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Dev blog: PLEX Changes On The Way!

First post First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-03-16 14:10:58 UTC  |  Edited by: CCP Phantom
Changes are coming to PLEX, Aurum and the New Eden Store!

Our first planned change is to convert every existing PLEX into 500 PLEX. After the change, anything you could get for 1 PLEX from CCP will instead require 500 PLEX. We will also convert all existing Aurum balances above 1000 Aurum to the new PLEX.

Check out the blog for further info on this exciting change: PLEX Changes On The Way!

Please note, these changes don’t have a set release date yet but will be coming to EVE Online this spring or early summer.

CCP Phantom - Senior Community Developer

lanyaie
Nocturnal Romance
Cynosural Field Theory.
#2 - 2017-03-16 14:26:25 UTC  |  Edited by: lanyaie
Well these might have some serious implications.....

edit: https://pr.reddit.com/r/Eve/comments/5zucvp/in_which_ccp_steals_thousands_of_from_the_player/

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Zetadelta333
Sebiestor Tribe
Minmatar Republic
#3 - 2017-03-16 14:29:59 UTC
Im sorry but what? Since when has plex been cumbersom? And since everything will cost 500 plex which = 1 current plex what the **** is the point? You can still only change 500 to 1 month, this seems like a beyond pointless change to add a ingame advertisement above our ship hanger. All you needed to do was allow aur to be sent like isk to different characters.
Tom Gerard
Glorious Nation of Kazakhstan
#4 - 2017-03-16 14:32:23 UTC
I like the idea but it needs to require an "Interplexor" Rig on Citadels to use.

Now with 100% less Troll.

Querns
Science and Trade Institute
Caldari State
#5 - 2017-03-16 14:32:54 UTC
Huh, interesting.

Unifying PLEX and AUR is a very, very smart decision. Reducing bad complexity is always good.

I'll be a little sad to see the "PLEX-tanked" killmails go away, but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

mkint
#6 - 2017-03-16 14:34:33 UTC  |  Edited by: mkint
lanyaie wrote:

It isn't the 1st of April yet, right?

First thing I looked for.

edit:
I remember when reverse redeem was added and it was designed to specifically avoid the possibility of using it as a plex vault.

This whole thing, this exact idea, was proposed back when aur was being considered and added to the game. Why is this happening now instead of years ago? What changed within CCP?

On the whole, this whole thing is basically a non-issue in my mind. It'll be temporarily disruptive but to me it mostly feels like a maintenance project turning plex into gold, copying other games to try to cash in even harder on the MT p2w crowd. Is this another case of CCP being 3 steps behind everyone else in the industry?

edit 2:
So annoying having this on the inventory window. Inventory window is annoying enough as it is, like we need tacky nag ads in the middle of a game that is already a paid subscription game. This whole thing is starting to stink of the EA-ification of CCP. Isn't the CCP boss a former EA stooge? How close are we to a boycott?

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Black Pedro
Mine.
#7 - 2017-03-16 14:41:36 UTC  |  Edited by: Black Pedro
Querns wrote:
Huh, interesting.

Unifying PLEX and AUR is a very, very smart decision. Reducing bad complexity is always good.

I'll be a little sad to see the "PLEX-tanked" killmails go away, but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

We'll still have Skill Injector tanks to amuse us at least. And, even with this new system, I bet there will be a non-zero amount of PLEX showing up on the killboards.

Eve players are notorious for making bad decisions.
Sam Guivenne
Aliastra
Gallente Federation
#8 - 2017-03-16 14:46:16 UTC
There are a great deal of things wrong with this post, so I'm just going to go down the list as they come by.

1: Risk vs Reward: Plex hauling is supposed to be incredibly risky, which is why its also highly profitable.

2: The dumbass clause: PLEX tanking is historically something that separates idiots from other players, and as you get punished for being an idiot on every other part of the game, why not get punished here.

3: The Plex Vault window: Its yet another UI decision that clearly lacked any player imput as it adds yet more clasing design and clutter to the window that takes away from the aesthetic of it, plus its more obnoxious advertising people don't want.

4: This nullifies all that Aurum you gave out to everybody for Christmas, which is just a plain **** move.

5: Why do we need to split plex into 500s? Not only does that make the idea of it being a Pilot License Extension nonsensical, but its also going to **** the existing plex market to hell and back. Perhaps allowing it to be split and recombined maybe?

6: Ship Skins: This is pushing us towards Full Monetary Transactions for these which is something I find uncomfortable.

7: Lack of any imput before this immediate decision making. This seems like a shortsighted and insane decision to make, especially during the middle of the new CSM Election.

8 : If you just want to have PLEX as a mobile item like this why even make it something in game and not just drop the charade and create an isk to aurum to additional content system. GW2 does it to good effect.

I'm sure I'm missing additional things here.
Linus Gorp
Ministry of Propaganda and Morale
#9 - 2017-03-16 14:48:01 UTC
Black Pedro wrote:
Querns wrote:
Huh, interesting.

Unifying PLEX and AUR is a very, very smart decision. Reducing bad complexity is always good.

I'll be a little sad to see the "PLEX-tanked" killmails go away, but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

We'll still have Skill Injector tanks to amuse us at least. And, even with this new system, I be there will be a non-zero amount of PLEX showing up on the killboards.

Eve players are notorious for making bad decisions.

Not so much bad decisions as RMT laundering.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Querns
Science and Trade Institute
Caldari State
#10 - 2017-03-16 14:50:18 UTC
Sam Guivenne wrote:

6: Ship Skins: This is pushing us towards Full Monetary Transactions for these which is something I find uncomfortable.


There's no qualitative difference between how SKINs are purchased currently and how they'd be purchased after this change.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Logan Jakal
State War Academy
Caldari State
#11 - 2017-03-16 14:50:55 UTC
Yeah, okay. But if one "500 PLEX" is not equal to 30 days of play time, what is the anticipated price for 30 days of game time with these ? I'm hoping you are not just rising a middle finger to people that PLEX their accounts.
Def Monk
Phoenix Naval Operations
Phoenix Naval Systems
#12 - 2017-03-16 14:52:28 UTC  |  Edited by: Def Monk
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

If there's a specific reason for 500, I'd love to know.

EDIT: My math is assuming 1 PLEX = 30 days.
Tonto Auri
Vhero' Multipurpose Corp
#13 - 2017-03-16 14:55:23 UTC
It's not April, 1st, is it?…

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2017-03-16 14:55:51 UTC
Querns wrote:
but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

Care to explain how turning 1 item into 500 items and require people to calculate things with 500 items instead of one makes things easier?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

GoldSnake
Dreddit
Test Alliance Please Ignore
#15 - 2017-03-16 14:56:00 UTC
YES! YES! YES! Time to grab my popcorn and watch the market burn :popcorn:
Scotsman Howard
S0utherN Comfort
#16 - 2017-03-16 14:56:39 UTC
CCP Phantom wrote:
Changes are coming to PLEX, Aurum and the New Eden Store!

Our first planned change is to convert every existing PLEX into 500 PLEX. After the change, anything you could get for 1 PLEX from CCP will instead require 500 PLEX. We will also convert all existing Aurum balances above 1000 Aurum to the new PLEX.

Check out the blog for further info on this exciting change: PLEX Changes On The Way!

Please note, these changes don’t have a set release date yet but will be coming to EVE Online this spring or early summer.


Great idea overall, but only a couple of questions questions:

1. Can we get an option to hide or move the plex value inventory location to the bottom of the tab (not the list but the whole left side of the screen) so it is out of the way? Yes I know it is a small thing, but it is always nice to know where your ship inventory is if you are in a hurry.

2. How will the plex show in the API if it is techincally is every characters inventory?

3. On the day of the patch, when you convert all plex to 500 plex, will they be automoved to the vault?

4. Along the same lines as number 3, can plex be moved to the vault remotely. This is just a curiousity question as you can already remotely activate them.



Another thing you completely left out of the blog was what this will do to your efforts of investigating RMTing. If I had to guess, it is easier to follow items through trades and contracts than killmails. With fewer plex killmails, it will make it easier to investigate them and drop the ban-hammer.

5. Have you considered the affect this would have on Reddit and Zkillboard comments when people can no longer spam RMT failure/success? It seems CCP is trying to limit our commenting abilities here lol.
witchking42
Doomheim
#17 - 2017-03-16 14:57:11 UTC
Def Monk wrote:
So, 500 plex works out to be 1hr, 26min, 24 seconds of game time per PLEX. Why not convert them all to 720 units, which will make every plex exactly 1 hour of game time?

One nice outcome about this is someone can say "Hey, I wanna buy/give 1 week of play time". And they can do that now. But, then the question rises: how many do I need? With the current 500 per plex, that math is complicated and dumb. At 1 hour per, its simple: 24 hours, 7 days, I need 168 PLEX.

If there's a specific reason for 500, I'd love to know.

EDIT: My math is assuming 1 PLEX = 30 days.


+1 , excellent idea.
Scotsman Howard
S0utherN Comfort
#18 - 2017-03-16 14:58:12 UTC
Rivr Luzade wrote:
Querns wrote:
but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

Care to explain how turning 1 item into 500 items and require people to calculate things with 500 items instead of one makes things easier?


It allows them to sell items (skins) for the same currency as player time (plex). Now a skin will be worht x number of plex instead of aurum which required a conversion to begin with. Granted, I probably would have done 100 or 1000 to make the math more of a decimal move, but 500 works as well.
Squizz Caphinator
The Wormhole Police
#19 - 2017-03-16 14:58:49 UTC  |  Edited by: Squizz Caphinator
From a developer viewpoint, I'm curious, will the typeID of existing PLEX be changed, or will the name merely be changed?

Depending on your answer, I will have to modify code since zkillboard uses an item's price history to determine the value of items within a killmail. If a new typeID is being used, I won't have to modify code. This won't affect just 3rd party killboards but killmail values in game as well.

I'd just like to be prepared ahead of time.

Thanks!

EDIT

Apparently I missed the part where a new typeID will be used in the Q&A, please ignore my question!

Various projects I enjoy putting my free time into:

https://zkillboard.com | https://evewho.com

Querns
Science and Trade Institute
Caldari State
#20 - 2017-03-16 14:59:16 UTC
Rivr Luzade wrote:
Querns wrote:
but I understand completely that making it easier for new players to handle PLEX is necessary. I don't have metrics on how many folks quit playing after suffering a PLEX transport loss, but I bet y'all do.

Care to explain how turning 1 item into 500 items and require people to calculate things with 500 items instead of one makes things easier?


Did you quote the wrong part of my post?

After the change, I'm assuming you won't be able to buy 1 "old" PLEX from the market. You'll just buy it in multiples of 125, or multiples of 500, or something like that.

The primary function of purchasing PLEX is to sell the PLEX for ISK. If you're purchasing PLEX with real money and immediately converting it into game time for your own accounts, you're paying 33% more, minimum, for your game time than you need to, compared to a monthly subscription. (Multi-month deals increase the disparity even more.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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