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[June] Fighter Damage Reduction

First post First post First post
Author
Cordylus1029
KarmaFleet
Goonswarm Federation
#861 - 2017-06-09 20:55:59 UTC
Nex Gaius wrote:
Yet another quality game change. Lets nerf all the high time / isk investment options. But not the ez ones like Wormholes or Incursions.


Uh...you do realize WH's lost capital escalations? It's completely useless to do them now, we just don't ***** and moan so you probably forgot but it's k. WH's are easier than sitting in null with local and running every time a neut comes in, just commanding fighters around. Yep.

Seriously, you ratting carriers can all rot. There's literally no risk to you in nullsec, if you get caught and die it's 110% your fault.
U- Hauler
ISK GIveaways Incoroporated
#862 - 2017-06-09 20:57:51 UTC
This is possibly the worst week that the game has ever had since I started playing.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#863 - 2017-06-09 21:00:00 UTC
If you think carriers are running PvE too easily could you not have just added acceleration gates to the anoms that don't allow carriers in?

Reality has an almost infinite capacity to resist oversimplification.

Khara Hirl
Brutor Tribe
Minmatar Republic
#864 - 2017-06-09 21:00:18 UTC
Vitak Zerath wrote:
Im pretty sure that if the MERs continue like this, there will be timers on ratting anoms too.

Im not complaining though. I agree that having such massive isk faucets is bad.



Massive isk faucet? Um.. ratting in several billion isk ships that take years to master just to make 150m an hour is not a faucet. CCP your ******* ******** on this one.
Wolfstorm
School of Applied Knowledge
Caldari State
#865 - 2017-06-09 21:01:28 UTC
Khara Hirl wrote:
Vitak Zerath wrote:
Im pretty sure that if the MERs continue like this, there will be timers on ratting anoms too.

Im not complaining though. I agree that having such massive isk faucets is bad.



Massive isk faucet? Um.. ratting in several billion isk ships that take years to master just to make 150m an hour is not a faucet. CCP your ******* ******** on this one.


It's because some smegheaded nitwit decided skill injectors were a good idea... x_X
Ralph Shepard
Ascendance
Goonswarm Federation
#866 - 2017-06-09 21:03:08 UTC
CCP, are you testing our patience with your constant "nerf everything" policy? Do you plan to eventually nerf everything with a frog boiling, salami slicing tactic?
Leo Burnhart
Through The Star Horizon
#867 - 2017-06-09 21:03:15 UTC
just 2 cents

past skill queue:
Minmatar Carrier V

new skill queue:
Gallente Cruiser V
Quod Cogitatio
Native Freshfood
Minmatar Republic
#868 - 2017-06-09 21:04:50 UTC
Guys relax and just spend summer time not for eve. And let CCP care their game...


And for REAL you, CCP intervent in economy by OVERALL nerf carriers and s.carriers. But let's scummers and other **** live =) Nice.
And now Phoenix can solo tank 3 Nyxs. Hooray!

And sun update, yeah it nice at last!
Hypp
Deep Core Mining Inc.
Caldari State
#869 - 2017-06-09 21:05:37 UTC
change feedback:

PVE is crap

carrier ratting makes it so people don't have to grind ISK for days so they can go PVP

stop making it worse
Kaze Mester
Perkone
Caldari State
#870 - 2017-06-09 21:06:46 UTC
Quod Cogitatio wrote:
Guys relax and just spend summer time not for eve. And let CCP care their game...


And for REAL you, CCP intervent in economy by OVERALL nerf carriers and s.carriers. But let's scummers and other **** live =) Nice.
And now Phoenix can solo tank 3 Nyxs. Hooray!

And sun update, yeah it nice at last!


OOOO SUN UPDATE! I totally forgot about that one. I'm going back playing and melt my ships... (nope)
Objectless Hatred
Cottonmouth Research Institute
Cromwell Exploration Institute
#871 - 2017-06-09 21:07:56 UTC
Nerf carriers and supers instead of reducing bounties and removing skill injectors. Great logic.
Khara Hirl
Brutor Tribe
Minmatar Republic
#872 - 2017-06-09 21:08:18 UTC
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.



You seriously couldn't of went with more subtle changes like 10% versus 20% and 15 versus 30% you just decided to nerf a god damn carriers dps by 20% instantly? carriers are not the problem, incursions are the problem, factionwar is the problem 3 day old toons making billionns of isk.
Locoshark Downs
Colonial Industries
#873 - 2017-06-09 21:13:42 UTC
CCP Larrikin wrote:
[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img]  [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]

Hi Space Friends,
Coming with our release on Tuesday, we’re significantly reducing the damage output of Fighters.

Why:
We are making this change because Carriers & Supercarriers are too strong in PvE, specifically anomaly ratting in Nullsec. As you may have seen in the May Monthly Economy Report, there is a significant upward trend in the Money Supply. This is primarily due to NPC Bounties.

This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.

We also think that Carriers and Supercarriers are a bit too effective in PvP now. This change will significantly change the PvP balance, but we’re confident that Carriers and Supercarriers will remain powerful options for PvP.

What:
  • Light Fighters (Space Superiority): No Change
  • Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
  • Support Fighters: No Change
  • Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
  • Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
  • Heavy Fighters (Shadow): No Change
  • NPCs are 15% more likely to shoot at fighters than they are currently.


We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players.





With these changes and the moon mining changes in the winter eve will be dead shortly after. CCP ty for ruining this awesome game. first rorqual nerf now this. GG
Kaze Mester
Perkone
Caldari State
#874 - 2017-06-09 21:14:53 UTC
I "found" 17gb of HDD space!
win
Guntaf DeLon
#875 - 2017-06-09 21:16:28 UTC  |  Edited by: Guntaf DeLon
ISD Chanisa Nemes wrote:
Removed some more offensive and off-topic posts. Please continue to be constructive, guys!

And you don't get a cute gif this time since someone threatened to kill my puppies from the last one.


Hi there. Why -20%? Why +15%? Yea, i know. Then something getting nerfed its easy to find some people to bu**hurt.
But. You didnt think thats it a hammer-neft? ( i really dont wanna talk about ishtars, navyvexors, and rattlesnakes)Lol

How about make a aggro-sphere to fighters? You can press F to attack(F1 or something) or u place a sphere ( like a supercarrier emi-weapon) and fighters fight and autoaggro in this spere until at least 1 target is in the sphere. Ye, moar mouse-clicking, but still effective. Will not work on player ships.
Maybe some same mechanic to drones? you can press F to send drones on target, or place sphere to fight ( you can move your sphere only inside your drone-link bubble.(range of drone-link). Something like that.

Or how about to make something like - countercarrier weapons to all battleships of NPC? To make this hard and you need all time to manage capacitor and shield/armor to be effective. Something what would be 100% effective only on carrier and highers signatures and deal good damage. ( + upgrade NPC dreadnought's)

( dont forget, u still need to manage 1rst, 2nd, and 3rd squad with clicking on your mouse, everytime click on every weapon manually, your fighter still stopping like stupid cows and dying after every kill of npc. Fighers with real pilots( lore ), looking how they die and still dont moving,impossible).
U still play a piano on your fighters, and they still dying on every your mistake.


I think dear CCP in this problem need to make a team to solve this problem. Fighters, drones, AFK farm, this is all a part of a problem. Hatching one part of this problem with axe its not a good idea.

Thanks for reading. Have a nice day.

P.S.

English not my own language, sorry for mistakes.
Lew Dicrous
4th Line
#876 - 2017-06-09 21:16:38 UTC
Dear CCP, here's some honest feedback:

When these changes go live you'll find it was much easier to feed your families, back when you had customers.

It burns when I PVP

Crash 888
TRINTEX
#877 - 2017-06-09 21:16:59 UTC
idgi
people played eve fine for a decade ratting in their dogshit sentry carriers
but
this nerf is outrageous and causing unsubs
:thinking:
Curant Thanger
Center for Advanced Studies
Gallente Federation
#878 - 2017-06-09 21:18:29 UTC  |  Edited by: Curant Thanger
This method of attempting to balance isk generation will only result in players shifting to other methods of isk generation. The isk faucet won't really change, your real problem is skill injectors, players who otherwise would have been several hundred days away from ratting in a capital, have a capital to rat in.
Now they'll just use injectors to switch to two or three well constructed Ishtars and go afk while they do it as a bonus.

All the while you've now also seriously damaged the utility of these capitals in PVP.

A more direct isk nerf for carriers or high end null sites would have been way more effective, and preserved these capitals utility in PVP.
Add a thematic modification to null sites so that they send out a panic message when a capital warps on grid calling radio silence IE, no escalations for capital ratting...
Or heck, create some kind of tax that CONCORD puts on capital ratting... literally SO many other ways without damaging capital PVP

The nerf hammer is the least elegant solution you could possibly have implemented.
Royaldo
Kongsberg Vaapenfabrikk Amarr branch.
Clever Use of Neutral Toons
#879 - 2017-06-09 21:18:57 UTC  |  Edited by: Royaldo
You waste time and money on games noone cares about. For every day that passes you, CCP, seem more and more out of touch with your cash cow. How many actual devs do you have these days?

Keep making music videos for fanfest. Im sure they bring in a lot of money.
Azn Assassin
Viziam
Amarr Empire
#880 - 2017-06-09 21:22:12 UTC
Boys lets keep the fight going, do not nerf carriers like this, they are meant like capital ships to be power houses, not something to laugh at which is what you will be making them. I don't know if these links will work but a long time ago carriers where subject to another design failure like this. I am revitalizing the old signature with this year, lets keep this fight going and save carriers.

Save Carriers