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[March] Rorqual and Mining changes

First post First post First post
Author
Huydo
Imperial Academy
Amarr Empire
#781 - 2017-03-10 09:49:01 UTC  |  Edited by: Huydo
I had some time yesterday. And this is what i get from my rorq on TQ now ( mined exactly 60min )
http://i.imgur.com/uQ00uDc.png

And this is on SISI ( 60 min of mining again )
http://i.imgur.com/PtL3r61.png
Sisi Collins
School of Applied Knowledge
Caldari State
#782 - 2017-03-10 11:37:10 UTC
Huydo wrote:
I had some time yesterday. And this is what i get from my rorq on TQ now ( mined exactly 60min )
http://i.imgur.com/uQ00uDc.png

And this is on SISI ( 60 min of mining again )
http://i.imgur.com/PtL3r61.png



try to mine one type of spodumain - on TQ- Bright Spod, on SISI - normal Spod.

But I got almost the same results. That's a huge nerf, just an overestimated nerf, and I still didn't see explanations from CCP to this differences in mining volume. CCP has announced ~25% nerf.
Sisi Collins
School of Applied Knowledge
Caldari State
#783 - 2017-03-10 11:45:10 UTC  |  Edited by: Sisi Collins
-
Frostys Virpio
State War Academy
Caldari State
#784 - 2017-03-10 13:52:44 UTC
Tommy Robotic wrote:
This is obviously getting over-tuned to fix their mistake and is not intended to be a long term solution. ISK is getting devalued which directly effects CCP's bottom line. Those that can fly supers are going to go back to super ratting and those that can't weren't rorqual mining. The little guys that were rorq mining for an hour or two a day are going to be the ones that pay the heaviest price for investing in a decent nullsec income activity.


But I though the narrative was that carrier/super ratting was dead because of fighter sig and rat aggro change. Can someone tell me what the narrative is supposed to be now?
Saveritas
Federal Navy Academy
Gallente Federation
#785 - 2017-03-10 13:56:08 UTC  |  Edited by: Saveritas
Basically, in one patch, they try to lower the immense amounts of bounties claimed (By making carrier ratting less attractive, you'll lose more fighters and make less isk/hour) and fight the immense increase of ore harvested, because one look at the economic reports should tell you; things have been spiraling out of control lately.

I don't believe this to be the correct way of going about it, but it's the CCP way.
jizzah
Imperial Shipment
Amarr Empire
#786 - 2017-03-10 13:59:55 UTC
Prepare for pointless 600 word dissertation heralding the necessity of the overnerf using:

  • unsubstantiated guesswork based on 'maths'
  • inaccurate representation of best-case values while plain ignoring information that would have a significant impact on said values
  • sketchy understanding of markets
    • no understanding of nullsec production
    • blinkered statements regarding anom mining
  • cherry-picking values and statements from the few (trolls included) who seem to support the changes: and
  • vague statements regarding the very mechanics we're bemoaning the unfairness of, based on what 'my friends told me' rather than any actual experience.


Trevize Demerzel
#787 - 2017-03-10 14:59:01 UTC
aside from the mining nerfs.....

I feel compelled to specifically call out AGAIN, that changing the Rorq such that it must have a Rock locked to use the PANIC module will NOT accomplish the desired result.

One of the most common uses of an attack jump HIC Rorq is to jump into a mining belt to get other Rorqs! What's in said mining belt? Rocks! DUH.

-

jizzah
Imperial Shipment
Amarr Empire
#788 - 2017-03-10 15:10:41 UTC
Sisi Collins wrote:


try to mine one type of spodumain - on TQ- Bright Spod, on SISI - normal Spod.

But I got almost the same results. That's a huge nerf, just an overestimated nerf, and I still didn't see explanations from CCP to this differences in mining volume. CCP has announced ~25% nerf.

It shouldn't matter about the isk value of the item, we should be comparing quantities there, and from the look of things, the quantity's pretty severely diminished. These values are of course subjective, but if the pilot set everything bar the actual quality of the ore right (distance from roid and similar quantity in roid being the 2 that spring to mind) these values are pretty distressing.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#789 - 2017-03-10 15:48:22 UTC
Can you change the restrictions to the PANIC module from having an asteroid locked to being in proximity of an asteroid? (within 30km of?)
I'm just asking this for the rare situation where a rorqual chooses not to have an industrial core fitted but still mines with drones and if you then jam it out (in industrial core jams are useless) The rorqual won't be able to PANIC in the belt.
Cade Windstalker
#790 - 2017-03-10 15:58:56 UTC
Soko99 wrote:
So.. then what's the problem with minerals dropping? If it's not decreasing the value of isk, why was it such a big problem that low end minerals are just that. low end and cheap?


Because it's wrecking the ability of anyone in High Sec or anyone without a Rorqual or a fleet of Exhumbers to make a living from mining. Also, based on the numbers we players can see from CCP, it looks like the total volume of ore is currently vastly exceeding the amount being used. That sort of over-supply isn't good for the economy or for the long-term viability of mining as a profession.

Soko99 wrote:
So because they're now less than 5bil for a flight, thus might not be worth stealing, so it's ok to introduce a mechanic that's not counterable and is completely unnecessary? interesting logic.

Your last point. yeah.. values are dropping because people don't want ot be stuck with something they paid 10bil for only to have it turn into 3bil overnight because of a dumb game change mechanic by CCP. A reasonable expectation


You can absolutely counter the mechanic, either scram your own drones to make them boosh-proof or keep an eye on local and recall your drones when someone shows up. Between a combination of the two you should still be able to get your drones within range of a normal T2 scram even if they start 15km away before a CD can land on grid and start booshing.

As for the value of these drones anything in Eve is pretty much always "early adopter beware" because the price always drops over time.

Sisi Collins wrote:
Huydo wrote:
I had some time yesterday. And this is what i get from my rorq on TQ now ( mined exactly 60min )
http://i.imgur.com/uQ00uDc.png

And this is on SISI ( 60 min of mining again )
http://i.imgur.com/PtL3r61.png



try to mine one type of spodumain - on TQ- Bright Spod, on SISI - normal Spod.

But I got almost the same results. That's a huge nerf, just an overestimated nerf, and I still didn't see explanations from CCP to this differences in mining volume. CCP has announced ~25% nerf.


CCP announced a 25% nerf to ideal yields, they flat out say in the first post on this thread that the change is to ideal yield.

jizzah wrote:
Prepare for pointless 600 word dissertation heralding the necessity of the overnerf using:

  • unsubstantiated guesswork based on 'maths'
  • inaccurate representation of best-case values while plain ignoring information that would have a significant impact on said values
  • sketchy understanding of markets
  • no understanding of nullsec production
  • blinkered statements regarding anom mining
  • cherry-picking values and statements from the few (trolls included) who seem to support the changes: and
  • vague statements regarding the very mechanics we're bemoaning the unfairness of, based on what 'my friends told me' rather than any actual experience.




You forgot passive aggressive ranting in place of an actual debate and misconstruing of arguments and evidence you disagree with in place of evidence.

Also apparent abuse of the list function instead of adding new bullet points. Wow Straight
Sisi Collins
School of Applied Knowledge
Caldari State
#791 - 2017-03-10 16:03:34 UTC
jizzah wrote:
Sisi Collins wrote:


try to mine one type of spodumain - on TQ- Bright Spod, on SISI - normal Spod.

But I got almost the same results. That's a huge nerf, just an overestimated nerf, and I still didn't see explanations from CCP to this differences in mining volume. CCP has announced ~25% nerf.

It shouldn't matter about the isk value of the item, we should be comparing quantities there, and from the look of things, the quantity's pretty severely diminished. These values are of course subjective, but if the pilot set everything bar the actual quality of the ore right (distance from roid and similar quantity in roid being the 2 that spring to mind) these values are pretty distressing.


If going in ore volume mined per hour, on SISI it's 4 times less than on TQ now for spodumain. These figures are not distressing, they are horrible and shocked.

And why Devs are not explaining what logic they used to make 10B capital industrial ship mines less than 300mil T2 barge hulk : )

I'm really want to hear CCP response to that.
Sisi Collins
School of Applied Knowledge
Caldari State
#792 - 2017-03-10 16:09:34 UTC  |  Edited by: Sisi Collins
Cade Windstalker wrote:


Sisi Collins wrote:
Huydo wrote:
I had some time yesterday. And this is what i get from my rorq on TQ now ( mined exactly 60min )
http://i.imgur.com/uQ00uDc.png

And this is on SISI ( 60 min of mining again )
http://i.imgur.com/PtL3r61.png



try to mine one type of spodumain - on TQ- Bright Spod, on SISI - normal Spod.

But I got almost the same results. That's a huge nerf, just an overestimated nerf, and I still didn't see explanations from CCP to this differences in mining volume. CCP has announced ~25% nerf.


CCP announced a 25% nerf to ideal yields, they flat out say in the first post on this thread that the change is to ideal yield.

]


Ideal?

Please go to SISI and just sit on spodumain rock at 0 for 1hour mining and than to TQ in same conditions. IT will not be ~25%. What ever you will say it will not be a 25%, it will not be even 30-40%, you will get ore as you are mining on hulk.

Devs choose to hide real information from people. who are lazy to go into test server and see what they will get with 14 March patch

Reading your posts I'm more thinking you are living in different universe and playing on your own EvE sever : )
Winter Archipelago
Autumn Industrial Enterprises
#793 - 2017-03-10 16:29:18 UTC
"Before" Image: Bright Spod.

"After" Image: Regular Spod.

Are the Bright Spod asteroids not significantly smaller than regular Spod asteroids already? This isn't an apples-to-apples comparison.
Coelomate Tian
Pator Tech School
Minmatar Republic
#794 - 2017-03-10 16:30:26 UTC  |  Edited by: Coelomate Tian
A reminder for anyone panicked without having tested themselves:

In a colossal nullsec anom, only some rocks are gigantic. Most rocks are still small. This is not a blanket 75% rorqual nerf.

On the largest spod, without drone speed rigs and proper placement, I do believe you'll see yields fall by 75% vs. current values.

But most rocks will be small enough for little yield reduction beyond the advertised 25% excavator nerf. And if you pack on drone speed rigs and park your rorqual intelligently, it won't be as bad.

Spoiler Alert: Optimize your mining fleets by bringing barges to hit the big rocks from the beginning of the anom, use your rorquals on small rocks first.
Coelomate Tian
Pator Tech School
Minmatar Republic
#795 - 2017-03-10 16:38:39 UTC
Winter Archipelago wrote:
"Before" Image: Bright Spod.

"After" Image: Regular Spod.

Are the Bright Spod asteroids not significantly smaller than regular Spod asteroids already? This isn't an apples-to-apples comparison.


I don't think this impacts testing, so long as you look at ore amount instead of estimated isk.

Whether the ores are regular/+ 5%/+10% is determined by the security status of the system. At certain security breakpoints, all of the ore switches to one variety, but I think it LOOKS the same. AFAIK from my casual observation, the size of the rocks is otherwise identical. The ore itself has identical volume too. I could be wrong, as I haven't extensively tested it, but I have no reason to be concerned from jump.

It's hard to find anoms on the test server, so it's not surprising that people testing on sisi can't always match the "flavor" of ore they use on tranquility.
Winter Archipelago
Autumn Industrial Enterprises
#796 - 2017-03-10 17:11:11 UTC
Coelomate Tian wrote:
Winter Archipelago wrote:
"Before" Image: Bright Spod.

"After" Image: Regular Spod.

Are the Bright Spod asteroids not significantly smaller than regular Spod asteroids already? This isn't an apples-to-apples comparison.


I don't think this impacts testing, so long as you look at ore amount instead of estimated isk.

Whether the ores are regular/+ 5%/+10% is determined by the security status of the system. At certain security breakpoints, all of the ore switches to one variety, but I think it LOOKS the same. AFAIK from my casual observation, the size of the rocks is otherwise identical. The ore itself has identical volume too. I could be wrong, as I haven't extensively tested it, but I have no reason to be concerned from jump.

It's hard to find anoms on the test server, so it's not surprising that people testing on sisi can't always match the "flavor" of ore they use on tranquility.

I'm not looking at the estimated ISK, but at the actual quantities of mined ore. The size of the asteroids themselves is different, and if a person goes after a Bright Spod rock in one place that's small and the Spodzilla on the test server, it's going to make a huge difference in yield.

I don't have a Rorqual of my own to test it with on my own, unfortunately, but without having seen the actual tests conducted by my own eyes, I'm extremely skeptical as to the true use of this test.
Tommy Robotic
Chambers of Shaolin
#797 - 2017-03-10 17:15:38 UTC
Coelomate Tian wrote:
A reminder for anyone panicked without having tested themselves:

In a colossal nullsec anom, only some rocks are gigantic. Most rocks are still small. This is not a blanket 75% rorqual nerf.

On the largest spod, without drone speed rigs and proper placement, I do believe you'll see yields fall by 75% vs. current values.

But most rocks will be small enough for little yield reduction beyond the advertised 25% excavator nerf. And if you pack on drone speed rigs and park your rorqual intelligently, it won't be as bad.

Spoiler Alert: Optimize your mining fleets by bringing barges to hit the big rocks from the beginning of the anom, use your rorquals on small rocks first.


Spod is where the majority of the m3 is in the colossal so you will need the majority of your fleet in Hulks working the spod. If this is CCP's response to keep a dozen rorq's from flipping colossals all day, ok but then don't nerf the drone yield amounts. It'd have had the desired effect while allowing the players that are working solo or small groups to have a good isk/hr while reducing the income of the large groups of rorq's that are flipping anoms 23/7.

The nerf they are proposing is so heavy handed that it'd take an idiot to believe this is a rational "adjustment" to mining yields.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#798 - 2017-03-10 17:32:47 UTC
Sisi Collins wrote:
.........................

And why Devs are not explaining what logic they used to make 10B capital industrial ship mines less than 300mil T2 barge hulk : )

I'm really want to hear CCP response to that.


You don't need a CCP response to what has always been the logic....

The Rorqual, a Capital Industrial Ship, has always been supposed to be the central boosting and compression hub of a mining 'fleet' of mining barges. This is no different to the same logic that has always intended that a Capital Ship cannot operate properly without sub-caps in support (that's indeed why they can actually carry them - although hardly ever used in combat situations).

Provided that, and a future pass may be needed, it is better than an Orca doing it and that better than a Porpoise - and is actually used; then we'll approach 'balance'.

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

jizzah
Imperial Shipment
Amarr Empire
#799 - 2017-03-10 18:05:27 UTC  |  Edited by: jizzah
Cade Windstalker wrote:
jizzah wrote:
Prepare for pointless 600 word dissertation heralding the necessity of the overnerf using:

  • unsubstantiated guesswork based on 'maths'
  • inaccurate representation of best-case values while plain ignoring information that would have a significant impact on said values
  • sketchy understanding of markets
  • no understanding of nullsec production
  • blinkered statements regarding anom mining
  • cherry-picking values and statements from the few (trolls included) who seem to support the changes: and
  • vague statements regarding the very mechanics we're bemoaning the unfairness of, based on what 'my friends told me' rather than any actual experience.





You forgot passive aggressive ranting in place of an actual debate and misconstruing of arguments and evidence you disagree with in place of evidence.


I didn't want to come across as being too negative towards you.
Tommy Robotic
Chambers of Shaolin
#800 - 2017-03-10 18:47:07 UTC  |  Edited by: Tommy Robotic
Marcus Tedric wrote:
Sisi Collins wrote:
.........................

And why Devs are not explaining what logic they used to make 10B capital industrial ship mines less than 300mil T2 barge hulk : )

I'm really want to hear CCP response to that.


You don't need a CCP response to what has always been the logic....

The Rorqual, a Capital Industrial Ship, has always been supposed to be the central boosting and compression hub of a mining 'fleet' of mining barges. This is no different to the same logic that has always intended that a Capital Ship cannot operate properly without sub-caps in support (that's indeed why they can actually carry them - although hardly ever used in combat situations).

Provided that, and a future pass may be needed, it is better than an Orca doing it and that better than a Porpoise - and is actually used; then we'll approach 'balance'.


Are you role playing right now??

Rorquals were re-introduced as the best mining ships in nullsec. They are a huge investment. I think everyone agrees their yield was too high when they came out and an adjustment was needed. It's been awhile and perhaps it's still a little bit too high (up for debate) so a minor adjustment could be seen as reasonable.

The changes they are proposing are not an "adjustment". They are severe and drastic. It shows that there is a bigger problem than the rorquals themselves.