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How many more players must we lose to bullying

First post
Author
NofriendNoLifeStilPostin
State War Academy
Caldari State
#481 - 2017-04-01 19:12:45 UTC  |  Edited by: NofriendNoLifeStilPostin
Hiasa Kite wrote:
Mr Mieyli wrote:
Eve is the only game where thread number 100,000 on "I was ganked, wat do" doesn't lead people to think "hmm, maybe there is some recurring problem or something", instead you guys just blame the player..

Because the player is the problem. He has all the tools necessary to survive the gank attempt, but simply doesn't use them.

This means either the player simply can't be bothered to defend himself or doesn't know about the tools at his disposal. CCP can't do anything about the former, but they might be able to help with the latter.

The solution isn't to remove challenge from the game, just to encourage players to adapt and learn.


stop being a victim blaming POS. Suicide ganking works because its so unexpected. Not only that but the aggressor pays negligible cost, the only thing they are risking for a potentially tremendous reward or just to cause grief. Because of that it has become all too commonplace. High sec has become a haven for risk-averse grief monkeys.

You have to be an idiot to not see the issue here.

Already CCP have taken away the ability to loot plex but that still probably too little to deter them.

Imagine if suicide gankers didn't feel so safe in high sec and didn't have so much incentive not to leave it.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#482 - 2017-04-01 19:24:38 UTC
NofriendNoLifeStilPostin wrote:
stop being a victim blaming POS. Suicide ganking works because its so unexpected.

Space ships shooting space ships in a space ships shooting game should not be unexpected.

Quote:
Not only that but the aggressor pays negligible cost, the only thing they are risking for a potentially tremendous reward or just to cause grief.

Those two statements are mutually exclusive. Which is it?

Also, the topic of "tremendous reward" has been discussed to death. The conclusion: It's not a balance issue, it's a learn-to-play issue.

Quote:
Because of that it has become all too commonplace. High sec has become a haven for risk-averse grief monkeys.

You mean carebears.

Quote:
Imagine if suicide gankers didn't feel so safe in high sec and didn't have so much incentive not to leave it.

HiSec is by far the most dangerous area of space for a pirate to live. They live in HiSec because it's a target rich environment. You'll get them to leave when the profitable targets leave.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Mr Mieyli
Doomheim
#483 - 2017-04-01 19:42:27 UTC
Isn't it clear by this thread that highsec in general could do with a rework, with a clear direction of what it wants to offer players. Null offers Megacorp scale and territory war. Low offers more of a grudge match environment where it's harder to kick people out but there's also less reason to take more space. WH offers endless variety in what connections you might have. What does HS offer for a player looking for none of the above.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Hiasa Kite
Brutor Tribe
Minmatar Republic
#484 - 2017-04-01 19:44:21 UTC
Mr Mieyli wrote:
Isn't it clear by this thread that highsec in general could do with a rework, with a clear direction of what it wants to offer players. Null offers Megacorp scale and territory war. Low offers more of a grudge match environment where it's harder to kick people out but there's also less reason to take more space. WH offers endless variety in what connections you might have. What does HS offer for a player looking for none of the above.

Newbie-friendly area and safe(ish) area of space to make money and/or recuperate from heavy losses in more dangerous space. It serves that purpose pretty darn well, possibly slightly too well.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Zander Moreau
Poor Fellow-Soldiers of James 315 and of Hek.
CODE.
#485 - 2017-04-01 19:48:17 UTC
NofriendNoLifeStilPostin wrote:


Imagine if suicide gankers didn't feel so safe in high sec and didn't have so much incentive not to leave it.


What do you mean by "IF"? You try flying around with a -5 security rating and see how safe YOU feel. Even worse when you have a -10 where you basically laugh at kill rights when anyone with a civvie Gatling gun can take a shot at you and not worry about being CONCORDed.

"We will bring you love... and by love, I mean lasers."

Pope Maximillian Singularity VI, First of His Name

Mr Mieyli
Doomheim
#486 - 2017-04-01 19:48:36 UTC
Definitely too much money in highsec I've thought that for a long time.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Lulu Lunette
Savage Moon Society
#487 - 2017-04-01 19:55:44 UTC
Mr Mieyli wrote:
Isn't it clear by this thread that highsec in general could do with a rework, with a clear direction of what it wants to offer players. Null offers Megacorp scale and territory war. Low offers more of a grudge match environment where it's harder to kick people out but there's also less reason to take more space. WH offers endless variety in what connections you might have. What does HS offer for a player looking for none of the above.


I used to think highsec needs a change and maybe it takes some sort of nerf to the incentives of living there. But the trouble is that highsec is by far and away the heaviest in subscribers so maybe it's best to not make such a change and highsec is best for casual play - not all of us have the time that both wormholes and null require. The space that maybe needs the most thought and attention imo is lowsec.

This thread lol

@lunettelulu7

Dom Arkaral
Bannheim
Cuttlefish Collective
#488 - 2017-04-01 20:10:12 UTC
Lulu Lunette wrote:
highsec is best for casual play

EVE is not for casuals
it never was, it never will

All spaces but highsec had some major changes since I started this toon, I guess it's time for a rework
*cough" *cough* crimewatch *cough* *cough*

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Chris Ishar
Digital Zone Corp
#489 - 2017-04-01 20:34:55 UTC
Dear forum dwellers,

The following is the guiding principle on which my gameplay in EVE Online is based. I say this because if I can't find it within myself to stand up and tell the truth about what I have experienced, I don't deserve to play this game!

"High Sec - The Waiting Game"
The only ship of every EVE Online player is the friendship. It doesn't matter wether you are mining, hauling, marketing, missioning of any type, doing Planetary Interaction, chatting in one of the many nice chatrooms, randomly helping out starting players or players that have a difficulty in a mission. Even creating and running corps, stations. Once you have trained up some skills understood the fitting of ships and made some sort of choice what career you are going you are ready to embark further in the game. This is where your journey really starts to change. You have been mostly in High Sec, a part of the game dominated by PVE... then you can plow further into the sandbox.

"Low Sec - The Dank Zone"
At the outer limits of High Sec you will stumble into a dank area filled with evil pirates, griefers they call them, who cultivate evil for the sake of evil and nothing else. They express themselves in darkness for darkness, without leavening motive. This ardent purity has allowed them to access a secret place of great power, where the cultivation of evil proceeds in exponential fashion. And with it, the furtherance of evil's resulting power. These are not fairy tales, or myths. This place of power is tangible, and as such, can be found, entered, and perhaps, utilized in some fashion. The griefers have many names for it, but chief among them is "Low Sec"... But you don't believe me, do you? You think I'm mad... Overworked... Burnt out... but one day you'll either stumble in there or if you did many crimes concord drives you in there. And once you get there you become, as I call it, 'The Dweller on the Threshold' ...it is said, if you confront the Low Sec with imperfect courage, it will utterly annihilate your soul. And you will be seen emerging from it with rage, hatred and envy towards those lucky highsec capsuleers. And they will be doing unspeakable things like spamming scamms, gatecamping, suicide ganking or even things I am afraid to mention but which set Jita on fire. No goody twoshoes dare enter this frightful maw, for doomed capsuleers there care not for good deeds or friendly implications. They are likely to rip the hull from your ship then greet you with a happy "good fight" while destroying your capsule. And of the highest, these griefers in this horrible space of unmuffled screams, salty tears and broken dreams offer up a power so vast that it draws in the hardcore PVPers. But I'm happy to point out that our story does not end in this sutured place of sadness and failure. For there is another place, its opposite. A place of almost unimaginable richness, chock full of organised forces and vicious secrets. Now this place is called Sovereign Nullsec... and you are supposed to find it.

"Sovereign Nullsec and Wormhole Space, The space of the free and the home of the brave"
Once upon a time, there was a place of great goodness called the Great Wildlands. Gentle explorers gathered there amongst laughing, happy spirits. The sounds of innocence and joy filled the air. When we mined, we mined sweet nectar that infused one's heart to live life with true beauty. Generally speaking, a beutifull place of virtue in a truly desolate space, engorged with the whispering prayers of kneeling capsuleers, mewling explorers, and fools, both young and old compelled to do good without reason.

Those are just my understandings of the game and I did not mention wormhole space nor NPC Nullsec. Mostly because I have not enough experience to draw my conclusions. And yes, people should take care to understand why things happen and in the case of wardecs, at least a page with information should be sent. As no one in their right mind wardecs without a reason.
Lulu Lunette
Savage Moon Society
#490 - 2017-04-01 20:35:43 UTC
Dom Arkaral wrote:
Lulu Lunette wrote:
highsec is best for casual play

EVE is not for casuals
it never was, it never will

All spaces but highsec had some major changes since I started this toon, I guess it's time for a rework
*cough" *cough* crimewatch *cough* *cough*


Casual Eve is in highsec lol

@lunettelulu7

Dracvlad
Taishi Combine
Astral Alliance
#491 - 2017-04-01 21:10:13 UTC
Lulu Lunette wrote:
Dom Arkaral wrote:
Lulu Lunette wrote:
highsec is best for casual play

EVE is not for casuals
it never was, it never will

All spaces but highsec had some major changes since I started this toon, I guess it's time for a rework
*cough" *cough* crimewatch *cough* *cough*


Casual Eve is in highsec lol


And casual Eve is not well served...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lulu Lunette
Savage Moon Society
#492 - 2017-04-01 21:20:07 UTC
Is casual one of those trigger words? Smile

@lunettelulu7

Ralph King-Griffin
New Eden Tech Support
#493 - 2017-04-01 21:21:26 UTC
Lulu Lunette wrote:
Is casual one of those trigger words? Smile

Yup
Soel Reit
The Scope
Gallente Federation
#494 - 2017-04-01 21:45:18 UTC
pls don't mind me
just CASUALLY waiting the #500 post to make it mine Pirate
Mr Mieyli
Doomheim
#495 - 2017-04-01 21:48:37 UTC
Soel Reit wrote:
pls don't mind me
just CASUALLY waiting the #500 post to make it mine Pirate


The forum pvp begins...

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Nicolai Serkanner
Incredible.
Brave Collective
#496 - 2017-04-01 21:58:44 UTC
NofriendNoLifeStilPostin wrote:
Hiasa Kite wrote:
Mr Mieyli wrote:
Eve is the only game where thread number 100,000 on "I was ganked, wat do" doesn't lead people to think "hmm, maybe there is some recurring problem or something", instead you guys just blame the player..

Because the player is the problem. He has all the tools necessary to survive the gank attempt, but simply doesn't use them.

This means either the player simply can't be bothered to defend himself or doesn't know about the tools at his disposal. CCP can't do anything about the former, but they might be able to help with the latter.

The solution isn't to remove challenge from the game, just to encourage players to adapt and learn.


stop being a victim blaming POS. Suicide ganking works because its so unexpected. Not only that but the aggressor pays negligible cost, the only thing they are risking for a potentially tremendous reward or just to cause grief. Because of that it has become all too commonplace. High sec has become a haven for risk-averse grief monkeys.

You have to be an idiot to not see the issue here.

Already CCP have taken away the ability to loot plex but that still probably too little to deter them.

Imagine if suicide gankers didn't feel so safe in high sec and didn't have so much incentive not to leave it.


You have never been -5 to -10 have you? Because you talk bullpoo.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#497 - 2017-04-01 22:11:49 UTC  |  Edited by: Shae Tadaruwa
Mr Mieyli wrote:
Isn't it clear by this thread that highsec in general could do with a rework, with a clear direction of what it wants to offer players. Null offers Megacorp scale and territory war. Low offers more of a grudge match environment where it's harder to kick people out but there's also less reason to take more space. WH offers endless variety in what connections you might have. What does HS offer for a player looking for none of the above.

EVE has somewhere between 200,000 - 400,000 subscribers.

A very small percent (much less than 1 percent) of the active player base whining on any issue does not mean whole areas of space need to be reworked, when the rest of the player base has no issue with it.

No need to tick everyone off just to respond to a minority of extreme views from players that may never stop whining anyway.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Shae Tadaruwa
Science and Trade Institute
Caldari State
#498 - 2017-04-01 22:16:46 UTC
Nicolai Serkanner wrote:
NofriendNoLifeStilPostin wrote:
stop being a victim blaming POS. Suicide ganking works because its so unexpected. Not only that but the aggressor pays negligible cost, the only thing they are risking for a potentially tremendous reward or just to cause grief. Because of that it has become all too commonplace. High sec has become a haven for risk-averse grief monkeys.

You have to be an idiot to not see the issue here.

Already CCP have taken away the ability to loot plex but that still probably too little to deter them.

Imagine if suicide gankers didn't feel so safe in high sec and didn't have so much incentive not to leave it.


You have never been -5 to -10 have you? Because you talk bullpoo.

Just ignore that idiot.

It's just a mock Jen character created by Herzog, Dracvlad or one of the other vocal AG forum regulars (there aren't many, so most likely is Herzog).

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

goudaMob
Royal Amarr Institute
Amarr Empire
#499 - 2017-04-01 23:08:44 UTC
Whole lot of bullying going on in this thread now.
Soel Reit
The Scope
Gallente Federation
#500 - 2017-04-01 23:09:30 UTC
Soel Reit wrote:
pls don't mind me
just CASUALLY waiting the #500 post to make it mine Pirate



we did it Cool
now that i won eve, fc what do?