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I want your little things!

First post First post First post
Author
Daneau
Roprocor Ltd
#1901 - 2012-02-01 15:27:09 UTC
kyrieee wrote:
1. When you put something into reinforced there should be a right click menu option for "Add to Calendar".

2. Sorting in chat channels. I want to be able to sort by standing instead of by name, for example

3. Change or add an option to change how the overview 'state' filtering works:
Currently any object needs to be in agreement with every possible state in order to show up on overview, well except for 'fleet' is seems. For example, if I have ticked the 'is in fleet' box but not the 'is in corp' box then no one from my corp will show up on overview when they're in fleet. This makes it impossible to set a FLEET ONLY overview (useful for a lot of things), since everyone in your fleet also satisfies different conditions, for example negative sec status. So you need to tick the neg sec status box for a fleet member with neg sec to show up, but then anyone who's neg sec and not in your fleet will also show up.


As far as overview goes you can choose which condition takes precedence, open the overview setting in the list where you tick
the boxes and then drag&drop the conditions(top takes precedence) until they are listed in the order you want them, ie fleet
over corp etc. Might be a bit of a pain to cover all coditions but should be able to get it a lot more like you want it than
the default settings at least.

Daneau

PS, far as i recall you will however change the precedence order for all tabs like this dont think you can set different orders for
different tabs(might be wrong but i seem to remember being a bit miffed by that)
kyrieee
The Scope
Gallente Federation
#1902 - 2012-02-01 20:19:47 UTC
You can only drag and drop the appearances, not the actual filtering (I just tried). Well I can't drag them anyway.
Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#1903 - 2012-02-02 02:51:49 UTC
I don't suppose we could see a nice circular timer for the sixty seconds of aggression lock?

Not particularly important, but many would appreciate it.
Bansheedragon
The Scope
Gallente Federation
#1904 - 2012-02-02 15:07:46 UTC
Bansheedragon wrote:
Salpad wrote:
Bansheedragon wrote:
I dont feel like reading through 95 pages to try and find if someone has posted this before, so apologies if it has.

I have a gripe with the ingame text font sizes.
I use a resolution of 1650x1080 on a sizable 40" screen.
This makes for some great gaming, but leaves me with the problem that I either have to squint or lean forward to read any text on the screen.

I have already set the font sizes and everything related to it to its highest setting (largest text size), and even tried reducing the resolution almost to its lowest setting, yet still find myself having a hard time at best reading the text on the screen.

So my request would be, if its possible, for larger text fonts.

The alternative would be for me to move even closer to my monitor and I'm not too keen on doing that.
As I am nearsighted I already use glasses, so there is little more I can do on my end unless someone knows of something I havent thought of yet.


Have you tried the new UI scaling option?


Thanks for mentioning it
I thought I had, but after checking I found it was still only set to the default 100%
Set it to 125% and that helped.


I noticed something else with this UI scaling.
It seems to reset to 100% each time I log out.
Is there a way to make it stick so I dont have to change the setting each time I log in?
If not, it would be nice to have this added.
War Kitten
Panda McLegion
#1905 - 2012-02-02 16:51:56 UTC
Two little nice things that would reduce irritation on the part of the UI:

1. Add a tooltip delay timer we can adjust so that brackets in space don't constantly keep stacking themselves up when you move the mouse.

2. Once I target something, leave it in the same physical location on screen and stop shifting the list to the right whenever a target goes away. Maybe make it an optional setting. I hate clicking on a target and mashing an F-key just to have the intended target dance out from under my mouse and force my guns to shoot at the wrong thing.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Elessa Enaka
Doomheim
#1906 - 2012-02-02 18:38:37 UTC
IDK if this has already been mentioned or not, but I'm going to go ahead and assume it hasn't.

So, we have orbit ranges attached to shipclass, can we get Autopilot settings attached as well? I don't mind go through low/null in most ships, but I'm not doing it in a Fenrir.

Just a thought.

Devour to survive, so it is, so it's always been Eve is a great game if you can get past all of the asshats....

Vincent Athena
Photosynth
#1907 - 2012-02-03 05:24:15 UTC  |  Edited by: Vincent Athena
Promethium is obtained by moon mining. But that makes little scene as Promethium has no stable isotopes, and the longest lived isotope has a half life of 17 years. As such, anything like large amounts do not occur naturally, and having them laying about on a moon is immersion breaking. Suggestion: replace Promethium with Samarium.

Know a Frozen fan? Check this out

Frozen fanfiction

Bayushi Tamago
Sect of the Crimson Eisa
#1908 - 2012-02-03 16:08:51 UTC
When you are running missions and you are dealing with an agent that does more than just hand out missions for you to run, whenever you talk to them after you've accepted a mission, you have to go through a rather pointless 'hey you're still doing something for me' box to complete the mission. Since the only button you can click at the bottom of said useless page is 'view mission', why not just take that useless step out and just present the player with the mission box, it's not like you can do anything else with them while there is a mission outstanding.
Elanor Vega
Native Freshfood
Minmatar Republic
#1909 - 2012-02-03 16:39:25 UTC
Remove drone poo.
Davion Falcon
Those Once Loyal
#1910 - 2012-02-03 19:33:12 UTC
Redeem a whole stack of a million rounds at an LP store for faction ammo with one click.

Ruthlessness is the kindness of the wise. Never forgotten, never forgiven.

Holy One
Privat Party
#1911 - 2012-02-04 15:25:20 UTC
Change ECM module names/icons to reflect clearly which racial sensor they affect.

Its ******** that they all have the same icon and almost the same colour schemes AND a random lolrp name.

:)

Tau Cabalander
Retirement Retreat
Working Stiffs
#1912 - 2012-02-04 21:33:34 UTC
Tau Cabalander wrote:
* Online the starboard engine pod on the Charon, and remove the nearby antenna. Looking at that offline engine has been driving me nuts for years.

FIXED! THANKS CCP!Big smile
Karbonadas
Old School Spacebenders
Dreads Amongst Drifters
#1913 - 2012-02-04 22:42:16 UTC
Add small S, M and L letters to drone icons like ammo has

And fix drones attributes window because its a mess ;) in there (shield res goes in armor res and etc.)

Also make drone stats in attributes window effected when they are in space not only in drone bay
Salpad
Carebears with Attitude
#1914 - 2012-02-05 14:08:01 UTC
Once every month, allow all active accounts to vote between a selection of ships, to nominate one ship that needs CCP's game balancing team's attention. Each month 6-12 ships to choose from, one vote per account. Given the current state of affairs, 2 months out of 3 should be for ships that CCP knows some players think of as underpowered, and 1 month out of 3 for ships that are seen as overpowered. 1 month in 6 should be a ship class potentially seen as underpowered, rather than a specific hull.

CCP can get a long way towards getting names for ships to put on these polls, by gathering flight hour usage statistics, but they need to be careful about alternate-purpose usage, e.g. the tradition of using Destroyers as salvage ships. This logged a lot of flight-hours without in any way proving that destroyers were viable combat ships.


Also, just simpler, log people's flight hours. How many million hours of actual un-docked in-space flight, with weapons fitted (any kind of weapons) does each hull get per month? That's one way to find out imbalance problems.
Salpad
Carebears with Attitude
#1915 - 2012-02-05 14:11:34 UTC
Bansheedragon wrote:
I noticed something else with this UI scaling.
It seems to reset to 100% each time I log out.
Is there a way to make it stick so I dont have to change the setting each time I log in?
If not, it would be nice to have this added.


I set mine to 90% over a month ago, and it has stayed there just fine, across 3 different accounts. So something must be wrong at your end.

Oh, and my "little thing": allow a 95% UI scaling. I've already asked CCP Punkturis for this, but I think it is worth repeating.
Tek Handle
Vanishing Point.
The Initiative.
#1916 - 2012-02-05 14:16:52 UTC

Add "Insure Ship" to the context menu of ships in the hangar, it's annoying to find the one of thousand ships in the insurance window.
Salpad
Carebears with Attitude
#1917 - 2012-02-05 14:25:51 UTC
Simplified implant plug-in:

Currently when I want to plug in an implant or hardwiring, I have to first pause skill training, then find and destroy the old implant that already occupied the desired slot. Then I plug in the new implant, and finally I re-start skill training.

There's no need for this, it's annoying, and it's error-prone (i.e. playes missing out on various stuff because of a needlessly cumbersome UI).

Just allow plug-in. Throw up a modal window which clearly states the current implant, tells you what its bonuses are, and makes it clear that if you click "yes" the old implant is destroyed. Skill training should also pause and resume automatically.
Salpad
Carebears with Attitude
#1918 - 2012-02-05 14:28:51 UTC
Simplified drone repair upon docking.

99.9% of the times when I use the repair function upon docking in a station, I want my drones repared. And not just any random drones, but specifically the drones that are in he drone bay of the ship I'm currently occupying. And I believe the situation is similar for many other PVE players, that they either don't take armour damage, because they shield tank, or else they take care of their own armour damage with a fitted repper.

It's the drones. Just about every single time. Which makes it annoying to have to go through a billion clicks just to get them repaired.
Salpad
Carebears with Attitude
#1919 - 2012-02-05 14:42:30 UTC
Modules and/or rigs that enlarges the other bays of the Orca. Currently it's only possible to enlarge the cargo bay, with modules and rigs. Please add modules and rigs that instead enlages the ore bay, the corporate hangar, or the ship bay. That way different players can configure their Orcas for different uses.

Of course, since the cargo bay is the general-purpose bay, the most versatile storage space, modules and rigs that enlarge the ore bay in particular should give larger bonuses.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1920 - 2012-02-05 14:45:16 UTC  |  Edited by: Adrian Dixon
Can you do something about the 425 railguns on the megathron and Rokh hulls? the look utterly stupid because they have a round base designed for the Hyperion. Maybe use the 350mm turret model on the megathron and Rokh hull since it uses a rectangular base and keep the current turret model for the Talos and Hyperion.