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Dev blog: The future of probe and directional scanning UI

First post First post
Author
Timothyr Black
Amok.
Goonswarm Federation
#21 - 2017-02-13 15:28:46 UTC  |  Edited by: Timothyr Black
Special request, don't think this is implemented, so hope it will

Doublepress on the map, making you align in that direction?
A shortcut on keyboard available for letting map "align with camera" direction toggle

now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )
CCP Claymore
C C P
C C P Alliance
#22 - 2017-02-13 15:36:11 UTC
Timothyr Black wrote:
Special request, don't think this is implemented, so hope it will

Doublepress on the map, making you align in that direction?
A shortcut on keyboard available for letting map "align with camera" direction toggle

now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )


Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.

Quality Assurance Analyst Team Psycho Sisters

elitatwo
Zansha Expansion
#23 - 2017-02-13 15:43:05 UTC
CCP Claymore wrote:
Timothyr Black wrote:
Special request, don't think this is implemented, so hope it will

Doublepress on the map, making you align in that direction?
A shortcut on keyboard available for letting map "align with camera" direction toggle

now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )


Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.


So it doesn't center your screen anymore?

Cry

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

CCP Claymore
C C P
C C P Alliance
#24 - 2017-02-13 15:44:32 UTC
elitatwo wrote:
CCP Claymore wrote:
Timothyr Black wrote:
Special request, don't think this is implemented, so hope it will

Doublepress on the map, making you align in that direction?
A shortcut on keyboard available for letting map "align with camera" direction toggle

now having to press the button on top all the time, time consuming for hunters ( https://puu.sh/u1olu.jpg )


Double clicking on the map has been taken by the camera angle change, however we have pulled out the "Align with camera" option to a single click object in the Directional Scanner window. Give it a try once it gets to Singularity in about a week and see how it is then. I will raise it with the team about a shortcut.


So it doesn't center your screen anymore?

Cry


If you click on brackets, or the probe object it centers the camera on that. As said in the blog, clicking anywhere else in the scene will toggle between top and side view.

Quality Assurance Analyst Team Psycho Sisters

Nissai Vries
The Scope
Gallente Federation
#25 - 2017-02-13 15:47:01 UTC
On first look this is amazing. Awesome. So excited. Can't hide it.

We shall see.... but for now a big: YAY!

Timothyr Black
Amok.
Goonswarm Federation
#26 - 2017-02-13 16:00:16 UTC  |  Edited by: Timothyr Black
Also wanted to address
Made bugg reports about it but nothing really happens with it
Had my corp members try aswel, same result

Camera panning is bugged in orbit camera view, when swapping to tactical camera pov it works fine.
You select something in space, looking into that direction (C+press or Shift+C as toggle) and your camera will keep swapping back when you try pan the camera into an other direction (dragging with mouse ). camera pans back to what you selected initialy before trying to dragg it into other direction
Example.: https://puu.sh/rLq2O.mp4

Would appreciate if its fixed, booked bug report on 17 okt2016, only response to clear cache which didnt fix the issue.
Sir Constantin
#27 - 2017-02-13 16:07:26 UTC
Isn't possible to keep the option to resize the spheres by dragging or maybe by scrolling when the mouse is over the cube?

I'm lazy and it's annoying to have to move the hand to keyboard and use a shortcut or move the mouse all the way to the probe scanner.
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#28 - 2017-02-13 16:08:59 UTC  |  Edited by: Duo Roman
Timothyr Black wrote:
Also wanted to address
Made bugg reports about it but nothing really happens with it
Had my corp members try aswel, same result

Camera panning is bugged in orbit camera view, when swapping to tactical camera pov it works fine.
You select something in space, looking into that direction (C+press or Shift+C as toggle) and your camera will keep swapping back when you try pan the camera into an other direction (dragging with mouse ). camera pans back to what you selected initialy before trying to dragg it into other direction
Example.: https://puu.sh/rLq2O.mp4

Would appreciate if its fixed, booked bug report on 17 okt2016, only response to clear cache which didnt fix the issue.


It's not a bug. That happens because you have the "Align with camera" option enabled in the map settings.

EDIT: From the blog:
"We noticed with the CSM that when people had the "Align with Camera" option enabled, but then went to do something else and did not realise "Align with Camera" was still enabled it would seem like the camera was broken. We are going to change how this works so when you pan the camera or click on a bracket the "Align with Camera" will be disabled."

So it will be "fixed".
CCP Claymore
C C P
C C P Alliance
#29 - 2017-02-13 16:12:15 UTC
Amarisen Gream wrote:
This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.

Looks good, keep up the polish CCP. May our faith be restored.


Yep, no MAJOR gameplay changes to scanning, just improving and polishing the UI and UX.

Quality Assurance Analyst Team Psycho Sisters

Timothyr Black
Amok.
Goonswarm Federation
#30 - 2017-02-13 16:13:51 UTC
Duo Roman wrote:

It's not a bug. That happens because you have the "Align with camera" option enabled in the map settings.

EDIT: From the blog:
"We noticed with the CSM that when people had the "Align with Camera" option enabled, but then went to do something else and did not realise "Align with Camera" was still enabled it would seem like the camera was broken. We are going to change how this works so when you pan the camera or click on a bracket the "Align with Camera" will be disabled."

So it will be "fixed".


apologies, good to hear it will be fixed, cause in a way you want to keep align with camera enabled if you try to pinpoint 5degree angle inspace
then my only request remains, the align with camera hotkey :D
again apologies for failing to read
Rowells
Blackwater USA Inc.
Pandemic Horde
#31 - 2017-02-13 16:39:42 UTC
Will the dscan changes include the ability to use the look at/dscan button on anomalies in the probe scanner?
Clay Indesicus
Band of Rejects
#32 - 2017-02-13 16:57:08 UTC
Wow, lots of changes here and every one is a great improvement. As a wormhole resident, thank you and keep up the great work!
Hirisho Presolana
Evian Industries
Reeloaded.
#33 - 2017-02-13 17:54:39 UTC
These all look good imho :)
Some good addition might be auto-bookmark for 100%scanned anomaly.. maybe in a new journal tab.. i still remember scsnning a combat site for the first time, docking, undocking with my combat ship only to find out i had to scan it back again because i did not bookmark the result :D (yes , me=noob, but i guess everyone was noob once)..

Another good thing, to speed up the proces could be a sort of snapping of the probe's gitzmo after a certain percentage is reached..
Like, if it be ome orange you can snap the prob formatio center to the orange bracket..
Ralph King-Griffin
New Eden Tech Support
#34 - 2017-02-13 18:45:26 UTC
I like it, Looks great.
Combat probing should be quicker now.
I particularly like the double click camera orientation trick, that's a good one and something I'll be using extensively.

Can't wait for the inevitable horde of wailing-and-gnashing-of-teeth threads when this goes live though,
Get yer .gif's ready lads this will be a doosy
Mama Baer
The Tiny Co.
#35 - 2017-02-13 19:12:48 UTC
This is great. Now please fix the crashes and Aura amd the character sheet and I am happy.
Guma Kumamato
KANARCI
#36 - 2017-02-13 19:38:04 UTC
Hi, could you, please, add a special filter for bookmarked signatures in current system - based on start of string maybe : )
It would by great QoL feature, even if "hacked"-in this way.

Love all other improvements btw,
Guma
witchking42
Doomheim
#37 - 2017-02-13 20:43:44 UTC
Awesome changes - sending virtual pizza's to all devs involved Lol
Skremar Ogan
Voidlings
V0IDLINGS
#38 - 2017-02-13 20:50:08 UTC
10% of men are red/green partial or full colourblind.

So the colour scheme, it's, well, not ideal for a significant portion of the player base.

The red/orange/yellow/green scheme now looks brown, light browny yellow, yellow, and yellowy brown to 10% of the dudes out there trying to scan.

Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness. I can't tell you how many friendlies in MW I've killed before they implemented some love for 1/10th of the player base.

I use the old scanning system simply because the contrast and colour scheme is better for me, but why not just make it so we can pick a better colour scheme.

https://en.wikipedia.org/wiki/Color_blindness

I have notified my corp mates that they will have to handle my scanning duties going forth. Hopefully they will troll me here.
Mara Rinn
Cosmic Goo Convertor
#39 - 2017-02-13 21:00:32 UTC
I'm wondering why it's considered necessary to rotate the cube+arrows at all.

Just fix it's rotation so it's always going to move the scanning probes in the plane of the viewport. It doesn't make sense to try moving things in 3D when you have no 3D perspective. When we get VR interfaces to EVE, we'll have the appropriate means to move things in 3D without visual crutches such as cube-cursors.
Circumstantial Evidence
#40 - 2017-02-13 21:23:50 UTC  |  Edited by: Circumstantial Evidence
Skremar Ogan wrote:
Many mainstream games now have options to change colour schemes to accommodate the three types of colour blindness.
CCP, in addition to alternate color schemes, consider combining solid color bands with cross-hatch patterns specific to each color, to help identify them.

edit: added:
CCP Claymore on reddit wrote:
[–]CCP_Claymore - CCP Games - 60 points - 7 hours ago 
We are aware of the colorblind issues, and have had long discussions/arguments in the team about it and what to do, unfortunately at this point in time we do not have a good solution. It is something we are aware of though.