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[Summer] Pirate Battleship Cost Intervention

First post First post First post
Author
Romvex
TURN LEFT
#21 - 2017-06-08 18:02:34 UTC
Huydo wrote:
What do you think about make other Ships more viable for fleets than nerf it?


honestly can't tell if satire or not
Querns
Science and Trade Institute
Caldari State
#22 - 2017-06-08 18:07:21 UTC
A simple increase in materials will do quite a bit to solve The Machariel problem, assuming balance changes are off the table. I'm not so sure BPC drop rates are going to do much, but there's no reason not to make them more rare.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Trespasser
S0utherN Comfort
#23 - 2017-06-08 18:08:14 UTC
honestly i disagree with this approach.

I think a much better way would be to make pirate battleships use their faction components found in 0.0 data sites to build.

CCP can then control the drop rate of these components to increase or decrease the price as needed. This also removes the need to screw with any escalation or drop rate as the bottleneck to production will no longer be the amount of blueprints on the market, the bottleneck will be these components.


This would also finally make data sites worth doing as 99.9% of them are trash.
Chainsaw Plankton
FaDoyToy
#24 - 2017-06-08 18:08:15 UTC
and the whole pirate bs market just flipped

@ChainsawPlankto on twitter

Coelus Kugisa
Perkone
Caldari State
#25 - 2017-06-08 18:09:34 UTC
Hisec incursion tears will be extra salty.
Mostlyharmlesss
Republic Military School
Minmatar Republic
#26 - 2017-06-08 18:14:44 UTC
The current stockpiles of Pirate Battleship BPC will take YEARS to exhaust, this will not have the intended effect any time soon!

You NEED to overhaul battleships yesterday to make them more viable otherwise there will be literally NO shift in battleship usage.

Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!

Dirk MacGirk
Specter Syndicate
#27 - 2017-06-08 18:16:40 UTC
The intersection of mineral oversupply and Pirate Faction battleships provides an excellent opportunity to go directly at bumping the cost based on build. Don't even bother screwing with the drop rates or spawns. All in on mins. Massive quantities of whatever mineral(s) are out of balance in the economy.
Logan Jakal
State War Academy
Caldari State
#28 - 2017-06-08 18:18:17 UTC
Smart, how to stealthy nerf ratting income.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#29 - 2017-06-08 18:18:42 UTC
Dayum the markets cleared out fast P

The Coreli Corporation is recruiting.

Coelus Kugisa
Perkone
Caldari State
#30 - 2017-06-08 18:18:42 UTC
Querns wrote:
A simple increase in materials will do quite a bit to solve The Machariel problem, assuming balance changes are off the table. I'm not so sure BPC drop rates are going to do much, but there's no reason not to make them more rare.



Will the extra rarity increase cost enough to keep ratting income about even while raising consumer cost enough to keep them nonviable for fleet comps long term, while material increase make the current BPC hoards more expensive short term?

Will CCP oops the numbers so bad that pre-nerf ships are worth insurance fraud?

Will lowsec howl?
Serinus
W-Space IT Department
Test Alliance Please Ignore
#31 - 2017-06-08 18:21:05 UTC
Tangential issue, can we have more valuable BPCs in data sites? Even if they're rare?

It would have been great if T3Ds or something would have had bpc drops in data sites.
T-B0NE
Pator Tech School
Minmatar Republic
#32 - 2017-06-08 18:23:20 UTC
So if you have a specific problem you want to address, then address it in a way that is specific to only that problem (AKA increase the mineral price of the ship or nerf the drop rate of the BPC). By nerfing escalation chances you effectively nerf EVERY module that comes from those escalations not just the BPC you are attempting to nerf.
Querns
Science and Trade Institute
Caldari State
#33 - 2017-06-08 18:25:35 UTC
T-B0NE wrote:
So if you have a specific problem you want to address, then address it in a way that is specific to only that problem (AKA increase the mineral price of the ship or nerf the drop rate of the BPC). By nerfing escalation chances you effectively nerf EVERY module that comes from those escalations not just the BPC you are attempting to nerf.


Heaven forbid X-Type hardeners be an actual expense rather than an afterthought.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Zomgnomnom
Contra Ratio
GameTheory
#34 - 2017-06-08 18:27:17 UTC
Trespasser wrote:
honestly i disagree with this approach.

I think a much better way would be to make pirate battleships use their faction components found in 0.0 data sites to build.

CCP can then control the drop rate of these components to increase or decrease the price as needed. This also removes the need to screw with any escalation or drop rate as the bottleneck to production will no longer be the amount of blueprints on the market, the bottleneck will be these components.


This would also finally make data sites worth doing as 99.9% of them are trash.



I was gonna say almost exactly this. So I'll just quote Tress.
Romvex
TURN LEFT
#35 - 2017-06-08 18:27:24 UTC
Querns wrote:
T-B0NE wrote:
So if you have a specific problem you want to address, then address it in a way that is specific to only that problem (AKA increase the mineral price of the ship or nerf the drop rate of the BPC). By nerfing escalation chances you effectively nerf EVERY module that comes from those escalations not just the BPC you are attempting to nerf.


Heaven forbid X-Type hardeners be an actual expense rather than an afterthought.


basically this, both pirate battleships and blue mods are too cheap for the benefit they provide
Gaius Clabbacus
Control Alt Delve
Goonswarm Federation
#36 - 2017-06-08 18:30:14 UTC  |  Edited by: Gaius Clabbacus

  • If you own a big rental empire: go fly pirate BS.
  • If you are not part of a slumlord alliance: fly T1 or convert some plex.


Sounds exactly like the kind of change that EVE needs.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#37 - 2017-06-08 18:32:16 UTC  |  Edited by: Rivr Luzade
Alekseyev Karrde wrote:
["Instead of rebalancing one part of the game that's out of alignment, please change literally everything else about the EVE economy."

To be quite honest: Why not? The days when BS cost 90M per hull were more awesome than the days today with BS costing you 200M+ for just the hull. Back then, the BS were super awesome and it didn't bankrupt you if you lost a BS in a fleet. You could even have several stocked up for quick reships instead of hogging your money in 1 ship.

This was awesome, today is not so much.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Eye-Luv-Girls wDaddyIssues
Hookers N' Blow
#38 - 2017-06-08 18:33:51 UTC
Logan Jakal wrote:
Smart, how to stealthy nerf ratting income.


Agreed. In general almost everything in the game is over farmed.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#39 - 2017-06-08 18:37:52 UTC
Eye-Luv-Girls wDaddyIssues wrote:
Agreed. In general almost everything in the game is over farmed.

Now imagine if even more people lived in Null sec all with some sort of agreement because they want some PVP but not constant sov invasions. That's the fun of more people (chars, I admit) playing the game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Dupreesdiamond Stealie
Aliastra
Gallente Federation
#40 - 2017-06-08 18:39:07 UTC
Asher Elias wrote:
Will the barghest be affected by the production material increase?


Is it a Pirate BS....that's your answer.