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119.3 - Issues (PC)

First post
Author
Sergey Hawk
The Sith Syndicate
REFORD
#81 - 2017-03-15 08:40:14 UTC
This sound is driving me crazy
This is a serious issue!!! Please, remove this disaster!

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Porucznik Borewicz
GreenSwarm
#82 - 2017-03-15 09:29:30 UTC
Rivr Luzade wrote:
Why can't I instantly recall my probes after I launched them? This is possible in the old scanning system. In the new scanning system, I get a warning message telling me "Probes are at an unsafe incoming trajectory. 2000 meters needed for safe recovery". What kind of rubbish is this?
On a scale from 1 to 10, how immersed do you feel?
Cmd Bokonon
Dead Anchorite
#83 - 2017-03-15 09:41:35 UTC
I have one remark about Dscan i think is important:

Any range or angle slider change have the same sound and green light effect as SCAN button does. So in the intuitive way player can assume that with any of the slider change DSCAN also automatically does the scan. But it doesnt. The sound and green light effect symbolizes scan is running. But its not. It is not logical.
sheckles
Aliastra
Gallente Federation
#84 - 2017-03-15 11:09:50 UTC
The old d-scan window

V doesn't open it or refresh scans
Filters don't work at all in the old d-scan window but they work in the new window only

short term fix/changes seeing as you will only focus on the new window

Allow same key to open the new window and refresh the scan
remove the scan sound
Reina Yamato
State War Academy
Caldari State
#85 - 2017-03-15 12:25:11 UTC
New probe scan:

1) The most frequently used button (Solar System Map) is the smallest one. Wtf? Please make it larger and move it to the left of ANALYZE button.
http://imgur.com/a/zPMNn

2) There was nothing wrong with changing probe size by dragging them with only left mouse button. Now I have to hold alt button to do this. I think it's not an improvement.

3) Highlighted bookmarks and other stuff are annoying cause they are sometimes layered over the cube. And they are not really needed when scanning. My suggestion is to highlight bookmarks only when no cube is present (i.e. if map opened from d-scan).
http://imgur.com/a/GuDbj

4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click.
http://imgur.com/a/WRDuA
Sergey Hawk
The Sith Syndicate
REFORD
#86 - 2017-03-15 12:49:06 UTC
Reina Yamato wrote:
New probe scan:

4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click.
http://imgur.com/a/WRDuA


NO, Just NO.
Many people use the radial menu. You can disable it or change key, or set bigger delay for activation.

http://i.imgur.com/QLCnLZh.png

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Mr Ojos
Gloryhole Initiative
#87 - 2017-03-15 13:09:39 UTC
Worst patch update ever CCP. Very bugged and It messes with a big part of the game. This is making the game unplayable.
Klonoa Ikari
Native Freshfood
Minmatar Republic
#88 - 2017-03-15 13:29:45 UTC
Since the update went online I'm having from 2 to 5 secs or more lag when undocking, d-scanning, jumping through gates, hacking, opening the map and checking the market.

I tested the connection with the launcher network diagnostics and the basic test gives from 36 to 40 ms average, it's been more than a month since I started playing and never experienced lag before.
Reina Yamato
State War Academy
Caldari State
#89 - 2017-03-15 14:15:45 UTC
Sergey Hawk wrote:
Reina Yamato wrote:
New probe scan:

4) Sometimes when I'm trying to move the cube, I accidentally left click the signature and very nice and useless popup menu appears. My suggestion is to remove signature menu on left click at all. Cause you can open almost the same menu using right click.
http://imgur.com/a/WRDuA


NO, Just NO.
Many people use the radial menu. You can disable it or change key, or set bigger delay for activation.

http://i.imgur.com/QLCnLZh.png

Well, I use radial menu sometimes myself, but not in scanning window... So I won't disable it in settings. And in scanning window why would you actually use it? It provides only ignore/ignore other signature options...
Anyway, I think clicking the cube should have higher priority than opening radial menu.
DovaKiiN Sarn
As Far As The eYe can see
Chained Reactions
#90 - 2017-03-15 14:45:19 UTC
My client wont even Start up since 119.3 patch, it goes to the loading screen on startup then just sits there >_>

I haven't been able to play for the past few days because of it. I figured okay, ima reinstall eve... Didn't work. restarted my pc a lot, didn't work...... Now I want to know what the heck is going on cuz I just spent a lot of money on eve recently ._.
Gibbel Charante
The Scope
Gallente Federation
#91 - 2017-03-15 14:55:49 UTC
Activating modules using 1,2,3,4.......... WIll change the filter settings on the D-scan. Cry
Merin Ryskin
Peregrine Industries
#92 - 2017-03-15 15:55:28 UTC
Cmd Bokonon wrote:
I have one remark about Dscan i think is important:

Any range or angle slider change have the same sound and green light effect as SCAN button does. So in the intuitive way player can assume that with any of the slider change DSCAN also automatically does the scan. But it doesnt. The sound and green light effect symbolizes scan is running. But its not. It is not logical.


Wait, what? Oh FFS, changing range/direction is supposed to automatically re-scan. If I make a change I want to see the results immediately, don't make me hit the button again just to do the obvious.
Carson Moore
Deep Core Mining Inc.
Caldari State
#93 - 2017-03-15 16:04:47 UTC
One issue I haven't seen yet:

before the patch I could do this:

ACTIONS:
- Select something on the overview.
- press the dscan button.
RESULT:
- Camera orients towards the selected object and starts dscan.

AFTER PATCH:
This no longer works if I have a d-scan keyboard shortcut that is not the default (v).
My friends tried this with V and it works, I have it on spacebar and it doesn't.

plz fix?
xOmGx
Heroic Farming inc.
#94 - 2017-03-15 16:11:09 UTC
i DEMAND old version of the render as option

New render broke, make it go away
Ammzi
Dreddit
Test Alliance Please Ignore
#95 - 2017-03-15 16:31:34 UTC  |  Edited by: Ammzi
Following this post is a list of general usability issues and bugs sourced from /r/eve for the probe+dscan system. I have attempted to reproduce as many issues/bugs as possible and grouped duplicates together for the Usability issues. So hopefully this as concise and valid as possible.

(https://www.reddit.com/r/Eve/comments/5zd6kb/crowdsourcing_dscanprobe_window_issues/)
  • [Usability] Probe window filters are not sorted alphabetically, they are sorted by date of creation. Alphabetically would make it much easier to find the right one.
  • [Usability] When clicking AU/KM button the minimum text-field size is not constant, resulting in the button jumping away every time you switch distance type.
  • [Bug] Switching between AU/KM results in an *inaccurate* data conversion. E.g. going from 500.000.000 km to AU results in 3.3 AU, going back to km again results in: 493.672.973 km.
  • [Bug] Using the scroll wheel to increase the dscan range from 0->1 AU results in an instant dscan which makes it impossible to change the range. This means you are always stuck with 1 AU or less using the scroll wheel.
  • [Bug] If you tick ON "Align with Camera" and move your camera after it has aligned, ticking OFF "Align with Camera" followed by ON "Align with Camera" does not align your camera again. I.e. the game only registers that you are not aligned with the camera while "Align with Camera" is ticked OFF and thus does not attempt to align you again when you tick OFF/ON.

  • Issues sourced from the megathread

  • [Bug] Dscan button keybind doesn't open the window /u/irwiss - *Ammzi:* You can run a dscan with dscan keybind, but the dscan window does not open to display the results.
  • [Bug] 0-9 buttons switch filters even when window isn't focused /u/irwiss
  • [Bug] Can't drag lines from Dscan into chat to link shiptype /u/irwiss
  • [Usability] Entries with "-" for distance still sort very badly /u/irwiss
  • [Usability] The scan button is at the bottom (general button/slider placement) /u/irwiss /u/verybadateve /u/waenc /u/rdddss /u/maximoburrito /u/Alycidon94 /u/Ojioo
  • [Usability] When you want to use filters in the new d-scan that has been pushed with todays patch, you are unable to adjust the categories. See https://i.imgur.com/cHp1avb.png. This means that the first eight hotkeys are utterly useless for us because they do not allow any filtering and display stock filters made by CCP for new clients. These filters include nothing except bare minimums.
  • Please give us a way to change the order of these filters so that we can set hotkeys to the overview filters that we need? Now it's literally useless to have these hotkeys. /u/Aelonius
  • [Bug] The camera doesn't move with your ship on the map as you warp, so when you focus on your current location the "align with camera" option is turned off yet again. /u/dafishlives
  • [Bug] When you jump system it forcefully throws up the map and resets the align with camera option. Clarification, this is due to the probe scanner being active at the same time. If the probe scanner is closed and the map is coupled with the d-scanner, align with camera will reset after jumping. Still really annoying. /u/dafishlives
  • [Bug] The D-scan cone disappears if you go from fullscreen to floating/dock right/dock left and can't be brought back until you close it down and start it up again. /u/dafishlives
  • [Bug] The Invert Zoom Direction setting does not apply to the Alt+Scroll probe size manipulation anymore. /u/Edgxxar
  • [Bug] When the map window is docked, the "focus current location" doesn't center correctly. (too far to the right, when docked left, for example) /u/maximoburrito *Ammzi:* Consequently, when you zoom in/out when docked, you are off center as well.

  • **Issues sourced from this thread:**

  • [Bug]http://imgur.com/a/4adqv - upon relogging, the previous probe scan filters are retained in the selection window but not in the actual signature list. /u/waenc
  • [Usability] Zoom in/out animation (Probe Scanner Map camera deceleration) and double click for horizontal/vertical view is too slow. Almost faster to rotate manually. /u/cosmitz /u/loroseco /u/meha_tar /u/P1lot1 /u/Hinyu /u/mumle
  • [Usability] If you close down the solar map with dscan/probe docked and open the solar map up again the dscan/probe window do not open with it. /u/ammzi
  • [Usability] New star map doesn't have transparency like other windows have. Star map cannot be smaller than 600px. When i have docked scanner window into map window there are 2 (un)necessary headers (one for map window, second for probe scanner window. Would be nice to have option to move launch buttons to upper part of probe scanner window. Gif showing proposed changes and highlighted flaws: http://imgur.com/a/5rpNV /u/duelb0t
  • [Usability] You cant dock scanner window on right side of map window. You cant dock scanner and d-scan on bottom side of map window (even if you are using "dock left" option on map window where it would actually make sense). You cant have d-scan window docked above scanner window. /u/duelb0t


  • To be continued....
    Ammzi
    Dreddit
    Test Alliance Please Ignore
    #96 - 2017-03-15 16:32:23 UTC  |  Edited by: Ammzi
  • [Bug] Part of the transparency bug: If the probe or d-scan windows are docked to the map you can't interact with any portion of the map below them. http://imgur.com/zoZAiJh /u/KodiakRS
  • [Usability] A toggle that allows us to bring back dragging the edge of the bubble to resize the set. People that find it annoying can leave it switched off, people that use it in the current scanner can keep doing what they are used to. /u/P1lot1
  • [Usability] The other sigs not disappearing when one is selected really clutters up the map and can make it pretty difficult to see which sig you're actually probing down. It's much nicer to be able to completely isolate the sig you're probing./u/amcdon /u/Rineandrepeat
  • [Usability] The "delay" in the probe scanning sound that excludes the duration of its flighttime is very counterintuitive and does not give an accurate audio feedback to when the button is pressed. (feels like it's lagging) /u/Hinyu
  • [Usability] Please make the red sphere of the cosmic signatures at initial entry of the system (without having scanned anything yet) more visible again. The size of the sphere correlates to the difficulty of the signature and is important for gauging and categorize the difficulty of the anomaly to properly place the probing cluster before initial scanning. /u/Hinyu
  • [Bug] T3C bonuses are not added into scan strength. Observe:
  • http://i.imgur.com/YAdgOWD.png
    http://i.imgur.com/87HMaEU.png
    http://i.imgur.com/xChf4kL.png /u/Dinkler_Aurilen
  • [Bug] The system/scan probe in space window is inheriting the "Camera Center" (offset) setting making it extremely difficult to probe. /u/Exonfang
  • [Usability] Dscan is forced to the bottom when both it and the Probe window are docked. /u/Larelle
  • [Usability] Can we please get the new directional scanning sound decoupled from the UI sound slider? I like the UI feedback sounds, but I hit d-scan once every few seconds once I'm in space, and the noise has become unbearable to the point where I've had to disable the (useful!) UI feedback to get rid of it. /u/IrateRedKite /u/calima_arzi
  • [Usability] The dscan cone over-powers celestials/anomalies in range. Needs to be made more transparent/less opaque. Difficult to see anomalies. /u/AdolfIsDaddy /u/Deadfo0t

  • [Usability] Please add look at to the right click menu on anoms/sigs and allow us to look at from the anomaly sig window instead of having to find and click track in space /u/Deadfo0t

  • .
    cutthroat kane
    Caldari Provisions
    Caldari State
    #97 - 2017-03-15 17:19:18 UTC
    Pressing the F9 to open the new solar system window produces a constant buzzing noise till the window is closed again.
    Ember Niagara
    Science and Trade Institute
    Caldari State
    #98 - 2017-03-15 17:52:35 UTC  |  Edited by: Ember Niagara
    Yeah, the Solar System Map now has an annoying background ambient noise (similar to the one heard in Tactical View). Like the new D-Scan noise, it is grating if you have a bassy headphone or subwoofer.

    Please consider letting us volume control almost every individual sound in the game, like the Windows 7+ Volume Mixer, where you can volume control individual programs (Credit also goes to /u/AngryRedGummyBear for this idea).

    See my mockup below - in Advanced Sound Control, there'd be a new button (a {custom} or dropdown arrow), which opens up more options. {play} buttons would be there to preview each sound:
    -UI Interaction [-----slider----] {customize}
    --> Directional Scan: Scan Initiated    [-----slider----] {play}
    --> Notification: Killmail Received     [-----slider----] {play}
    --> Probe Scanner: Cube Dragging        [-----slider----] {play}
    --> Probe Scanner: Probes Warping       [-----slider----] {play}
    --> Probe Scanner: Scan in Progress     [-----slider----] {play}
    --> Probe Scanner: Signature ID'ed      [-----slider----] {play}
    --> Probe Scanner: Signature Warpable   [-----slider----] {play}
    --> Solar System Map: Ambient Sound     [-----slider----] {play}
    --> .. etc (anything else which UI Interaction covers)

    while we are wishing upon a star here -- pan L/R, pitch and/or playback speed sliders would be cool too
    Dominous Nolen
    The Graduates
    The Initiative.
    #99 - 2017-03-15 18:16:49 UTC  |  Edited by: Dominous Nolen
    Ember Niagara wrote:
    Yeah, the Solar System Map now has an annoying background ambient noise (similar to the one heard in Tactical View). Like the new D-Scan noise, it is grating if you have a bassy headphone or subwoofer.
    [Redacted the rest but completely agree with the idea]


    This ^^ I've been asking this for a while. So many ambient noises that arent bound to a slider so you can't minimize their impact on the experience in the client or they're bound to a generic slider that controls half of the UI sounds.

    @dominousnolen

    "Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

    Ember Niagara
    Science and Trade Institute
    Caldari State
    #100 - 2017-03-15 18:22:33 UTC
    Yeah my philosophy can basically be boiled down to "If we can't agree, let us tweak the fine details." Individual sound controls would be much better; I don't want to disable all UI Interaction sounds just to get rid of the D-Scan and System Map noises. I LIKE the other noises.