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119.3 General feedback (PC)

First post
Ralph King-Griffin
New Eden Tech Support
#81 - 2017-03-14 14:42:38 UTC
The patch notes wrote:
To prevent impersonation/obfuscation exploits,
Upwell structure names can no longer include unicode characters.
˙sƃuıɥʇ ǝɔıu ǝʌɐɥ ʇ,uɐɔ noʎ ʎɥʍ sı sıɥ⊥

BahahahaBig smile
Brande Chonis
Federal Navy Academy
Gallente Federation
#82 - 2017-03-14 14:44:22 UTC  |  Edited by: Brande Chonis
Scan zooming using the scroll wheel does not respect the Invert Zoom Direction option from settings.
Raphendyr Nardieu
Hole Control
#83 - 2017-03-14 14:44:25 UTC
lanyaie wrote:
Previously there was a cap set on contract fees regardless of the contract value. This included brokers fee/deposit/sales tax... Previously the cap was:
Sales tax: 50m
Brokers fee: 12m
Deposit: 12m

Currently it is:
500m sales tax
123m brokers fee
100m deposit

In relation to this, could the max contract time be changed from 2 weeks to month or even 3 months? It could help a bit with this issue.
Les Etoiles
Sky Rat Pest Control Solutions
#84 - 2017-03-14 14:50:46 UTC
Regarding the new Dscan sound effect, now that the patch has been deployed;

I like the fact that I get a sound to acknowledge the game is actually scanning when I hit the 'V' hotkey.

I feel it is superfluous and annoying that the sound is triggered with every single refresh of the Dscan window such as jumping gates, or changing the distance and angle sliders.

Ideally for me, the sound would only be triggered via the hotkey or scan button.
However, if it is not possible to differentiate between an active scan refresh and just changing sliders/jumping gate, I suppose a viable solution would be adding an advanced audio option to disable the sound effect all together.

(copy/pasta from another "New Dscan Sound" thread)
Disingenuous Assistance Cooperative
#85 - 2017-03-14 14:51:47 UTC
Yes and yes and yes. Bottom buttons "Suck". Need to be put back at top like normal other windows.
Still haven't figured out how to detach probe scan window from map, since want scan window open tab on overview and only open map when probing. Can live with the "click, click, click, click" to change probe strength if it is back at top, but would like option to drag all strength as before. And yes never put "destroy" anywhere near other buttons.

Yes and yes and yes...see what I mean about bottom buttons being counterproductive?
Oragelo Von Parmala
Undertow Excavation
#86 - 2017-03-14 14:55:38 UTC
No doubt this will fall on deaf ears but I will say my bit for my own peace.

The changes that have been made to fighters is an obvious Nerf to null sec ratting/sig running in carriers. Which really is a shame, its almost like CCP doesn't understand the game anymore. There is so much isk in this game and people have been playing for so long that its a natural progression to these ships. But when t2 fighters drop at an alarming rate it doesn't take long to realize you will lose isk every time you undock. I understand the pro players seem to think they can hotkey or some such, but I don't see it. I mean, they melt even while attacking (thus moving). The other fact is, people lose these ships everyday, keeping the market pumping, promoting sales of the items to fit, etc. The risk vs reward has been undone by changes CCP has made, not the threat from players. You literally don't need to fit any shield or armor to your carrier because you wont be touched after you launch drones.

The Chimera redesign is a travesty. Already a ugly ship it now looks like a submarine with this boxed back end and a fin running the top. Even from a design standpoint you wouldn't put an exposed piece like that on top of a ship. Shocked

The Roqual, okay i get it, people were hardcore mining, guilty myself. But that did wonders for that market in general and again dozens popped everyday. Also, you made a ship viable, that had a lot of risk with the cost and getting caught in core. Why such a heavy pass on the first go? Its not like your known for coming back through and correcting the other way. (anytime this decade anyway)

You want to grow the game and keep your current player base, but these changes directly nerfed null activities. You discount what our doctrine ships cost or the structures you want built all over and fueled, etc. Do any of you actually play the game? It costs billions to plant a flag in null and grow it and these changes are counter intuitive to that.
Asa Phelps
Deep Core Mining Inc.
Caldari State
#87 - 2017-03-14 14:55:53 UTC  |  Edited by: Asa Phelps
*Loads up new patch*

*puts on sunglasses*

You ****** up the post-processing implementation something fierce. For anyone who wants to test this, sit in a station and turn post-processing off entirely, now turn it back to high.

edit; for anyone looking for a temporary solution, setting it to low seemed to work for me
Tyrant Scorn
#88 - 2017-03-14 15:01:56 UTC
D-scan sound needs a seperate volume option, I actually play with sounds but D-scan sound is driving me insane (if I wasn't already).

I like the modernization of the UI, very slick... It will take a while to relearn muscle memory because the buttons got switched up, but other then that it's pretty ok.

Hylong Levien
Garoun Investment Bank
Gallente Federation
#89 - 2017-03-14 15:05:04 UTC  |  Edited by: Hylong Levien
My feedback regarding the probe interface:

1. Please make the red sphere of the cosmic signatures at initial entry of the system (without having scanned anything yet) more visible again. The size of the sphere correlates to the difficulty of the signature and is important for gauging and categorize the difficulty of the anomaly to properly place the probing cluster before initial scanning. (I can ignore signatures that are too big or small to avoid having to scan them at all, if it is outside of my desired target to find.)

2. The "delay" in the probe scanning sound that excludes the duration of its flighttime is very counterintuitive and does not give an accurate audio feedback to when the button is pressed. (feels like it's lagging)

3. Please provide the options (in the settings) to toggle off the small inertia associated with moving the camera.

4. Please provide an option to bind an alternative hotkey for the perspective from above and from the sides.

5. It is no longer possible to abandon individual probes in space. Any reason for removing this option?

6. I just noticed that switching from AU to km in D-scan breaks the line, is there a way to have AU occupy the same line as the km in the first place?

7. pressing the d-scan hotkey without having the d-scan open no longer opens the d-scan window. (please fix)

That's so far my initial feedback after using the probe window for half an hour.
Sergey Hawk
The Sith Syndicate
#90 - 2017-03-14 15:10:33 UTC
Evan Giants wrote:
Can you please listen to feedbacks? Especially scan button position? Goddamn it.

It's CCP! They don't even know how to undock from Jita 4-4!

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Morian Panala
Broadswords At Dawn
#91 - 2017-03-14 15:12:02 UTC
On the new scanner map UI, the cosmic signatures are extremely difficult for my somewhat colorblind self to see as they are too dim and translucent againts the dark background of the map, this didn't used to be an issue with the old map as they would show very clearly when highlighted with the probes scan bubbles, but it no longer seems to work that way.

The new map bubbles themselves, while not as bad as they were before this patch, are still blindingly annoying to look at and more hide things on the map than reveal them.

And as many have said, the new sounds for D-Scan and probe scanning are extremely annoying and unnecessary.

It is also somewhat annoying not being able to adjust the size of the scan bubbles when scanning by dragging them at the edges, if this could go back to the way it was that would be great.

TL;DR : Bubbles are way to opaque, sounds are way too much and too loud, sigs are too hard to see, and bubbles need more ease of manipulation.

There is on my Desk, a Plastic Cat, Who goes by the name of Herman.

Collapsed Out
Pandemic Legion
#92 - 2017-03-14 15:18:06 UTC
The probe window opens everytime I go through a gate. If I close it, I would like it to stay closed until I am ready to use it.
Raddan Eldre'Thalas
4 Marketeers
#93 - 2017-03-14 15:19:55 UTC
- Keybinds
- War drum sound
- Map button not showing up after undocking from map
- Why flip the range, angle, scan to the bottom!? Usually important stuff is on top
- Copying and pasting from window nets this? "11182 . Cheetah -" The numbers are not shown in game
- Name of custom filter doesn't show up still

- Keybinds
- Can hardly see unscaned sigs
- Is my phone ringing when I have probes out?
- Map button not showing up after undocking from map
- Again, why flip all the important stuff to the bottom?
Halo Phase
Theoretical Mass
Critical Effect
#94 - 2017-03-14 15:20:32 UTC
It is an abomanation, a bastard of a change, a ****** of a patch, a **** of a map, and a wanker of a dev that did this!!!
Ren Saza
R.S. Inc
#95 - 2017-03-14 15:25:11 UTC's hardly mentioned from the uproar on the "improved" dscan (which i hate), but the entire game seems to have been muted of contrast. The beauty in the game seems to be now a white washed contrast-free mush of muted whites. Maybe I can find an old green screen monitor to match the new look. Oh, and for god sake, stop adding sounds that just annoy without the ability to disable. Didn't we do this once before on the last patch with "you are too far away to loot the can" crap. learn's a basic human ability.
Avartaria Epouryitns
Moonfang Corp
#96 - 2017-03-14 15:26:25 UTC
Vertical lines background on solar map seems to be too bright on higher brightnes settings. And there is no option to turn that background off =(
Rivr Luzade
Coreli Corporation
Pandemic Legion
#97 - 2017-03-14 15:27:00 UTC  |  Edited by: Rivr Luzade
Whose brilliant idea was it to use Q as both Orbit/Approach command for fighters AND ignore all probe results? Where can I change that hotkey because I cannot find any keybind for Q (except for Approach) in my Shortcuts.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Plank Kouvo
Honey Badger Inc
#98 - 2017-03-14 15:30:39 UTC
1. Blue white is the wrong choice for the drone position high light, the color must contrast with the other sides of the cube.
2. The drone position cube froze while I was moving it in warp. I had to dock\undock to free it, what happens if I am in a wormhole without a dock?
3. The movement of the cube is jerky, it needs to be smooth and responsive. I would have been ganked over and over in low sec trying to use this.
4. The arrows could not be selected.

Here is an idea; take your testers off the powerful PCs they are using and put them on PCs from the last hardware rev with 21 inch monitors. Then give them an alpha account and let them try to survive in null sec/worm hole space while scanning for a week. Then have a day long meeting, with breaks, and listen to them.
Emma Ai
#99 - 2017-03-14 15:44:43 UTC
I have complited 2 anomale by Thanatos. I was very careful, my fightres all time had orbite - and i almost lost fighters... I cant callback fighters because they will loose angular velocity and i cant switch on MWD because they signature wil be huge! And i can only watch how they die..... With new patch i need to much concentration, and i still can loose fighters. Fighter costs ~10m - 15m, and i need to deliver it.. anomale gives me ~30m. Do you want to stop earn ISKs with capitals ? Now its terrible.
Steroidastroid Ormand
#100 - 2017-03-14 15:52:32 UTC  |  Edited by: Steroidastroid Ormand
Hi! My 50 cents: Overall GJ, but...
● F9 map atmospheric sound is terrible and gives headaches/aids/cancer or all three of them!
● Dscan activation sound is too profound and distracting (make it a short click instead)
● No click sound when I use a shortcut for 'refresh probe scan' (while there is a sound when I click it with mouse)
Overall I'd like to say about all the new sounds - thay are too 'stereo' and too high frequency - thus headaches!

● Dscan sphere/Probe bubbles are too bright (could be 3 times less bright, there is NO reason for them to be this bright)
● Half scanned yellow/orange signatures are too dim (try to scan down a drone)
Those two last issues have not been adressed since the first version of new scan! However, great job fixing things like: handles facing player, shape of Dscan cone, and scan results reset upon having a new signature!
Although it is unclear, why it takes a year for such simple things

P.S. Also a thing that I secretly dream about: Toggle disable icon stacking in the map.
P.P.S. Also yes, the Chimera is awful.