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EVE Launcher for Linux

First post First post
Author
Blutjetz
Viziam
Amarr Empire
#521 - 2017-02-11 06:41:20 UTC
Is there anyway to know when you are making an updated version of this great launcher? I am wondering 'cause I have created a AUR for your launcher ;)
Vodnik Theseus
The Scope
Gallente Federation
#522 - 2017-02-11 13:16:10 UTC
Blutjetz wrote:
Is there anyway to know when you are making an updated version of this great launcher? I am wondering 'cause I have created a AUR for your launcher ;)

I'm using your AUR package, and I'd just like to say thanks.
Victoria Zongo
Dragon Swarm
#523 - 2017-02-11 21:55:34 UTC
Confluence Eullon wrote:
so everything worked perfectly on my relatively new installation of mint 18.
1 problem, 15 minutes in the game is still 'Processing bulk data'.
Could this simply be a hardware problem? or do I need to change or install some software.

My PC has 6 gigs ram, 2.4ghz core 2 duo, 2 gig 7770 oc edition.
so pretty old, Eve ran without a problem on windows though.


Indeed, it took 45mins for exiting the "processing bulk data" stage, but then it worked fine. This works great in Linuxmint 18.1 Xfce 64bit edition.

Thank you for this great tool Big smileBig smileBig smileBig smileBig smile
Maresse en Tilavine
#524 - 2017-02-14 10:07:12 UTC  |  Edited by: Maresse en Tilavine
Ran the Linux launcher today after a friend pointed out it existed (Didn't know about it until now, go figure Roll).
I saved a debug log in the hopes of helping further development:
Launcher log 2017-02-14 (Dropbox)

I'm running a Frankenbuild of BunsenLabs built on Debian 8 with SteamOS repos added for updated Nvidia drivers.
Mephasor Maidan
Aliastra
Gallente Federation
#525 - 2017-02-16 01:42:56 UTC
Linux Mint 18.1 64bit

Downloaded, extracted, started and am playing right now. No problems whatsoever.

Great job! Thank you
phlatch
Science and Trade Institute
Caldari State
#526 - 2017-02-18 19:46:18 UTC
Blutjetz wrote:
Is there anyway to know when you are making an updated version of this great launcher? I am wondering 'cause I have created a AUR for your launcher ;)


http://binaries.eveonline.com/evelauncher_linux_release.json
Vincent Eneticum
Deep Core Mining Inc.
Caldari State
#527 - 2017-02-19 18:58:27 UTC
just a headsup, atm the launcher doesnt work with OpenSSL 1.1 (which is now default on my system, Debian Stretch)

changing the symlink /usr/lib/x86_64-linux-gnu/libssl.so to link to /usr/lib/x86_64-linux-gnu/libssl.so.1.0.2 instead of /usr/lib/x86_64-linux-gnu/libssl.so.1.1 fixes it for the moment…
Ravow
Republic Military School
Minmatar Republic
#528 - 2017-02-20 13:29:17 UTC
It really really really need a way to have the normal "pre-launcher" era LOG..

The normal logs that show on the terminal when you launch anything manually with wine and that obey to envvar to add more debug.

Logging is required with specific envvar (not winedebug) to fix a problem in the Nine state tracker that exist since about two month.

no log, no fix.
And as soon as I can't revert the commit that cause the bug because of some dependency, I drop my subs, that it.. I will not play at 40 fps. It was possible to debug back in 2006 up to when CCP forced us to use that launcher...
Neuntausend
Republic Military School
Minmatar Republic
#529 - 2017-02-24 05:45:36 UTC
You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?

Out of personal interest, what is this problem in the Nine state tracker you have mentioned?
Ravow
Republic Military School
Minmatar Republic
#530 - 2017-02-24 18:11:04 UTC
Neuntausend wrote:
You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?

Out of personal interest, what is this problem in the Nine state tracker you have mentioned?


The problem is that it crash EVE when you try to see a wormhole (it show on the overview but not on the screen as it crash I think while loading the volumes textures. To debug that, I have to go see a wormhole while having all the debug switch set to debug Gallium-9 and of course, I have to be able to get that raw log. So I have to be logged in and using the launcher that mask everything, unfortunately.
Lucius Kalkoken
Ubiquitous Hurt
The WeHurt Initiative
#531 - 2017-02-25 12:40:17 UTC
Ravow wrote:
Neuntausend wrote:
You can in principle still run the exefile.exe in the bin folder directly. You can just not log in through it. Maybe that will suffice?

Out of personal interest, what is this problem in the Nine state tracker you have mentioned?

The problem is that it crash EVE when you try to see a wormhole (it show on the overview but not on the screen as it crash I think while loading the volumes textures. To debug that, I have to go see a wormhole while having all the debug switch set to debug Gallium-9 and of course, I have to be able to get that raw log. So I have to be logged in and using the launcher that mask everything, unfortunately.

https://github.com/Frosty-nee/rlel

It'll probably work in wine directly, but it also shows how to launch the client manually. Which is basically just giving it the SSO token to use with some other settings switches.

Good luck!

There is no shame in not knowing, only in not wanting to know

Gallente Citizen 830016900
Federal Navy Academy
Gallente Federation
#532 - 2017-02-27 16:49:37 UTC  |  Edited by: Gallente Citizen 830016900
Attempting to execute the launcher ./evelauncher did not work.

Had to bash evelauncher.sh

bash evelauncher.sh
[0227/104441:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale
Installed Qt WebEngine locales directory not found at location /home/justin/evelauncher/translations/qtwebengine_locales. Trying application directory...
Qt WebEngine locales directory not found at location /home/justin/evelauncher/qtwebengine_locales. Trying fallback directory... Translations MAY NOT not be correct.
[0227/104441:WARNING:resource_bundle.cc(291)] locale_file_path.empty() for locale


Once that finished, I deployed a launcher instance with LogLite attached and received the following errors:

"err:module:load_builtin_dll failed to load .so lib for builtin L\"WLDAP32.dll\": libldap_r-2.4.so.2: cannot open shared object file: No such file or directory"
"err:module:import_dll Loading library WLDAP32.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\blue.dll\") failed (error c000007a)."
"err:module:import_dll Library blue.dll (which is needed by L\"C:\\\\tq\\\\bin\\\\exefile.exe\") not found"
"err:module:LdrInitializeThunk Main exe initialization for L\"C:\\\\tq\\\\bin\\\\exefile.exe\" failed, status c0000135"
Process 22833 finished with exit code 53


That would be wineenv errors if my eye doesn't fool me.

I haven't installed any other packages yet, but now I'm going to dig into the errors a bit and see what comes out.
Yuki Renard
Dusk Mirror
#533 - 2017-02-28 13:30:53 UTC
It would be good to add to the launcher option
"Start in a separate X server"
Ravow
Republic Military School
Minmatar Republic
#534 - 2017-03-01 03:31:23 UTC
Yuki Renard wrote:
It would be good to add to the launcher option
"Start in a separate X server"


Yep, Adding a way to use envvar would fix that too. You could set it to DISPLAY=:1.0 (for the second Xorg, first "screen")
Ransu Asanari
Perkone
Caldari State
#535 - 2017-03-01 06:19:25 UTC
Got the launcher working on SteamOS on an Intel NUC5i5MYHE. Was easier than I thought:

  • Exit Steam Bigscreen Mode to Desktop Mode
  • Open Xterm using ALT+F2 (I fixed getting the normal terminal to open with this)
  • Set password for desktop account in terminal
  • Set proper resolution and configure SteamOS-Tools repository
  • Install playonlinux and wine (apt-get install playonlinux)
  • Download Launcher, extract, run, and let it update.
  • Login on launcher, run, and success!

Got Teamspeak3, Chrome, game emulators, and a bunch of other stuff running on the desktop. I set EVE to run as a borderless window, and turned down the graphics settings, but it worked rather well considering it's only an Intel HD Graphics 5500 on-board.

Seeing how easy this was, it's definitely one step closer to switching completely over to Linux on my main desktop.

Thanks for the launcher CCP Snorlax!
Pootis Spencer
G.T.U.
#536 - 2017-03-02 11:33:44 UTC
Hello Again.
Now I receive such logs when I'm trying to launch EvE
http://i64.tinypic.com/34sjsxh.jpg
Ravow
Republic Military School
Minmatar Republic
#537 - 2017-03-03 18:28:05 UTC
Pootis Spencer wrote:
Hello Again.
Now I receive such logs when I'm trying to launch EvE
http://i64.tinypic.com/34sjsxh.jpg


Look like you ran out of Video drivers!

Install a proper driver for your Video card (Open Source with gallium-9 for AMD, Proprietary from Nvidia for Nvidia) and retry!
Cryptic Sharvas
Star Frontiers
Brotherhood of Spacers
#538 - 2017-03-06 23:14:49 UTC
I'm currently running Ubuntu Studio 16.04 with 2 AMD 280x video cards, and 3 monitors

The game launches and runs great on one monitor, however if I switch to another window, the game automatically minimizes.

Is this normal?

I'd like to run the game while I do other stuff on the computer, but I would like to keep an eye out for trouble or a full venture miner.

thanks.
Lucius Kalkoken
Ubiquitous Hurt
The WeHurt Initiative
#539 - 2017-03-06 23:23:12 UTC
Cryptic Sharvas wrote:
I'm currently running Ubuntu Studio 16.04 with 2 AMD 280x video cards, and 3 monitors

The game launches and runs great on one monitor, however if I switch to another window, the game automatically minimizes.

Is this normal?

Yes, this is normal. Switch Eve in the ESC menu to use a fixed window and it'll work as you want it to.

There is no shame in not knowing, only in not wanting to know

Ranzabar
Doomheim
#540 - 2017-03-11 22:28:43 UTC  |  Edited by: Ranzabar
You've made me a very happy Capsuleer.

Reporting that the launcher works great with Linux Mint 18.1 Cinnamon as long as you install the WineHQ stuff before you run it.

While I know the Linux crowd is way smaller than the MS crowd, CCP should still support this officially. IMHO - (which is worth nothing)

Big smile

Abide