These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

So finally people will fight against Suicide Ganks and Harrasments

First post
Author
Dark Lord Trump
Infinite Point
Pandemic Horde
#341 - 2017-02-19 17:43:18 UTC
Baexx wrote:
Dark Lord Trump wrote:
Baexx wrote:
So, we have been working with alot of things. And what just happend with CODE? Oh oh.Lol


And I suppose you're going to provide proof that your vague actions actually had any sort of involvement with that? It seems extremely unlikely that you were involved. A far more likely scenario is that you saw that CODE was weakened and you swooped in to take the credit. I guess you've moved on from MinerStrike.



Not going to provide you with anything, enough said.

Because you don't have anything.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

StonerPhReaK
Herb Men
#342 - 2017-02-19 18:01:40 UTC
Dark Lord Trump wrote:
Baexx wrote:
Dark Lord Trump wrote:
Baexx wrote:
So, we have been working with alot of things. And what just happend with CODE? Oh oh.Lol


And I suppose you're going to provide proof that your vague actions actually had any sort of involvement with that? It seems extremely unlikely that you were involved. A far more likely scenario is that you saw that CODE was weakened and you swooped in to take the credit. I guess you've moved on from MinerStrike.



Not going to provide you with anything, enough said.

Because you don't have anything.


Aww, Tryna claim a little bit of the code theft is so cute. So does this push up the timeline of phase 2? Or are we on phase 3? As an avid supporter and donator to your cause i am eager to hear your actions moving forward.

Signatures wer cooler when we couldn't remove them completely.

Rippy Gurista
1 Percent Normal
#343 - 2017-02-20 14:38:43 UTC
Our supporters know and are aware of all that we do, it's not any priority to keep taking to trolls outside our community. We will still keep providing a safe haven for players around New Eden.
Code always wins????
Jonah Gravenstein
Machiavellian Space Bastards
#344 - 2017-02-20 14:46:14 UTC
Rippy Gurista wrote:
Our supporters know and are aware of all that we do,
What's that then? We've seen nothing apart from an overabundance of hot air and a flat out terrible idea.

Quote:
it's not any priority to keep taking to trolls outside our community.
2 people is not a community, it's a couple.

Quote:
We will still keep providing a safe haven for players around New Eden.
So you live in nullsec and have a large intel network that warns you when "the bads" come calling?

Quote:
Code always wins????
You're talking about them, they win.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

goducko musagumba
Republic University
Minmatar Republic
#345 - 2017-02-20 17:37:21 UTC  |  Edited by: goducko musagumba
I hear a lot about the 'rules'. -
If Eve is supposed to be a sandbox, and 'when you undock you consent to pvp', etc,
Making a character flashing red 'flagged' for a time period of 6 months or even permanently for ganking in hisec will be a REAL example of 'sandbox' behavior and consequences.
similarly, looting flags you yellow for 30 days.

You will have to live with your decisions forever., and it will follow you no matter what corp you go to.

unless the gankers are really rich, they will run out of characters to run at some point.
Even if not, it will slow the ganking down quite a bit - and send them out to low or null sec where they can try to gank all they want.
Dom Arkaral
Bannheim
Cuttlefish Collective
#346 - 2017-02-20 17:59:34 UTC
goducko musagumba wrote:
I hear a lot about the 'rules'. -
If Eve is supposed to be a sandbox, and 'when you undock you consent to pvp', etc,
Making a character flashing red 'flagged' for a time period of 6 months or even permanently for ganking in hisec will be a REAL example of 'sandbox' behavior and consequences.
similarly, looting flags you yellow for 30 days.

You will have to live with your decisions forever., and it will follow you no matter what corp you go to.

unless the gankers are really rich, they will run out of characters to run at some point.
Even if not, it will slow the ganking down quite a bit - and send them out to low or null sec where they can try to gank all they want.

wat Roll

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Tig Shnifer
Doomheim
#347 - 2017-02-20 19:18:16 UTC
goducko musagumba wrote:
I hear a lot about the 'rules'. -
Making a character flashing red 'flagged' for a time period of 6 months or even permanently for ganking in hisec will be a REAL example of 'sandbox' behavior and consequences.
similarly, looting flags you yellow for 30 days.

unless the gankers are really rich, they will run out of characters to run at some point.
Even if not, it will slow the ganking down quite a bit - and send them out to low or null sec where they can try to gank all they want.

Once again, we have ideas that will do very little to gankers but will, ironically, screw up the people you're trying to protect.

-5 or below are shootable by anyone at any time, and many gankers are -5 or below.

"Looting makes you suspect for 30 days." Oh wow how many ways could that be exploited. Most of the people I see looting wrecks they don't own in highsec are newbies making an income. And you wanna make them shootable by all for 30 days. Uh huh.

And CODE. gankers are rich. With an SRP and loot they get from freighters the affect on them will be minimal.

The affect on everyone else however will be not be.
Noragen Neirfallas
Emotional Net Loss
#348 - 2017-02-20 21:50:19 UTC
goducko musagumba wrote:
I hear a lot about the 'rules'. -
If Eve is supposed to be a sandbox, and 'when you undock you consent to pvp', etc,
Making a character flashing red 'flagged' for a time period of 6 months or even permanently for ganking in hisec will be a REAL example of 'sandbox' behavior and consequences.
similarly, looting flags you yellow for 30 days.

You will have to live with your decisions forever., and it will follow you no matter what corp you go to.

unless the gankers are really rich, they will run out of characters to run at some point.
Even if not, it will slow the ganking down quite a bit - and send them out to low or null sec where they can try to gank all they want.

Can I get a translation please? I don't speak whatever dialect this is

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

goducko musagumba
Republic University
Minmatar Republic
#349 - 2017-02-21 01:36:08 UTC
translation?
the gankers are pirates - they flash red after the first gank.
and stay that way.
Dark Lord Trump
Infinite Point
Pandemic Horde
#350 - 2017-02-21 01:43:04 UTC
goducko musagumba wrote:
translation?
the gankers are pirates - they flash red after the first gank.
and stay that way.

So... are you suggesting that anyone who ganks in hisec immediately gets their sec status locked to -5.0? Or that they receive a permanent criminal timer? Both are stupid ideas, although the second is exponentially dumber than the first. We already have consequences for our actions in the sandbox, illegally aggressing someone in hisec results in the destruction of your ship and a kill right. This is a PvP sandbox, CCP shouldn't be thinking of ways to make hisec even safer.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

goducko musagumba
Republic University
Minmatar Republic
#351 - 2017-02-21 02:17:56 UTC  |  Edited by: goducko musagumba
Oh, sorry, - I forgot YOU get to tell ccp what they should and shouldnt do.
and your friends in code threw me a bounty - LOL
Dom Arkaral
Bannheim
Cuttlefish Collective
#352 - 2017-02-21 02:29:35 UTC
maybe they should give perma-criminal status to every idiot making even more idiotic suggestions like yours goducko...
EVE would definitely be a better place then Lol

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Jonah Gravenstein
Machiavellian Space Bastards
#353 - 2017-02-21 02:30:58 UTC  |  Edited by: Jonah Gravenstein
goducko musagumba wrote:
translation?
the gankers are pirates - they flash red after the first gank.
and stay that way.
Do you think that would bother them? Think again.

For gankers being flashy red is a badge of honour; most are quite happy to operate with -5 to -10 sec status.

Your suggestion shows ignorance of the mechanics in play, underestimates the target audience and more importantly, changes absolutely nothing whatsoever in terms of how much ganking will occur.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Omar Alharazaad
New Eden Tech Support
#354 - 2017-02-21 08:05:48 UTC
The thought of a thirty day suspect timer makes me moister than an oyster.
Sometimes it's hard to go flashy yellow, especially when there's warybears in abundance.

Come hell or high water, this sick world will know I was here.

Noragen Neirfallas
Emotional Net Loss
#355 - 2017-02-21 10:03:00 UTC
goducko musagumba wrote:
translation?
the gankers are pirates - they flash red after the first gank.
and stay that way.

This is undoubtedly one of the worst ideas I've heard and it is game breaking. Do you know how many newbeans experiment with the safety settings in their first days??? I don't know about anybody else but if I got locked out of highsec for 30 days and not just 15 mins for that experiement I would not have continued playing. Go back and rethink your idea (actually scrap it) and come back with something that wouldn't outright destroy eve by strangling off it's new player base

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kaely Tanniss
Black Lotus Society.
#356 - 2017-02-21 10:07:01 UTC
Noragen Neirfallas wrote:
goducko musagumba wrote:
translation?
the gankers are pirates - they flash red after the first gank.
and stay that way.

This is undoubtedly one of the worst ideas I've heard and it is game breaking. Do you know how many newbeans experiment with the safety settings in their first days??? I don't know about anybody else but if I got locked out of highsec for 30 days and not just 15 mins for that experiement I would not have continued playing. Go back and rethink your idea (actually scrap it) and come back with something that wouldn't outright destroy eve by strangling off it's new player base


I second this..poorly thought out, if any thought at all was given to it.. Roll

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Lucas Lucias
Taishi Combine
Astral Alliance
#357 - 2017-02-21 11:14:52 UTC
goducko musagumba wrote:
Oh, sorry, - I forgot YOU get to tell ccp what they should and shouldnt do.
and your friends in code threw me a bounty - LOL


Some people gank gankers scouts and there is the option to gank the bumper, your idea would make this a bit more painful. The one we thought best without screwing the game over was no access to NPC stations for -10 characters, forcing the use of Citadels and thus enabling a strategy of forcing citadel owners to exclude them, thereby forcing the gankers to have to run their own which they do, but more importantly giving real strategic reasons to blow them up and creating content and perhaps more muscular hisec entities.

But anyway....
Omar Alharazaad
New Eden Tech Support
#358 - 2017-02-21 11:39:43 UTC
aside from the reasons listed I'll simply add that my hobby requires me to be suspect to get any hot blaster sexytime going on.
usually this is accomplished by liberating a metal scrap or two, or dry humping someone's space dumpster.
People who're wise to this kind of activity will often set their wrecks to blue and/or scoop the dumpster up as soon as someone lands in their pocket.
This means working for that sweet sweet loving.

The notion of a 30 day suspect timer would eliminate all that work, making things much easier for me.
Worse for others, it would also create uncontrolled suspect hijinks. I know this may sound weird, but most people don't shoot the flashy guy unprovoked.
The ones who do tend to fall into two categories.
The first is of course other violent minded folks, who really do constitute a tiny minority of the population in high sec.
The other is those pilots who do not know any better. Nooblets. Younglings. Spots on their fur and velvet on their cute little button antlers.
In other words, targets I would generally ignore because there's usually little profit in sploding them... but if I'm engaged by them you can bet your last isk I'm gonna give em the badtouch.

So yeah, think of the children man. THE CHILDREN!

Come hell or high water, this sick world will know I was here.

Dom Arkaral
Bannheim
Cuttlefish Collective
#359 - 2017-02-21 12:18:33 UTC
Lucas Lucias wrote:
goducko musagumba wrote:
Oh, sorry, - I forgot YOU get to tell ccp what they should and shouldnt do.
and your friends in code threw me a bounty - LOL


Some people gank gankers scouts and there is the option to gank the bumper, your idea would make this a bit more painful. The one we thought best without screwing the game over was no access to NPC stations for -10 characters, forcing the use of Citadels and thus enabling a strategy of forcing citadel owners to exclude them, thereby forcing the gankers to have to run their own which they do, but more importantly giving real strategic reasons to blow them up and creating content and perhaps more muscular hisec entities.

But anyway....

you seem to forget not only highsec gankers are -10.0 toons

it'll be a coding nightmare to restrict access to -10 in HS but not in LS or npc null ;)
but I bet you thought about that hmm? Roll

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

Lady Ayeipsia
BlueWaffe
#360 - 2017-02-21 12:23:00 UTC
Dom Arkaral wrote:
Lucas Lucias wrote:
goducko musagumba wrote:
Oh, sorry, - I forgot YOU get to tell ccp what they should and shouldnt do.
and your friends in code threw me a bounty - LOL


Some people gank gankers scouts and there is the option to gank the bumper, your idea would make this a bit more painful. The one we thought best without screwing the game over was no access to NPC stations for -10 characters, forcing the use of Citadels and thus enabling a strategy of forcing citadel owners to exclude them, thereby forcing the gankers to have to run their own which they do, but more importantly giving real strategic reasons to blow them up and creating content and perhaps more muscular hisec entities.

But anyway....

you seem to forget not only highsec gankers are -10.0 toons

it'll be a coding nightmare to restrict access to -10 in HS but not in LS or npc null ;)
but I bet you thought about that hmm? Roll


Why would an if/then statement be a nightmare to code. The variables and gets already have to be in place given that concord, the flagging system, mission rewards, and security hits already take system security into consideration.

I'm not saying I agree with restricting access, but I do not think coding it would be that overly difficult.