mining Inc.
#410 - 2012-01-29 23:14:32 UTC  |  Edited by: Valentyn3
Tanaka Sekigahara wrote:
Valentyn3 wrote:

Because promoting pseudo endgame content is the same thing as wanting to destroy highsec?

Also, not sure how 'getting out more often' would make me more informed on the nuances of the development team. I would think it'd make me less knowledgeable. Odd...



You're odd.
Yes, to a person of average intelligence it is self apparent that to get people to 0.0 they have to come from somewhere else.Highsec.

Or would you deny that the drake lets people solo lvl 4s, and that without it it becomes more difficult, therefore other options would then have to be explored?would not moving to 0.0 then become a more attractive option, for no other reason than a more preferable option was removed?You really can't follow this? Or you are just certain that ( for unspecified reasons) CCP and CSM never considerd this, even as they consider all other otions to draw, or force, people to 0.0?? Please...

The phrase " get out more often" is generally used as a euphamism to tell somoeen they should get more informed, interact with other to they point they had a level of general knowledge on a par with their peers.If you got out more often you would have known that, but either way, I am happy to have been of service in furthering your education.


Well I don't know what planet you are from good sir, but here on Earth "Get out more often", when used in the context of an online game, tends to mean that one should unplug and go do something else aka not sit and play EvE all day.

Also, if you seriously have no other reason to play highsec other than to use a passive tanked brick house then CCP must not have to try very hard to kill it anyway.

I suppose you could use a Raven to do lvl4's but that would require active tanking which is just out of the question apparently.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Ager Agemo
Rainbow Ponies Incorporated
#411 - 2012-01-30 01:17:51 UTC
CCP Ytterbium wrote:
Please keep in mind these notes date back from December, and as such some points may have evolved as we are gathering more data with time.


But why so serious? Let's put a smile on these faces.

There are a lot of ships that needs to be looked into and were not mentioned here: they evolved, they rebelled and they have a plan™. If all goes well, expect a blog to come out soon™.



My Harbinger, Nighthawk, await for some buff i hope it comes with all that :D other than that... i personally like a drake with even more pew pew.
Tanaka Sekigahara
United Space Marine Corp
#412 - 2012-01-30 12:19:53 UTC
Valentyn3 wrote:
Tanaka Sekigahara wrote:
Valentyn3 wrote:

Because promoting pseudo endgame content is the same thing as wanting to destroy highsec?

Also, not sure how 'getting out more often' would make me more informed on the nuances of the development team. I would think it'd make me less knowledgeable. Odd...



You're odd.
Yes, to a person of average intelligence it is self apparent that to get people to 0.0 they have to come from somewhere else.Highsec.

Or would you deny that the drake lets people solo lvl 4s, and that without it it becomes more difficult, therefore other options would then have to be explored?would not moving to 0.0 then become a more attractive option, for no other reason than a more preferable option was removed?You really can't follow this? Or you are just certain that ( for unspecified reasons) CCP and CSM never considerd this, even as they consider all other otions to draw, or force, people to 0.0?? Please...

The phrase " get out more often" is generally used as a euphamism to tell somoeen they should get more informed, interact with other to they point they had a level of general knowledge on a par with their peers.If you got out more often you would have known that, but either way, I am happy to have been of service in furthering your education.


Well I don't know what planet you are from good sir, but here on Earth "Get out more often", when used in the context of an online game, tends to mean that one should unplug and go do something else aka not sit and play EvE all day.

Also, if you seriously have no other reason to play highsec other than to use a passive tanked brick house then CCP must not have to try very hard to kill it anyway.

I suppose you could use a Raven to do lvl4's but that would require active tanking which is just out of the question apparently.



unintelligible gibberrish......
Tanaka Sekigahara
United Space Marine Corp
#413 - 2012-01-30 12:27:35 UTC
Valentyn3 wrote:
Tanaka Sekigahara wrote:
Valentyn3 wrote:

Because promoting pseudo endgame content is the same thing as wanting to destroy highsec?

Also, not sure how 'getting out more often' would make me more informed on the nuances of the development team. I would think it'd make me less knowledgeable. Odd...



You're odd.
Yes, to a person of average intelligence it is self apparent that to get people to 0.0 they have to come from somewhere else.Highsec.

Or would you deny that the drake lets people solo lvl 4s, and that without it it becomes more difficult, therefore other options would then have to be explored?would not moving to 0.0 then become a more attractive option, for no other reason than a more preferable option was removed?You really can't follow this? Or you are just certain that ( for unspecified reasons) CCP and CSM never considerd this, even as they consider all other otions to draw, or force, people to 0.0?? Please...

The phrase " get out more often" is generally used as a euphamism to tell somoeen they should get more informed, interact with other to they point they had a level of general knowledge on a par with their peers.If you got out more often you would have known that, but either way, I am happy to have been of service in furthering your education.


Well I don't know what planet you are from good sir, but here on Earth "Get out more often", when used in the context of an online game, tends to mean that one should unplug and go do something else aka not sit and play EvE all day.

Also, if you seriously have no other reason to play highsec other than to use a passive tanked brick house then CCP must not have to try very hard to kill it anyway.

I suppose you could use a Raven to do lvl4's but that would require active tanking which is just out of the question apparently.

Please post with your main. I'm assuming you have one, and this isnt it, inasmuch as you attempt to comment with some purported authority from a char that has no combat history whatsoever.I just assume you're making your points about the Drake, and it being Op from first hand experience, and not hearsay.....
Malcanis
Vanishing Point.
The Initiative.
#414 - 2012-01-30 12:36:26 UTC
I don't really want to plough through 21 pages of :hurtbutte: so can anyone tell me if the proposed Drake buff has actually been confirmed?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Arbiter Reformed
I Have a Plan
Shadow Cartel
#415 - 2012-01-30 13:22:08 UTC
im sorry but people who say that drakes wernt flown beofre nano dont remember the epicness of triumvirate drake fleets, we would take on cap fleets and win!

drak needs nerf nighthawk needs boost
Planetmaster
Pator Tech School
Minmatar Republic
#416 - 2012-01-30 13:25:45 UTC
thumb UP ! Nerf Drake guys ! its OP.
hooorrraaayy !
Arbiter Reformed
I Have a Plan
Shadow Cartel
#417 - 2012-01-30 13:27:42 UTC
Novinya wrote:
Arbiter Reformed wrote:
the nighthawk was around beofre the drake

thats why it took the shield bonus,

the drake having a shield bonus is just an oversight.


Um, no.

All field command are based on tech 1 battlecruisers.

Prophecy, Damnation and Absolution all get armor resist bonus.

Nighthawk, Drake, Ferox, and Vulture all get shield resist bonuses.

Myrmidon, Brutix, Eos, and Astarte all get armor boost amount bonuses.

Claymore, Sleipnir, and Cyclone all get shield boost amount bonuses.

The vast majority of battlecruisers for a nation, both tech 1 and tech 2, share the same defensive bonus.

Ships that don't even have a defensive bonus, but instead double up on the offensive bonuses, are the only exceptions.


i think you misunderstand what i was saying, the nighthawk was based on the ferox and took the shield bonus from the ferox, the drake having a shield bonus makes no sense as it is out of whack with the rest of the missile caldari line
Raneru
Jerkasaurus Wrecks Inc.
Sedition.
#418 - 2012-01-30 13:42:12 UTC
Not nerfing the Drake just so that new and/or lazy players only need to target and press F1 to play the game is not a particularly good excuse.

Believe it or not, managing range, transversal, cap and drones are also aspects of flying ships in eve. The balancing of which make flying ships other than the drake fun.

(Disclaimer, Yes I have flown drakes in fleets and know that range management is crucial.)

Sarah Schneider
Native Freshfood
Minmatar Republic
#419 - 2012-02-03 23:17:51 UTC
Raneru wrote:
Not nerfing the Drake just so that new and/or lazy players only need to target and press F1 to play the game is not a particularly good excuse.

Believe it or not, managing range, transversal, cap and drones are also aspects of flying ships in eve. The balancing of which make flying ships other than the drake fun.

(Disclaimer, Yes I have flown drakes in fleets and know that range management is crucial.)


Drakes has got nothing to do with promoting laziness or teaching micromanaging ships towards newer players, being able to fly Drakes doesn't mean that people can't fly anything else. Heck, if lazyness is the issue why not just bring ishtar and rattlesnake nerfs aswell, that's not the point here.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Tithi
Native Freshfood
Minmatar Republic
#420 - 2012-02-04 00:23:42 UTC
I don't care if they change drakes. They do everything, all the time, everywhere. Of course the people who fly them love them. Why wouldn't they? THEY DO EVERYTHING WELL. They are easily the most FOTY, ubiquitous BC and I'm frankly tired of seeing them everywhere.

If you drake pilots that are whining about this can't understand that this is a problem, then you are blind. I'm sorry but deal with it gracefully, please. It happens to everyone's favorite ship from time to time.

A case can be made that other caldari options are too weak so the drake needs to be OP to compensate. I'm fine with this attitude, because at least you are admitting the truth about the drake.