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How many more players must we lose to bullying

First post
Author
roberts dragon
The Scope
Gallente Federation
#101 - 2017-03-29 08:28:58 UTC
would say this in time maybe ccp might do give areas as safe zones dont hold your breath companys normally change thigs when revenue drops.

if you are being ganked then need to change the fittings of ships, the pros and veterns on here will help you with that .

you could allways form a fleet and go after them if they have small amount of members , this can help you no end to a point if they know you fleet up they be more carefull , so it help you in the long run .

can be wads of fun in a fleet on comms and if you go after them can give them a bloddy nose ,after all some who war dec are after easy kills . in a fleet they have no easy kills .

i like wars now me third war and learning so much from them and the fun to be had , you could allways join a alliance who have pvp corps so to help you with wars and go learn with them .

wish you well .
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#102 - 2017-03-29 09:57:54 UTC  |  Edited by: Infinity Ziona
Ima Wreckyou wrote:
Infinity Ziona wrote:
Highsec was designed to be relatively safe not harsh and terrifying.

Have you been to Highsec in the last couple of years? I mean it takes only a hand full of brain cells to make sure you are almost 100% secure without having to worry about anyone. So you are either extremely exaggerating the situation to push your agenda for a full removal of ganking or you are just bad at EVE.

Also to suggest that Highsec is more dangerous or terrifying compared to other places where people completely stop undocking because they have a guy with a cloak in local is just laughable and you know it.

Yes I have. The fact is if somebody wants to kill you they can with absolute impunity and very little cost. Its retardedly easy and risk free which is why so many tards do it.

High sec was designed at launch to be relatively safe in comparison to low and null. It was designed to be the carebear and newbie area. It was a good and essential design allowing newbies to learn and carebears a nerfed place to exist until they felt capable of moving to low / null.

Given that the best ores, NPCs including officers could only be found outside of highsec and there was significantly more null / low there was plenty of carrot for those who did leave.

The new devs screwed the game and its growth by not realising there needs to be a new player / carebear development area and now reap the reward of that ignorance.

As for being bad at EvE I am an EvE God. That is all.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Marcus Tedric
Zebra Corp
Goonswarm Federation
#103 - 2017-03-29 10:16:09 UTC  |  Edited by: Marcus Tedric
Avaelica Kuershin wrote:
................

"just as in real life" Who are the gankers in RL?

Anyway, as for being a 'mirror' of everyday futuristic life, CCP have gone for the dystopic visions rather than the optimism of Roddenberry .


Easy to determine who are the gankers IRL - the scammers who target you via your mobile and take your entire life savings (from reading the paper just today - IRL! Shocked). EVE is nicer - the gankers cannot kill you, only set yuou back some.

Remember when Rodenberry started - the love in that was the 60's. Look where we are 50+ years later and see where Corprate greed has gotten us - hence why we can choose to make/join Corporations in EVE.



After I wrote what I did last night I did determine what would would be an apt analogy for EVE IRL.....

It's the apocryphal/archetype of the 'English Public School' where the teachers remain beholden to the priviledged parents of the even more priviledged children they try and teach:

- High Sec is the classroom where there is a semblance of control, where the teachers/CONCORD can punish only partly after the event

- Low Sec is the playground where bullies can roam, and the teachers/CONCORD just take note

- and Null Sec is what happens in the dormitories when the lights go out........Twisted

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Nicolai Serkanner
Incredible.
Brave Collective
#104 - 2017-03-29 10:16:25 UTC  |  Edited by: Nicolai Serkanner
Kaeden 3142 wrote:
GTFO is not a good business incentive for CCP. Such elitist meme is bullying which is why Eve has a toxic community.


It is either HTFU or GTFO.
Keno Skir
#105 - 2017-03-29 10:23:52 UTC
Jog on. EvE is a PvP game.

People who think it should be playable without interaction from other players just don't understand what they're talking about.

HTFU and other such mockery.
Bubblegum Finesse
Hot Salsa Dip
#106 - 2017-03-29 10:41:06 UTC  |  Edited by: Bubblegum Finesse
A lot of posters in this thread are glancing over DrDnought's post and thinking “usual carebear whining, I shall give the usual ‘Eve is not for you, everyone should PvP blah blah’ reply.”

He is not talking about ganking, etc, he is talking about specifically the abuse of the wardeccing mechanic. This is a totally separate issue.

Being constantly wardecced is akin to CONCORD being deleted from the game entirely. If you’re ok with your corp being constantly wardecced, then you’re ok with making the entire Empire region into one lo-sec region. Only worse, because most of these wardeccing ‘mercenaries’ will actually just dock up in the safety of a Station if they are ever presented with an opposing force they can’t (or are too cowardly to) beat. All they are interested in is attacking the newbro in their rookie ship. They don’t want fair fights, they just want to prey on the weak.

So if everybody is ok with making Jita, Hek, Amarr, and the rest of the high traffic Empire systems into lo-sec systems, then go ahead, because it’s basically the same thing as being constantly wardecced. Get rid of NPC corps, get rid of CONCORD, get rid of gate guns and criminal / suspect status. It’s all useless and apparently you all seem to agree that it should be removed from the game.

Right?

In reality, the kind of PvP that new players get exposed to through wardeccing is NOT a learning experience, it isn’t an ‘introduction into the harsh world of Eve’ or other such nonsense you wish to spout. It’s just irritating and frustrating and makes people want to quit.

Yes I’m aware you should never be safe, even in HS. Yes, I’m aware PvP is and always should be a part of the game. And I like it that way. However, there are times when you should be able to take reasonable measures to ensure you can actually complete some mundane task without being constantly attacked wherever you go (within reason). That’s why CONCORD exists. That’s why mechanics like criminal status exist; to create, in the very least, repercussions for ganking (read: being a bit of a **** if we’re being honest) in HS systems.

Ganking I am happy with, but perma wardeccing is just abuse of the game mechanics and not fun or ‘a learning experience’ for anybody.
DeMichael Crimson
Republic University
Minmatar Republic
#107 - 2017-03-29 10:44:03 UTC
Alasdan Helminthauge wrote:
CCP's own survey has showed that new players who have been ganked are more likely to stay than those who mine all days in peace.

Yeah, people need to stop posting that since all it does is prove that CCP isn't very good at data analysis. That survey wasn't even conducted and or verified by a neutral 3rd party.

Supposedly that survey was done on 80,000 new players who were only 15 days old. They were checked for deaths within that time frame and if any of those new players were killed, CCP then checked their attackers record to see if they were killed by Concord. Then CCP placed those 80,000 new players into 3 different groups - illegally killed, legally killed and not killed. Then they looked at player retention for each group.

According to their survey, 85.5% were not killed, 13.5% were legally killed (Wardec, limited engagement, etc) and 1% were illegally killed (Ganked). No stats were presented for player retention in the game, just a statement that "People who die play longer". Supposedly players in the 1% ganked group were most likely to stay subscribed, players in the 13.5% legally killed group were less likely to stay subscribed and players in the 85.5% not killed group were the least likely to stay subscribed. CCP never said what percentage of those 80,000 new players ended up quitting the game, all they said was that less than 1% of the players who quit said it was due to ship loss or harassment.

More than likely most of those 80,000 new players were still doing the Career Agents or the level 1 SoE Epic Arc and hadn't really ventured out into the Eve Universe. Also let's not forget that a few years ago CCP made it perfectly clear that new players 30 days old or younger were not to be messed with in 30 different systems.

I'll bet the survey stats would have been way different if it had been done by a neutral 3rd party. The survey itself should have been done on 1 to 3 month old players instead of 15 day old players. Also the percentage amount of players in each group who quit should have been listed along with the percentage amount of players who actually gave a reason for quitting.

In my opinion that survey was just pure BS propaganda.


DMC
Marcus Tedric
Zebra Corp
Goonswarm Federation
#108 - 2017-03-29 11:08:44 UTC
Bubblegum Finesse wrote:
.............

He is not talking about ganking, etc, he is talking about specifically the abuse of the wardeccing mechanic. This is a totally separate issue.....................


No indeed - I quite understand where you and the OP are coming from on that specific point.

What you are both missing, however, is that the creation of a Corporation (EVE is, on this basis, a game of Corporate War) is both tantamount and completely synonymous to painting a target on your back - or, more specifically...

"Here I/We are - we have created a Corporation - planted our flag - we are here to compete/co-operate with you/everyone."

An EVE Corporation is specifically NOT a 'Guild' or a Social Club or a sharing mechanism.

It IS a clear statement that you are prepared to undock on the EVE-verse's terms.

As has been said time and time again - you can avoid WarDecs by staying in an NPC Corp. You can still then, if you wish, use IG and OOG tools to co-ordinate and socialise if that's what you want to do.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

DeMichael Crimson
Republic University
Minmatar Republic
#109 - 2017-03-29 11:29:05 UTC

Since that's his own personal opinion, it isn't even relevant to this thread topic. Also this game has changed a lot since when he posted that in 2014. In fact Eve is currently changing into the type of game he said he didn't want to see.

Roll



Sitting Bull Lakota wrote:

I buy for a dollar and sell for two. I am quite proud of my snuggly zkill rating.

Safety is boring. Boring games lose players.
Make the game less boring.
Make all NPC corps vulnerable to wardecs.

Not sure why you want to WarDec NPC Corps, probably think you'll get easy kills. All NPC Corps belong to an Empire Alliance.

Just remember, a few little bee's may not harm a big bad bear but a swarm of little bee's will definitely chase a big bad bear away.

Death by a thousand stings.



DMC
Bjorn Tyrson
Brutor Tribe
Minmatar Republic
#110 - 2017-03-29 11:39:51 UTC
Quote:

Just remember, a few little bee's may not harm a big bad bear but a swarm of little bee's will definitely chase a big bad bear away.

Death by a thousand stings.



DMC


Yes. This precisely. This is what allows the newbros to fight back.

And yet they never do.
Rroff
Antagonistic Tendencies
#111 - 2017-03-29 11:48:29 UTC  |  Edited by: Rroff
Bjorn Tyrson wrote:
Quote:

Just remember, a few little bee's may not harm a big bad bear but a swarm of little bee's will definitely chase a big bad bear away.

Death by a thousand stings.



DMC


Yes. This precisely. This is what allows the newbros to fight back.

And yet they never do.


Trite - unless a new player comes in via one of the entities like Reddit and SA, etc. they probably don't have the kind of support network to make that anything but a soundbite.



As per the other thread I posted in - after talking to a few people who quit the game early on due to being ganked or losing stuff in a similar fashion in most cases it wasn't the act of being ganked that turned them away as I had first thought but that they found there was no meaningful way in most cases to even attempt to exact revenge. In some cases the lack of tools to better understand the dangers was also cited.

DeMichael Crimson wrote:

Since that's his own personal opinion, it isn't even relevant to this thread topic. Also this game has changed a lot since when he posted that in 2014. In fact Eve is currently changing into the type of game he said he didn't want to see.


I dunno - I think it is relevant - people don't tend to gank someone unless they think they are safe - that the will come out on top, that they will gain either in griefing or gain from loot drop more than they lose and that they can after waiting out a short timer either dock up or log off and be safe until any chance of revenge has past if they think there is any chance someone might fight back. Maybe its time to change all that.
Bubblegum Finesse
Hot Salsa Dip
#112 - 2017-03-29 12:07:04 UTC  |  Edited by: Bubblegum Finesse
Rroff wrote:
[quote=Bjorn Tyrson][Quote]

As per the other thread I posted in - after talking to a few people who quit the game early on due to being ganked or losing stuff in a similar fashion in most cases it wasn't the act of being ganked that turned them away as I had first thought but that they found there was no meaningful way in most cases to even attempt to exact revenge. In some cases the lack of tools to better understand the dangers was also cited..


This.

And switching to an NPC corp is not a solution to getting away from wardeccing, you shouldn't have to give up your own corp to use HS. There are very few HS corps that could put up a reasonable fight against the likes of Marmites, etc. This essentially means making a corp in HS is not viable at all. That should not be the way the game plays out, and is certainly not what CCP had in mind IMO.
StonerPhReaK
Herb Men
#113 - 2017-03-29 12:16:10 UTC
Just give people who dont want to pvp a button like the safety. We can call it Spectator mode. The only downside is nothing they do can generate isk or interfere with the universe while its on. No chatting either, use the spectator channel for chat. Also you cant leave empire and upon jumping a gate to low, null or a wormhole the button activates. There will be a pop-up message like when you go to lowsec for the first time but this one will take up the full screen and three buttons would need to be clicked to ensure they really really really wanted it off. Kinda like the "im not a robot' things websites use to classify robots and vampires.

Signatures wer cooler when we couldn't remove them completely.

Jasmine Deer
Perkone
Caldari State
#114 - 2017-03-29 12:20:24 UTC


This usually gets dragged out when posters have lost their own break-glass-in-case-of-carebear canned response and have a bus to catch. Anyway, the discussion to date has been surprisingly more mature and considered overall compared to what I'm used to reading.
Black Pedro
Mine.
#115 - 2017-03-29 12:40:14 UTC
DeMichael Crimson wrote:

I'll bet the survey stats would have been way different if it had been done by a neutral 3rd party. The survey itself should have been done on 1 to 3 month old players instead of 15 day old players. Also the percentage amount of players in each group who quit should have been listed along with the percentage amount of players who actually gave a reason for quitting.

In my opinion that survey was just pure BS propaganda.
Sure, no doubt there would be different results if they looked at different time windows. But CCP Rise was trying to figure out why new players don't stay with the game, and if 95% of them don't make it past the trial, then it is this window that is most relevant. Therefore, numerically it is much more important what factors keep a person playing past those first few weeks, and being exploded non-consensually turns out not to be a negative factor. I get that some people try to wrongly over-extend that correlation to say ganking is great for the game which as you point out may not be true if you look at retention of players in a longer time window, but the fact that Eve Online has such a poor retention rate during the first weeks (or even hours!) means CCP is very correct to focus on that window for what they are trying to do and given how many players go away at this point. It isn't "BS propaganda" to look at what player experiences correlate with making that initial decision to stay past what was the old trial time.

Why would CCP need propaganda anyway? It's their game and they can do what they want. I also believe it is completely in their best interests to figure out what factors keep players from getting into, and staying with the PvP sandbox game they have built rather than to try to deceive the player base as part of some shadowy HTFU conspiracy. I don't believe them liars, or disingenuous, and I expect they are as capable as anyone of parsing their massive collection of logs and trying to extract correlations and relationships, and make evidence-based hypotheses they can use to guide their development of the game or even test directly as CCP Rise and his group did with the Opportunities system. As he said:

Quote:
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.


This seems all perfectly reasonable to me and not "propaganda".

In aggregate, the data show that new players are not negatively affected by being exploded by criminals or during wardecs. They are much more likely to drift away by not engaging with other players and succumbing to the confusing and boring game Eve can be if you make no connections or have no interactions with other real people. That isn't universal, and I am sure they are happy soloists who took to the game instantly and still rarely interact, but in aggregate, of all the people who tried, this is the most common experience. And yes, none of this says anything about what keeps them playing the game say six months down the line.

Wardecs are a major way for players to interact in highsec. That means, they will always be around in some form no matter how much the people who seem to be playing the wrong game whine to CCP. These types, like the OP, would be much happier either just staying in the NPC corp or by finding another game altogether where you are intended to be able to control who interacts with you.
Rroff
Antagonistic Tendencies
#116 - 2017-03-29 13:00:13 UTC
While I'd agree that griefing isn't driving away a large number of people who try the game out - IMO it is also not an insignificant factor amongst those that don't persist with the game - between people I know IRL and a couple of other forums I frequent I've associated with a good number of people who have tried the game. A good number have stuck with it but being the victim of griefing is one of the more common themes with those that haven't.

Given that social behaviour is one of the biggest indices I'm surprised they haven't invested more into getting people working together more earlier on - many people won't immediately jump into a corp or might not even want to be involved with a corp but might still want to work with other players to some degree.
Commander Spurty
#117 - 2017-03-29 13:20:14 UTC
Removal of war decs = People have to go to null or low sec or shudder, those scary wormhole places to blow stuff up.

War dec people cause a problem and it's Not a grey area. You should listen to them on comms. Such egos. Seriously, put an alt in for the experience. Eye opening.

As 99.99% of war decs are initiated by people far too scared to go to these places, CCPs sort of stuck with them much like moon mining to create vast amount s of ISK. They can "move the goal posts around", but they can't close Pandora's box (fnar fnar)

Turning it off ? It is not clear what the result will be.
Could be a huge boon to the game or a bust for the game.
As it is, it's *imperfect* and that's acceptable for CCP

best thing to do is create a new corp every time you get war dec. Corps cost 0isk.

As the ESI endpoints start to mature, I can see a point where spinning up corpb exactly the same as corpa, as hard as filling out a Web form. That'll kill off war decs very effectively with CCP waking away from the war dec people with a clear conscience lol.

Honestly, the only reason everyone doesn't do this is (jump into a fresh corp when that wardec mail arrives) is because of admin work involved. Remove that and Trolololo

Only people who can't do this are sov holders and they live in null where wardecs are meaningless. We use alts and jump clones to skip war deccers. So, technically war decs are pointless anyway.

War dec enablers are just stubborn / stupid / ignorant people .. it's already de

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Black Pedro
Mine.
#118 - 2017-03-29 13:21:18 UTC
Rroff wrote:
Given that social behaviour is one of the biggest indices I'm surprised they haven't invested more into getting people working together more earlier on - many people won't immediately jump into a corp or might not even want to be involved with a corp but might still want to work with other players to some degree.

This. I don't why there isn't a social corp or some other society system to provide all players, but especially newer players, to engage with other like-minded players without having to accept all the baggage (and risks) that come with joining a player corporation.

I know they can do it already with chat channels, but it seems with all this talk about social experiences keeping players in the game, some development time could have been found by now to build social tools and a game presence that is uncoupled from the corporation tools into the game. Imagine an 'Explorer's Guild' or various the incursion communities being advertised in the game client and discoverable by newer players and who could join even multiple ones. Such a construct wouldn't even touch game balance since players would just stay in their current corporations (NPC or player), just provide new ways for players to interact with each other socially.

Such a thing could be used by the OP, or a few friends just getting started in Eve to connect and organize without fear of wardecs, and perhaps, eventually, such a community could incorporate itself into a real player corp and have everyone join thus declaring itself ready to compete with the other real corporations out there.

Maybe I am too optimistic. Certain players would still start their own corporations to dodge taxes and then whine about it when they get a war declared on them. But it seems to me that for many casuals, new players and small groups such a society system would be all they need to enjoy the game and still feel part of something player created.
Vigirr
#119 - 2017-03-29 13:24:03 UTC
I play Battlefield, the guys on the other team are all assholes and that one guy who killed me twice now is a bully.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#120 - 2017-03-29 13:30:18 UTC
Rroff wrote:
While I'd agree that griefing isn't driving away a large number of people who try the game out - IMO it is also not an insignificant factor amongst those that don't persist with the game - between people I know IRL and a couple of other forums I frequent I've associated with a good number of people who have tried the game. A good number have stuck with it but being the victim of griefing is one of the more common themes with those that haven't.

Given that social behaviour is one of the biggest indices I'm surprised they haven't invested more into getting people working together more earlier on - many people won't immediately jump into a corp or might not even want to be involved with a corp but might still want to work with other players to some degree.


Yes, but this is part of the mindset problem. For it's not 'griefing'.

Players who think it's 'griefing', or 'bullying', or 'unfair'.......they just don't want to play EVE as it is.

Now me, I choose to play EVE as the best version of me there is - that's my 'RPG stance' - a 'Paladin' if you like. Now other people don't, and that's their choice.

I choose not to gank people; or try to 'win' by dominating others with WarDecs - but they are perfectly valid play-styles - each to his own.

When you choose to undock you choose to play EVE - as it is. You cannot die. The only things that matter in EVE as an immortal pod pilot are fun and isk. Are you gaining whatever satisfaction you are after and do you have enough isk to achieve it? If the answer to either is 'no', then try harder or, perhaps, give up.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium