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Dev blog: The future of probe and directional scanning UI

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Author
CCP Phantom
C C P
C C P Alliance
#1 - 2017-02-13 12:17:46 UTC  |  Edited by: CCP Phantom
We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release.

Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning!

The future of probe and directional scanning UI

CCP Phantom - Senior Community Developer

Scotsman Howard
S0utherN Comfort
#2 - 2017-02-13 12:40:29 UTC
The changes look great. I can't wait to test it on the test server. It definitely looks much better and readable than current (on the new"ish" version).

Thanks for looking at the feedback.
Gilbaron
The Scope
Gallente Federation
#3 - 2017-02-13 12:42:22 UTC
looking forward to this. quite a few elements that always annoyed me seem to have been adressed :)
Amarisen Gream
The.Kin.of.Jupiter
#4 - 2017-02-13 13:07:37 UTC
This looks more like a polish pass on the current new scanning system than what was assumed by many at the first announcement prior to o7 show.

Looks good, keep up the polish CCP. May our faith be restored.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Jagged Palleon
Center for Advanced Studies
Gallente Federation
#5 - 2017-02-13 13:44:31 UTC
I like the changes.

A lot of the usability problems seem to be adressed (like clicking icons instead of the cube) and I also like the new symbols.

Keep it up!
Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#6 - 2017-02-13 13:53:04 UTC
Fantastic work, it really is heartening to see so many of the issues addressed in one hit. I just see one leftover issue that has always bugged me - the ability to center map rotation on a given probe result.

It's currently done by double clicking a probe result, but that should not be the only way. I'd like to see a menu command added to the right-click context menu (currently has the two Ignore Result commands) or, for bonus points, add a "center" button to each line in the list of signatures. That's probably overkill, I'd be happy with the Center command in the right-click popup menu.

Also, I hope CCP have conducted a "lessons learned" session on this. Why did the first attempt at a "new" scanner result in something with so many issues? How can that be avoided next time?
Silen Talker
Ts Tax Corp
#7 - 2017-02-13 13:54:40 UTC
Great article to read the thought process that's gone into all this.
Especially loving the new 'always visible' arrows and removing the forward pointing one - what a great idea that is.
Can't wait to use this, thank you.
Servanda
Liga Freier Terraner
Northern Coalition.
#8 - 2017-02-13 13:59:33 UTC
Are you fixing the filter for probe results as well? For example I get results for cruisers and other ships when only frigates are selected in the filter.
CCP Claymore
C C P
C C P Alliance
#9 - 2017-02-13 14:04:08 UTC
Servanda wrote:
Are you fixing the filter for probe results as well? For example I get results for cruisers and other ships when only frigates are selected in the filter.


Hey, could you please elaborate and give a detailed example?

We have taken a pass over the filters, and we may or may not have resolved your issue, but I would need more information to be able to answer.

Quality Assurance Analyst Team Psycho Sisters

Seven Aztec
Lazerhawks
L A Z E R H A W K S
#10 - 2017-02-13 14:11:03 UTC
Praise Bob
ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#11 - 2017-02-13 14:14:27 UTC
From R/eve :

As one of the 10% or so of players who is partially colorblind, using red/green to distinguish anything at all is pretty much impossible. I wish that alternative colors for things like the above (and my personal pet peeve, yellowboxing/redboxing) could be made available for those that need them.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

elitatwo
Zansha Expansion
#12 - 2017-02-13 14:28:42 UTC
Please don't.

When you forced that new d-scan thing upon us, you banned me to a station, never to undock again until a fellow capsuleer found the off button and told me where it is.

I told you 70000 times that this underline thing makes all signatures unreadable because you still don't know which one is supposed to be which.

The current probe window has all the rows marked as green, un-scanned or orange-ish as half-scanned.

Anyone who is not a goon, pest, scared-little-bunny unbrave or any other blobb AFONE-member will turn off the anomalies with one click and start scanning.

Large red bubbles on the solar system map indicate small signatures and small red bubbles indicate the larger signatures.

This is not very complicated.

Large red bubble = harder to probe

Small red bubble = not very interesting or of any value


There is no need for 83783764 new icons that look like super mario gameboy icons if you paid a little attention in pre-school and learned reading letters.

(You are doing it right now)

The very reason to look on the solar system map in full-screen is to turn of the effects that will lower your performance.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2017-02-13 14:47:06 UTC
Any chance on removing the discovery scanner and making players have to work a little again to find signatures?

If you don't follow the rules, neither will I.

Obil Que
Star Explorers
Solis Tenebris
#14 - 2017-02-13 14:48:15 UTC
CCP Phantom wrote:
We are preparing an update to the scanning UI and UX in hopes of delivering a much better scanning experience. We hope to bring you these changes with the March release.

Check out the latest dev blog (with intuitive images and pictures) to learn more about the improvements to scanning!

The future of probe and directional scanning UI


There's a weird interaction with the probe scanner window and creating bookmarks that I previously opened a bug report about but it was "working as intended"

Right click, create bookmark from a scan result and then leave your cursor over the probe window
Start typing in the bookmark box which now has focus and if you try to enter numbers in the bookmark name like "C1", the probe window will change filters based on the number pressed even though the focus is in the text box because of where the mouse pointers is.

I understand wanting to allow the filtering to work but it should go by actual dialog box focus (bookmark box vs. probe window being clicked) rather than where your mouse is hovering...

NItpicky but annoying every time my signature list changes while typing in an unrelated window.
Owen Levanth
Sagittarius Unlimited Exploration
#15 - 2017-02-13 14:48:47 UTC
Sounds good. Improvements are always nice to have. Especially that new color for d-scan. It may sound ridiculous to you guys, but probes and d-scan having similar sphere-colors always confused me. Most of the time I work around this by minimizing my d-scan sphere to better see my probes.

With both spheres in different colors, this old dumb workaround can finally be put to rest on the garbage dump of history. Smile
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#16 - 2017-02-13 14:49:58 UTC
Would be good if even in the "window mode", the map window is in the background, so we can see what's in the orverview and dscan windows while probing.
Grarr Dexx
Blue Canary
Watch This
#17 - 2017-02-13 14:50:01 UTC
I don't actually play any more but I still follow updates. That said, as an avid prober, all of these changes make sense. I would like to add that I would also really enjoy a visual overlay or representation of the total area I am covering with a directional scan. This could be represented through a small grayscale overlay or a contrasted outline.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#18 - 2017-02-13 15:12:47 UTC
Sounds good on the whole, sad that you are getting rid of clicking on the edge of the probe sphere - I liked that feature... Any chance of making it optional? Definitely glad to see that the probe directions will always take precedence over clicking on sigs - finally! That was by far the worst thing about the new interface.
Rhyme Bittern
Imperial Shipment
Amarr Empire
#19 - 2017-02-13 15:21:50 UTC  |  Edited by: Rhyme Bittern
Thanks for the changes, they are all very nice.

I have one more request, though. Can you please let the tooltip of each scan result show the result current name instead of its ID?

My screen resolution is not the greatest, and I need to squeeze the scan results window as much as possible. However, this means that the name column becomes mostly hidden and I can only see the first few words in it and cannot identify it. I would be like to see the name of the scanned result (or whatever information I currently have about it - "Cosmic Signature" -> "Relic Site" -> "Ruined Sansha Crystal Quarry", etc.) when I hover the mouse cursor over it, instead of the result's ID - an almost useless piece of information.
Tipa Riot
Federal Navy Academy
Gallente Federation
#20 - 2017-02-13 15:27:40 UTC
Sounds promising, and I will need to try this new iteration, but upfront a couple of points

Where is the single click toggle for anomalies?

It's very important that this can be toggled easily and fast. Example, anomalies "on" before jumping into system, quickly dscan for prey, warp, if nothing found, switch "off" to start combat probing, and so forth. Also while roaming I constantly switching this on/off depending on situation.

Is probing fully functional even without the map?

I use to drop, position probes, close the map and combat scan on the fly in certain situations, e.g. warp-in points to special ships in big fights, where everybody is on grid.

Performance!
Partly because of the bad performance in combat scan situations, I'm not able to use the new scan window. With lots of sigs (scanning for structures) and other stuff in the scene together with this animated overlapping spheres I get very poor performance (<10 frames sometimes), where the old system runs smoothly

I'm my own NPC alt.

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