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Player Features and Ideas Discussion

 
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[New structures] Market Hubs and Drilling Platforms

First post First post
Author
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#301 - 2017-02-23 12:58:03 UTC
give a mining platform the possibility of warping/MWDing around? :D
Sometimes that roid might be out of range or the moon you're mining is depleted (new feature) so move on to the next one for a modest fuel cost and start mining all over again?
Mytrumpcard Golemov
Killing with pink power
Penguins with lasorz
#302 - 2017-02-25 11:09:54 UTC
If i remember ccp created structures for stealing materials it would be nice if they get a revamp too to work with the new drilling platforms.
Lexx Devi
Freeport . 7
#303 - 2017-03-06 15:39:43 UTC
Mytrumpcard Golemov wrote:
If i remember ccp created structures for stealing materials it would be nice if they get a revamp too to work with the new drilling platforms.


That Is an awesome idea & hey, It may help a ton: Wouldn't need to Freighter +50 times to build a NORMAL Titan.
*CCP Literally FORCING ppl to put Capitals in a perfect Row instead of a cool city block.






Side Story*
Poor little indy jumping & Saying:
Hey Enemy faction!!
Our indy structure right here, its Sotio Cap/Super building.
I can't barely defend it, As we have enemy's that know how to Neut & or out range the Citadel deference.
Oh our Defense fleet, no don't worry about it. Our Dropping just the amount of cheap suicide dread bombs on us that you need.
My masters treat me as an ore slave.
Im secluded 1000km away from what could have been a Defensive for all structures around it.
Could have been the sprawling "Space City Cluster" They dreamed of.