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RLML and HML balance pass

First post First post First post
Author
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#181 - 2017-04-25 10:28:00 UTC
Any plans for Rapid Light Rocket Launcher??
Lost touch
Make-EVE-Great-Again
NO NEED LOOSE FACE
#182 - 2017-04-25 12:00:49 UTC
DeadDuck wrote:
Congrats CCP on ******* up the only missile system still efficient.

RLML are fine like they are. People complaining about the RLML being overpowered are the ones that fly paper tin fits that sacrifice everything to velocity. If a fit is decent enough to hold the burst damage from a RLML system most probably will beat the other ship using the RLML.

Then the HML buff ? Thats a bad joke. The problem is not the DPS or the Alpha or whatever it's their CRAP APPLICATION. If you fit a Afterburner, you laugh at a ship using whatever Missile system people have available. Except the now nerfed RLML.

Congrats once again CCP...

You want to talk about balance, balance the Keres or the Maulus or do you think they are balanced ships ?


Shut up moron

Fla5hy Red the wrong way, only faster

Valkorsia
State War Academy
Caldari State
#183 - 2017-04-25 13:03:44 UTC
Actually, if you read all of DeadDuck's comments in this thread, he's accurately described the entire issue. Buffing HML does nothing here. It is a joke, at best.

Delarian Rox
Science and Trade Institute
Caldari State
#184 - 2017-04-25 13:18:44 UTC
Maybe explosion velocity or explosion signature should go away.
Damage reduction rate should go higher to reward carefull choice of ammo. It will be easier to balance if we expell one of the explosion modifiers first.

This will be a nerf to RLML and RHML.
Cade Windstalker
#185 - 2017-04-25 20:13:11 UTC
Valkorsia wrote:
Actually, if you read all of DeadDuck's comments in this thread, he's accurately described the entire issue. Buffing HML does nothing here. It is a joke, at best.



It's not supposed to be a big change, HMLs don't need *that* big of a buff. If they got a big buff we'd be back to the days of before the original HML nerf where they had the best mix of damage, application, and projection of any Cruiser sized weapons system.

It's just a small buff to HMLs because apparently CCP feels that they're slightly under performing overall.

His comments on RLMLs are, um, no. They're abrasive at best and incredibly light on anything to back up his arguments.

He may have a point, he may not, he's not going to make a point though if he doesn't provide some numbers to back up his acidity.
Valkin Mordirc
#186 - 2017-04-25 20:16:32 UTC
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?
#DeleteTheWeak
Lelob
Republic Military School
Minmatar Republic
#187 - 2017-04-25 20:31:53 UTC
Rapid rockets doesn't even make sense. It's like asking for a rapid torpedo launcher rapid ham launcher
Frostys Virpio
State War Academy
Caldari State
#188 - 2017-04-26 14:59:57 UTC
Lelob wrote:
Rapid rockets doesn't even make sense. It's like asking for a rapid torpedo launcher rapid ham launcher


Well we do have rapid torpedo launchers...
FT Diomedes
The Graduates
#189 - 2017-04-27 01:08:13 UTC
Valkin Mordirc wrote:
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?


Drones?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Cade Windstalker
#190 - 2017-04-27 02:04:56 UTC
FT Diomedes wrote:
Valkin Mordirc wrote:
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?


Drones?


Pretty sure this would end up being the Eve equivalent to a full auto 12-gauge shotgun loaded with bird shot...

You've got no range, it doesn't hurt very much, but it slings a *lot* of lead down range Lol

Seriously though, there's a reason none of the high DPS short-range missiles get a launcher type. People would load them with Rage ammo and just end up blapping same-class ships.
unidenify
Deaf Armada
#191 - 2017-04-27 07:42:32 UTC
Cade Windstalker wrote:
FT Diomedes wrote:
Valkin Mordirc wrote:
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?


Drones?


Pretty sure this would end up being the Eve equivalent to a full auto 12-gauge shotgun loaded with bird shot...

You've got no range, it doesn't hurt very much, but it slings a *lot* of lead down range Lol

Seriously though, there's a reason none of the high DPS short-range missiles get a launcher type. People would load them with Rage ammo and just end up blapping same-class ships.


Phoenix/Leviathan would like to have word with you about savior known as Rapid Torpedo Launcher
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#192 - 2017-04-27 11:42:32 UTC
Valkin Mordirc wrote:
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?

Nope, they needed to use less CPU and PG and to fit where RLML cant fit, but still provide same DPS on short range.
Frostys Virpio
State War Academy
Caldari State
#193 - 2017-04-27 16:54:49 UTC  |  Edited by: Frostys Virpio
unidenify wrote:
Cade Windstalker wrote:
FT Diomedes wrote:
Valkin Mordirc wrote:
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?


Drones?


Pretty sure this would end up being the Eve equivalent to a full auto 12-gauge shotgun loaded with bird shot...

You've got no range, it doesn't hurt very much, but it slings a *lot* of lead down range Lol

Seriously though, there's a reason none of the high DPS short-range missiles get a launcher type. People would load them with Rage ammo and just end up blapping same-class ships.


Phoenix/Leviathan would like to have word with you about savior known as Rapid Torpedo Launcher


But torps also have arguably lesser application than cruise missiles. The explosion velocity is better on torp but extremely close to cruise while the explosion radius is much better on cruise.

EDIT : After graphing it to see the difference, it's actually extremely close with torps having a higher top end damage.
Sanai Nobuseri
The Scope
Gallente Federation
#194 - 2017-04-28 18:28:43 UTC
Will the heavy missile buff affect the Heavy FOF missiles as well?
Valkin Mordirc
#195 - 2017-04-29 07:34:17 UTC
Lidia Caderu wrote:
Valkin Mordirc wrote:
Lidia Caderu wrote:
Any plans for Rapid Light Rocket Launcher??


RLML are intended to be able to take on frigates.

RHML are intended to be able take out Cruisers


A Rapid light rocket launcher is meant to? Take out Rookie ships?

Nope, they needed to use less CPU and PG and to fit where RLML cant fit, but still provide same DPS on short range.



The main issue with RLML is that they fit with everything.

You're just asking for a bypass, which would make adding extra fitting cost to RLML pointless.
#DeleteTheWeak
D'Om K'vash
Dead's Prostitutes
The Initiative.
#196 - 2017-04-30 06:51:05 UTC
Suitonia wrote:
Th e problem is the burst damage killing most attack cruisers and similar anti support options while having twice the EHP as those options, please reduce the reload time to 30 seconds but reduce the clip size to 17 instead for T2. This retains almost identical Dps to now but allows ships like the rail Thorax, stabber, omen and other anti support ships to survive a reload.

Also, please, please consider increasing the fittings because the main issue with rapid light ships right now is they can fit absolutely everything with no sacrifice, mid to long cruiser sniper ranges, close range turret burst DPS, with high EHP. Increasing the reload time won't address any of this. Most people ping and reload while in Warp in bigger fights.


He's been saying this forever and the fact it's taken you this long fozzie to fix the moronic addition of rapid anything missles just shows how much of a miserable douche you are. please please resign and make the rest of the staff coffee at least then you would be of some use.
Markj2 Antollare
R3d Fire
#197 - 2017-05-03 03:24:07 UTC
In addition to this nerf would it be possible to remove the damage bonus that is applied to rapid light launchers in wormhole system effects for example the wolf rayet effect.
FT Cold
No Vacancies
No Vacancies.
#198 - 2017-05-03 03:34:50 UTC
Agree with Mark here, rapid lights are really a medium weapon system and don't need to get a bonus from wormhole effects.
FeistyOne
Inevitable Outcome
E.C.H.O
#199 - 2017-05-03 12:00:17 UTC
Markj2 Antollare wrote:
In addition to this nerf would it be possible to remove the damage bonus that is applied to rapid light launchers in wormhole system effects for example the wolf rayet effect.


Fix this oversight to Wolf-Rayet wormholes please
Phaade
ATRAX.
Shadow Cartel
#200 - 2017-05-04 13:28:34 UTC
Increasing reload time is a terrible idea. Not a whole lot of fun to be had when you're sitting around for what may as well be an entire minute doing nothing... Sustained DPS is not the problem with this weapon system.

Why not lower reload time and reduce fire rate or damage accordingly?

You could also change bonuses on ships like the Orthrus that abuse the **** off of RLM's due to a massive LM damage bonus. ROF bonus isn't too problematic as your magazine does 33% less damage than the Orthrus, while emptying quicker causing the dreaded reload.

By the way, I'll be sure to fit my next Cerberus with a full rack of Heavy Missile Launchers after this balance pass.....