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[MAY] Blood Raider Capitals

First post First post
Author
Callduron
Dreddit
Test Alliance Please Ignore
#81 - 2017-03-28 03:48:29 UTC
You had me at Dagon.

Iä! Iä! Cthulhu fhtagn!

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#82 - 2017-03-28 04:21:03 UTC  |  Edited by: Tara Read
So I've compiled a list of basic modules to illustrate exactly how tight the space is in regards to the Moloks fleet hangar. First we will start at 90k m3 for bare minimum refitting purposes and go from there since you need that space to refit Titan modules. This is assuming you have the following fit: x4 of either a HAW or Anti Capital class beam or pulse weapon. X1 Doomsday (can be any). And x2 Capital class nos or neuts. Mind you this is ONLY dealing with space in regards to capital sized weapons. We aren't even touching the refits you'll have with you as far as tank modules, EWAR, Charges, Fuel and other various items you would carry in a combat scenario.


1. X4 Other Energy type weapons. 4000 m3 x4: 16000 m3.

2. X1 Racial Doomsday. 8000 m3. Lets also say you use two out of the three additional Doomsday devices and carry them with you.
X 2 various DD's: 16000 m3. Total 24000 m3.


3. Phenomena Generators of both races: 16000 m3.

4. X2 other faction capital Nos or Neut since we have 2 already fit: 8000 m3.

5. Jump Portal Generator: 10000 m3.

So now that we've added up just the basic capital refits for a standard scenario with NO additional items added be it EWAR or the other items listed we have a grand total of only 16000 m3 remaining, this does not include capital capacitor booster charges or capital prop modules, heavy tackle nothing. Which leaves hardly any sort of wiggle room when it comes to the Titans usability or ability to carry proper combat refits. Let us also say you wanted to do a full neut/nos combination with said titan. You would not have enough space to even consider carrying any sort of full refit.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#83 - 2017-03-28 06:55:17 UTC
they could reduce the cargo on other capitals
Tappits
Sniggerdly
Pandemic Legion
#84 - 2017-03-28 07:47:07 UTC
Tara Read wrote:
Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay.


If Only CCP had not of made this thing Where you can dock Titans which lets you have all the refits you like and you can pick what your fit is before you undock.
I cannot remember what there called but there's one Called TrumpsWall in this small northern system which you can use.
Albert Madullier
Vanishing Point.
The Initiative.
#85 - 2017-03-28 09:16:35 UTC
CCP Larrikin wrote:
Questions & Answers



Q)Whats with the low fitting attributes and weird fitting bonuses on the Dagon?
A) We've done this combination of low fitting attributes and fitting bonuses to Nos and Remote Reps to constrain some of the fitting options a available to the Dagon. We'd like to encourage Nos & Rep fits, and these bonuses do this. Its still possible to go for crazy fitting options but the trade offs are larger.

.



the more you restrict choice, the worse the game becomes
Lug Muad'Dib
Funk'in Hole
#86 - 2017-03-28 10:23:57 UTC
Albert Madullier wrote:
CCP Larrikin wrote:
Questions & Answers



Q)Whats with the low fitting attributes and weird fitting bonuses on the Dagon?
A) We've done this combination of low fitting attributes and fitting bonuses to Nos and Remote Reps to constrain some of the fitting options a available to the Dagon. We'd like to encourage Nos & Rep fits, and these bonuses do this. Its still possible to go for crazy fitting options but the trade offs are larger.

.



the more you restrict choice, the worse the game becomes


When your restrict fitting, you have to make choices, and variety is good for the game.
Tappits
Sniggerdly
Pandemic Legion
#87 - 2017-03-28 10:29:05 UTC
Mr Rive wrote:
Can everyone please stop yelling at each other so we can all collectively yell about how poorly the dogon tanks??

We can all agree on that :3

Maybe it's not designed around max tank but maybe other situations that require lower raw tanking and more cap stability.
Querns
Science and Trade Institute
Caldari State
#88 - 2017-03-28 10:42:39 UTC
I mean, I get that at the rate that your alliance loses keepstars, it may be a bit of a sour bargain to rely on it, but that's life in Eve Online, noted space-themed spreadsheet.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Juvir
Omega Nebula BattleWorks
#89 - 2017-03-28 10:50:21 UTC
WTB more info on corpse hangars....
Joe Barbarian
Back Street Boys With Capital Toys
#90 - 2017-03-28 11:49:28 UTC  |  Edited by: Joe Barbarian
Tara Read wrote:
So I've compiled a list of basic modules to illustrate exactly how tight the space is in regards to the Moloks fleet hangar. First we will start at 90k m3 for bare minimum refitting purposes and go from there since you need that space to refit Titan modules. This is assuming you have the following fit: x4 of either a HAW or Anti Capital class beam or pulse weapon. X1 Doomsday (can be any). And x2 Capital class nos or neuts. Mind you this is ONLY dealing with space in regards to capital sized weapons. We aren't even touching the refits you'll have with you as far as tank modules, EWAR, Charges, Fuel and other various items you would carry in a combat scenario.


1. X4 Other Energy type weapons. 4000 m3 x4: 16000 m3.

2. X1 Racial Doomsday. 8000 m3. Lets also say you use two out of the three additional Doomsday devices and carry them with you.
X 2 various DD's: 16000 m3. Total 24000 m3.


3. Phenomena Generators of both races: 16000 m3.

4. X2 other faction capital Nos or Neut since we have 2 already fit: 8000 m3.

5. Jump Portal Generator: 10000 m3.

So now that we've added up just the basic capital refits for a standard scenario with NO additional items added be it EWAR or the other items listed we have a grand total of only 16000 m3 remaining, this does not include capital capacitor booster charges or capital prop modules, heavy tackle nothing. Which leaves hardly any sort of wiggle room when it comes to the Titans usability or ability to carry proper combat refits. Let us also say you wanted to do a full neut/nos combination with said titan. You would not have enough space to even consider carrying any sort of full refit.


Question:
But do you really need a jump portal generator?
Do you really need both Phenomena Generators?
Can you not balance both the nos and neuts in the cargo depending from undocking?

After reading through this entire thread of the slap fight between you and querns you're failing to understand his point. You're trying to get your point across that you NEED this space but you are failing to explain why and degrading yourself to petty insults.

What if CCP says no will you insult them and question theirs parents sexual habbits or will you try and explain your case. Devs will read this thread and see your degrading posts and how inadequate you are at providing a suitable case to have a JF with guns.

E: I'll be honest, i'm still new to supers / titans and I spend time thinking on how I can make it all fit and what I could do with in combat and whats a luxury module for my PvE activity(s) When I go PvE I drop some of those essential PvP modules in my cargo when I PvP I drop some of these essential PvE modules. Honestly I'd love to have space for everything and turn my ship into a personal space station, but I can't and I understand why.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#91 - 2017-03-28 12:37:06 UTC
maybe if you JUST CANT DECIDE WHAT TITAN FIT TO USE and it causes seven pages of rageposting just stop being poor and get two titans
Querns
Science and Trade Institute
Caldari State
#92 - 2017-03-28 12:51:25 UTC
Or a personal keepstar. Having one is cheaper than a Molok.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Aleverette
Bag ol' Dciks
#93 - 2017-03-28 12:53:53 UTC  |  Edited by: Aleverette
Have fun messing with faction caps whatever you CCP want :D
Good new toyz though.




Sure you can make faction supercaps irrealistically expensive so we players can inherit them to our kids.
But 20bil for a single-use dread/fax? Hellllllllllllllllllllllllll NO. It makes me feel like using a $50000 condom.
KillCamSpecteR
#94 - 2017-03-28 12:55:24 UTC  |  Edited by: KillCamSpecteR
Useless ships for 90% of the players . Pirate faction Battlecruisers when ?
Aleverette
Bag ol' Dciks
#95 - 2017-03-28 13:02:09 UTC  |  Edited by: Aleverette
KillCamSpecteR wrote:
Useless ships for 90% of the players . Pirate faction Battlecruisers when ?



Faction caps are useless to EVE :)
Even those that are existing.


Well, except for several juicy kills
Joe Barbarian
Back Street Boys With Capital Toys
#96 - 2017-03-28 13:04:00 UTC
Aleverette wrote:
KillCamSpecteR wrote:
Useless ships for 90% of the players . Pirate faction Battlecruisers when ?



Faction caps are useless to EVE :)
Even those that are existing.


Wasn't this once said about T1 capitals?
Aleverette
Bag ol' Dciks
#97 - 2017-03-28 13:13:07 UTC  |  Edited by: Aleverette
Joe Barbarian wrote:
Aleverette wrote:
KillCamSpecteR wrote:
Useless ships for 90% of the players . Pirate faction Battlecruisers when ?



Faction caps are useless to EVE :)
Even those that are existing.


Wasn't this once said about T1 capitals?


T1 caps and their faction variants are completely two business I think.

If I have another 20b, I am pretty sure I would buy another t1 super carrier instead of a faction dread.
My decision won't change over time :)

After all, with that many years have passed, did Revenant become useful in cap battles?
Cristl
#98 - 2017-03-28 13:49:16 UTC
So the titan could have 60 effective capital energy weapons. Whew. Maintain transversal!
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#99 - 2017-03-28 14:00:28 UTC
Deleted several offensive and off-topic posts. Please be respectful guys!

[img]https://media.giphy.com/media/3o7btVnyNfKooNhV6w/giphy.gif[/img]

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Aleverette
Bag ol' Dciks
#100 - 2017-03-28 14:23:23 UTC
Cristl wrote:
So the titan could have 60 effective capital energy weapons. Whew. Maintain transversal!


Surprisingly the dps is as same as a max skill avatar :)