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Tried the game - Here's my Feedback

Author
Memphis Baas
#21 - 2017-06-22 16:44:12 UTC
Concurrent logins are tracked at eve-offline.net. Typically, for MMO's, the player base is about 5x the number of concurrent logins, so if 25k people log in, playerbase total = 125k players, with most of them being in other time zones and currently sleeping or at work.
Jagd Wilde
Pandemic Horde Inc.
Pandemic Horde
#22 - 2017-06-22 17:19:54 UTC
Jet Moonshine wrote:

so much wrong



So, Eve is not for everyone.

And by 'everyone' we mean 'you'.

Everything you hate is what makes Eve great. If you want a theme park go play that other game you mentioned.




buhbye

Every alt I own has a red safety, this has brought my friends much laughter.

Jikai
Doomheim
#23 - 2017-06-22 19:00:21 UTC
A ship is a tool for completing a task. You are a person flying that ship for a specific purpose.

Depending on the fit and ship, a single player can tank, dps, heal (logistics), or be a mage (ewar). That same player can haul, mine, trade, and so on with varying efficacy based on skill.

You (the capsuleer) choose a ship to complete a goal. You also get to choose the goal, because this is a sandbox game.
Dark Lord Trump
Infinite Point
Pandemic Horde
#24 - 2017-06-22 19:46:12 UTC
Jet Moonshine wrote:
There is a huge reason why your server population went from an average of 100k a day to below 20k a day. People lost their ships - all that hard work and time they put in the game to get them - AND THEN BOOM!!!!

Wait, you seriously think that EvE ever didn't have "permadeath" for ships? That it's a new feature that made a lot of people quit? What would be the point of industry if no one bought your ship because they just waited for theirs to respawn? What's the point of all these giant battles if people are always dropping supers because they'll be back in the hangar tomorrow? Why would I play EvE if it's just another space-themed MOBA?

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Trevor Dalech
Nobody in Local
Deepwater Hooligans
#25 - 2017-06-23 07:03:05 UTC
Memphis Baas wrote:
Concurrent logins are tracked at eve-offline.net. Typically, for MMO's, the player base is about 5x the number of concurrent logins, so if 25k people log in, playerbase total = 125k players, with most of them being in other time zones and currently sleeping or at work.


This would imply the average account is played on average 4.8 hours a day, that seems a bit high...
Memphis Baas
#26 - 2017-06-30 18:46:38 UTC
Trevor Dalech wrote:
This would imply the average account is played on average 4.8 hours a day, that seems a bit high...


It takes a couple hours to do a fleet roam or a few missions or whatever, so start with 2 hrs and add all the afk miners and afk cloakers and market trader bots that stay logged in 23 hrs, and the average can easily add up to 5 hours per day.
Master Darklight
Imperial Academy
Amarr Empire
#27 - 2017-07-02 13:49:44 UTC
You make some valid points like missing certain options but I also think you are dead wrong on permanent loss being bad for the game. Permanent loss is what differentiates this game from many other MMOs. Not only does it make EVE unique, but it makes it so that what you do matters a lot more.
Of course there are some bad things about it as well, it can be very demoralizing when you lose expensive stuff, but even if EVE would've been a better game without permanent loss the people playing it now are exactly those that like it or don't mind it, with probably some that dislike it but find it bearable. Having created a community of players that is interested in certain aspects of a game, it would be quite a bad move from CCP to remove exactly those features from said game.

That being said you should really do something about your writing style; your unnecessary use of caps is not inviting or enjoyable to read.
Nikea Tiber
Backwater Enterprises RD
#28 - 2017-07-02 17:47:18 UTC
This isn't feedback, it is a 1/10 at best trolling attempt. It has been a well known fact for over a decade that when your ship pops in eve, it is gone.

I'll give you your first HTFU.

my other nano is a polycarb

Tyrrell Caitiff
Aeterna's Flame
#29 - 2017-07-04 16:46:38 UTC  |  Edited by: Tyrrell Caitiff
"Tried the game - Here's my Feedback"
I like that topic, so let's do the job.

Joined June 12th, absolute MMO Noob. Dabbled in Starcraft II, but no real success. My computer game times way back in the 90's were filled with ELITE and Sid Meier's "Pirates!", roaming alone through sandbox games.
I stumbled on EVE via the movie "13 hours" (that Benghazi incident), which made me inquire about the killed nerd which was portrayed to play Counterstrike or Battlefied but in fact was a vet in EVE. So what made this guy play that game? Let's try.

After three weeks as an alpha in EVE I can admit that it's addicting. There's plenty of possibilities and new frontiers to cross every day. I'm still quite happy ratting or oreing some kernite if I happen to stumble on a hidden asteroid field, it was quite satisfying to ore and reprocess all crystals for a vexor. And even my first time being killed pvp was not at all as bad as I feared: Ratting in neighbouring lowsec with my cruiser I was perfect prey for an experienced privateer; it took 5 seconds to die. At least I was able to escape with my capsule... Naive as I am I returned with a scanner frigate to find some remnants of my proud wealth - just to be killed once again by the same guy. But again my capsule survived, so we came to chat and he transferred 50m ISK to me (which is more I ever owned) and the advice to stay in highsec. He told me he doesn't kill capsules in lowsec which I appreciate much as a freakin' newbie who doesn't know how to update clones :-)

Anyway, there's still much to discover.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#30 - 2017-07-07 13:54:36 UTC
Maybe the game isn't for you op.
You just started and you might have lost a frigate or a destroyer worth at most 1m, 2m.
That's nothing. It's pocket change once you're established. Wait till you start buying ships for 100m, 500m, 1b, 2b. The trick is to suck and die in the cheap stuff that doesn't matter till you learn how to not lose the big stuff.


The worst mentality to have is that your frigate is unique and yours and youre going to have it forever. It's not worth anything in the grand scheme of the market. And if you go to war and have your fleet defeated in battle the other countries don't stop apologize and give you free new ships. Theyre destroyed, your sailors are dead, and you lost the battle. Your shipyards need to build new ships which you'll have to pay for in someway.
This game is about a player controlled economy mainly for better or worse (looking at you Plex)

There are ways to make the game more accessible for new players without ruining the actual core experience.
I agree about missions. Eve does need some major form of quests that are hand crafted and have a story to them. Cut scenes, voice actors, and they can double by teaching bits and bobs of more advanced gameplay, and the current missions would remain as grindable errands for the agents.
Fix the menus, explain the basics of pvp and dscan so people won't be afraid of low sec or null sec.

But making ships last forever would kill the game.
We have the test server also where most all things cost 100 isk, but not many people use it.
Mara Pahrdi
The Order of Anoyia
#31 - 2017-07-07 18:30:30 UTC  |  Edited by: Mara Pahrdi
Jet Moonshine wrote:
The death penalty...

It's not a penalty. It's an asset.

Edit:
Jet Moonshine wrote:

Imagine playing WoW with Perma death. World of Warcraft WOULD BE NO WHERE NEAR AS SUCCESSFUL HAD THEY DONE THAT!!!!!

Actually it was really weird for the first couple of months into WoW to not suffer permanent death, when I joined. I had been playing Diablo II HC for a couple of years before that.

I got used to it eventually. But getting into EVE online after leaving WoW for good felt somewhat like a homecoming.

Remove standings and insurance.

Orlacc
#32 - 2017-07-08 00:18:47 UTC
I miss the 100k days

"Measure Twice, Cut Once."

Zatar Sharisa
New Eden Heavy Industries Incorporated
#33 - 2017-07-08 21:24:02 UTC
Not that I figure this will do any good, as the OP is either gone or a troll, but I've been playing since 2012, entirely PvE, and I loathe every other MMO I've ever tried: WoW, PWI, Champions, Final Fantasy....They are all terrible. Why? For one main reason: not a single one of them is actually accomplishable alone. That's right. I'm logging in to play alone. Mostly because I don't play games to win friends and influence people. I play them to be entertained and distracted from RL for a short while. I occasionally fleet up here when one of my RL friends is on, and occasionally with someone I see is a newbro to do my part in trying to get folks going. Add that the game's scenery is pretty (I'd love to be an EvE tourist and try and visit every system, including the WH systems, but I'm aware of the near certainty of being popped like corn in a popper), I like the variety of ships and fittings (equipment), and while the PvE missions can get dull, that's when you hop in a cruiser and try to run a Lvl. 4. A normal cruiser at that, not a HAC, HIC, or faction. (Hint: You're going to lose a few.)

In short, I'm sorry the OP had a bad time of it, but it's all his/your bad time.

And this from a solid High Sec. Carebear. (Just call me Grumpy Bear.)

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

Mitch Braddox
Sebiestor Tribe
Minmatar Republic
#34 - 2017-07-08 22:23:45 UTC
Loving it so far. If I'm still loving it after the rookie chat disappears, I will go Omega.

Maybe even earlier, if I have to.
Alasdan Helminthauge
AirHogs
Hogs Collective
#35 - 2017-07-09 10:43:28 UTC
Do EVE really have a "Death Penalty"?

I've never heard characters got biomassed because of losing pod, like they do in H1Z1.
Mitch Braddox
Sebiestor Tribe
Minmatar Republic
#36 - 2017-07-10 13:12:33 UTC
Maybe the OP was an EA prober.

If they are interested in buying the company, you just got a quick peek of what they have planned for the future.
Memphis Baas
#37 - 2017-07-10 14:12:25 UTC  |  Edited by: Memphis Baas
Tyrrell Caitiff wrote:
He told me he doesn't kill capsules in lowsec which I appreciate much as a freakin' newbie who doesn't know how to update clones :-)


The capsule / pod cannot fit any modules, so you cannot alter the default behavior of it. It is very small (this means that ships will take a longer time to target-lock you) and it aligns for warp almost instantly, so in order to escape you have to be ready to warp away as soon as your ship explodes.

To warp away in EVE you must pick a destination (planet or station or asteroid belt) and click the warp to button. To do it fast, you need to have these destinations visible in the Overview, so you can select them from there instead of using the right-click menu. So having the Overview options properly configured is a big deal for PVP; the Overview is very customizable, and there are guides out there and youtube videos you can look at.

Also to do it fast, you have to start clicking the warp button before the computer is done rendering that beautiful explosion of your ship. That takes time, and sometimes even causes some graphics lag. And this is on top of the typical 0.5 seconds of lag you get from having to wait for the game servers in Iceland confirm your order to warp away.

So, pretty much at about 50% hull damage on your ship (shields are gone, armor is gone, hull is almost gone, you're going to explode), start pressing the warp away repeatedly, and your pod should be able to GTFO before the enemies have a chance to do anything to it.

The only inescapable situation is enemy ships fitted with AoE smartbombs - these hit everything in range and don't need target locks, so your pod will be killed during the internet delay lag, before you have a chance to do anything about it.



Otherwise, you don't need to upgrade clones. CCP removed that feature a while ago, and now your clone will keep all your skills without degradation when you die. You will lose your implants, though, so look into the Infomorph Psychology skill; it allows you to have a spare clone or two, and teleport your mind to it. You can use it to set up bases of operation all over the galaxy (you teleport your mind to the clone, but ships and gear aren't teleported, so you need to buy them and set up a cache of stuff at the location), or to have an implants clone for PVE, and a no-implants clone for risk-free PVP.



As far as the game, the secret is this: 50 million ISK, or even higher amounts, aren't all that difficult to acquire. A frigate ship costs 400k, and decent fittings for it maybe 800k - 2M ISK. So 50 million ISK lets you lose 25 such ships in PVP. Bigger sums of ISK let you use bigger ships, perhaps cruisers or more advanced T2 frigates.

And there's no point to accumulating ISK for the sake of ISK. This is a game, the pixels in it have no value and will go away when CCP decides to shut the servers down. Instead of accumulating ISK for the sake of it, spend the ISK to create fun for yourself and enjoyment of the game. Via ship explosions, typically.
Tyrrell Caitiff
Aeterna's Flame
#38 - 2017-07-10 16:04:36 UTC  |  Edited by: Tyrrell Caitiff
Well, in economics it's money that makes more money Cool I buy goods for 10m and sell them for 12m - or get killed Pirate
After I'm getting used to being shot and don't lose these seconds of disbelief and "WTF?" any more, I try to scarper immediately after the *bing*.
Indeed there were several times I warped a burning vessel to a completely random venue listed in the overview with only few white hull bars left. Didn't try after being killed though, it always took a while to realize that I still can leave Idea

BTW: Is there any way to get some warning signals like a "red alert"-siren when tracked or being shot at? Might be quite handy for afk-mining.
ergherhdfgh
Imperial Academy
Amarr Empire
#39 - 2017-07-10 16:23:59 UTC
Master Darklight wrote:

Of course there are some bad things about it as well, it can be very demoralizing when you lose expensive stuff,

This is true but it is more of a problem of people trying to play Eve as if it were one of those progression based games where cost of equipment does not matter as much since you keep all of your stuff on respawn.

To me this is more of a problem of people playing Eve as if it were WoW and then complaining that there WoW strategies don't work in Eve and therefore Eve is a bad game, rather than playing Eve for what it is and learning the game.

Tl;dr
Ya loosing your stuff can suck but it is only really a problem if you play Eve as if it were WoW and refuse to adapt once you find out that it is not.

Want to talk? Join Cara's channel in game: House Forelli

Memphis Baas
#40 - 2017-07-10 17:15:53 UTC  |  Edited by: Memphis Baas
Tyrrell Caitiff wrote:
BTW: Is there any way to get some warning signals like a "red alert"-siren when tracked or being shot at? Might be quite handy for afk-mining.


There's no audio alert for being target-locked; the ship that's locking you will gain a yellow bracket around it in the overview. Obviously this isn't a big visual notice, so even if you're at the computer you may miss it. Some people go into the game's control panel (press ESC to access it), and somewhere in the General Settings tab there's an option to automatically reciprocate a target-lock. And when YOUR ship is trying to target another ship, there is a somewhat-quiet zzt zzt zzt sound effect that plays until the target lock succeeds, which could serve as an audio alert.

EDIT: if you want to use this, keep in mind that if your ship is limited to only targeting 3 objects, and you target 3 asteroids, it won't be able to auto-target an enemy as that would be a 4th target, beyond the limit. So remember to leave one targeting "spot" empty.

There's no audio alert for being shot, either. The ship that's shooting you gains a red bracket outline in the Overview. There are sounds associated with guns firing, and with missile explosions, so if you go into the Audio settings and uncheck "Quieter Gun Sounds" you may be able to use that as a warning sound.

The game DOES have audible alarms for when your shields, armor, and hull take damage, and those alarms do sound like increasingly panicked WW2-era ship alarms. You can configure them from the config options for the round HUD panel at the bottom-center of your screen (in-space). Look for a = icon next to the HUD circle, and then for damage threshold settings or something like that.

EDIT: Because Concord responds to aggression in high-sec space within 7-20 seconds, players who PVP by preying on miners will have their ships set up with sufficient firepower to take a mining ship out within that time frame.

It's called Suicide Ganking, and what you'll typically see is a friendly "miner" ship that gets close to you in order to provide an approach vector, and a number of destroyers who then warp to the vector ship in such a way that they land on top of you, perfect range for their point-blank high-damage blasters. Destroyers are popular for this because they are cheap, but can deliver immense firepower with their 8 guns. The Catalyst is the most popular of them.

In any case, in this scenario all your audio warnings will play within 7 seconds, followed instantly by the big boom of your ship exploding. In other words, all the audio warnings in the world won't save you, or even give you time to get back at the keyboard to do something.

One thing you can do to gain some advanced notice of possible Suicide Ganking, is to add the offenders, and the known gank alliances like CODE. to your contacts list with orange or red standings (look in the People and Places app in-game). And keep the list of players participating in the Local chat channel visible. This way, as soon as the suicide gankers enter the solar system where you are, your Local will "spike" (fill up with flashing orange/red player names), and if they arrive in your asteroid belt your Overview will also fill up with orange/red tag players.

It's not audio warnings at all, it's all visual, though.
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