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EVE Online: Crucible 1.1 deployment thread

First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#21 - 2012-01-23 16:12:24 UTC
Care3 wrote:
Great work, not sure if i have missed it but was there a fix due in regards to corporation bookmarks andbeing able to choose between personal and corporation locations when making a bookmark?

Yes its added and works the way it should.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Maul555
Xen Investments
#22 - 2012-01-23 16:17:05 UTC
oh no.... ima gettin teh jitters.... PATCH DAY IS UPON US ALL!!!!
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#23 - 2012-01-23 16:27:36 UTC
Wonder how many POSes will be ofline after path beacause there owners are ingorant ?

CEO of Lanate Industries

Citizen of Solitude

Jowen Datloran
Science and Trade Institute
Caldari State
#24 - 2012-01-23 16:37:56 UTC
  • The storage capacity on all Planetary Interaction storage pins has been increased from 5000m3 to 12000m3 so that it may better compete with the space port.

  • Obviously.

    Mr. Science & Trade Institute, EVE Online Lorebook 

    Vessper
    Dark Mason Society
    #25 - 2012-01-23 16:39:49 UTC
    Patch Notes wrote:

    • All scripts now carry the suffix ‘Script’ after their name. This affects Focused Warp Disruption, Optimal Range Disruption, Tracking Speed Disruption, Scan Resolution, Targeting Range, Optimal Range and Tracking Speed.
    • Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating will all have a new prefix based on the damage type. These new prefixes will simply be EM/Thermal/Kinetic/Explosive.
    • Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating which allow for multiple resist types will now carry the prefix ‘Adaptive’.
    • Skill Hardwiring implants have been simplified. Each hardwiring will now show what it effects in the name. For example, Hardwiring - Eifyr and Co. 'Gunslinger' LX-0 will now become Hardwiring - 'Gunslinger' Large Projectile Turret LX-001.


    Can you confirm if the above name changes will be in the patch? I can't seem to find any changes on Sisi other than the change to missile names.

    Hirana Yoshida
    Behavioral Affront
    #26 - 2012-01-23 16:54:10 UTC
    I am thrilled that you chose to completely ignore all us silly FW people active in the threads, who for once in a blue moon all agreed that adding alliances at this point (ie. while FW is still broken as hell) was a bad idea.

    Always a pleasure to be blue-balled, but I reckon we should be used to that from CCP by now .. amazing that by going ahead with the idiot idea have managed to ignore yourselves as well, the sov restriction for joining was CCPs idea originally .. hope you replaced the desks destroyed by Hilmar's emo-rampage (don't tell me he didn't rage! Smile) with some sturdy reinforced models 'cause you have some serious '/facedesk' to do.

    Still waiting on an official apology (only the scheduler apologized and hardly his fault), the reparations blog and some indication that you actually have a plan for FW beyond ticking off boxes on the dusty/mouldy back-log napkin.

    PS: Thank you for ruining lowsec and turning it into AF/BC spam rather than "every ship has purpose" ..|..
    CCP Navigator
    C C P
    C C P Alliance
    #27 - 2012-01-23 17:19:58 UTC
    Vessper wrote:
    Patch Notes wrote:

    • All scripts now carry the suffix ‘Script’ after their name. This affects Focused Warp Disruption, Optimal Range Disruption, Tracking Speed Disruption, Scan Resolution, Targeting Range, Optimal Range and Tracking Speed.
    • Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating will all have a new prefix based on the damage type. These new prefixes will simply be EM/Thermal/Kinetic/Explosive.
    • Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating which allow for multiple resist types will now carry the prefix ‘Adaptive’.
    • Skill Hardwiring implants have been simplified. Each hardwiring will now show what it effects in the name. For example, Hardwiring - Eifyr and Co. 'Gunslinger' LX-0 will now become Hardwiring - 'Gunslinger' Large Projectile Turret LX-001.


    Can you confirm if the above name changes will be in the patch? I can't seem to find any changes on Sisi other than the change to missile names.



    i have checked with the teams and it would appear that this was announced in error. It is due to be changed at some stage but did not make it in to this release. I have updated the OP and patch notes page.

    Thanks for letting us know about this Smile
    XXSketchxx
    Sniggerdly
    Pandemic Legion
    #28 - 2012-01-23 17:30:37 UTC
    Quote:
    The Nighthawk description now more accurately describes its abilities.


    Big, expensive drake with not enough power grid to be fit properly?
    Rothana Haldane
    Amok.
    Goonswarm Federation
    #29 - 2012-01-23 17:31:38 UTC
    can't find it in the notes, are the T2 warp disruption field generators with scripts being fixed on this patch? (they are supposed to reach out to about 40km with scripts but only go out to 28,800km)
    Deitis Surtic
    Native Freshfood
    Minmatar Republic
    #30 - 2012-01-23 17:42:45 UTC
    Quote:
    The storage capacity on all Planetary Interaction storage pins has been increased from 5000m3 to 12000m3 so that it may better compete with the space port.


    This really won't do anything until materials can be automatically routed from storage to storage.

    These are only really viable as a buffer between extractors and factories at the moment, and only in very rare cases when you can saturate a space port with two full PIN's worth of extraction heads (in which case 99% of players wouldn't have enough PG to build factories anyway).
    Evil Incarn8
    Evil's League of Evil
    #31 - 2012-01-23 17:44:00 UTC
    Quote:
    In order to simplify the naming system in EVE, the following changes have been made to Weapons & Ammunition:

    All EM missiles will now have the name ‘Mjolnir’.
    All Thermal missiles will now have the name ‘Inferno’.
    All Kinetic missiles will now have the name ‘Trauma’.
    All Explosive missiles will now have the name ‘Nova’.


    Seriously? how much dumbing down do you have to do? Cmon CCP EvE's variety and complexity is what makes it what it is and what we love, if i want a game thats beatable by a 3 yr old i will play farmville.
    OlRotGut
    #32 - 2012-01-23 17:55:14 UTC
    Evil Incarn8 wrote:
    Quote:
    In order to simplify the naming system in EVE, the following changes have been made to Weapons & Ammunition:

    All EM missiles will now have the name ‘Mjolnir’.
    All Thermal missiles will now have the name ‘Inferno’.
    All Kinetic missiles will now have the name ‘Trauma’.
    All Explosive missiles will now have the name ‘Nova’.


    Seriously? how much dumbing down do you have to do? Cmon CCP EvE's variety and complexity is what makes it what it is and what we love, if i want a game thats beatable by a 3 yr old i will play farmville.




    I'm sorry but the current way that the modules/ammo/guns/implants/boosters and all are "named" are a complete cluster-F.

    I've been playin' this game quite a while and unless you have a stellar memory trying to remember what each name is in regards to what you want is almost impossible.

    Having to show info on every single module to find the right one for the right circumstance is a huge time sink. I applaud the renaming...
    BeanBagKing
    The Order of Atlas
    #33 - 2012-01-23 18:01:04 UTC
    Quote:
    All Assault Ships now have a new Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

    I still think an afterburner bonus of some kind would have been much better.

    Can't wait for 1.1 :)
    Krash Tjubang
    KarmaFleet
    Goonswarm Federation
    #34 - 2012-01-23 18:04:11 UTC
    I also like the renaming since I also use lots of time looking up info on the modules every time I need to fit a new ship design... Another Idea I had for a future expansion, is the option for combat view from the Bridge of the ships, or even from the guns or similar, maybe even some direct controls of guns or drones, it will make the game more appealing to players who want a more fast paced game. Now I press the word OPTION hugely since it would wreck your current player base if it were a new way of playing...

    But thx for a super nice game and I look forward to seeing what the game will develop into in the future :)
    Razin
    The Scope
    #35 - 2012-01-23 18:05:13 UTC
    OlRotGut wrote:
    Evil Incarn8 wrote:
    Quote:
    In order to simplify the naming system in EVE, the following changes have been made to Weapons & Ammunition:

    All EM missiles will now have the name ‘Mjolnir’.
    All Thermal missiles will now have the name ‘Inferno’.
    All Kinetic missiles will now have the name ‘Trauma’.
    All Explosive missiles will now have the name ‘Nova’.


    Seriously? how much dumbing down do you have to do? Cmon CCP EvE's variety and complexity is what makes it what it is and what we love, if i want a game thats beatable by a 3 yr old i will play farmville.




    I'm sorry but the current way that the modules/ammo/guns/implants/boosters and all are "named" are a complete cluster-F.

    I've been playin' this game quite a while and unless you have a stellar memory trying to remember what each name is in regards to what you want is almost impossible.

    Having to show info on every single module to find the right one for the right circumstance is a huge time sink. I applaud the renaming...

    When you use a certain group of modules/ammo/implants a lot, you do memorize the names and become familiar with the nomenclature. You become specialized in those areas. It makes sense that when you go outside your specialization that you have to put more effort into it.
    Star Blade'98
    R.P.M. Industry
    #36 - 2012-01-23 18:07:15 UTC
    Hi I’ve been playing eve for a long time and I’m wondering about a few things like the certificates why don’t you give more focus accesses too it like Only for Corporations view and Only for Alliances so that the player that don’t want to show the whole eve that he is a noob or an highly skilled player but to only show his corp or alliance so they can place him in a roll that complement his skill set better and then we now have the captain’s cabin are you going to jump straight in too the stations or are you going to make more rooms like a place (Corp/Alliance Meeting room ) where corp / Alliances members can get together and show off the characters looks and talk strategise?
    Palovana
    Inner Fire Inc.
    #37 - 2012-01-23 18:13:09 UTC
    Looks like you forgot FoF missiles, they all still have their old names.
    Divine Eternity
    Square Dimensions
    Quantum Cookies
    #38 - 2012-01-23 18:40:44 UTC
    Quote:
    Improved readability of the skill queue finishing time text in the Training Queue window. It will now read "Completes on YYYY.DD.MM at HH:MM


    What type of date format is that? Why don't you stick to ISO if you have an international game? I really recommend you to check the different standards for calendar dates, for beginners this is sufficient:

    http://en.wikipedia.org/wiki/Calendar_date
    Fire'da Lazor
    Boundless Hypocrisy
    #39 - 2012-01-23 18:40:48 UTC
    *All Tech 2 blueprints will no longer have market entries. Any blueprint that's ever been used for manufacturing or research cannot be listed on the market, which is assumed to apply to all T2 BPOs, and having a market entry for them is causing showinfo to have a "view market details" button rather than "find in contracts".


    Can someone expand on this and walk me through it? I'm still a noob when it comes to reading "industry". :)

    How does this apply to BPC's from the loyalty store?

    Does performing a copy impact this?

    T1 BPC's and BPO's are impacted how?

    Thanks.
    Fire'da Lazor
    Boundless Hypocrisy
    #40 - 2012-01-23 18:41:05 UTC  |  Edited by: Fire'da Lazor
    Double Post - Guess I wasn't Ganked!