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Dev blog: PLEX Changes On The Way!

First post First post First post
Author
Allsales Final
Stars in No Sky
Backward Time in a Strange Land
#81 - 2017-03-16 16:12:59 UTC  |  Edited by: Allsales Final
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Cholly Chi
Acme Entropy
#82 - 2017-03-16 16:16:33 UTC  |  Edited by: Cholly Chi
Scotsman Howard wrote:
Rivr Luzade wrote:
Querns wrote:
but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

Care to explain how turning 1 item into 500 items and require people to calculate things with 500 items instead of one makes things easier?


It allows them to sell items (skins) for the same currency as player time (plex). Now a skin will be worht x number of plex instead of aurum which required a conversion to begin with. Granted, I probably would have done 100 or 1000 to make the math more of a decimal move, but 500 works as well.


This is the first reasonable comment I've seen so far, and summarizes the salient point: the change will result in ONE currency which can be used for all in-game transactions. The size of the 'granule' was likely chosen to approximate the smallest currency amount charged in the New Eden Store, which in theory is 5 AUR (or roughly 1/700th the value of Aurum compared to Plex purchased via CCP for cash), but in fact is currently 10 (or 1/350th), and far more commonly 50. So, the proposed Plex granule size of one 500'th is quite adequate either way.

I feel for those who will miss their killmail-inspired doses of Schadenfreude, but this change is clearly a good step forward in tidying up a needlessly complicated currency market - and otherwise strikes me as much ado about nothing:)

I'm not sure I agree with the 1000 AUR cutoff for Plex conversion. How much is out there in said smaller amounts, as a percentage of the value of traded Plex? Whether folks sell their wee caches of AUR now, seems to me that the net ISK influx will affect the value of Plex one way or the other.
Krieg Austern
#83 - 2017-03-16 16:16:57 UTC
I'm not against this idea overall - but a question (one that was missed in your FAQ)... what happens with AUR balances *less* than 1,000 on launch day? Are these going to be lost, meaning we should spend them now? What about those balances "not quite enough" to buy something yet. Do we have to specifically buy AUR now, so that we can spend as much as possible?
Linus Gorp
Ministry of Propaganda and Morale
#84 - 2017-03-16 16:17:15 UTC
Allsales Final wrote:
CCP has a responsibility to its owners to force everyone subscribing with PLEX to sub with cold hard cash.

They would do that why exactly?
You do realize that CCP makes more money out of people that use PLEX to pay for their subscription, right?

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Rotho Ataru
Imperial Shipment
Amarr Empire
#85 - 2017-03-16 16:17:34 UTC
I can deal with most changes and I generally wouldn't speak out against any design decision. I try to give developers the benefit of the doubt since they have more information than I do. That said, please do NOT add a PLEX tab to the inventory window. This is NOT an iPhone game. It looks terrible.

I understand that you still want to make PLEX a physical object, so it does make sense to keep it in inventory. But it does not need its own tab. That's silly. There's enough going on in the inventory window. We don't need a PLEX advertisement at the top.
Obil Que
Star Explorers
Solis Tenebris
#86 - 2017-03-16 16:18:25 UTC
Sullen Decimus wrote:
Manic Velocity wrote:
I like the idea of unifying PLEX and Aurum, and the concept of making PLEX more granular in how it is bought and sold. These two things really simplify the mental gymnastics of how PLEX can be used. Good stuff there.

But I absolutely DO NOT like the concept of the PLEX Vault. This completely eliminates the risk/reward aspect of moving PLEX throughout the cluster, which will cause all PLEX prices to be completely stable across New Eden.

The PLEX Vault treats PLEX as a unique item which is always safe unless the player is exceptionally stupid. And that's not how EVE works. Destruction is vital to the sandbox, and the PLEX Vault reduces the chance of PLEX being destroyed to nearly zero.

The PLEX Vault feels like a hand-holding feature created specifically for newbros and Alphas who couldn't be bothered to do the bare minimum of research before purchasing PLEX. I get that CCP wants to invite and retain new players, but don't do it by babying them. It's insulting to their intelligence, and it will only serve to give them the wrong impression. EVE is not a place where you or your assets should feel 100% safe, EVE is not 100% fair, and that's exactly what makes the game worth playing.


I would imagine it's more to do with having a cross character bay which all characters on an account can access (something btw players have been asking for years to have). If it removes the plex tanking of ships, I'm ok with it. It's a hilarious aspect of the game which we all like to point at laugh at, but really doesn't make or break anything in the game. Is plex safer now? sure. Does it impact anyone's gameplay though? not really.


The reaction is entire visceral because it's PLEX

If they had decided to remove PLEX and convert everything to AUR, create an AUR vault/wallet, and make it a valid in game item just like PLEX, I'd actually have less of a reaction to the vault than I do because it's PLEX. That just tells me that I'm just reacting to it out of existing bias that PLEX should never be protected because it's PLEX. It is a good thing to combine the two currency. I can live with the vault (though the UI is a bit in your face) and hope that it does indeed improve customer retention.
Gogela
Epic Ganking Time
CODE.
#87 - 2017-03-16 16:20:17 UTC
This seems like a lame idea. Making the game safer and all... but I'm not in the mood for standing on a soapbox right now so 2 questions:


  • Aurum in increments less than a thousand: What happens to that? Does the Aurum get wiped out if less than 1k? Also, during the conversion will Aurum across all characters on an account be added together for the conversion or will it be done on a per character basis?

  • Is anyone going to look into why the PLEX market went sideways days before this announcement? It's pretty obvious some inside info was leaked. To whom it was leaked should be pretty easy for CCP to figure out. Will you?

Signatures should be used responsibly...

Jeremiah Saken
The Fall of Leviathan
#88 - 2017-03-16 16:21:35 UTC
PLEX prices are rising, but they started 3 days ago before this devblog. Care to explain CCP? You have a leak? Someone gain from knowing this before?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

HindSight Pergatory
Royal Amarr Institute
Amarr Empire
#89 - 2017-03-16 16:22:01 UTC  |  Edited by: HindSight Pergatory
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

If there's a specific reason for 500, I'd love to know.

EDIT: My math is assuming 1 PLEX = 30 days.





I dont think that a single PLEX under the new setup will be redeemable for 1 hour and 26 mins of game time. And by the way, thanks for doing the math for all of us.. I was running out of fingers and toes to count on. Im sure that adding a game-time quantity will be made to require 500 mini-plex increments so i wouldnt worry about that. This is essentially like finally doing away with coins in the U.S. Monetary system which is FAR overdue. I cant wait to see all the Butt-hurt rage posts by all the P2W PLEX munchers who sell them 20 at a time to pay for their Titan mats


Edit: no never mind, this post is written perfectly
Sullen Decimus
Polaris Rising
Goonswarm Federation
#90 - 2017-03-16 16:23:13 UTC
SIEGE RED wrote:
Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's clear.


What??

CSM XI Member

Twitter: Sullen_Decimus

Tweetfleet: @sullen_decimus

HindSight Pergatory
Royal Amarr Institute
Amarr Empire
#91 - 2017-03-16 16:25:07 UTC
Sullen Decimus wrote:
SIEGE RED wrote:
Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's clear.


What??




You have to admit, theres evidence that supports this conspiracy... =P


PPPBig smileBig smileBig smile
Obil Que
Star Explorers
Solis Tenebris
#92 - 2017-03-16 16:26:50 UTC
Sullen Decimus wrote:
SIEGE RED wrote:
Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's clear.


What??


Tinfoil 1: PLEX rising prior to announcement means CSM leaked the data and influenced prices
Tinfoil 2: PLEX falls prior to announcement means CSM leaked the data and influenced prices

Choose
Allsales Final
Stars in No Sky
Backward Time in a Strange Land
#93 - 2017-03-16 16:26:51 UTC  |  Edited by: Allsales Final
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Linus Gorp
Ministry of Propaganda and Morale
#94 - 2017-03-16 16:26:53 UTC
SIEGE RED wrote:
Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's clear.

Don't tell me you're surprised by that..

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

SIEGE RED
The Darwin Foundation
#95 - 2017-03-16 16:29:40 UTC
To be fair, doesn't mean it's another CSM case. There's other avenues, which includes a repeat of CCP doing some housecleaning prior to a devblog - resulting in secondary effects.

Either way, plex / injector + aurum / extractor markets were leading up to something, now we know what.
Pisyha
Stardust-Guardian
Fraternity.
#96 - 2017-03-16 16:31:26 UTC
Since you change PLEX value but dont change icon/name/abbrevation you open up the floodgates for a buttload of successful scams. Where you legit can contract 1 PLEX for cheap! Older players coming back etc are gonna have a rough time.


Querns
Science and Trade Institute
Caldari State
#97 - 2017-03-16 16:32:30 UTC
SIEGE RED wrote:
Interesting, every bit of market data hints more than strongly at a CSM leak prior to this devblog. It was already weird, yet now it's clear.


If it was, it wasn't our guys. Rule #1 about this game is to NEVER shit where CCP lives, especially if you've already flown pretty darn close to the sun before.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Jason Kusion
KUSION SPECIAL TEAM
Goonswarm Federation
#98 - 2017-03-16 16:32:34 UTC
For the sake of all that is good and right in this world, do not integrate the plex vault into the inventory window. If anything, the vault should be somewhere within the wallet, similar to how the account aurum balance is currently.
SIEGE RED
The Darwin Foundation
#99 - 2017-03-16 16:32:44 UTC
Pisyha wrote:
Older players coming back etc are gonna have a rough time.




That's ok, they're already supposed to be bitter, now they really can be Cool
Relvin Krirtel
Ministry of Furious Retribution
Fraternity.
#100 - 2017-03-16 16:36:09 UTC
I have issue with in these proposed changes in that PLEX will be safe to access anywhere without risk of transport. There is a wide spectrum of players in the game. You see a great deal who are at times very ignorant of game mechanics. One of the most beautiful aspects of this sandbox is that the consequences of bad decisions are real. It appears that CCP does not want to alienate those who are both ignorant (for whatever excuse) and who also feel justified in that they should be insulated from risk because they have spent money.

The PLEX vault should also not be in the inventory window. For me this takes away from the immersive experience of playing EVE in that I don't want to stare at real world associated money transactions while inside New Eden. I know it is available. I just don't need to see it that frequently. It would be nicer to put any changes into the neocom menu.