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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Muffinmixer
Republic Military School
Minmatar Republic
#1481 - 2017-07-08 16:04:21 UTC
Once you hit 5.0+ Faction, you can start considering Mass Declining anything and everything you don't want to run. You can even cut out most/all regular L4s entirely if your setup is rigorous enough.

To mass-decline you should have the following

1 - Social V -> More standings from completing missions.

2 - Diplomacy V -> Allows your standings to dip all the way down to -5.0 base. Gives you a good safety net in case you're dealing with an agent that just doesn't like you today.

*** For more aggressive mass-declining schemes, Diplomacy also helps by allowing you to work with lower base standings, which means you can get more standings points per % gain, and lose less points per % loss.

3 - Strict minimum, you should be able to run 9 different burners, more to be safe. Otherwise you will not be able to get enough standings back to counter your losses when mass-declining for very long.

4 - An alt with Corp 5.0 around, just in case you accidentally go under -2.0 effective corp or agent standings and need to get an emergency mission to get you back on track.
semonskey Muutaras
Science and Trade Institute
Caldari State
#1482 - 2017-07-12 22:05:31 UTC
Muffinmixer wrote:
Once you hit 5.0+ Faction, you can start considering Mass Declining anything and everything you don't want to run. You can even cut out most/all regular L4s entirely if your setup is rigorous enough.

To mass-decline you should have the following

1 - Social V -> More standings from completing missions.

2 - Diplomacy V -> Allows your standings to dip all the way down to -5.0 base. Gives you a good safety net in case you're dealing with an agent that just doesn't like you today.

*** For more aggressive mass-declining schemes, Diplomacy also helps by allowing you to work with lower base standings, which means you can get more standings points per % gain, and lose less points per % loss.

3 - Strict minimum, you should be able to run 9 different burners, more to be safe. Otherwise you will not be able to get enough standings back to counter your losses when mass-declining for very long.

4 - An alt with Corp 5.0 around, just in case you accidentally go under -2.0 effective corp or agent standings and need to get an emergency mission to get you back on track.


What's the fastest way to build faction standings? Becuase it seems that only the storyline missions give it a buff, and at this rate it will take me weeks to hit 5.0 as it's once every 16 missions :(. Are there any other/faster ways?
Muffinmixer
Republic Military School
Minmatar Republic
#1483 - 2017-07-13 12:51:50 UTC
semonskey Muutaras wrote:
What's the fastest way to build faction standings? Becuase it seems that only the storyline missions give it a buff, and at this rate it will take me weeks to hit 5.0 as it's once every 16 missions :(. Are there any other/faster ways?


COSMOS missions are quick and give you good boosts. You could also run the SoE Epic Arc and choose a faction to give 10% standings to later on, or run the empire faction's own epic arc which is also +10%, although the process is pretty long in both of these cases.
Evelan Padanian
Republic University
Minmatar Republic
#1484 - 2017-07-25 14:14:25 UTC
Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?

First Fit

[Daredevil, 3 Burner Talos]
Armor Kinetic Hardener II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small 'Accommodation' Vestment Reconstructer I

1MN Y-S8 Compact Afterburner
Small Electrochemical Capacitor Booster I
Cap Recharger II

Light Neutron Blaster II
[Empty High slot]
Light Neutron Blaster II

Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Then I changed second stabilizer with Thermal Hardener but Talos hit 1800 again and wrecked me.
Any advice?

Chainsaw Plankton
FaDoyToy
#1485 - 2017-07-26 00:09:15 UTC
you can bring cruisers (no t3c) and even t1 BCs into the burner base missions Vagabond and deimos are the suggested ships.

Frigs don't really have the EHP to survive the massive damage of the talos, sure they can evade them for the most part but that one wrecking shot will probably kill you as you seem to be finding out. Maybe a caldari/gallente t2 ship would have the resists to eat a shot or two, but it sounds pretty sketchy to me.

I've heard of people using t3ds for the mission, but like frigs if you screw up you die.

@ChainsawPlankto on twitter

Muffinmixer
Republic Military School
Minmatar Republic
#1486 - 2017-07-26 18:32:14 UTC
Evelan Padanian wrote:
Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?


The problem is that if your orbit path lies in line with the other Talos, you will get hit. Doesn't matter how small your sig is or how fast you're moving. You cannot change orbit path through any means unfortunately. You just have to be lucky with it, otherwise you need to manually orbit, something that's hard enough with just one character, nevermind 3.

My recommendation is to just use a hell-tanked Deimos. Yes, the SP requirement is quite large and the cost is like 1 bil, but it will tank all 3 Talos no problem.
guigui lechat
the no fock given
#1487 - 2017-07-30 10:47:06 UTC  |  Edited by: guigui lechat
Muffinmixer wrote:
Evelan Padanian wrote:
Just got wrecked twice in a row by Burner Talos in my Daredevils. They just hit 1800 while I orbit first Talos on 1000 m. Someone noticed same thing?


The problem is that if your orbit path lies in line with the other Talos, you will get hit. Doesn't matter how small your sig is or how fast you're moving. You cannot change orbit path through any means unfortunately. You just have to be lucky with it, otherwise you need to manually orbit, something that's hard enough with just one character, nevermind 3.


The real matter is, the talos have a good chance of crit and the crits are broken for rats. They have a chance out of 1 million let's say when you have good angular, the moment they shoot and your orbit is poorly made you get wrecked. You have less chance if you set your orbit correctly nut you still have chance.

To the contrary of capsuleer, rats have one gun that deals all the damage. if this gun crits, you get 300% base damage, while for a capsuleer you need all your turrets to crit at the same time to have the same damage you can look at damage in your logs and you'll notice the wrecking hit is very high.

recalling drones to orbit me is what saves me in the first talos, when I grab the loot. I use a cap stable vagabond, it needs max skills for
- shield rigs
- shield boosting
and good capacitor skills.
Muffinmixer
Republic Military School
Minmatar Republic
#1488 - 2017-08-01 17:22:05 UTC
guigui lechat wrote:


The real matter is, the talos have a good chance of crit and the crits are broken for rats. They have a chance out of 1 million let's say when you have good angular, the moment they shoot and your orbit is poorly made you get wrecked. You have less chance if you set your orbit correctly nut you still have chance.


Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.

Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.
guigui lechat
the no fock given
#1489 - 2017-08-02 01:20:29 UTC
Muffinmixer wrote:

Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.

Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.


what makes you think crits chance is linked to distance but not to angular ?

Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits.
I just realized now that asking drones to orbit me makes it easier .

also they deal 826 dps.
Muffinmixer
Republic Military School
Minmatar Republic
#1490 - 2017-08-02 04:35:59 UTC
guigui lechat wrote:
Muffinmixer wrote:

Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.

Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.


what makes you think crits chance is linked to distance but not to angular ?

Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits.
I just realized now that asking drones to orbit me makes it easier .

also they deal 826 dps.


"Kid" used as a verb, here, means "joke" or "jest". I am not calling you a child.

The math works out that "Wrecking Hits" are purely chance-based and only account for distance: https://wiki.eveuniversity.org/Turret_damage (look for Perfect Hit under "Random damage interval").

And please don't argue semantics. I know 1600 dps is not exact. Who cares.
guigui lechat
the no fock given
#1491 - 2017-08-02 11:07:54 UTC  |  Edited by: guigui lechat
Muffinmixer wrote:
guigui lechat wrote:
Muffinmixer wrote:

Wrecking shots are purely distance-based. They do not account for your sig radius or angular velocity. Your orbit path does not matter.

Also, you're using your drones to tank, let's not kid ourselves here. There is no amount of skills or fitting on a Vagabond that will tank the two farthest Talos. They deal 1600 dps with very good application if your orbit lines up with them.


what makes you think crits chance is linked to distance but not to angular ?

Also why do you say I'm kid ? I didnt ask my drones to orbit at first and only lost one talos to a bad orbit and a series of crits.
I just realized now that asking drones to orbit me makes it easier .

also they deal 826 dps.


"Kid" used as a verb, here, means "joke" or "jest". I am not calling you a child.

The math works out that "Wrecking Hits" are purely chance-based and only account for distance: https://wiki.eveuniversity.org/Turret_damage (look for Perfect Hit under "Random damage interval").

And please don't argue semantics. I know 1600 dps is not exact. Who cares.

I do. it's the double of reality. You are way off the correct values.

And in the link you gave they says crit is related to hit chance, which in turn is related to angular. So following the link you gave, you are wrong. Sorry to argue about semantics.

Also you are not answering about what makes you think I am kidding.
Muffinmixer
Republic Military School
Minmatar Republic
#1492 - 2017-08-02 15:31:46 UTC
guigui lechat wrote:

I do. it's the double of reality. You are way off the correct values.

And in the link you gave they says crit is related to hit chance, which in turn is related to angular. So following the link you gave, you are wrong. Sorry to argue about semantics.

Also you are not answering about what makes you think I am kidding.


Your drones are sig-tanking that damage. Your Vagabond cannot tank 2 Talos shooting at it while its orbit is in-line with them. It's just that simple. That's why I'm saying you're joking when you claim shield rigs/boosting skills actually help you, cause they don't really help. The drones do 95% of the tanking.

Anyways, I'm not going to waste any words on you if you can't be assed to read and understand that page, and in what context it applies to you. You're just concerned with winning a slap fight and digging for ammunition to do that. Have fun with that.
guigui lechat
the no fock given
#1493 - 2017-08-02 15:56:33 UTC
Muffinmixer wrote:

Your drones are sig-tanking that damage. Your Vagabond cannot tank 2 Talos shooting at it while its orbit is in-line with them. It's just that simple. That's why I'm saying you're joking when you claim shield rigs/boosting skills actually help you, cause they don't really help. The drones do 95% of the tanking.

Anyways, I'm not going to waste any words on you if you can't be assed to read and understand that page, and in what context it applies to you. You're just concerned with winning a slap fight and digging for ammunition to do that. Have fun with that.


I do not understand why you think I am kidding. However I notice you exagerate and assume am I not telling the truth on purpose, that is call me a liar. with no reason to do so but be aggressive.

I did the mission without my drones tanking before. the THREE talos switch aggro to me at a moment. I died only once.

Also the shield rigging skill does not help with boosting. SO YES the shield riggin skill help.

you are just assuming things for no reason. next time you have a question, ask that question instead of assuming the answer.