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pyfa v1.29.4 - The Python Fitting Assistant

Author
shadow-ops commando
Shadow Legion X
Seriously Suspicious
#381 - 2017-04-20 08:11:57 UTC
Awesome tool by the way!!!

Is there any way I cam import prices of ships modules etc into pyfa if my firewall is restricting the live update of prices in pyfa? Is there a folder location I can copy etc from another pc containing these prices which has a working internet connection? Failing that is there a possibility of the prices being added to the game at the point of install within the installer files themselves ( not using network price update )

If there was an option to download such a prices file from github or something like that it would be very handy for me.

Once again many thanks for making such a mandatory app for any eve player. "huge golf clap"
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#382 - 2017-04-20 21:40:14 UTC  |  Edited by: Sable Blitzmann
shadow-ops commando wrote:
Awesome tool by the way!!!

Is there any way I can import prices of ships modules etc into pyfa if my firewall is restricting the live update of prices in pyfa? Is there a folder location I can copy etc from another pc containing these prices which has a working internet connection? Failing that is there a possibility of the prices being added to the game at the point of install within the installer files themselves ( not using network price update )

If there was an option to download such a prices file from github or something like that it would be very handy for me.

Once again many thanks for making such a mandatory app for any eve player. "huge golf clap"


There is not currently a way to import prices :(. That's fairly impractical to do so given they change so frequently. I assume you're in a situation in which you use pyfa both in and out of a controlled network (eg home vs work). There are three options at the moment:

1) Run a VPN
2) Set up a proxy (which pyfa supports in the preferences)
3) (easiest solution) Set up a central user database file utilizing Dropbox/Sync/OneDrive/GoogleDrive/etc or some other file sync functionality that is available from both home and controlled network. That way, you'll have the same data from the controlled network that you do at home, you just won't be able to update prices while on the controlled network (but prices will update when using pyfa from home). See https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing for more information on how to set this up.
4) It seems you're okay with hauling files around to do periodic imports. If that's the case, you can simply cart your saveddata.db file around on a USB flash drive and use that as your source of information where ever you may be (that file contains all fitting data as well as the price cache)

If you have an example of a price export file of some sort that you have, let me know where you get it - it's possible we can implement a quick price importer / exporter in the preferences or something. But check out if the above suggestions would work for you. :)
innocent alt
State War Academy
Caldari State
#383 - 2017-04-20 21:46:38 UTC
Is there a way to get a "time to warp" figure for a fit?
Ebag Trescientas
Center for Advanced Studies
Gallente Federation
#384 - 2017-04-20 21:58:56 UTC
innocent alt wrote:
Is there a way to get a "time to warp" figure for a fit?


There's align time under misc stats.

Want Pyfa, but with more features?

Pyfa.fit

innocent alt
State War Academy
Caldari State
#385 - 2017-04-20 22:28:31 UTC
Ebag Trescientas wrote:

There's align time under misc stats.


Thanks for the hint, I missed that figure.


Yankee AirPirate
State War Academy
Caldari State
#386 - 2017-04-22 07:08:00 UTC
Love PYFA btw. Find myself playing with it more than playing the game sometimes. What? Anyways, I know CCP "fixed" the "Unscannable" ship issue a while back, but I am trying to figure out the math behind making a ship as difficult as possible to scan down; not unlike to old Blue Ice T3 Off-grid Booster video talks about. Anyway, I noticed that when I use Blue Ice's fits/techniques the sensor strength goes up in relation to the signature, and hovering over the signature gives a "probe size". The best that I can achieve is Probe Size 1.080. I am assuming <1.0 would be "unscannable", but what does this 1.080 mean? What skill level, implants, equipment, ship type would be required to scan down a ship with a 1.080 Probe Size? What is the math behind this? Apologies if this has been explained before. If it has, please feel free to just point me to the link. Best Regards and keep up the good work!
Soel Reit
The Scope
Gallente Federation
#387 - 2017-04-22 14:35:21 UTC  |  Edited by: Soel Reit
1.080 is the size of a single probe.
nothing can achieve such size.

the lower sized i could reach was ~12.2
Ship: Confessor - defense mode (bonus to sig)
implants: HG halos
command ship: astarte, full lvl 5 skirmish links and skills
drugs: strong X-instinct
WH: Wolf Rayet c6
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#388 - 2017-04-22 15:15:10 UTC
Yankee AirPirate wrote:
Love PYFA btw. Find myself playing with it more than playing the game sometimes. What? Anyways, I know CCP "fixed" the "Unscannable" ship issue a while back, but I am trying to figure out the math behind making a ship as difficult as possible to scan down; not unlike to old Blue Ice T3 Off-grid Booster video talks about. Anyway, I noticed that when I use Blue Ice's fits/techniques the sensor strength goes up in relation to the signature, and hovering over the signature gives a "probe size". The best that I can achieve is Probe Size 1.080. I am assuming <1.0 would be "unscannable", but what does this 1.080 mean? What skill level, implants, equipment, ship type would be required to scan down a ship with a 1.080 Probe Size? What is the math behind this? Apologies if this has been explained before. If it has, please feel free to just point me to the link. Best Regards and keep up the good work!


Yes, probe size is capped at 1.08 - this is a value that has been the community standard for quite a while. CCP does enforce some sort of cap so that a ship cannot be unscannable, but I don't know if this value has ever been confirmed by CCP itself, or if it's just the value that has been assumed via years of experimentation. See https://forums.eveonline.com/default.aspx?g=posts&m=1571603 for a bit more information.

In order to scan down a 1.08, you would require a fully decked out probing ship along with a Virtue set (if I'm not mistaken). So it takes a bit of commitment to do so.

Hope that helps :)

Soel Reit wrote:
1.080 is the size of a single probe.
nothing can achieve such size.


I don't think this is quite right, think you're looking at signature radius. Probe size is calculated via sigRad / sensorStr, and can indeed achieve 1.08 probe size (capped) :)
Soel Reit
The Scope
Gallente Federation
#389 - 2017-04-22 15:17:13 UTC  |  Edited by: Soel Reit
Sable Blitzmann wrote:

I don't think this is quite right, think you're looking at signature radius. Probe size is calculated via sigRad / sensorStr, and can indeed achieve 1.08 probe size (capped) :)


perfect! thanks!

i love learning new things Cool
edit: wait then....
12.2/91.6 (x3 faction sensor boosters with eccm script) on a confessor= 0,133187 etc Shocked

edit2: jackdaw: 13.2/150(x6 faction sensor boosters, with eccm)= 0,088 capped at 1.080 Cool
Yankee AirPirate
State War Academy
Caldari State
#390 - 2017-04-23 01:22:36 UTC
Sable Blitzmann wrote:

Yes, probe size is capped at 1.08 - this is a value that has been the community standard for quite a while. CCP does enforce some sort of cap so that a ship cannot be unscannable, but I don't know if this value has ever been confirmed by CCP itself, or if it's just the value that has been assumed via years of experimentation. See https://forums.eveonline.com/default.aspx?g=posts&m=1571603 for a bit more information.

In order to scan down a 1.08, you would require a fully decked out probing ship along with a Virtue set (if I'm not mistaken). So it takes a bit of commitment to do so.

Hope that helps :)


From the link:

Pink Marshmellow wrote:

2012-07-03 17:18:34 UTC
I've tested this out before with a 3x ECCM dissolution sequencer tengu with a >1.08 sensor str/sig radius.

A typical prober (level 4 scan related skills, sisters probe and launcher, dual gravity cap, cov ops) will only get a 42% lockdown on the tengu.

A max skilled prober(sisters probe and launcher, dual gravity cap, cov ops) with a 10% prospector implant will get a 70-80% lockdown on it.

In order to scan down the formerly "unprobable" setups it requires a low-grade virtue set which will cost you 1.5-2.1 billion. The number of virtue pilots are very rare.

Even with virtues it will still take a bit of a time to scan you down to a 100%, by that time if you are watching dscan, you'll notice them close to you and have time to warp away.

Your typical ganker will probably not have max scanning skills, let alone the low grade virtue sets.


Thanks for the link and the discussion. It's very encouraging. The key to getting to 1.08 Probe Size in PYFA on your Signature/Sensor Strength (for Caldari ships) is, using Gravemetric Sensor Compensation skill, dual Sensor Boosters running ECCM scripts in the mids and a Signal Amplifier in the lows. Also, running an AB vs a MWD (obvious) for prop mod. Shield mods and rigs increase signature, so paying attention to this is important too. Any lack of Sensor Strength can be augmented with Low-grade Talons. My interest mainly stems from wanting to run Expeditions in LoSec while minimizing ambush risk. To that end I was working with the Tengu and the Rook. These are not "cheap ships", so I am doing my homework. PYFA has been very helpful.

Sable, again Thanks.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#391 - 2017-04-24 03:31:46 UTC
Yankee AirPirate wrote:

Thanks for the link and the discussion. It's very encouraging. The key to getting to 1.08 Probe Size in PYFA on your Signature/Sensor Strength (for Caldari ships) is, using Gravemetric Sensor Compensation skill, dual Sensor Boosters running ECCM scripts in the mids and a Signal Amplifier in the lows. Also, running an AB vs a MWD (obvious) for prop mod. Shield mods and rigs increase signature, so paying attention to this is important too. Any lack of Sensor Strength can be augmented with Low-grade Talons. My interest mainly stems from wanting to run Expeditions in LoSec while minimizing ambush risk. To that end I was working with the Tengu and the Rook. These are not "cheap ships", so I am doing my homework. PYFA has been very helpful.

Sable, again Thanks.


Hey no problem, always good to know how game mechanics works. Good luck with your research :D
Soel Reit
The Scope
Gallente Federation
#392 - 2017-04-25 03:45:17 UTC
add fuel in "ammunition & charges"
yes please <3 ♥
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#393 - 2017-04-25 04:58:57 UTC
Soel Reit wrote:
add fuel in "ammunition & charges"
yes please <3 ♥


This has been requested a few different times... I don't remember off the top of my head why it's difficult to do, but it is (or at least was when I last looked at it - a fresh glance at it might prove useful).

In the meantime, you should be able to search for fuel in the market search and it will come up. That was the compromise we made last time this was brought up. :) And I can look into this again and report back :) :)
Soel Reit
The Scope
Gallente Federation
#394 - 2017-04-25 05:41:16 UTC
Sable Blitzmann wrote:
Soel Reit wrote:
add fuel in "ammunition & charges"
yes please <3 ♥


This has been requested a few different times... I don't remember off the top of my head why it's difficult to do, but it is (or at least was when I last looked at it - a fresh glance at it might prove useful).

In the meantime, you should be able to search for fuel in the market search and it will come up. That was the compromise we made last time this was brought up. :) And I can look into this again and report back :) :)


n1 as always!
great dev!
Soel Reit
The Scope
Gallente Federation
#395 - 2017-04-28 06:52:38 UTC
Quote:
[Loki]

Syndicate Damage Control
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II /OFFLINE
Overdrive Injector System II /OFFLINE

Gistum A-Type 50MN Microwarpdrive
Thukker Large Shield Extender
Thukker Large Shield Extender
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field

Entosis Link II
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Loki Defensive - Adaptive Shielding
Loki Electronics - Immobility Drivers
Loki Engineering - Capacitor Regeneration Matrix
Loki Offensive - Turret Concurrence Registry
Loki Propulsion - Chassis Optimization


bugging out with max speed capped at 4k m/s????
with snakes and links and quafe

speed don't increase putting online the 2 mods OFFLINE
is this only my problem?
Valence Benedetto
South of Heaven Ltd
Ishuk-Raata Enforcement Directive
#396 - 2017-04-28 14:02:12 UTC
Hello. Thank you so much for maintaining this amazing tool. I don't know if the EVE Community could function without it.

My installation seems to have encountered some problem. My "All 5" clone doesn't have all 5's. It's missing advanced weapon upgrades completely, and weapon upgrades is capped at 4. All of the buttons to edit or fix it are disabled. Can anything be done short of making my own "All 5 Copy"?
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#397 - 2017-04-28 17:01:56 UTC
Valence Benedetto wrote:
Hello. Thank you so much for maintaining this amazing tool. I don't know if the EVE Community could function without it.

My installation seems to have encountered some problem. My "All 5" clone doesn't have all 5's. It's missing advanced weapon upgrades completely, and weapon upgrades is capped at 4. All of the buttons to edit or fix it are disabled. Can anything be done short of making my own "All 5 Copy"?

Can you send me your saveddata.db file to sable.blitzmann@gmail.com. It can be found in %userprofile%\.pyfa\. I'd like to take a look at it. There has been in the past bugs that allowed modification of All 5 and All 0 characters, so it may be an extension of those bugs. Additionally, I don't think we validate those character, although we should. I can look more into this this weekend. :)

Soel Reit, thanks for the question. I'll have to get back to you about it when I'm at home and have some time to look at it. :)
K950
Get Fing Rekt Son
Monsters Reborn
#398 - 2017-04-29 00:56:10 UTC
I have noticed this problem before but with the recent version it seems to persist.

Adding [size] Inverted Signal Field Projector to a ship's rigs does affect the reported value in the Remote Sensor Dampener. However, the increased strength of the dampeners is not calculated when projecting the ship's dampeners on something else.

For instance:


[Maulus, Maulus - No Tank MWD 3  Damps Standard]

Nanofiber Internal Structure II
Capacitor Power Relay II
Signal Amplifier II

5MN Cold-Gas Enduring Microwarpdrive
Remote Sensor Dampener II, Targeting Range Dampening Script
Remote Sensor Dampener II, Targeting Range Dampening Script
Remote Sensor Dampener II, Targeting Range Dampening Script

200mm AutoCannon II, Republic Fleet Phased Plasma S
200mm AutoCannon II, Republic Fleet Phased Plasma S

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Inverted Signal Field Projector I


Acolyte II x4


With all V skills, the damps with and without the Inverted rig are 52.6 versus 55.2 strength. But if you project that fit onto another ship, and enable/disable the Inverted rig (to see how much the affected target's targeting range changes as a function of the rig), nothing changes.

Also when can I have values reported for modules (CCC rigs, batteries, CPRs, CFCs, CRs....) for how much positive value they contribute to the cap recharge rate...you have it for cap boosters and NOSs, but not other modules XD

I love the notes function. I make rabid use of it. :)
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#399 - 2017-04-30 05:51:03 UTC
Soel Reit wrote:
Quote:
[Loki]

Syndicate Damage Control
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II /OFFLINE
Overdrive Injector System II /OFFLINE

Gistum A-Type 50MN Microwarpdrive
Thukker Large Shield Extender
Thukker Large Shield Extender
Pithum A-Type Adaptive Invulnerability Field
Pithum A-Type Adaptive Invulnerability Field

Entosis Link II
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

Loki Defensive - Adaptive Shielding
Loki Electronics - Immobility Drivers
Loki Engineering - Capacitor Regeneration Matrix
Loki Offensive - Turret Concurrence Registry
Loki Propulsion - Chassis Optimization


bugging out with max speed capped at 4k m/s????
with snakes and links and quafe

speed don't increase putting online the 2 mods OFFLINE
is this only my problem?


Took a look tonight, this is due to the Entosis Link II setting a speed limit on the ship. You can see this in the attributes of that module. Hope this solves the mystery! :)
Tza Omi
Viziam
Amarr Empire
#400 - 2017-05-02 18:52:25 UTC
I've found a possible bug in pyfa or maybe a game change I am ignorant of. I have a Kestrll fit that requires 59.4 pwr grid. I can fit it with 1 small ancillary current router I in EFT and all skills at V. In Pyfa the ship has the same base 45 pwr grid. the rig raises that by 10% but skills do not affect it. In EFT the grid is raised by 11.25 to 56.25 by setting the skills to all V. Adding the rig raises it 5.63 to 61.88 which makes my fit work. Is this a pyfa bug or has there been a game change that skills no longer affect pwr grid?