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[March] Balance Tweaks: Focused Warp Scrambling Script

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Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#401 - 2017-03-11 02:32:22 UTC  |  Edited by: Infinity Ziona
Cade Windstalker wrote:
Infinity Ziona wrote:
it is a scram bonused ship requiring very intensive skills, high costs and significant downsides _ like no drone bay.

Try training graviton physics 5 to fly an arazu. Recons already get either cloak or don't appear on scanner so they have a way of getting close that HICs do not. Let's give HICs one of those abilities perhaps?


None of those downsides is remotely enough to offset the massive scram range, especially when you compare it to the actual scram-range bonused ships.

Compared to an Arazu or a Lachesis a HIC has:


  • Way more HP and a generally better tank
  • Better scram and point range
  • Infini-point
  • better DPS
  • More fitting space AND slots
  • And can get better cap and/or equal or better speed
  • The ability to deploy a bubble in Null and WHs


On the flip side the Arazu and Lachesis get...


  • The ability to cloak (complete with targeting delay) or be D-scan immune (worthless if already on same grid)
  • More bandwidth, slightly, and a bigger drone bay than *most* HICs... but not the Devoter for some reason.
  • A Sensor Dampener bonus


No one is going to pick a Lachesis or Arazu over a HIC when the HIC has a better long-scram, better tank, and more DPS because those matter *way* more for any non-cloaky op than either the cloak or the d-scan immunity. Not to mention the ability to deploy a bubble to catch people if the fleet needs to setup a camp for some reason.

Claiming that HICs somehow need to have a longer scram than a scram-focused EWar cruiser is a little ridiculous...

I don't think you properly understand the ships and their bonuses, strengths and weaknesses.

Arazu has a scram out to 22k with a T2 scram. 27k with a faction scram. 57k T2 point. 72k faction point. That's overheated values because it can overheat its points / scrams. HIC cannot.

In comparison, the HICs get a 37.5k scram / point. You get 2 more k in range for a very expensive faction module so max to 39k.

There's no way you can claim that the HIC's have superior tackle because they don't. They are superior in having the longest scram but the downside is they cannot be repped with scram active - recons can.

The tank on the HIC is okay, an average tank is around 80k, Arazu is around 50k. But again Arazu can be repped and HIC cannot.

Lets not forget in addition to its point / scram bonuses, ability to be repped while tackling it also can warp covertly, which is one of the most useful abilities in game. It has a 5 second decloaking penalty which can be reduced to 3 seconds but in my experience (I'm in Aus so worst latency in the world) at 5 seconds you can almost always decloak, target and scram cruisers and over before they bug out unless they're already aligned. Before you even arrive the benefit of not appearing on dscan because your in Lach, or cloaked in a Arazu, is a huge bonus to tackling. You see nothing on dscan vs seeing a HIC on dscan - intel is life?

Then theres damping down your target so it can't touch you or friends while its tackled at range. Another big bonus.

No competition there because they're completely different ships for different situations.

Edit: Forgot skirmish command bursts. HIC gets no bonus. Arazu and Lach get even better.

Edit 2: Forgot Arazu's ability to drop and take covert cyno vs the HIC.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Cade Windstalker
#402 - 2017-03-11 03:58:22 UTC
Infinity Ziona wrote:
I don't think you properly understand the ships and their bonuses, strengths and weaknesses.

Arazu has a scram out to 22k with a T2 scram. 27k with a faction scram. 57k T2 point. 72k faction point. That's overheated values because it can overheat its points / scrams. HIC cannot.

In comparison, the HICs get a 37.5k scram / point. You get 2 more k in range for a very expensive faction module so max to 39k.

There's no way you can claim that the HIC's have superior tackle because they don't. They are superior in having the longest scram but the downside is they cannot be repped with scram active - recons can.

The tank on the HIC is okay, an average tank is around 80k, Arazu is around 50k. But again Arazu can be repped and HIC cannot.

Lets not forget in addition to its point / scram bonuses, ability to be repped while tackling it also can warp covertly, which is one of the most useful abilities in game. It has a 5 second decloaking penalty which can be reduced to 3 seconds but in my experience (I'm in Aus so worst latency in the world) at 5 seconds you can almost always decloak, target and scram cruisers and over before they bug out unless they're already aligned. Before you even arrive the benefit of not appearing on dscan because your in Lach, or cloaked in a Arazu, is a huge bonus to tackling. You see nothing on dscan vs seeing a HIC on dscan - intel is life?

Then theres damping down your target so it can't touch you or friends while its tackled at range. Another big bonus.

No competition there because they're completely different ships for different situations.

Edit: Forgot skirmish command bursts. HIC gets no bonus. Arazu and Lach get even better.

Edit 2: Forgot Arazu's ability to drop and take covert cyno vs the HIC.


Half these bonuses don't matter in a normal fleet. Cloak isn't useful in a normal fleet, and D-Scan immunity is questionable at best, especially against a kiting fleet that isn't going to be taking an initial engagement anywhere close to you anyway. Same for the long point, if you can't shut off a kiting fit's prop mod you're keeping him on grid for, at best, a few more seconds and you're probably not going to successfully kill him before he's either out of range or warped off. Covert cynos are only useful in a cloaky fleet, not for general fleet ops.

Those EHP numbers are ridiculous. You'll be lucky to break 30k on a T2 fit Ewar Cruiser because they're often armor tanked to maximize mid slots. A HIC on the other hand can break 100k EHP with light faction fittings and will take reps better than an EWar cruiser. Alternatively the HIC can fit a very strong local tank, still have better EHP than the Recon Cruiser, rep through DPS while someone else gets secondary tackle, and then cycle off its point and be back to full HP in a flash.

Warping cloaked is only really useful if you're scouting or with a cloaky fleet, in a general fleet op it's not that useful. Doubly so against a kitey fleet.

Also anyone who is doing any kind of kiting is likely to be fighting aligned and/or moving fast enough that you're going to have trouble warping to their current location, decloaking, and getting a scram on them before they burn out of range.

The point here, and what various people in this thread on both sides of this debate have been saying, is that there's little reason to choose a Recon over a HIC for general fleet ops. The HIC brings way more to the table that actually matters, in the form of tank, DPS, and scram range (with scrams being *way* more useful than damps in the current meta) than the Recons do.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#403 - 2017-03-11 05:01:34 UTC
Cade Windstalker wrote:
Infinity Ziona wrote:
I don't think you properly understand the ships and their bonuses, strengths and weaknesses.

Arazu has a scram out to 22k with a T2 scram. 27k with a faction scram. 57k T2 point. 72k faction point. That's overheated values because it can overheat its points / scrams. HIC cannot.

In comparison, the HICs get a 37.5k scram / point. You get 2 more k in range for a very expensive faction module so max to 39k.

There's no way you can claim that the HIC's have superior tackle because they don't. They are superior in having the longest scram but the downside is they cannot be repped with scram active - recons can.

The tank on the HIC is okay, an average tank is around 80k, Arazu is around 50k. But again Arazu can be repped and HIC cannot.

Lets not forget in addition to its point / scram bonuses, ability to be repped while tackling it also can warp covertly, which is one of the most useful abilities in game. It has a 5 second decloaking penalty which can be reduced to 3 seconds but in my experience (I'm in Aus so worst latency in the world) at 5 seconds you can almost always decloak, target and scram cruisers and over before they bug out unless they're already aligned. Before you even arrive the benefit of not appearing on dscan because your in Lach, or cloaked in a Arazu, is a huge bonus to tackling. You see nothing on dscan vs seeing a HIC on dscan - intel is life?

Then theres damping down your target so it can't touch you or friends while its tackled at range. Another big bonus.

No competition there because they're completely different ships for different situations.

Edit: Forgot skirmish command bursts. HIC gets no bonus. Arazu and Lach get even better.

Edit 2: Forgot Arazu's ability to drop and take covert cyno vs the HIC.


Half these bonuses don't matter in a normal fleet. Cloak isn't useful in a normal fleet, and D-Scan immunity is questionable at best, especially against a kiting fleet that isn't going to be taking an initial engagement anywhere close to you anyway. Same for the long point, if you can't shut off a kiting fit's prop mod you're keeping him on grid for, at best, a few more seconds and you're probably not going to successfully kill him before he's either out of range or warped off. Covert cynos are only useful in a cloaky fleet, not for general fleet ops.

Those EHP numbers are ridiculous. You'll be lucky to break 30k on a T2 fit Ewar Cruiser because they're often armor tanked to maximize mid slots. A HIC on the other hand can break 100k EHP with light faction fittings and will take reps better than an EWar cruiser. Alternatively the HIC can fit a very strong local tank, still have better EHP than the Recon Cruiser, rep through DPS while someone else gets secondary tackle, and then cycle off its point and be back to full HP in a flash.

Warping cloaked is only really useful if you're scouting or with a cloaky fleet, in a general fleet op it's not that useful. Doubly so against a kitey fleet.

Also anyone who is doing any kind of kiting is likely to be fighting aligned and/or moving fast enough that you're going to have trouble warping to their current location, decloaking, and getting a scram on them before they burn out of range.

The point here, and what various people in this thread on both sides of this debate have been saying, is that there's little reason to choose a Recon over a HIC for general fleet ops. The HIC brings way more to the table that actually matters, in the form of tank, DPS, and scram range (with scrams being *way* more useful than damps in the current meta) than the Recons do.

The point is you have no clue what you're talking about.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kassimila
Deep Core Mining Inc.
Caldari State
#404 - 2017-03-11 05:28:11 UTC
Cade Windstalker wrote:


Half these bonuses don't matter in a normal fleet. Cloak isn't useful in a normal fleet, and D-Scan immunity is questionable at best, especially against a kiting fleet that isn't going to be taking an initial engagement anywhere close to you anyway. Same for the long point, if you can't shut off a kiting fit's prop mod you're keeping him on grid for, at best, a few more seconds and you're probably not going to successfully kill him before he's either out of range or warped off. Covert cynos are only useful in a cloaky fleet, not for general fleet ops.

Those EHP numbers are ridiculous. You'll be lucky to break 30k on a T2 fit Ewar Cruiser because they're often armor tanked to maximize mid slots. A HIC on the other hand can break 100k EHP with light faction fittings and will take reps better than an EWar cruiser. Alternatively the HIC can fit a very strong local tank, still have better EHP than the Recon Cruiser, rep through DPS while someone else gets secondary tackle, and then cycle off its point and be back to full HP in a flash.

Warping cloaked is only really useful if you're scouting or with a cloaky fleet, in a general fleet op it's not that useful. Doubly so against a kitey fleet.

Also anyone who is doing any kind of kiting is likely to be fighting aligned and/or moving fast enough that you're going to have trouble warping to their current location, decloaking, and getting a scram on them before they burn out of range.

The point here, and what various people in this thread on both sides of this debate have been saying, is that there's little reason to choose a Recon over a HIC for general fleet ops. The HIC brings way more to the table that actually matters, in the form of tank, DPS, and scram range (with scrams being *way* more useful than damps in the current meta) than the Recons do.


Like wut? Lachesis with 1600mm plate, x2 enam, and reactive armor hardener, x2 Trimark II = 54k EHP
Fits a full rack of dual 150mm rails, x2 long points, x1 scram, 3 sensor damps, and a 50mn mwd. What's the issue?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#405 - 2017-03-11 11:16:11 UTC  |  Edited by: Infinity Ziona
Kassimila wrote:
Cade Windstalker wrote:


Half these bonuses don't matter in a normal fleet. Cloak isn't useful in a normal fleet, and D-Scan immunity is questionable at best, especially against a kiting fleet that isn't going to be taking an initial engagement anywhere close to you anyway. Same for the long point, if you can't shut off a kiting fit's prop mod you're keeping him on grid for, at best, a few more seconds and you're probably not going to successfully kill him before he's either out of range or warped off. Covert cynos are only useful in a cloaky fleet, not for general fleet ops.

Those EHP numbers are ridiculous. You'll be lucky to break 30k on a T2 fit Ewar Cruiser because they're often armor tanked to maximize mid slots. A HIC on the other hand can break 100k EHP with light faction fittings and will take reps better than an EWar cruiser. Alternatively the HIC can fit a very strong local tank, still have better EHP than the Recon Cruiser, rep through DPS while someone else gets secondary tackle, and then cycle off its point and be back to full HP in a flash.

Warping cloaked is only really useful if you're scouting or with a cloaky fleet, in a general fleet op it's not that useful. Doubly so against a kitey fleet.

Also anyone who is doing any kind of kiting is likely to be fighting aligned and/or moving fast enough that you're going to have trouble warping to their current location, decloaking, and getting a scram on them before they burn out of range.

The point here, and what various people in this thread on both sides of this debate have been saying, is that there's little reason to choose a Recon over a HIC for general fleet ops. The HIC brings way more to the table that actually matters, in the form of tank, DPS, and scram range (with scrams being *way* more useful than damps in the current meta) than the Recons do.


Like wut? Lachesis with 1600mm plate, x2 enam, and reactive armor hardener, x2 Trimark II = 54k EHP
Fits a full rack of dual 150mm rails, x2 long points, x1 scram, 3 sensor damps, and a 50mn mwd. What's the issue?

+1

50k Arazus been a staple tackler for covert ganking for years now. Covert Tengus too. Never had any complaints or been told to grab a HIC except for certain specialized ops. Arazu does a lot a HIC doesn't while HIC does a few that Arazu can't - bubble and infinipoint.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

FT Diomedes
The Graduates
#406 - 2017-03-11 13:18:55 UTC
Infinity Ziona wrote:

The point is you have no clue what you're talking about.


This has been amply demonstrated in each of the threads in this forum.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

noone kun
Hisp Eto Corporation
#407 - 2017-03-11 15:50:23 UTC
CCP Larrikin wrote:

Q:Will either of the scripted points keep caps from jumping gates?
A: Yes, both the scrambling script and disruption script will stop capitals from jumping gates.

thats sick!

imo, jumpgate itself should be scrambled, as it contains jump engine, instead of ship that is trying to use jumpgate
Cade Windstalker
#408 - 2017-03-11 16:43:47 UTC
Infinity Ziona wrote:
Kassimila wrote:
Like wut? Lachesis with 1600mm plate, x2 enam, and reactive armor hardener, x2 Trimark II = 54k EHP
Fits a full rack of dual 150mm rails, x2 long points, x1 scram, 3 sensor damps, and a 50mn mwd. What's the issue?

+1

50k Arazus been a staple tackler for covert ganking for years now. Covert Tengus too. Never had any complaints or been told to grab a HIC except for certain specialized ops. Arazu does a lot a HIC doesn't while HIC does a few that Arazu can't - bubble and infinipoint.


Key words there, "covert ganking".

No where in any of this have I said Recons are bad for cloaky ops. If you're playing tag in a non-cloaky fleet (which the majority of fleets in the game are) with a nano-gang the extra scram range combined with the other things a HIC brings to the table are strictly better.

On top of that the same tank fitting on a Devoter has 30k more EHP, 33% better resists, and can still fit two WDFs and a 100mn AB with plenty of slots and options left to either be even tankier, deal more DPS than the Lach, or be faster than it.
Nightfox BloodRaven
Federal Navy Academy
Gallente Federation
#409 - 2017-03-11 23:17:26 UTC
If you gonna nerf the HIC can you at least give it some drones.. and not just the devoter?

Thanks.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#410 - 2017-03-12 00:25:54 UTC
Cade Windstalker wrote:
Infinity Ziona wrote:
Kassimila wrote:
Like wut? Lachesis with 1600mm plate, x2 enam, and reactive armor hardener, x2 Trimark II = 54k EHP
Fits a full rack of dual 150mm rails, x2 long points, x1 scram, 3 sensor damps, and a 50mn mwd. What's the issue?

+1

50k Arazus been a staple tackler for covert ganking for years now. Covert Tengus too. Never had any complaints or been told to grab a HIC except for certain specialized ops. Arazu does a lot a HIC doesn't while HIC does a few that Arazu can't - bubble and infinipoint.


Key words there, "covert ganking".

No where in any of this have I said Recons are bad for cloaky ops. If you're playing tag in a non-cloaky fleet (which the majority of fleets in the game are) with a nano-gang the extra scram range combined with the other things a HIC brings to the table are strictly better.

On top of that the same tank fitting on a Devoter has 30k more EHP, 33% better resists, and can still fit two WDFs and a 100mn AB with plenty of slots and options left to either be even tankier, deal more DPS than the Lach, or be faster than it.

In none cloaky fleet they're just as capable. You can get double the range on warp disrupt generator - 80k points are insane. Devoter may have 30% more ehp but as already said it can't be repped while tackling. That's a massive penalty in fleets. That cannot be understated. In fleet in tackler DPS means ****.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Cade Windstalker
#411 - 2017-03-12 02:30:51 UTC
Infinity Ziona wrote:
In none cloaky fleet they're just as capable. You can get double the range on warp disrupt generator - 80k points are insane. Devoter may have 30% more ehp but as already said it can't be repped while tackling. That's a massive penalty in fleets. That cannot be understated. In fleet in tackler DPS means ****.


A HIC with the same fit has like 55% more EHP compared to a Recon, and that's just with the same fit. You can easily get a HIC to 100k if you fit for tank or dip into Faction mods a little. Tackle DPS doesn't mean much in a large fleet, but in a small one a ship that tackles better and brings more DPS and tank is a solidly better choice than one that offers less of both.

Also in that sort of small fleet context the strong local rep tank you can easily fit on a HIC is also very strong and significantly mitigates any disadvantage it might have by being unable to receive reps since it can pretty easily tank until someone else can get point, and the short cycle on the scripted point makes it unlikely that you'll lose your ship due to this, at worst you'll lose point.

In a larger fleet the lack of reps matters more, but the lack of EHP on the Lach hurts it more, and besides this change seems to be more focused on smaller fleet contexts.

In either case, and to sort of circle this whole thing back, if this change doesn't open up space for the Lach and Arazu then those ships probably have a bigger problem if they aren't capable of filling the long-scram role in at least some of the places the HIC was previously preferable.

Your original argument was that this wouldn't change Recon usage, if the Recons are so good then why can't they simply step in to fill the role the HICs are vacating?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#412 - 2017-03-12 03:16:33 UTC  |  Edited by: Infinity Ziona
Cade Windstalker wrote:
Infinity Ziona wrote:
In none cloaky fleet they're just as capable. You can get double the range on warp disrupt generator - 80k points are insane. Devoter may have 30% more ehp but as already said it can't be repped while tackling. That's a massive penalty in fleets. That cannot be understated. In fleet in tackler DPS means ****.


A HIC with the same fit has like 55% more EHP compared to a Recon, and that's just with the same fit. You can easily get a HIC to 100k if you fit for tank or dip into Faction mods a little. Tackle DPS doesn't mean much in a large fleet, but in a small one a ship that tackles better and brings more DPS and tank is a solidly better choice than one that offers less of both.

Also in that sort of small fleet context the strong local rep tank you can easily fit on a HIC is also very strong and significantly mitigates any disadvantage it might have by being unable to receive reps since it can pretty easily tank until someone else can get point, and the short cycle on the scripted point makes it unlikely that you'll lose your ship due to this, at worst you'll lose point.

In a larger fleet the lack of reps matters more, but the lack of EHP on the Lach hurts it more, and besides this change seems to be more focused on smaller fleet contexts.

In either case, and to sort of circle this whole thing back, if this change doesn't open up space for the Lach and Arazu then those ships probably have a bigger problem if they aren't capable of filling the long-scram role in at least some of the places the HIC was previously preferable.

Your original argument was that this wouldn't change Recon usage, if the Recons are so good then why can't they simply step in to fill the role the HICs are vacating?

An Arazu with reps can have infinite HP. Local reps when your primaried and you're immune to RR = death. I've had 2k DPS SB on Onyx and tanked a small fleet of T3D but later melted to a med fleet while waiting for my generator to turn off. Arazu may have less tank but it can get instant reps. If you're unlucky in a HIC and get primaried right after cycle with local reps you're (1) don't have a lot of buffer to get through (2) exploding.

Something you're not thinking about is ship diversity, the Arazu / Lachesis already has a role as a long range tackler. If you want to tag a ship at 60k you do it in Arazu or its baby brother the EAS version, while his friends warp off to ping or safe. It doesn't scram but that's why we also have inties and other small fast tackle. The Gallante recons also have damps which also boost tankability and add to their versatility.

And let's not forget that because the Arazu / Lach points / scrams can be bonused and overheated the HIC only gets max 9km extra on range of its generator.

What I'm saying is recons don't need to step up to take the HICs place because the Gallante recon already has a firmly established role and so does the HIC. Those roles are different and unique to each hull.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Cade Windstalker
#413 - 2017-03-12 07:25:17 UTC
Infinity Ziona wrote:
And let's not forget that because the Arazu / Lach points / scrams can be bonused and overheated the HIC only gets max 9km extra on range of its generator.

What I'm saying is recons don't need to step up to take the HICs place because the Gallante recon already has a firmly established role and so does the HIC. Those roles are different and unique to each hull.


It's actually 5km, the HIC maxes out just short of 40km, the Lach with heat and Bursts goes out to 35 with a faction scram.

That the HIC and the Lach are different ships and fill different roles isn't in dispute here. The HIC has only been able to fill the role of dedicated Scram-monkey for about a year though, and in that time it's become fairly dominant, because it brings a lot of desirable things to the table that the Lach doesn't.

That's not me or, I think, anyone else saying the Lach or Arazu are worthless ships (though personally I do feel it's a little underwhelming compared to other Recons) but if you're looking for a long range Scram boat right now on TQ the things the Lach brings to the table aren't really enough to put it over the HIC.

The smaller the fleet the better the HIC does, and a larger fleet can afford to just bring both and use the HIC for scrams and the Lach for damps and long-point, when the Lach by bonuses and historically should be the better ship for projecting Scrams.

I'm only saying that the Gallente Recons might need a buff if they can't step into this long range Scram role because it's something they're bonused for and if they can't do it in *most* of the cases a HIC does now then that suggests a more systemic issue. Either the 5km difference matters a lot more than anyone here has presented, or the ship in general is a bit lacking and needs a buff. I don't find either of these *that* likely.
Faydhe
SECURITY SQUAD
#414 - 2017-03-13 05:36:10 UTC
CCP Larrikin wrote:
Questions & Answers



Q:Will either of the scripted points keep caps from jumping gates?
A: Yes, both the scrambling script and disruption script will stop capitals from jumping gates.


Freighter & Jump Freighter as well?
Decaneos
Casalt Corp
CAStabouts
#415 - 2017-03-13 21:26:51 UTC
Another nail in the coffin for brawling fleets. Instead we will just watch kitey gangs not killing anyone cause there to scared to get into damage range Roll
Maulthia
The Milkmen
Churn and Burn
#416 - 2017-03-14 03:03:36 UTC  |  Edited by: Maulthia
Yes, buff nano gangs. Because they definitely needed it. Extracting HIC 5 because you've now made them 100% useless, thank you. Out of curiosity, do you guys even understand how your game works? Because this is one of the worst changes I've ever seen you come out with.
elitatwo
Zansha Expansion
#417 - 2017-03-14 08:19:37 UTC
Maulthia wrote:
Yes, buff nano gangs. Because they definitely needed it. Extracting HIC 5 because you've now made them 100% useless, thank you. Out of curiosity, do you guys even understand how your game works? Because this is one of the worst changes I've ever seen you come out with.


Translation:

*tears* I will never admit that I cannot pvp without 5000 virgin buddies that need to climax for their first time when they can shoot one boat.
And I will not admit that I cannot git gud at EVE. Please change EVE so I don't have to followed by more tears.

/Translation

No comment.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#418 - 2017-03-14 10:31:19 UTC
elitatwo wrote:
Maulthia wrote:
Yes, buff nano gangs. Because they definitely needed it. Extracting HIC 5 because you've now made them 100% useless, thank you. Out of curiosity, do you guys even understand how your game works? Because this is one of the worst changes I've ever seen you come out with.


Translation:

*tears* I will never admit that I cannot pvp without 5000 virgin buddies that need to climax for their first time when they can shoot one boat.
And I will not admit that I cannot git gud at EVE. Please change EVE so I don't have to followed by more tears.

/Translation

No comment.

They just did. And yeah pretty much sums up the HIC change nicely. Were you the Nerf HIC crowds spokesperson?

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Cade Windstalker
#419 - 2017-03-14 14:28:15 UTC
Infinity Ziona wrote:
elitatwo wrote:
Maulthia wrote:
Yes, buff nano gangs. Because they definitely needed it. Extracting HIC 5 because you've now made them 100% useless, thank you. Out of curiosity, do you guys even understand how your game works? Because this is one of the worst changes I've ever seen you come out with.


Translation:

*tears* I will never admit that I cannot pvp without 5000 virgin buddies that need to climax for their first time when they can shoot one boat.
And I will not admit that I cannot git gud at EVE. Please change EVE so I don't have to followed by more tears.

/Translation

No comment.

They just did. And yeah pretty much sums up the HIC change nicely. Were you the Nerf HIC crowds spokesperson?


I'm honestly not sure elitatwo is for or against anything besides their own amusement and the trolling potential of any given thread.
Lmagno
Science and Trade Institute
Caldari State
#420 - 2017-03-14 14:40:11 UTC  |  Edited by: Lmagno
Thank you CCP,

Lets Make Arazu great again \o/

And please dont let the infinite point overload, otherwise this balace is useless.

PPL can still fit 2 modules in a HIC.

HICs arent meant to fight frigates, PPL using hics with 100MN AB can easily kill any frig at the game.

This is a PvP Game, we already had bubbles, cloackers, other frigs to swerve when we flying small ships. Kitting is the only way small gangs can go inside large alliances territory and fight.

https://zkillboard.com/kill/60461337/

For those who dont think 100MN AB HICS are oppressive