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Crime & Punishment

 
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So finally people will fight against Suicide Ganks and Harrasments

First post
Author
Pix Severus
Empty You
#421 - 2017-03-16 05:10:24 UTC
Sivar Ahishatsu wrote:
- Extending High Sec to 0.2, meaning Concord behaving in 0.2 as it behaves in 0.5, and 0.1 becoming the new 0.4.


Why increase highsec space when the outlying systems are almost always empty because they are more than X jumps from the nearest trade hub? Have you actually explored highsec?

Sivar Ahishatsu wrote:
- Enhancing responsiveness and lethality of Concord.


This has already been done in the past, why do it again? How many more nerfs until you are happy?

Sivar Ahishatsu wrote:
-Suicide Ganks in Empire space should be rendered almost impossible.


Oh, that many. In other words you want highsec to be a Designated Safe Zone, thus killing the soul of this game that is supposed to be dangerous for everyone. Your suggestion would ensure that most players never leave highsec, making it boring and killing emergent gameplay. Players would only be able to PvP in the Designated PvP Zone, removing all risk for most players.

You seem to think that if highsec was made into a safe space, that the game would automatically attract millions of players, this is wrong. EVE is a niche game that most gamers haven't even heard of, they certainly wouldn't flock here because the game suddenly had it's soul ripped out.

You also talk about good and evil, making no mention of the grey area between them. You sound like someone who is uncomfortable if they cant put everyone and everything into convenient little boxes with labels on them. Your suggestions are all about making EVE better for you, disregarding the gameplay of thousands of others.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Sivar Ahishatsu
Science and Trade Institute
Caldari State
#422 - 2017-03-16 06:42:57 UTC  |  Edited by: Sivar Ahishatsu
First of, WTF does Hello Kitty online have to do with it all? Since when is it a crime to want to have more Fun in a game? Are you serious there?

Lets please leave the derogatory rhetoric out of it.

I am no carebear, I am just expressing constructive criticism based on many discussions with people who have tried EVE and did not like it and left.

EVE is a niche game because of the way it is setup not because it is not known. Most people (in MMORPG playerbase) know of EVE many people choose to stay away because of its constraints.

Now lets make something clear here.

All of the suggestions made, and I think even the efforts of the OP are moot if CCP is happy with the popularity and player numbers and income of the game. If they wish the status quo then this discussion ends here.

Having said this, and assuming, we all want a better game and more people playing it...the questions we should be asking ourselves are not about attacking people who offer differing suggestions which may make you fear of losing your niche enjoyment, but rather questions which would open up ideas towards making the game better for more people.

A starting point is for instance to ask ourselves, how many people actually try EVE every year and how many of these actually stay?

I know that allot of people try EVE, and most do not stay.

So in my view based on that information the next natural question to ask is , why?

And how can the game improve so that more people actually stay?


It was mentioned here that the game is Dystopian in nature, it was mentioned that people should feel worry playing it and that people would also feel angry. Butt his is maybe how a specific set of people like to play the game.

Yet, the Dystopian nature of the game can be in relation to its Lore as well, and does not always have to be in terms of game play.

Nevertheless, the larger question is, why force everyone in to that mindset?

I mean NEW EDEN is big enough to cater multiple styles of play. You can feel angry in Nullsec, you can feel worried in Wormhole space..but why does it have to be everywhere?

And it is upon that rationale that I make the suggestions that I do, mind you, some of them are actually attempted solutions to problems people who quit the game expressed as reasons for quitting the game.

We have a New Player Experience in place, it is still being developed, but, what comes after it counts as well.

It was asked why Expand Empire space when most people like to stay near Trading Hubs?

It was also said that if Empire space was expanded more people would settle in it.

So I think the second proposition solves the first because if more people settle in Empire space then more of it will be occupied and new trade Hubs will be opened.

Because right now most people stay close to existing Hubs because there isn't any justification to create new ones and also because currently empire space is rather constrained and limited.

So there is a cause and effect here, which we should be asking ourselves how to reverse and improve the over all experience.

More people in the game is not only good for CCP, it is good for all the game, Because a certain percentage of more people will go fit in the various areas of EVE, some will add themselves to the Pirate pool some will head to nullsec bolstering Corps there and alliances, some others will fill the ranks of Empire corps and some will join Wormhole corps.

More people means more activity, more business, more industry more wars too, more opportunities and more profits for all, and all that together means more FUN! Ok?

And More fun in a game is a Good thing, we do not play games to cry and sob...

No matter how you put it, more people is a good thing for many reasons and one would have to be very short sighted and selfish to say otherwise.

The point is that EVE is 13 years old...and it does not have more people. Well, you know what they say? Doing the same thing over and over and expecting different results is actually the definition of insanity.

If we want more people in EVE (and since more people is good), then somethings have to change, and we must accept the change for the betterment of the game that we all claim to like and love.

As such the question is open to all, what can change so that more people come and play and stay?

I offered my take on it, if you think that you have a better suggestions to make, please go ahead!
Noragen Neirfallas
Emotional Net Loss
#423 - 2017-03-16 09:23:28 UTC  |  Edited by: Noragen Neirfallas
Sivar Ahishatsu wrote:
First of, WTF does Hello Kitty online have to do with it all? Since when is it a crime to want to have more Fun in a game? Are you serious there?

Lets please leave the derogatory rhetoric out of it.

I am no carebear, I am just expressing constructive criticism based on many discussions with people who have tried EVE and did not like it and left.

EVE is a niche game because of the way it is setup not because it is not known. Most people (in MMORPG playerbase) know of EVE many people choose to stay away because of its constraints.

Now lets make something clear here.

All of the suggestions made, and I think even the efforts of the OP are moot if CCP is happy with the popularity and player numbers and income of the game. If they wish the status quo then this discussion ends here.

Having said this, and assuming, we all want a better game and more people playing it...the questions we should be asking ourselves are not about attacking people who offer differing suggestions which may make you fear of losing your niche enjoyment, but rather questions which would open up ideas towards making the game better for more people.

A starting point is for instance to ask ourselves, how many people actually try EVE every year and how many of these actually stay?

I know that allot of people try EVE, and most do not stay.

So in my view based on that information the next natural question to ask is , why?

And how can the game improve so that more people actually stay?


It was mentioned here that the game is Dystopian in nature, it was mentioned that people should feel worry playing it and that people would also feel angry. Butt his is maybe how a specific set of people like to play the game.

Yet, the Dystopian nature of the game can be in relation to its Lore as well, and does not always have to be in terms of game play.

Nevertheless, the larger question is, why force everyone in to that mindset?

I mean NEW EDEN is big enough to cater multiple styles of play. You can feel angry in Nullsec, you can feel worried in Wormhole space..but why does it have to be everywhere?

And it is upon that rationale that I make the suggestions that I do, mind you, some of them are actually attempted solutions to problems people who quit the game expressed as reasons for quitting the game.

We have a New Player Experience in place, it is still being developed, but, what comes after it counts as well.

It was asked why Expand Empire space when most people like to stay near Trading Hubs?

It was also said that if Empire space was expanded more people would settle in it.

So I think the second proposition solves the first because if more people settle in Empire space then more of it will be occupied and new trade Hubs will be opened.

Because right now most people stay close to existing Hubs because there isn't any justification to create new ones and also because currently empire space is rather constrained and limited.

So there is a cause and effect here, which we should be asking ourselves how to reverse and improve the over all experience.

More people in the game is not only good for CCP, it is good for all the game, Because a certain percentage of more people will go fit in the various areas of EVE, some will add themselves to the Pirate pool some will head to nullsec bolstering Corps there and alliances, some others will fill the ranks of Empire corps and some will join Wormhole corps.

More people means more activity, more business, more industry more wars too, more opportunities and more profits for all, and all that together means more FUN! Ok?

And More fun in a game is a Good thing, we do not play games to cry and sob...

No matter how you put it, more people is a good thing for many reasons and one would have to be very short sighted and selfish to say otherwise.

The point is that EVE is 13 years old...and it does not have more people. Well, you know what they say? Doing the same thing over and over and expecting different results is actually the definition of insanity.

If we want more people in EVE (and since more people is good), then somethings have to change, and we must accept the change for the betterment of the game that we all claim to like and love.

As such the question is open to all, what can change so that more people come and play and stay?

I offered my take on it, if you think that you have a better suggestions to make, please go ahead!

I've been accused of not using paragraphs once or twice but I think this is taking it to extremes in the other direction. Also can anybody give me a TLDR of his last 2 posts?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Ima Wreckyou
The Conference Elite
The Conference
#424 - 2017-03-16 11:47:37 UTC  |  Edited by: Ima Wreckyou
Something like: "Think of the children, nerf Highsec agression mechanics!"

One of those people who think EVE will attract millions of players if only you make Highsec boring enogh.
Noragen Neirfallas
Emotional Net Loss
#425 - 2017-03-16 12:34:21 UTC
Ima Wreckyou wrote:
Something like: "Think of the children, nerf Highsec agression mechanics!"

One of those people who think EVE will attract millions of players if only you make Highsec boring enogh.

Sweet thanks

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Jacques d'Orleans
#426 - 2017-03-16 15:10:56 UTC  |  Edited by: Jacques d'Orleans
Sivar Ahishatsu wrote:
First of, WTF does Hello Kitty online have to do with it all? Since when is it a crime to want to have more Fun in a game? Are you serious there?


It's called "playing the devils advocate".
Having fun in a game is a feeling and a form of personal definition.
What might be fun for you, might be not fun for others.
From your point of view the points you made are legit, from my point of view they're not.
Explanation: My point of view is, that if CCP does exactly what you're suggesting EvE will end as one of the many other generic MMO's who are already flooding the market.
Or even worse, it will end up like Star Wars Galaxies which went from a popular MMO into close down after the failed NGE upgrade in relatively short time.

Sivar Ahishatsu wrote:

EVE is a niche game because of the way it is setup not because it is not known. Most people (in MMORPG playerbase) know of EVE many people choose to stay away because of its constraints.

Yes, it is an it will always be and it was intended to be something different, not the mainstream MMO like WoW or SW:TOR and so on.
What you see as constraints, are imho no constraints at all. I want to play EvE as it is, a harsh, dark, dystopian place, and yes i love it to watch my six permanently, i love it when i lose a ship.
Losing a ship is an learning effort, to avoid further loses, well, at least for me. I will never play a EVE online with the suggestion you made, why should i play a generic EVE-MMO, when there are already hundreds of those alvailable.
Let EVE be a niche game, not everything has to be stream lined to cater for the hipster crowd mainstream today.
Not everything has to cater to everybodies taste.

Sivar Ahishatsu wrote:

I know that allot of people try EVE, and most do not stay.
So in my view based on that information the next natural question to ask is , why?
And how can the game improve so that more people actually stay?


Well, many people try games and don't stay, for a myriad of different reasons. For some the game is to hard, for some the game is to easy, for some it is not their cup of tea. I don't know how many don't stay and why they don't stay in EvE and to be honest i had the same in mayn other Games, bets example is Elite:Dangerous, i tried it, i was bored to hell and i left.
If people don't like something, they move on, moving on is part of a gamers life, simple as that and imho trying to bring those back who didn't liked Eve, for different reasosn, won't be successfull.

Sivar Ahishatsu wrote:

It was mentioned here that the game is Dystopian in nature, it was mentioned that people should feel worry playing it and that people would also feel angry. Butt his is maybe how a specific set of people like to play the game.

Yet, the Dystopian nature of the game can be in relation to its Lore as well, and does not always have to be in terms of game play.

Nevertheless, the larger question is, why force everyone in to that mindset?


First of all, nobody is forcing someone to a different mindset, because nobody is forcing anybody to play the game. If the mindset doesn't cater your taste, don't play that game, play Elite or wait for Star Citizen (no pun intended).
Even more, the easy gratification crowd is permanently coming to ***** and moan about "make it more fun": No personal attack intended.

Sivar Ahishatsu wrote:

I mean NEW EDEN is big enough to cater multiple styles of play. You can feel angry in Nullsec, you can feel worried in Wormhole space..but why does it have to be everywhere?


Counter question: Why not? Why has everything today to be cozy and easy for everyone? Why has everything in games today to be pretty, shiny, easy and "everybody loves everybody" style.
Where are the people who want to achieve something without being taken by the hand and led thru a pink "happy go lucky" paradise?
IMHO, that's even more dystopian than EvE's original set up, it's almost Orwellian some could say.


I play EvE online because I want to play in a harsh dark world, if we change EVE as you suggest, all those moments will be lost in time, like tears in rain.
Sivar Ahishatsu
Science and Trade Institute
Caldari State
#427 - 2017-03-16 16:59:36 UTC  |  Edited by: Sivar Ahishatsu
First of all, thanks for the educated reply. Some people here cannot even read or hold a civil discussion and ask for others to summarise. But its fine EVE has many sociopaths playing it too. No News there.

Jacques d'Orleans wrote:

Explanation: My point of view is, that if CCP does exactly what you're suggesting EvE will end as one of the many other generic MMO's who are already flooding the market.
Or even worse, it will end up like Star Wars Galaxies which went from a popular MMO into close down after the failed NGE upgrade in relatively short time.


I can understand playing devils advocate so I accept this if that was your intent. Maybe I am also playing devils advocate here, as away to try and find solutions Twisted

Now, of course fun is Relative, I am not disputing this I do not think there is argument there. But eventually, like everything in EVE it all comes down to numbers from a business sense. Like when the Suicide Ganker evaluates the potential profit form the kill versus the potential loss and decides to sacrifice their ships and pulls the trigger.

If EVE can have more players and more profit from a few mechanics changes, the minority that may quit in protest is insignificant and can be sacrificed.

I am not suggesting a SWG NGE here. And Mind you I played that game for many years and it was one of the greatest games. I am a Sandbox Game proponent. I do not know if you played it or if you liked it. But if you did, you should remember that in SWG for all its glory, it still was a Consentual PvP game.

The issue is that EVE retains the "slap in the face" mechanics that SWG rejected in its design. And what I am proposing is a few key mechanical changes to a specific area of the game, in order to enhance its gameplay appeal.

I was very disappointed and part of the people who did quit SWG after NGE so, definitely no, an NGE is not what I am suggesting here. I do not want core changes to EVE. Like you I am here because EVE is one of the last Old School inspired Sandbox games and different from the Myriads of Themepark WoWs and its Clones out there.

So you are preaching to a choir here, about what type of game EVE is etc. No need, we stand on same side in that regard.

Quote:

Yes, it is an it will always be and it was intended to be something different, not the mainstream MMO like WoW or SW:TOR and so on.
What you see as constraints, are imho no constraints at all. I want to play EvE as it is, a harsh, dark, dystopian place, and yes i love it to watch my six permanently, i love it when i lose a ship.
Losing a ship is an learning effort, to avoid further loses, well, at least for me. I will never play a EVE online with the suggestion you made, why should i play a generic EVE-MMO, when there are already hundreds of those alvailable.
Let EVE be a niche game, not everything has to be stream lined to cater for the hipster crowd mainstream today.
Not everything has to cater to everybodies taste.


No comment really here. I think we all know what EVE is, the issue is not what it is the issue is, can it be better? And how, without necessarily losing its Dystopian ..harsh and dark attributes. Again I am not suggesting to change the core of EVE, just some mechanics.

Quote:

First of all, nobody is forcing someone to a different mindset, because nobody is forcing anybody to play the game. If the mindset doesn't cater your taste, don't play that game, play Elite or wait for Star Citizen (no pun intended).
Even more, the easy gratification crowd is permanently coming to ***** and moan about "make it more fun": No personal attack intended.


No offence taken, I do not consider myself part of the instant gratification group. However, we differ here in our view in relation to Fun. You seem to consider Fun a sin. And I do not.

EVE no matter its Dystopian design, is still a Game. And people play games to have fun. Now fun is relative we agreed on that, so there can be many types of fun. But it is not fun when your sand creations are constantly being stomped upon. It is less fun when others make it their fun to stomp.

When a miner in a barge gets blown out in 2 seconds by a DPS Catalyst, he is being forced. New players in their non combat Venture Frigates get burned, every day, for the fun of someone else. Opps you happen to take the risk in a 0.4 with an unnamed ship and voila the other person forced their fun upon you and slapped you in the face.

That is not fun for many people, who may otherwise enjoy and like the game but are forced to quit because there is not enough space in the playground for them to build whatever they try to build.

Why would it be wrong to let people have more fun in Empire space, without affecting core mechanics of the game otherwise? Why not let people have more fun mining, and engaging in industry and trade, heck maybe even exploring, and PVEing without the the rest of us trying to play Sadists or whatever else people imagine themselves to be when they go after newbies and unnamed targets... punishing them for playing a game?

You speak of what is fun for you, but you dismiss and disregard what maybe fun for the countless others that your fun is chasing away. No personal attack intended.

If you want people to consider your fun, you have to consider theirs too. And you cannot impose on them the "Like my fun or change game" line. You are not better than them, we are all equal players.

Yes EVE is a complex, harsh, Sandbox, Open ended Mmorpg type of Game, but that does not mean that it cannot be Fun at the same time for more people. Again only someone short sighted would dismiss that option.

Making Empire space "safer", (more just) has many advantages which would enhance the games other areas, not to mention CCP's income. Think Big! Big smile
Jonah Gravenstein
Machiavellian Space Bastards
#428 - 2017-03-16 17:50:24 UTC  |  Edited by: Jonah Gravenstein
Get away from the trade and mission hubs and Empire is a desolate wasteland. There's probably 1000's of hisec systems that rarely see more than 3 people in local, I know of entire constellations which have a collective number of residents in the single digits.

Expanding Empire space will not result in a more widespread population, it will result in even more empty systems for those in the know to farm the shite out of the resources while everybody else clusters around the trade and mission hubs.

In the beginning there was nothing, which exploded.

New Player FAQ

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Dark Lord Trump
Infinite Point
Pandemic Horde
#429 - 2017-03-16 17:57:30 UTC
Sivar Ahishatsu wrote:
The game is what 13 years old and it still hovers to between 300 and 500 active players I think for that long?

I pretty much lost all respect for you right here. I've been in fights with at least 5 times that many people in local. I think we broke 5000 people in M-O. Even if you assume every person in EvE came to that fight, they'd have to be multiboxing at least 10 alts each. This also assumes that the entirety of the cluster was completely dead. Never before have I seen someone come up with such blatantly dishonest facts. You ought to be ashamed of yourself.

Oh, and the rest of your idea is bad too.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Toxic Yaken
Slavers Union
Something Really Pretentious
#430 - 2017-03-16 18:37:18 UTC  |  Edited by: Toxic Yaken
Jonah Gravenstein wrote:
Get away from the trade and mission hubs and Empire is a desolate wasteland. There's probably 1000's of hisec systems that rarely see more than 3 people in local, I know of entire constellations which have residents in the single digits.

Expanding Empire space will not result in a more widespread population, it will result in even more empty systems for those in the know to farm the shite out of the resources while everybody else clusters around the trade and mission hubs.


Pretty much this. I understand why so many corporations establish themselves by popular resources and trade hubs - you minimize the amount of effort you need to put in to be prosperous. But the areas of space like Derelik or Solitude are super dead end to the point where most 'content creators' won't even bother unless they have a serious grudge against you. Sure, they absolutely suck logistically, but that's an opportunity to make those regions better for you and your group.

In my opinion CCP doesn't do enough to educate new players considering how many end up living and learning their first days/weeks/months in Highsec. It's really hard to cope with losses because when you're a new character you see a lot of your assets as time investments just because of how hard it can be to make isk in those early days if you don't know what you are doing. Pouring hours into saving up for something just to have it smashed an hour later feels bad. Newbros well aren't educated on the golden rules of EVE; especially that ships are tools and not your character, they don't understand the risks of autopiloting, and they don't recognize the potential threats that they can face in Highsec in general, despite it being the "safer" space. I don't like reinforcing the perception that EVE is a scary game where everyone is out to get you, but telling players that Highsec is safe is a damned lie.

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Sivar Ahishatsu
Science and Trade Institute
Caldari State
#431 - 2017-03-16 19:38:23 UTC  |  Edited by: Sivar Ahishatsu
Dark Lord Trump wrote:
Sivar Ahishatsu wrote:
The game is what 13 years old and it still hovers to between 300 and 500 active players I think for that long?

I pretty much lost all respect for you right here. I've been in fights with at least 5 times that many people in local. I think we broke 5000 people in M-O. Even if you assume every person in EvE came to that fight, they'd have to be multiboxing at least 10 alts each. This also assumes that the entirety of the cluster was completely dead. Never before have I seen someone come up with such blatantly dishonest facts. You ought to be ashamed of yourself.

Oh, and the rest of your idea is bad too.



I was talking about Thousands here, 300 to 500 thousands of active accounts since it launch. There are on average about 20-40 thousands of players playing at any time.
Noragen Neirfallas
Emotional Net Loss
#432 - 2017-03-16 20:55:50 UTC
Sivar Ahishatsu wrote:
Dark Lord Trump wrote:
Sivar Ahishatsu wrote:
The game is what 13 years old and it still hovers to between 300 and 500 active players I think for that long?

I pretty much lost all respect for you right here. I've been in fights with at least 5 times that many people in local. I think we broke 5000 people in M-O. Even if you assume every person in EvE came to that fight, they'd have to be multiboxing at least 10 alts each. This also assumes that the entirety of the cluster was completely dead. Never before have I seen someone come up with such blatantly dishonest facts. You ought to be ashamed of yourself.

Oh, and the rest of your idea is bad too.



I was talking about Thousands here, 300 to 500 thousands of active accounts since it launch. There are on average about 20-40 thousands of players playing at any time.

Where are you pulling these figures from?

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Dark Lord Trump
Infinite Point
Pandemic Horde
#433 - 2017-03-16 21:11:58 UTC
Sivar Ahishatsu wrote:
Dark Lord Trump wrote:
Sivar Ahishatsu wrote:
The game is what 13 years old and it still hovers to between 300 and 500 active players I think for that long?

I pretty much lost all respect for you right here. I've been in fights with at least 5 times that many people in local. I think we broke 5000 people in M-O. Even if you assume every person in EvE came to that fight, they'd have to be multiboxing at least 10 alts each. This also assumes that the entirety of the cluster was completely dead. Never before have I seen someone come up with such blatantly dishonest facts. You ought to be ashamed of yourself.

Oh, and the rest of your idea is bad too.



I was talking about Thousands here, 300 to 500 thousands of active accounts since it launch. There are on average about 20-40 thousands of players playing at any time.

Then you should have stated that instead of leaving it up for me to guess at what you meant.
Your proposal to delete lowsec and suicide ganking is still bad. Constricting all of low to a scant few systems and maybe one new region is a terrible idea, as is sucking all the risk out of hisec.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Sivar Ahishatsu
Science and Trade Institute
Caldari State
#434 - 2017-03-16 21:38:52 UTC
Dark Lord Trump wrote:
Sivar Ahishatsu wrote:
Dark Lord Trump wrote:
Sivar Ahishatsu wrote:
The game is what 13 years old and it still hovers to between 300 and 500 active players I think for that long?

I pretty much lost all respect for you right here. I've been in fights with at least 5 times that many people in local. I think we broke 5000 people in M-O. Even if you assume every person in EvE came to that fight, they'd have to be multiboxing at least 10 alts each. This also assumes that the entirety of the cluster was completely dead. Never before have I seen someone come up with such blatantly dishonest facts. You ought to be ashamed of yourself.

Oh, and the rest of your idea is bad too.



I was talking about Thousands here, 300 to 500 thousands of active accounts since it launch. There are on average about 20-40 thousands of players playing at any time.

Then you should have stated that instead of leaving it up for me to guess at what you meant.
Your proposal to delete lowsec and suicide ganking is still bad. Constricting all of low to a scant few systems and maybe one new region is a terrible idea, as is sucking all the risk out of hisec.



Sorry man, I am but a human being, I am not perfect I make mistakes and omissions at time. Don't kill me for it. Blink
Sivar Ahishatsu
Science and Trade Institute
Caldari State
#435 - 2017-03-16 21:46:00 UTC
Noragen Neirfallas wrote:
Sivar Ahishatsu wrote:
Dark Lord Trump wrote:
Sivar Ahishatsu wrote:
The game is what 13 years old and it still hovers to between 300 and 500 active players I think for that long?

I pretty much lost all respect for you right here. I've been in fights with at least 5 times that many people in local. I think we broke 5000 people in M-O. Even if you assume every person in EvE came to that fight, they'd have to be multiboxing at least 10 alts each. This also assumes that the entirety of the cluster was completely dead. Never before have I seen someone come up with such blatantly dishonest facts. You ought to be ashamed of yourself.

Oh, and the rest of your idea is bad too.



I was talking about Thousands here, 300 to 500 thousands of active accounts since it launch. There are on average about 20-40 thousands of players playing at any time.

Where are you pulling these figures from?


I can read.

But here this may help you:

https://forums.eveonline.com/default.aspx?g=posts&t=303856
StonerPhReaK
Herb Men
#436 - 2017-03-16 21:59:03 UTC
Sivar Ahishatsu wrote:
"Based on many discussions with people who have tried EVE and did not like it and left."


How did you find these people? If they left, you would have had to gone looking for them. That sounds a bit creepy but w/e. Im hoping your answer is that they all dwell on a 'i quit eve' forums board that has links to there accounts and some kinda proof that they actually played, what they did, and if they even tried to dodge the odd wardec or suicide gank of a vessel containing the life savings of three pilots and a fedo unescorted.

TL:DR I dont believe you. Your ideas are anti-eve and i hope BoB shows no mercy on your pod.

Signatures wer cooler when we couldn't remove them completely.

Sivar Ahishatsu
Science and Trade Institute
Caldari State
#437 - 2017-03-16 22:00:43 UTC
Greets, interesting points, by Jonah Gravenstein too.

Toxic Yaken wrote:
Jonah Gravenstein wrote:
Get away from the trade and mission hubs and Empire is a desolate wasteland. There's probably 1000's of hisec systems that rarely see more than 3 people in local, I know of entire constellations which have residents in the single digits.

Expanding Empire space will not result in a more widespread population, it will result in even more empty systems for those in the know to farm the shite out of the resources while everybody else clusters around the trade and mission hubs.


Pretty much this. I understand why so many corporations establish themselves by popular resources and trade hubs - you minimize the amount of effort you need to put in to be prosperous. But the areas of space like Derelik or Solitude are super dead end to the point where most 'content creators' won't even bother unless they have a serious grudge against you. Sure, they absolutely suck logistically, but that's an opportunity to make those regions better for you and your group.


I prefer the tranquil regions. Yet the point here is not where people go, people will go where the content is. the issue with Empire space is not so much one of available space, but rather a question of accessible content. Expanding Security to Empire space is about giving access to people to more content, better mining Ores, higher level Missions, and Trade opportunities. With these comes a better demographic distribution and in turn new hubs created, because it is in human nature to build stuff establish new links and seek opportunities.

Also most people will tend to go where other people are, not everyone likes the tranquil regions, it is an MMORPG and the first reason to play one is to share the experience with other people. To play with other people. That is also part of human nature.

So concentrating around mission and trade hubs is not about logistics, it is about Sociability and accessibility to content, it is about being close to people one can play with. The reality is that most people don't care about logistics and efficiency and many have no clue until they introduced to more efficient ways of doing things or their player evolution brings them to the point of thinking to make things more efficient.

Anotehr fact is that the game does have still a few tediums and was designed in an era when Tediums and time sinks were intended for player retention paying the subscription (inheritance from EQ design paradigm).

But this has changed today, players today will not put up with too much tedium and time sinks. And EVE has in many areas followed the player trends, eliminated Learning skills, redundant, eliminated Clone grades (was ridiculous), improved New Player experience.


The next area of improvement is justice,

The OP seeks to make things more just for the victims of those who would take advantage of the system to take it out on others.

All this thread is in reality a cry for Justice, as many unjust situations exist in Empire space which is causing many players to stay away and even quit.
Sivar Ahishatsu
Science and Trade Institute
Caldari State
#438 - 2017-03-16 22:06:28 UTC  |  Edited by: Sivar Ahishatsu
(have to do this in two replies, this forum is made for instant gratification small messages only)

Toxic Yaken wrote:
In my opinion CCP doesn't do enough to educate new players considering how many end up living and learning their first days/weeks/months in Highsec. It's really hard to cope with losses because when you're a new character you see a lot of your assets as time investments just because of how hard it can be to make isk in those early days if you don't know what you are doing. Pouring hours into saving up for something just to have it smashed an hour later feels bad. Newbros well aren't educated on the golden rules of EVE; especially that ships are tools and not your character, they don't understand the risks of autopiloting, and they don't recognize the potential threats that they can face in Highsec in general, despite it being the "safer" space. I don't like reinforcing the perception that EVE is a scary game where everyone is out to get you, but telling players that Highsec is safe is a damned lie.


First things first. Loss in our days has been ironed out somewhat. The game is still Risk Vs Reward, but it used to be also "Hard Earned, easy to lose", today this has changed towards "Easy earned easy to lose", which is a better formula for Fun in a PvP oriented game with Loss.

The issue is Justice and Crime and Punishment. The game lacks in that regard. I do not care how Dystopian the Lore is supposed to be at one point one has to recognise the actual game systems in place and the gameplay that emerges from them, may actually be detrimental to overall fun factor.

Right now, we have a playground where people are scared to build sand castles on, because they are prevented doing so, discouraged from doing so, told to shut up and stay in a little corner doing whatever other players want them to be doing.

You mention the golden rules, and I agree every player should know and consider them but the rules today are themselves ridiculous and a testament of how limited EVE gameplay really is.

Because it might be a Sandbox, but it is one where you are cautioned from building a tower, and instead are told to stick to huts... because you will be robbed of it and see it destroyed by others. So please build only huts and learn to accept losing them.

Don't you dare become a Trader with valuable cargo.. Don't you dare go Mine for better Ore. Don't you dare run high end missions.

So what is there to do in EVE people ask? If I cannot do all the things the game tells me I can do what is the purpose of playing? How can I do the so called Careers when I am told not to advance past a certain point in them?

For reference Rule #1

Quote:
Be able to afford a loss

* Never fly something (or with something in the cargo) you can't afford to lose. Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.


I played the games that EVE got its inspiration from, the old school sandbox MMORPG's with loss and all. But there is a fundamental difference between them and EVE. They made sure that Criminal Behaviour did not go unpunished, and also made Safe social Hubs. Social behaviour and interaction was encouraged.

There was another Golden rule in them, "You are held accountable for choosing to be Evil be warned and prepared". You went perma red lost access to social Hubs (cities etc), and you led a life in lawlessness, and utter danger as you were also constantly hunted by those defending the weak and innocent. Few kills is all it took. And you could not hide behind game mechanics and weak Criminal and Punishment systems. In Eve the justice system is an utter Joke. The punishment is laughable. There are "Pirates" who kill victims daily turn around and buy back their Security status. There is no accountability and no risk.

Education of Golden rules goes only so far. After a point we are all limited by the tools at our disposal. We cannot arm a Venture enough to repel a criminal attack nor even a barge.

Learning of the rules means realising, that you simply are not going to mine in Low sec. And that is a constraint in game play. Learning the rules means realising that yes people are out to get you in EVE, it is just a reality, and we all have experienced it, because its mechanics permit it.

The problem with EVE is not that it permits one to be a villain. The problem with EVE is that there is no accountability for being a villain.

It encourages thuggery and villainy and punishes innocence and honesty. And as long as it does, it will be what it always has been and not more.
Zander Moreau
Poor Fellow-Soldiers of James 315 and of Hek.
CODE.
#439 - 2017-03-16 23:21:06 UTC
Quote:
The problem with EVE is not that it permits one to be a villain. The problem with EVE is that there is no accountability for being a villain.

It encourages thuggery and villainy and punishes innocence and honesty. And as long as it does, it will be what it always has been and not more.


And in a dystopia setting, that's what's going to rule the day. Social Darwinism where the strong survive and those who can't hack it get discarded.

As to no accountability, the security status being negative for a criminal is accountability enough. It makes it harder for those who have low or negative security status to move around. They're fair game for others to shoot at. So if Joe Carebear doesn't want to take a shot at him or her, that's on them. Regardless, the criminal is always on their toes wondering when the next attack is coming in while they travel through high sec.

"We will bring you love... and by love, I mean lasers."

Pope Maximillian Singularity VI, First of His Name

Areen Sassel
Dirac Angestun Gesept
#440 - 2017-03-17 00:08:15 UTC
Jacques d'Orleans wrote:
Quote: EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.


Leaving aside the latest round of "make EVE like every other MMO and surely subscriber numbers will rise because reasons", I'd like to know why Hello Kitty Online doesn't actually exist. I'd play it, so based on extensive market research (myself), it would be a roaring success.