These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New dev blog: Your EVE client needs YOU!

First post First post
Author
NoxiousPluK
Gallactic Groove Guild
#261 - 2012-01-20 17:09:15 UTC
Valdimir Goulda wrote:
a lite client for trading that can be run on ipads, netbooks or work computers off flash drives it would only allow you to do stuff you could do in station and wouldnt let you leave station, oh and it wouldnt have captains quaters

This, but then preferred via API so everyone can make / integrate this with their EVE related software.

Currently the API is strictly read only, with some care, it should be possible to make this interactive.
Trade orders is one is the first (and possibly easiest / safest) which comes to mind.

Others would be updating skill queue (also a pretty safe one) and so on.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#262 - 2012-01-20 21:46:49 UTC
See Bug Report # 123807.

Seemingly random 30 - 60 second delays when jumping via titan bridge, regular capital cyno or via conventional gates. Takes place in empty systems (and no known large gangs around) as well as in large fleets.

There's no rhyme or reason that I can see for when this happens, but the impact on quality of game play is significant.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Hakaru Ishiwara
Republic Military School
Minmatar Republic
#263 - 2012-01-20 21:52:05 UTC
NoxiousPluK wrote:
Valdimir Goulda wrote:
a lite client for trading that can be run on ipads, netbooks or work computers off flash drives it would only allow you to do stuff you could do in station and wouldnt let you leave station, oh and it wouldnt have captains quaters

This, but then preferred via API so everyone can make / integrate this with their EVE related software.

Currently the API is strictly read only, with some care, it should be possible to make this interactive.
Trade orders is one is the first (and possibly easiest / safest) which comes to mind.

Others would be updating skill queue (also a pretty safe one) and so on.
As many others have warned in other threads, allowing for outside interaction with the EVE market may have significant botting ramifications with how market orders are adjusted based upon real-time (or whatever the data update frequency turns out to be) data feeds.

There is absolutely no way even the serious human player could compete in such an environment.

tl;dr - Please look long and hard at providing a means to interact with the market through external tools.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Neo Agricola
Gallente Federation
#264 - 2012-01-20 23:04:27 UTC
i have different Chat channels stacked to one window. if i swich from chat 1 to chat 2 FPS drop from 60 to 7.

Please change that.

DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710

Zifrian
The Frog Pond
Ribbit.
#265 - 2012-01-20 23:05:13 UTC
Posted this in the "Little Things" thread but wanted to single it out here. This is a list of simple industry changes I would like to see. They are really little imo but would make a noticeable difference. Appreciate any feedback.


  • Show number of manufacturing and invention/research jobs available in the blueprints tab of science & industry - i.e. Change Max Manufacturing Jobs 10 to Remaining Manufacturing Jobs 4/10 (showing 4 jobs left)

  • Right click for any blueprint, only show options that are available for that type of blueprint. Right now you show all and if you click on a copy and choose "Copy" then try it again, it doesn't refresh your new selection but still shows "Copy". So why not just remove the option to choose a copy? For example only show:
  • T1 Copy - Manufacture and Invent
    T2 Copy - Manufacture
    T1 BPO - Manufacture, Copy, Material Research, Time Research
    T2 BPO - Manufacture, Copy, Material Research, Time Research
    T3 BPC - Manufacture
    Relic (not a BP but same issue) - Reverse Engineering

  • Manufacturing - Add an option to manufacturing for T2 BPC's to 'Manufacture All' that automatically populates the Runs button with the max runs for the BPC. I.e. 10 for most items

  • Inventing - Improve Click Flow by fixing focus, changes in bold: Right click, choose invent. CCP change - Highlight Pick Installation (Selecting OK doesn't make any sense here), double click select installation, CCP change - Highlight OK Button. CCP change - Highlight Accept Quote button

  • Manufacturing - Improve Click Flow by fixing focus, changes in bold: Right click, choose manufacturing. CCPchange - Highlight Pick Installation, double click select installation, CCP change - highlight OK Button.

  • Only show industry slots at POS labs/arrays that are ONLINE or show them as "Ready/Not Online". Right now if it's anchored, it will show up in the installations list as "Online"

  • (Not UI but still a good suggestion) R.A.M. use - Change R.A.M.s to only need the number required after damage calculated instead of 1 for each run. I.e. right now, 1 ram takes 30% damage per run can be used 2 more times but game required 3 rams, not 1. (Or just get rid of the damn things, what purpose do they serve anyway? Don't we already have enough extra components/items to add for T2 production?)

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Shasz
School of Applied Knowledge
Caldari State
#266 - 2012-01-21 00:12:09 UTC
Little enhancement to useability:

Make the drone status of what it is doing (repairing, returning, engaging) a separate column that can be resized. It seems silly to make my drone window extra wide to see:

"Medium Shield Maintenance Bot I (Repairing)"

...when a nice small window will show me

"Warrior II (Attacking)"

(Or at least keep this in mind when redesigning the HUD)
Scrapyard Bob
EVE University
Ivy League
#267 - 2012-01-21 06:44:59 UTC
NoxiousPluK wrote:

This, but then preferred via API so everyone can make / integrate this with their EVE related software.

Currently the API is strictly read only, with some care, it should be possible to make this interactive.
Trade orders is one is the first (and possibly easiest / safest) which comes to mind.

Others would be updating skill queue (also a pretty safe one) and so on.


If you think the 0.01 games are bad now - just wait until you can update market orders via the API. Automated order systems would rule the roost and drive out any human, in-game, fair play on the market. There would have to be artificial time limits imposed on trades done through the API (such as 1-hour or 3-hour timers, or no more then 3 changes within a 6 hour window).

And there would probably have to be some sort of broker fee added for changing the order, such as 0.05% of the total order's market value (about 50k ISK on a 100M ISK order to change the price). Which would reduce the number of times that someone can play the 0.01 game before it becomes unprofitable to do so.
Tea Spoon
Aliastra
Gallente Federation
#268 - 2012-01-21 07:13:58 UTC
Two small things that would make probing a little less frustrating:

-When the shift button is pressed the popup of celestial objects does not happen, nor can celestial objects be selected
-When the alt button is pressed you always select the probe arrows and not the range spheres.
VC General
No Baals Inc
#269 - 2012-01-21 09:58:01 UTC
^ This.

Since Crucible, it's been very difficult to see the arrows on the probes, and when the probes are too close to a celestial on your screen at the level of zoom you've chosen, it's a total pain in the ass to maneuver your mouse to just the right place to grab the arrows, and not click the totally annoying long list of moons and crap that come out if you even think about dragging your mouse near a celestial.


  • I'd like to see probe icons changed back to the way they were before Crucible, or even having a toggle to switch between having them well lit and easy to see at all times, or letting them fade into the background.

  • I would really love a toggle to make celestials and the graphic for the probe range unselectable in the system map, so you don't have to worry about annoying popups, or accidentally changing the range of your probes while trying to drag them around.
niko ono
The Graduates
The Initiative.
#270 - 2012-01-21 11:20:11 UTC
can we please have back the auto-restart when disconected checkbox. I DO NOT NEED OR WANT 4-6 clients to restart when DT hits. it's really really annoying.

thank you
Shasz
School of Applied Knowledge
Caldari State
#271 - 2012-01-21 11:58:41 UTC
Tea Spoon wrote:
Two small things that would make probing a little less frustrating:

-When the shift button is pressed the popup of celestial objects does not happen, nor can celestial objects be selected
-When the alt button is pressed you always select the probe arrows and not the range spheres.


Already liked this - requoting for more emphasis!
Morar Santee
#272 - 2012-01-21 12:11:23 UTC  |  Edited by: Morar Santee
Please fix the behaviour of the "Lock target" hotkey. This key is traditionally CTRL, for good reason. Here are the things that should happen when you press control:

1. Overview freezes
2. CTRL+mouseclick -> Lock target (this is the hotkey functionality)
3. Nothing else!!

Putting a third - upstroke - functionality on that key is bad, mmkay? I do not want my client to randomly lock up **** just because I let go of a key, and Overview happens to be the selected window. Really, I don't.
Make this upstroke functionality separate, with its own keybind, in case anyone really wants it. Then make it possible to put it on the same hotkey, and people can have the best of both worlds.

Please, please for the love of all you hold dear: Fix this!
Averyia
Garoun Investment Bank
Gallente Federation
#273 - 2012-01-21 22:45:38 UTC
Creating bookmarks in the IGB is awkward. The remove button is where the add button should be, when i'm adding a bookmark i instinctively look at the bottom for a button and click, only to find that the add button is somewhere else and i may have just deleted a bookmark. And the remove button is in the center instead of over to the side. And why is there a close button at the bottom? It doesn't do anything special.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Bloodpetal
Tir Capital Management Group
#274 - 2012-01-22 16:52:36 UTC
When uncloaking you receive a warning that you can't lock for a few seconds afterwards, it's not very clear and can be confusing (and causes you to spam the damned button over and over)

Also, it does not make it clear enough between the warning that "YOU CAN NOT LOCK SOMETHING BECAUSE YOU ARE CLOAKED" to "YOU HAVE A LOCKING DELAY FROM UNCLOAKING". I've had a few times where I thought I uncloaked but really hadn't yet, and was waiting to be able to lock... ideally, a better way to communicate that to the player as well.

It can be confusing and unclear - perhaps we can have a better way to communicate this to the EVE Player when dealing with cloaking delays and cloaks.


Where I am.

Nalha Saldana
Aliastra
Gallente Federation
#275 - 2012-01-22 21:43:48 UTC
Holding down "Toggle lock target" and clicking broadcasts should not unlock it if you already have it targeted, makes it worthless in big fleets.
Morfig
De Re Metallica
#276 - 2012-01-23 11:51:30 UTC
Perhaps the Map needs some love.

It is taking about a minute to build the map the first time I load it. This is very annoying when you can't click on anything else because the client is all choked up with getting the map ready.

I haven't done extensive testing on this to find out what causes this (I suspect different map data might play a part), but it is annoyingly slow.

Aamrr
#277 - 2012-01-23 14:45:26 UTC
Please let us change the ammunition/script in active modules. Let me explain with an example:

  1. Abaddon pilot has fitted a tracking computer to his midslot. He has placed an optimal range script into the module and has activated it.
  2. He decides he would prefer a tracking bonus, instead. Without deactiating it, he right clicks the module, scrolls down to the tracking speed script, and left clicks it.
  3. The module completes its current cycle with the optimal range script effect functioning as normal.
  4. At the end of the cycle, the module automatically changes scripts and resumes with the new script.

In effect, this lets us "queue" the change ammunition action until such time that it can be carried out successfully. Particularly in laggy situations, deactivating the module for an ammunition change can leave us without the benefit for almost a full cycle. This will make "instant" ammo switching actually function as advertised.

Even better, this kind of functionality will combine three server requests (deactivate module, switch ammunition, reactivate module) into one request, which should reduce server load.

If you can make it function for turrets and missiles, it'll be even better -- imagine firing scorch at your target, selecting conflag, and then have your turret resume firing with that crystal at the next cycle. If I'm switching ammunition, it's obviously because I want to shoot another ammo, not because I want to stop shooting.
Atum
Eclipse Industrials
Quantum Forge
#278 - 2012-01-23 19:33:34 UTC
Revolution Rising wrote:
I hope you guys realise that inventories all over are borked.

Cans while mining don't update.
Inventory freezes while mining filling the cargohold and you don't realise until it's full and your lasers turn off. No ore appearing in cargo even after that.

Pls fix quickly.

+1
And the related issue of dumping materials into some other container (jet can, orca hold, etc) and the material somehow seemingly being double-counted, but not, resulting in silly things like 31221 / 27500 m3 in a jet can. The longer any particular container survives (Orcas being the most obvious), the more likely the chance for this bug to occur / stack.
Averyia
Garoun Investment Bank
Gallente Federation
#279 - 2012-01-24 02:26:23 UTC
Problem: Warp to gate in freighter. Hit gate, bump off gate, have to warp again.

Annoyance: Warp to gate in small ship, drop out of warp 500m away from jump range.

Annoyance: Warp to gate while cloak using jump button, ship fails to jump because ship is in that sweet range where they are close enough to jump but too far to be uncloaked.

Problem: Start client with sound turned off, turn sound on, have to restart client because sound won't start.

Problem: Turn on world sound to hear combat, forced to turn off world sound because of annoying ambiance.

Issue: No plated skirts available for women avatars.

Problem: Open show info. Shield hit points at the top, armor hit points somewhere in the middle, shield resistance all over the place. Its not even alphabetical.

Suggestion: Would like a notification, similar to ones when mail is received, of a transaction that just went through, such as a buy order being completed, but not for when I'm selling instantly.

All warfare is based on deception and logistics. Battles and soldiers are secondary priorities.

Morfig
De Re Metallica
#280 - 2012-01-24 11:44:28 UTC
Ok got another one today.

Running courier missions like crazy to get a storyline and lift my faction standings. I get to the destination station and start a conversation with the agent. There is a good 5 seconds between when the agent mission window pops up and when clicking on the "Complete Mission" button will do anything.

- Honestly, I'd like the window to pop up as soon as I ask for it and the button to work immediately. However in an imperfect world I would accept the "complete mission" button to be unavailable until it was ready to do something. It's like showing up for work on time only to have a cigarette break before you sit down!

To add to my confusion; the agent mission window "does a little dance" between when it shows up and the buttons are ready. (I think this is when the scroll bar decides to show up for work or something like that). Anyway, it "changes" somehow.

So if you've been spamming the "complete mission" button because you're in a hurry (and not looking too closely), you miss the fact that you actually haven't handed the mission in at all. I've undocked several times only to realise I still have the mission cargo, or mission info is still shown and I have to spin around, re-dock and give the "complete mission" button a real hammering until it dies and goes away, (or goes for another cigarette break).

*disclaimer - don't smoke kids it really bad for you.

TD;DR?
The "Complete mission" doesn't do anything for the first 5 seconds of its life - it's annoying - don't smoke.