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119.3 - Issues (PC)

First post
Author
Whippy Whip
Vanishing Point.
The Initiative.
#121 - 2017-03-16 11:21:32 UTC
the always in focus bugged appears fixed after DT today, thanks
DovaKiiN Sarn
Doomheim
#122 - 2017-03-16 11:46:16 UTC
lol its fixed for you but I still cant Freakin play >_> because the stupid as heck CLEINT wont get past the loading. and its getting on my last nerves because I need to make freakin isk for the next plex I need 3 >_>
Mnemo Noire
Aliastra
Gallente Federation
#123 - 2017-03-16 11:49:04 UTC  |  Edited by: Mnemo Noire
When scanning down Signatures, I get the initial difficulty red bubble, but once I have scanned a sig in range once, I never see this bubble.

Previously I would use the size of this bubble to determine the best scan radius of my probing, without this I have to guess. It has slowed down my ability to scan significantly.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#124 - 2017-03-16 13:18:07 UTC  |  Edited by: Rivr Luzade
You screwed up the Providence and Ark again: There are now too many bright (in case of the Providence) and too many red parts (in case of the Ark) on the underside of the ships. The base color of Amarr ships is black, and you removed a lot of that base color and replaced it with tacky bright/red parts. That does not make the ship look any better.

You also screwed up the Crusader. Instead of the gold trimmings, it now has mostly gray-ish trimmings all over the ship.

I have to admit, however, that you did a very good job at whatever you did because nothing is said in the patch notes about it with some of the Khanid ships. The Impel looks really crisp, the black pitch black and the silver accents shiny. Looks really great.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

E'dyn
Almost Dangerous
Wolves Amongst Strangers
#125 - 2017-03-16 16:31:32 UTC
Another problem with the D-scan, if you want to manually change the dscan range by putting in the number, you are unable to go double digits.

For example if you want to do 12 AU, it will go to 1.0, 14 goes 1.0 etc etc..

If you want to do 1.9 it goes to 1.1.

So something is definitely messed up with it now.

Sure I can scroll yay, but I have never ever used the scrollwheel to change the range.
Intigo
Imperial Academy
Amarr Empire
#126 - 2017-03-16 17:49:05 UTC
I'm honestly a bit amazed that you've managed to screw up the Directional Scanner so much when it was so great before this entire update.

I look forward to when it works again.

hydra provail

Sophos Mileghere
Ars Goetia Corporation
#127 - 2017-03-16 19:19:10 UTC
Well CCP....

I love the new changes. dscan is great, no issues with it and the new scanning window is far better than has been before so kudos there.

Is there any update on T3C with Emergent Locus sub? Looks like bonuses from that sub are not applying to probe strength
Andrew Indy
Cleaning Crew
#128 - 2017-03-17 05:36:44 UTC  |  Edited by: Andrew Indy
With the New Dscan, the Minimum Setting in Au is 0, Why? 0 is literally useless. The old one has the minimum of like 100k which was good for checking if people where in a gated site.

Also the KM slider on Dscan is a bit stupid. The minimum is 10KM, thats on grid, pretty sure you don't need to use Dscan if something is 10Km from you. The next size up is like 147Mil which is a huge jump. Better off with something like 100k KM and 1KK KM and then go up from there.
Blazemonger Adoulin
BLAZE INC
#129 - 2017-03-17 08:22:56 UTC

'Improved' Dscan and probe scan is plain broken and far from ready for release, roll back please and make it work properly.

I get what you are trying here and I don't disagree, but please at least let people who know how to use this functionality quality check and do not just have the "let's add sounds to everything and delay the actual function of the feature while it plays.. and oh let's just make it look cool for the hell of it" newbro developers run with it.

If this was supervised by a senior developer, who I'd expect understands the game, his position should be reconsidered. This implementation is not ready, not even close.
Intigo
Imperial Academy
Amarr Empire
#130 - 2017-03-17 13:37:30 UTC
Still no fix to dscan manual inputting.

hydra provail

Tarkina Koslix
Deep Space Supplies
The Curatores Veritatis Auxiliary
#131 - 2017-03-17 13:48:41 UTC  |  Edited by: Tarkina Koslix
The "Black Squares" Plaque is still in place, if post processing is activated.


GFX: GTX 1050 ( brand new )
Lan-Tui Aylet
Federal Navy Academy
Gallente Federation
#132 - 2017-03-17 14:48:27 UTC
Sergey Hawk wrote:
Reina Yamato wrote:
New probe scan:

4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click.
http://imgur.com/a/WRDuA


NO, Just NO.
Many people use the radial menu. You can disable it or change key, or set bigger delay for activation.

http://i.imgur.com/QLCnLZh.png


For me 4) is a rather tedious inconvenience too. Perhaps the radial menu could be disabled just when overlapping with the probe sphere?
Slim Thicc
Horned Up
#133 - 2017-03-17 17:34:01 UTC
The useful feature of clicking-and-dragging scan probe spheres to resize them from the system map was removed. Supposedly people were annoyed that they would click for some other reason and end-up resizing them. However, a new feature was added that allows the player to double-click the system map to toggle between orthogonal views. Often, a misclick when trying to double-click on a system feature results in the system map camera changing. By the logic of removing the click-and-drag resizing, the double-click orthogonal view change should not have been added. However, the double-click camera change is actually good, the click-and-drag probe resize was actually good, and people just need to click in the correct place.

If you want to continue in the logic of not allowing players to click-and-drag in the wrong place, accidentally messing something up for themselves, you should also take a look at the Planet View interface. You might as well not allow the player to rotate the planet by clicking-and-dragging. Often the player will attempt to click-and-drag an extractor head and end up rotating the planet. By the new logic, the planet should only rotate in one angle if "alt" is held and in the other angle if "ctrl" is held.
Orakkus
ImperiaI Federation
Goonswarm Federation
#134 - 2017-03-17 18:32:41 UTC
Dominous Nolen wrote:
Orakkus wrote:
I am also running into an inordinate amount of lag when I am hacking a container, especially when I am killing the core.


I have had this issue for a long time. I suspect memory leak.

What happens to your FPS? I was going from ~90fps before the hack to sub 30 fps during the hacking minigame and then as soon as the game closes I'm back to full FPS again.


Yeah, I saw it happen before this update, but it was not nearly as pronounced. However, this patch came about the same time as several Microsoft patches and it could have been some patching being done in the background that I missed.

He's not just famous, he's "IN" famous. - Ned Nederlander

Dominous Nolen
The Graduates
The Initiative.
#135 - 2017-03-17 19:11:53 UTC  |  Edited by: Dominous Nolen
Orakkus wrote:
Dominous Nolen wrote:
Orakkus wrote:
I am also running into an inordinate amount of lag when I am hacking a container, especially when I am killing the core.


I have had this issue for a long time. I suspect memory leak.

What happens to your FPS? I was going from ~90fps before the hack to sub 30 fps during the hacking minigame and then as soon as the game closes I'm back to full FPS again.


Yeah, I saw it happen before this update, but it was not nearly as pronounced. However, this patch came about the same time as several Microsoft patches and it could have been some patching being done in the background that I missed.


A friend of mine and I have been feeding pretty steady bug feedback to CCP on this issue.

CCP Paradox was trying to repo it but I don't know if he every was able to.

Here is what I'm seeing when it happens. This was with a pair of SLI 660gtx cards and I still occasionally have it happen since upgrading to a 1070 8gb card.
https://www.youtube.com/watch?v=aUTf2H4eEVI

It doesn't always occur, normally though it happens after a few hours of game play.

EBR-63023

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Sweet Kebabcheta
Hard Cocks Ltd.
#136 - 2017-03-17 20:00:39 UTC
D-scan now doesn't update upon changing system. Previously it did.
Yngvar ayShorn
Einheit X-6
#137 - 2017-03-17 20:31:12 UTC
Extreme laggy today.
If target locking in pvp, the screen freezes about 3-4 seconds. Corpmates the same.

So, at the Moment unplayeble.. Sad

+250.000 Skillpunkte für neue Accounts mit meinem Link!  -->> Klick mich <<-- -- Minmatar FactionWar --

PkControl
The Scope
Gallente Federation
#138 - 2017-03-17 23:34:43 UTC
You launch the update whiout tests and Voila! Great disaster!

The game to the carriers is now a Joke. The Fighters die Soo easy when they stop Instapop!
If the NPC carrier appear, you lost 2 heavy fighters in a row in MOVEMENT!
How the hell you put that update whiout test it?!?!?!?

I had all Supercarrier skills at 5 and you lost fighters each 2 anomalies! that is stupid and unfair to the capital pilots!
I spend 2 years of my Life to can pilot and Hel and now is Uselles! and you don't read the forums! That is very irespectful to the EvE players!

Before the patch, the Fighters had a stupid shield defense and Hp, the Drones had Much more... and now I don't have nice words to describe how you convert that in a joke!
Sophos Mileghere
Ars Goetia Corporation
#139 - 2017-03-18 09:15:33 UTC
How come no feedback about scanning subsystems on T3C's? Been bug reported multiple times and is clearly identifiable, c'mon CCP
Grookshank
Center for Advanced Studies
Gallente Federation
#140 - 2017-03-18 09:22:30 UTC
Can we please have the tooltip for the launcher moved to the empty space to the right of it, so it does not block stacked windows?

http://imgur.com/a/LYk76