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Alphas and F2P Have Failed

Author
NofriendNoLifeStilPostin
State War Academy
Caldari State
#61 - 2017-03-10 22:48:34 UTC  |  Edited by: NofriendNoLifeStilPostin
they all quit the game when they realized suicide ganking under the protection of high sec was commonplace and risk-free thing.

really makes eve into a joke of a game.
roberts dragon
The Scope
Gallente Federation
#62 - 2017-03-10 22:48:59 UTC
killers of the game as i see it is npc corps , after tutorial new players should auto join corps with isd/devs running this corp and any kind hearted vets who do make a differnce with thier help and advise .

many players just want pvp then give them it . example arena who wants the crown as top player it wont be me.

many players just want pve then give them it. no gank up to 0.9/8 max .

remove concord so in 0.8 or lower what ever you decide then players are game on

open up all areas so corps dont just camp the gates with bubbles , not a clue how you do that but open it up.

i stopped playing solo joined a corp , starting to have fun just need to find the other corp who we war with to have the pvp battle looking foward to it .

just a few examples off the top of me head and are only suggestions to get players to play as a team rather than single player .

the game has a good ethos and a good mantra

wish you all well and good health
Soel Reit
The Scope
Gallente Federation
#63 - 2017-03-10 22:51:24 UTC
roberts dragon wrote:
killers of the game as i see it is npc corps , after tutorial new players should auto join corps with isd/devs running this corp and any kind hearted vets who do make a differnce with thier help and advise .

many players just want pvp then give them it . example arena who wants the crown as top player it wont be me.

many players just want pve then give them it. no gank up to 0.9/8 max .

remove concord so in 0.8 or lower what ever you decide then players are game on

open up all areas so corps dont just camp the gates with bubbles , not a clue how you do that but open it up.

i stopped playing solo joined a corp , starting to have fun just need to find the other corp who we war with to have the pvp battle looking foward to it .

just a few examples off the top of me head and are only suggestions to get players to play as a team rather than single player .

the game has a good ethos and a good mantra

wish you all well and good health


happy to hear that, just one point:
why give them what they want?
they are big enough to take it by themself Pirate
Mina Sebiestar
Minmatar Inner Space Conglomerate
#64 - 2017-03-10 23:55:11 UTC
Problem with this game imo it have

exceptionally pathetic PVE

Depression inducing mining

rather average PVP

Grifing CCP supported

Scamming

Game went from sandbox to pvp game with sandbox elements one is game destined for greatness later one in niche dying game choice was made.

instead of pouring tens of million dollars in EVE it was wasted elsewhere choices were made.

Engine is outdated ideas are stale last real expansion was Apocrypha.

But please as talking points are irrelevant and what i and other thinks are too do remove all that is sorta good from high sec to low / null if that is to bring game back to life so be it il gladly take up on that ride or wont.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Teckos Pech
Hogyoku
Goonswarm Federation
#65 - 2017-03-11 00:07:31 UTC
NofriendNoLifeStilPostin wrote:
they all quit the game when they realized suicide ganking under the protection of high sec was commonplace and risk-free thing.

really makes eve into a joke of a game.


Roll

You still spouting this idiocy?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#66 - 2017-03-11 00:10:04 UTC
Mina Sebiestar wrote:
Problem with this game imo it have

exceptionally pathetic PVE

Depression inducing mining

rather average PVP

Grifing CCP supported

Scamming

Game went from sandbox to pvp game with sandbox elements one is game destined for greatness later one in niche dying game choice was made.

instead of pouring tens of million dollars in EVE it was wasted elsewhere choices were made.

Engine is outdated ideas are stale last real expansion was Apocrypha.

But please as talking points are irrelevant and what i and other thinks are too do remove all that is sorta good from high sec to low / null if that is to bring game back to life so be it il gladly take up on that ride or wont.



Eve has always been niche.

Eve has always been a PVP sandbox. Granted CCP has removed some parts of the sandbox and that is probably were some of the issues lies. However, these removals have been at the behest of players like you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lulu Lunette
Savage Moon Society
#67 - 2017-03-11 00:11:22 UTC
No offense but I think the claim that the free-2-play model has failed is baseless and crazy. The hype's down okay I can agree there. Otherwise this game is on a straight upward trajectory. Eve Online has it's peaks and valleys - I'm sure when whatever is next on the roadmap is announced you'll see another influx of new and returning players.

Have a nice day.

Smile

@lunettelulu7

MadMuppet
Critical Mass Inc
#68 - 2017-03-11 00:18:37 UTC  |  Edited by: MadMuppet
Arthur Aihaken wrote:
SNIP

* Remove all the current skill and module restrictions from Alphas save one: reduced skill training time.
* Limit Alphas to high-sec only. No venturing into low-sec, null-sec or wormhole space.
* Move L4 agents, Incursions and ice belts to low-sec. I was vehemently opposed to these ideas originally, but have gradually warmed to the concept (even though it means my own style of play will have to adapt and evolve). In combination with banning the transit and operatipn of supers, this might actually largely fix low-sec.
* Extend a Premium Insurance option to Omegas to cover T2, T3 and Faction ship hulls and ease the transition to low-sec.
* Introduce a new Implant Extractor for Aurum that can only be utilized by Omega characters (use extracts all implants in a clone or corpse).

Comments welcome - discussion appreciated - even flames tolerated.


*Skill training should be at the same speed as regular played for 14 days, then go to the limited Alpha rate. That speed can only be engaged by FINISHING the NPE to keep the alt spammers at bay
*I do not agree with limiting to high-sec only, but I will say that after 30 days, you can only train while in high-sec as an Alpha.
*L4s should remain in high-sec. They are needed as feed-stock to get players in to battleships.. the top end of the initial ship line in my opinion. High-sec L4s should be limited to battleships and lower. No Marauders and their ilk. They can limit that with jump gates. I hate incursions across the board, but I think HS incusrions should be nerfed in LP payout. (sorry guys) Ice in HIgh-sec is already a race so I do not think it would be of benefit to get rid of it (players train it and then go do it elsewhere). If they want to be sneaky about it. Slowly reduce the HS ice belt spawn size.
*Insurance is an abuse point. I am waiting to see people take advantage of insurance with the super-low mineral prices from the Roqual buffs(soon)tm
*To be honest, I don't think this is worth the coding time. I wouldn't mind getting a 1-per-year implant remover though for Omegas.


-MAD

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Arthur Aihaken
CODE.d
#69 - 2017-03-11 00:31:03 UTC  |  Edited by: Arthur Aihaken
Lulu Lunette wrote:
No offense but I think the claim that the free-2-play model has failed is baseless and crazy. The hype's down okay I can agree there. Otherwise this game is on a straight upward trajectory. Eve Online has it's peaks and valleys - I'm sure when whatever is next on the roadmap is announced you'll see another influx of new and returning players.

I guess only time will tell. If thousands of players have dropped subscriptions to become Alphas along with the rapid decline in active players, I would hardly call that a success. And winter is actually peak activity time for EVE players, so the fact that activity has been declining all winter does not bode well going into summer...

Roadmap? You mean the one that's literally been written in crayon for the past few years? To call it a 'roadmap' would infer that there's been an actual development plan. Fozziesov is a disaster... Citadels are a disaster... Alphas are an unmitigated disaster. In the short span of 6 months they've managed to improve and then completely screw-up carriers, fighters and capital industrials. I can't wait for FanFest so the bloodbath can continue in earnest...

I am currently away, traveling through time and will be returning last week.

goudaMob
Royal Amarr Institute
Amarr Empire
#70 - 2017-03-11 00:33:33 UTC
wtb 6 years ago.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#71 - 2017-03-11 01:57:24 UTC  |  Edited by: Scipio Artelius
Arthur Aihaken wrote:
If thousands of players have dropped subscriptions to become Alphas...

Have they?

Quote:
...along with the rapid decline in active players,...

What rapid decline? How many players are active?

If you are going off PCU count, it is not; and has never been a measure of the number of active players.

https://youtu.be/h-jfvjMoe9Y?t=204

In particular, this slide:

https://puu.sh/uDuwy/d40321e21b.png

That's for 2014, obviously not now; but demonstrates clearly that PCU =/= number of active players.
Kaybella Hakaari
State War Academy
Caldari State
#72 - 2017-03-11 02:48:00 UTC
Soel Reit wrote:
000Hunter000 wrote:
Meh, just make it F2P and able to get all skills and stuff, just start selling stuff! for RL iskies!

EVE is P2W anyways.

Offcourse this will never happen! Enough suckers (like me) who will keep forking out the subscription fee. Big smile

I do wonder what would make them more iskies... paid subscription or paid content.


obviously paid for content is more lucrative!
you have plenty examples all around the game scene...

question is another one tbh:
- if it's obviously working as intended (iwill opt for this option Cool ) then devs are doing godly work!
- if money are not the object (dream on kids) and they are actually try to improve the gameplay... then devs are emh.. what are those words...? ah yea HARD WORKERS Cool.

Paid content is more lucrative in the sort term, but tends to fragment the community.

It's a seriously bad idea in a game where the community is the content and you want the game to last more than a couple of years.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#73 - 2017-03-11 03:22:20 UTC
Arthur Aihaken wrote:
Jenn aSide wrote:
The usual suspects will be along shortly to proclaim that EVE is dying and that the only way to save it is to cater to their very specific and very selfish demands (which they will unsuccessfully try to cloak in standard "think of the Children" language).

EVE has as a point of fact been dying for years - it's just now accelerating past the point of no return. There are far too many players in high-sec, so a kick (rather than nudge) is desperately needed. This only works if low-sec folks have a chance to stand on their own, though - so supers need to go.

How does forcing players opposed to a play style into that play style boost subscriptions?

MMOs have traditionally had around a 1 / 10 PvP to PvE ratio - that means around 1 of every 10 people will go to low null the others won't. The other 9 will be happy to farm / mission / manufacture while paying their sub.

Trying to force those people to do something they don't want to do is idiotic and counterproductive to EvEs longevity

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

mkint
#74 - 2017-03-11 04:08:29 UTC
Lulu Lunette wrote:
No offense but I think the claim that the free-2-play model has failed is baseless and crazy. The hype's down okay I can agree there. Otherwise this game is on a straight upward trajectory. Eve Online has it's peaks and valleys - I'm sure when whatever is next on the roadmap is announced you'll see another influx of new and returning players.

Have a nice day.

Smile

Even at the peak of the Alpha rush, the tcu barely matched a normal day from 3 years ago when it had already been in decline for several years. And now it's back to only about where it was 1 year ago, except now that number reflects a bunch of accounts that do not generate revenue. The comments saying last year around this time the activity numbers were doing their seasonal drop... no, they weren't. They were rising slightly before falling more dramatically a little later.

EVE has been on a steady decline in TCU for years. It's going to continue to decline because of what's on the roadmap, because what's on the roadmap is all about creating new tools to market the game rather than tools to retain customers. CCP loves their "biggest battle ever!" press, it gets people to try the game, and the entire roadmap functions to cause more of those news stories. With F2P, less of the interest generated from those stories will translate to increased revenue because people can jump in and see that not only is that not a normal part of the game, but it's not even a fun part of the game. There is less focus now on the emergent behavior and interesting personal stories that led to EVE's golden age.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Teckos Pech
Hogyoku
Goonswarm Federation
#75 - 2017-03-11 04:23:17 UTC
Infinity Ziona wrote:
Arthur Aihaken wrote:
Jenn aSide wrote:
The usual suspects will be along shortly to proclaim that EVE is dying and that the only way to save it is to cater to their very specific and very selfish demands (which they will unsuccessfully try to cloak in standard "think of the Children" language).

EVE has as a point of fact been dying for years - it's just now accelerating past the point of no return. There are far too many players in high-sec, so a kick (rather than nudge) is desperately needed. This only works if low-sec folks have a chance to stand on their own, though - so supers need to go.

How does forcing players opposed to a play style into that play style boost subscriptions?

MMOs have traditionally had around a 1 / 10 PvP to PvE ratio - that means around 1 of every 10 people will go to low null the others won't. The other 9 will be happy to farm / mission / manufacture while paying their sub.

Trying to force those people to do something they don't want to do is idiotic and counterproductive to EvEs longevity


The worst thing about Alpha accounts is you. Just an FYI.

Nobody is forced into any play style. Playing the game is a voluntary action. What you do in game is largely voluntary. When you overload your freighter with 7 billion in cargo, nobody made the player do that but himself. Clicking undock is a voluntary action. Nobody made the player do that but himself. Warping into a 0.5 system that many ships have to pass through is a voluntary action, nobody is making him do that. Not using a scout, webs, or even fitting a tank are all voluntary actions the player took.

You are whining on the behalf of players who have take several steps, each of which has increased their risk of gank. You are whining for people who are taking on considerable risk....in a game where is you take on too much risk other players will take advantage of it.

Seriously, answer this question: If I take on too much risk why should I be shielded from that decision?

I bet you can't answer that question.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#76 - 2017-03-11 04:28:26 UTC
mkint wrote:
I'm opposed to all of this. People don't quit EVE because it's too safe or whatever. They quit because they've run out of adventures/new experiences that are worthwhile, or achievable goals worth striving for. It's true for rookies and vets alike. Buffing low/breaking high won't make people move to low. It'll make them get a netflix subscription. It will make the experiences appear less worthwhile and goals less achievable. It would cause rapid deflation and greater power imbalances, making the long running and ever increasing nullsec stagnation even worse, driving more vets into other games.

Alphas and F2P have failed because people get started in EVE and have no sense of place or direction. Very few breadcrumbs leading to meaningful adventure. The early impressions are that the PVE is trite, the PVP is inaccessible. The more subtle playstyles are too subtle to even be recognizable to a neophyte. Progressing past rookie is mostly a matter of getting lucky and finding a corp that doesn't suck, which is a terrible business model, but it does reinforce that the game itself is mostly fine but the tools to explore the game are not.



Thank you, someone who actually has a clue, ESPECIALLY with breaking hi-sec. Why don't people understand that forcing content out of hi-sec into low/null doesn't work?? You can't force people to move to low or null, there has to be good incentive to move out on one's own, and honestly, there isn't any. I agree, games like EVE are about adventure and discovering the unknown (new content, not yet found).

Contrary to popular belief, there are many people out there who don't want to be an alliance drone. There has to be other things to do in the PVP realm.
mkint
#77 - 2017-03-11 04:33:36 UTC
Teckos Pech wrote:
Infinity Ziona wrote:
Arthur Aihaken wrote:
Jenn aSide wrote:
The usual suspects will be along shortly to proclaim that EVE is dying and that the only way to save it is to cater to their very specific and very selfish demands (which they will unsuccessfully try to cloak in standard "think of the Children" language).

EVE has as a point of fact been dying for years - it's just now accelerating past the point of no return. There are far too many players in high-sec, so a kick (rather than nudge) is desperately needed. This only works if low-sec folks have a chance to stand on their own, though - so supers need to go.

How does forcing players opposed to a play style into that play style boost subscriptions?

MMOs have traditionally had around a 1 / 10 PvP to PvE ratio - that means around 1 of every 10 people will go to low null the others won't. The other 9 will be happy to farm / mission / manufacture while paying their sub.

Trying to force those people to do something they don't want to do is idiotic and counterproductive to EvEs longevity


The worst thing about Alpha accounts is you. Just an FYI.

Nobody is forced into any play style. Playing the game is a voluntary action. What you do in game is largely voluntary. When you overload your freighter with 7 billion in cargo, nobody made the player do that but himself. Clicking undock is a voluntary action. Nobody made the player do that but himself. Warping into a 0.5 system that many ships have to pass through is a voluntary action, nobody is making him do that. Not using a scout, webs, or even fitting a tank are all voluntary actions the player took.

You are whining on the behalf of players who have take several steps, each of which has increased their risk of gank. You are whining for people who are taking on considerable risk....in a game where is you take on too much risk other players will take advantage of it.

Seriously, answer this question: If I take on too much risk why should I be shielded from that decision?

I bet you can't answer that question.


You're reading too much into that comment, I think. The context is "take everything even remotely interesting away from highsec and put it in low/null." The comment you're getting worked up over I think can be summed up as "if you do that, then 90% of the players will just choose to not play, as that is also an option." I didn't interpret it to mean the game should be risk free, only that the majority of players are risk averse, which I don't think can even be reasonably argued.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#78 - 2017-03-11 04:36:10 UTC
Teckos Pech wrote:
Infinity Ziona wrote:
Arthur Aihaken wrote:
Jenn aSide wrote:
The usual suspects will be along shortly to proclaim that EVE is dying and that the only way to save it is to cater to their very specific and very selfish demands (which they will unsuccessfully try to cloak in standard "think of the Children" language).

EVE has as a point of fact been dying for years - it's just now accelerating past the point of no return. There are far too many players in high-sec, so a kick (rather than nudge) is desperately needed. This only works if low-sec folks have a chance to stand on their own, though - so supers need to go.

How does forcing players opposed to a play style into that play style boost subscriptions?

MMOs have traditionally had around a 1 / 10 PvP to PvE ratio - that means around 1 of every 10 people will go to low null the others won't. The other 9 will be happy to farm / mission / manufacture while paying their sub.

Trying to force those people to do something they don't want to do is idiotic and counterproductive to EvEs longevity


The worst thing about Alpha accounts is you. Just an FYI.

Nobody is forced into any play style. Playing the game is a voluntary action. What you do in game is largely voluntary. When you overload your freighter with 7 billion in cargo, nobody made the player do that but himself. Clicking undock is a voluntary action. Nobody made the player do that but himself. Warping into a 0.5 system that many ships have to pass through is a voluntary action, nobody is making him do that. Not using a scout, webs, or even fitting a tank are all voluntary actions the player took.

You are whining on the behalf of players who have take several steps, each of which has increased their risk of gank. You are whining for people who are taking on considerable risk....in a game where is you take on too much risk other players will take advantage of it.

Seriously, answer this question: If I take on too much risk why should I be shielded from that decision?

I bet you can't answer that question.

Economics

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Teckos Pech
Hogyoku
Goonswarm Federation
#79 - 2017-03-11 04:48:01 UTC
goudaMob wrote:
wtb 6 years ago.


I wish it were that simple. When you have a process that has spontaneous order and emergence, a sandbox, you can't "go backwards". Evolution is such a process and we cannot ever go back to the time when dinosaurs walked the earth (outside of the movies). As such we cannot go back to the "Good Ol' Days". What can be done is note that catering to the whiners like Hakawai and Infinity Ziona is not a recipe for success. Reducing PvP, reducing player interaction in EVE is not going to save the game. In fact, it has been very bad for the game in terms of players logging in, IMO.

I have to agree with Jenn aSide. When EVE said, here is your rookie ship, here are few things you need to know, now **** off. That was when the game was growing. Ganking was actually easier. Can flipping was a thing. If you were jet can mining you had to be on the watch for some can flipper. Hulkageddon was a thing, yet outside of that miner ganking was reasonably rare. War decs were cheap, yet there were lots of small corps doing war decs. 2-3 corps could band together and stand a chance and even force the war deccers back into station. All that is gone now, and gone forever. I doubt you can bring back any of it.

I also agree with Salvos, a NPE that is too good might be more detrimental than helpful. Too much hand holding can be bad. When I first started there was practically nothing on the capacitor other than these announcements that "the capcitor is empty". I was like, "WTF is the capacitor?" I was on my own to find out lots of stuff. That is called learning by doing and you know what, when you figure something out for yourself you tend to learn the lesson better, understand it better.

My son was a competitive swimmer. And one thing I learned from that experience is encapsulated by this little anecdote. He had some very bad habits and we hired one of his coaches for private lessons. She and I were talking one day and he was in the pool, he was like 7 in t he deep end with the diving well (i.e. very deep) and he was in the water "goofing off". I turned to him and told him to stop goofing off as he disappeared again under the water. His coach said to me, "No, that's good." I asked, "What?" She replied, "What he is doing. He is goofing off sure, but he is also learning. He is learning the path of most resistance. And he has to do that to learn the path of least resistance." I looked at her for a few seconds, looked at him as he disappeared under the water again while smiling, and nodded. Yes, he has to learn what will slow him down in the water so he can "not do that" in a race. It was counter-intuitive at first, but upon reflection it made sense. Eve is like that, first you must learn the "path of most resistance" before you can see the "path of least resistance".

Hakawai and Infinity Ziona are bad, not because they have ill intent, but because their good intentions will enervate new players; leave them less capable than if they had been left to their own devices. Yes, initially those devices would be ineffective and even ridiculous. But by having to figure things out for themselves they'd learn the mechanics better and in the end be better players. Players who can survive in the harsh environment of EVE. Yes, it is not a game for everyone. But so what? It was doing fine as a niche game. CCP should have not panicked if the PCU number stopped going up at a given rate. Bass diffusion models predict that kind of thing. The response the Hakawai-Ziona response was most unfortunate in that it is likely why the PCU started to trend down.

The solution, IMO, is not to make the game progressively safer. That has not been working, IMO. The solution is to return to the notion that in EVE you aren't safe anywhere except while docked and maybe while cloaked at a decent safe spot. Stop worrying about ganking, scamming and all the rest. You get that kind of thing in a sandbox game and it is fine. It teaches players who are overly trusting not to be. It teaches players who take on too much risk not too.

EVE players do not need to be molly coddled.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

DeMichael Crimson
Republic University
Minmatar Republic
#80 - 2017-03-11 05:06:15 UTC
Teckos Pech wrote:
EVE players do not need to be molly coddled.

What's hurting the game is CCP dumbing down everything making it easy mode for the Instant Gratification crowd. There's no more 'Specialized' careers left in the game.


DMC