These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

so this is there real future for new players? gate camp?

First post
Author
NofriendNoLifeStilPostin
State War Academy
Caldari State
#221 - 2017-02-11 02:57:28 UTC  |  Edited by: NofriendNoLifeStilPostin
Jonah Gravenstein wrote:
NofriendNoLifeStilPostin wrote:
Well, you do live on these forums. Who does that except for neurotic no life losers with no friends?
You heard it here folks, averaging 2 or 3 posts a day makes one a neurotic no life loser with no friends.





You average more than that. And well, aren't you? How many years have these forums been your social life, exactly?

I would like to hear the crap you tell yourself. It must suck living a life of denial. Or are you really that ignorant?
Jonah Gravenstein
Machiavellian Space Bastards
#222 - 2017-02-11 03:04:23 UTC
NofriendNoLifeStilPostin wrote:
Jonah Gravenstein wrote:
NofriendNoLifeStilPostin wrote:
Well, you do live on these forums. Who does that except for neurotic no life losers with no friends?
You heard it here folks, averaging 2 or 3 posts a day makes one a neurotic no life loser with no friends.





You average more than that. And well, aren't you? How many years have these forums been your social life, exactly?
2 or 3 turns out to have been a little low, I average 5.5 posts a day according to Eve Search; hardly an excessive amount.

As for being a neurotic no life loser with no friends? Wrong on all counts.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

NofriendNoLifeStilPostin
State War Academy
Caldari State
#223 - 2017-02-11 04:33:41 UTC  |  Edited by: NofriendNoLifeStilPostin
Jonah Gravenstein wrote:
NofriendNoLifeStilPostin wrote:
Jonah Gravenstein wrote:
NofriendNoLifeStilPostin wrote:
Well, you do live on these forums. Who does that except for neurotic no life losers with no friends?
You heard it here folks, averaging 2 or 3 posts a day makes one a neurotic no life loser with no friends.






You average more than that. And well, aren't you? How many years have these forums been your social life, exactly?
2 or 3 turns out to have been a little low, I average 5.5 posts a day according to Eve Search; hardly an excessive amount.

As for being a neurotic no life loser with no friends? Wrong on all counts.


I'm sure it took you some time to discover the forums after you created your character. I see you posting more than that.

Everytime i ever bother to look at these forums, I always see some stupid post from you that is bereft of rational thought. Instead of conceding a point like a normal person, you always seem to come up with some stupid excuse why the flaws in EVE, that every rational person can see, somehow aren't really flaws. Its endless arguing with types like you. You delusional kool-aid drinkers aren't doing yourself any favors helping EVE to stay ****.

Unfortunately, despite calling you out for being a no life loser who very likely nobody wants to be be around, I guess I'm still helping to feed your emotional needs in a way in that i'm giving you the attention and validation of your existence that you must certainly desperately crave to live on these forums like you do.
Jonah Gravenstein
Machiavellian Space Bastards
#224 - 2017-02-11 04:47:45 UTC
On seconds thoughts, deleted.

One shouldn't feed trolls.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Malthus Aurelius
Caldari Provisions
Caldari State
#225 - 2017-02-11 04:49:12 UTC
As an alpha player, I've been through low-sec only a handful of times. I fiddled with the Map beta, largely because I hate having to take high-risk flights, but sometimes the trap prices in low-sec are too good to refuse somedays.

I ended up fitting my Badger with warp stabilizers and cap batteries, entered a low-sec system (Its name I can't remember to save my life), and picked a low-traffic system to enter from. Afterwards, I picked a rinky-dink planet to jump to, rather than jump directly to station, and THEN I jumped to the station.

I managed to avoid a lot of warp bubbles, although I somehow lucked out and flew close enough past one to see it.

Filled my cargo hold, took the same route back out, and laughed maniacally, as I cheated a pirate out of their fun time and shekels.

I've had the luck of avoiding gate camps so far, but if you have time and think there's warp bubbles around, try aligning yourself to different orbital bodies to see if they'll give you an unexpected angle. A lot of the bubbles I've seen end up between gates and frequented stations, usually loaded with bait.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#226 - 2017-02-11 07:24:05 UTC
You flew a badger through null? Ballsy.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Hiasa Kite
Brutor Tribe
Minmatar Republic
#227 - 2017-02-11 07:27:58 UTC
NofriendNoLifeStilPostin wrote:
EVE is definately not the only pvpmmorpg.

I really only know of UO and DFO, both of which are pretty much dead. I'd love to hear the names of some viable PVPMMORPGs.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Lan Wang
Federal Navy Academy
Gallente Federation
#228 - 2017-02-11 10:03:56 UTC
NofriendNoLifeStilPostin wrote:
Jonah Gravenstein wrote:



All of this from a troll posting, terminally butthurt alt of Fabulous Rod.


Well, you do live on these forums. Who does that except for neurotic no life losers with no friends? Does anyone take you seriously? I don't come to these forums much but when I do, I always see you posting your delusional nonsense.

Its funny how you forum twits want to to call gate camping "tactical use of terrain" and pretending like the ship you unlock in is active counterplay. Roll

and no, EVE is definately not the only pvpmmorpg. It just goes to show you how narrow-minded and delusional you eve fanbois really are. Virtually every pvpmmorpg has better and more skill demanding combat than EVE.


You sound butthurt, are you ok, did you die and quit the game because you lost some mission loot now you roll a forum alt to tell everyone how bad the game is, its funny you insult others for posting on the forums yet here you are with what looks like a forum alt. Why dont you just crawl back under your rock and go play something more "skillful"

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Recettear Hariere
Kittens and Puppies Engineering Inc.
#229 - 2017-02-11 16:23:05 UTC
The Bigpuns wrote:
And I see the Code chap performing as expected.
So, this is normal huh? i was wondering wether to ignore it or just ridicule him. But hey, i had a good laugh at his complete, oblivious breach of tone. Nothing like the odd ****** to lighten the mood :P

Jonah Gravenstein wrote:
Just because you find it uninteresting doesn't mean that everybody else does. Is it the concept of having to put an effort in to your gameplay that you find onerous or is it that you find a game that allows deceit to be objectionable?

Eve is very much a "tribal" society; if you're not in the "tribe" of those who hold the space that you're in, they're going to be suspicious of you and shoot you in the face regardless of whether or not you're a newbie.
I'm an honest person, naturally i dont think positively about deceit as a valid way to do things. which is one of the major reasons for my proposal. could it be possible in the game? yes. should it be the first choice? no.

Tribal societies are not successful in rl either, this has a reason. anyways, this statement just says why newbs have a hard time in the eve community. it neither justifies it nor does it help to reduce this problem. I see that many people started playing this game since alpha introduction, myself included. but how many quit simply because they dont find a real access? the stuff you can do alone here is very limited (and boring as **** imo).

Quote:
You're welcome to try and get back at someone through their alts, but in no way should you get the information you need to do so without effort.
So i guess there is no problem after all. btw i dont get that information for free, i'd still need to find my target. Which, with respect to the major partys in the game hating each other, would open a big market for concealer/dealer type of traders.
I simply think that it would make the game a hell lot more dynamic, and i didnt hear serious counterarguments so far.
"we always done it this way" is not a valid argument.

Quote:

I never said that they deserve their wealth, I implied that they have earned it. The true wealth is knowledge and experience; which leads me to asking why must I choose one over the other when they're not mutually exclusive, and neither is untrue. As for the rest of your post, you once again fail to understand the nature of the game, if you wish to see a tax imposed on wealthier players it is up to you to impose that tax, not the game.

Immortality is in literature often displayed as curse rather than a blessing. think about that. playing a game where you cant actually lose is not very interesting. at least not as interesting as it could be. (lose as in "back to square one" here)

Keno Skir wrote:
It's been explained, there are counters that don't require loads of ISK or SP. Stop selectively forgetting input that doesn't match your rediculous argument.

FOR EFFECT : THERE ARE COUNTERS, SEVERAL OF THEM. LEARN THEM AND YOU WONT NEED TO PRETEND ITS IMPOSSIBLE ON THE FORUMS Pirate
I am able to read, thank you. this was a little incompetent try to stop the thread from completely derailing into a mudfight^^
After all, you gotta ask why this cheesy tactic is so overused. Is it because the successchance is too high? or is it because the game lacks alternatives?


Recettear Hariere
Kittens and Puppies Engineering Inc.
#230 - 2017-02-11 16:24:26 UTC
Gretek Moergyn wrote:
Demand ransom instead of just shooting.
Cant see anyone honoring ransoms, or anything else for that part.
Quote:
As it is, what reason is there for your average miner or industrialist to *ever* venture into 0.0 space? If you are like me and don't care about making millions of ISK an hour down in 0.0, there is absolutely no reason ever to go there. ... If enough players start thinking this way, the game will become very state.
For the thrill^^ But your observation is right, a LOT of players started thinking this way and the game did get pretty stale. highsec is overpopulated like hell as a result, while everyone in lowsec is a wannabe pirate king.
Arthur Aihaken
CODE.d
#231 - 2017-02-11 16:34:10 UTC
Ransoms are honored about as much as mining permits, refunds on scams and market and contract screw-ups - aka: never. It's just a way to milk you for as much as possible in the event you rage quit. Players are getting smarter, and there aren't as many suckers born every minute these days.

I am currently away, traveling through time and will be returning last week.

Salvos Rhoska
#232 - 2017-02-11 16:39:44 UTC  |  Edited by: Salvos Rhoska
LS is the missing link, and the link which is most significant to restricting material transit between HS and NS, in both directions.

If it had been up to me, I would have made LS sectors far larger as a buffer between HS/NS.

Since it is unlikely CCP will restructure the expanse of LS, I endorse increasing LS potential to intercept/disrupt material moving between HS/NS instead.
Lan Wang
Federal Navy Academy
Gallente Federation
#233 - 2017-02-11 17:42:02 UTC
Arthur Aihaken wrote:
Ransoms are honored about as much as mining permits, refunds on scams and market and contract screw-ups - aka: never. It's just a way to milk you for as much as possible in the event you rage quit. Players are getting smarter, and there aren't as many suckers born every minute these days.


This is the problem with highsec carebears spreading hate of piracy across highsec, you know people get kicked from corps for not honoring ransoms, or agreed 1v1's you need to get out a little more , there is honorable pirates all over lowsec.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jonah Gravenstein
Machiavellian Space Bastards
#234 - 2017-02-11 18:02:40 UTC  |  Edited by: Jonah Gravenstein
Recettear Hariere wrote:
I'm an honest person, naturally i dont think positively about deceit as a valid way to do things. which is one of the major reasons for my proposal. could it be possible in the game? yes. should it be the first choice? no.
Your real life morality is the result of societal norms in the real world; Eve is not the real world, nor does it have the same societal norms as the real world, in Eve death is just an inconvenience, honesty and trust are a rare and thus valued currency; the only man in New Eden that you can trust implicitly being Chribba.

That said, I would hazard a guess that much of what goes on in Eve has direct equivalents in what goes on behind closed doors in politics and business. Power and money are dangerous things, they attract the worst, and corrupt the best.

Quote:
Tribal societies are not successful in rl either, this has a reason. anyways, this statement just says why newbs have a hard time in the eve community. it neither justifies it nor does it help to reduce this problem. I see that many people started playing this game since alpha introduction, myself included. but how many quit simply because they dont find a real access? the stuff you can do alone here is very limited (and boring as **** imo).
Firstly, people have been quitting Eve since beta, multitudes more have quit than have stayed, such are the trials and tribulations of making a niche game, that by design appeals to a select group.

Secondly, I've underlined your main problem with Eve, it's not a game that is easily played solo.

It's certainly possible to play much of Eve solo, I've been doing so for years and so do others, some of us do it because it's a challenge not because we don't want to play with, or be affected by the actions of, other people; other people being very important in making the the solo lifestyle a challenge. Others do it because they believe that they can lead an insular single player life in Eve, which is nigh on impossible.


Quote:
So i guess there is no problem after all. btw i dont get that information for free, i'd still need to find my target. Which, with respect to the major partys in the game hating each other, would open a big market for concealer/dealer type of traders.
I simply think that it would make the game a hell lot more dynamic, and i didnt hear serious counterarguments so far.
"we always done it this way" is not a valid argument.
Your proposal suggests that any and all alts of a player are linked with the information being public, that is free information; the act of then finding someone is reliant on that information. If you currently want information on what alts a player has you have to put some effort into obtaining that information, you appear to have a problem with making that effort.

Quote:
Immortality is in literature often displayed as curse rather than a blessing. think about that. playing a game where you cant actually lose is not very interesting. at least not as interesting as it could be. (lose as in "back to square one" here)
We used to be able put you back to square one, no skills beyond those you could fit in a med clone, no assets, no nothing, alas no more.

Losing in Eve happens everyday, the evidence is in every thread that attacks the very nature of the game, that nature being one of an ecosystem where you are either predator or prey, often both at the same time with there always being bigger predators consuming other predators and prey alike.

If you fall into the prey category, without also being a predator, you still have choices.

You can choose to be wily and cunning prey that is hard to catch unawares, adapting your gameplay to the game; doing so requires knowledge of game mechanics, how they will be used against you, how you can use them against others and the investment of effort in employing that knowledge to your advantage, much of that knowledge has been freely given in this thread.

You can also choose to be hapless prey, ignoring the wealth of information that is available to you, ignoring the knowledge shared by those in the know despite frequent attacks on them for playing by the rules, use autopilot, blindly sail into gatecamps, and whine on the forums about your woes demanding the game be changed to suit you.

One type of prey is worthy of respect, the other derision. Which are you?


Quote:
... you gotta ask why this cheesy tactic is so overused. Is it because the successchance is too high? or is it because the game lacks alternatives?
Not addressed at me but I'll point out that the control of choke points is good strategy, both militarily and economically; gate camps being generally at a choke point into low sec, suicide ganks happening at choke points between tradehubs.

A real world example of a choke point would be the Strait of Hormuz, with both Iran and the US vying for control. If Iran ever "camps" the straits, 30%+ of the worlds oil supply has to find another route.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Arthur Aihaken
CODE.d
#235 - 2017-02-11 20:39:58 UTC
Lan Wang wrote:
This is the problem with highsec carebears spreading hate of piracy across highsec, you know people get kicked from corps for not honoring ransoms, or agreed 1v1's you need to get out a little more , there is honorable pirates all over lowsec.

Sorry, but the rare exception does not make it the rule.

I am currently away, traveling through time and will be returning last week.

Gretek Moergyn
Pator Tech School
Minmatar Republic
#236 - 2017-02-11 23:21:02 UTC
Merias Tylar al-Akhwa wrote:
Gretek Moergyn wrote:
As it is, what reason is there for your average miner or industrialist to *ever* venture into 0.0 space? .


Community, and the chance to build massive scale projects like supers, titans and outposts that are beyond the possible scope of anything a highsec industrial corporation can do.

If you've never participated in an industrial effort that went beyond your own goals of making ISK, I pity you. Working together with sometimes hundreds of other players on a single massive project can be very rewarding and fun, and creates a team spirit atmosphere that is completely foreign to anything that goes on in highsec space. Some of the greatest fun to be had with Industry happens out in 0.0! Give it a try sometime, you may like it.


I did indeed try it during my first go-round with EVE in 2005-2006. I got tired of getting attacked and blown up on my way down to 0.0, and then when I finally got to where my corp was, I got tired of having to run every time some maxed-out enemies came to our system, which was often. It was not fun for me and I'm not eager to try it again. These days, as a returning player, I'm enjoying myself just fine in high-sec.

To me, the "reward" of 0.0 space was not worth the risk. I experience enough stress in real life--I don't need more of it in a game.

But for those who enjoy the community and excitement and wealth of 0.0 space, more power to you.
Aaron
Eternal Frontier
#237 - 2017-02-12 02:28:29 UTC
I cant remember if you need just one omega account in order to dual box (play on 2 eve accounts concurrently) if this is the case i think this will be the easiest way. Have your alpha clone scout ahead if he gets killed then its a minimal loss.

If you need 2 omega accounts to dual box then i'd say create a scouting toon on one of your account slots. scout around the area youre travelling through and get a solid lay of the land and see where the gate camps are if any. Take some time to see what ships where killed in the last few hours in the area youre working in by going on Dotlan website. if your scout gets killed its a minimal loss.

General advice is really take your time when playing Eve, do not rush anything, don't rush to make profit quicker. Analyse everything you do before doing it. Even the task of jumping one system to another make sure you get an alt to scout even if you have to log off your main to do so it is well worth the time it takes doing so because you will not lose. Go into help channels and get peoples perspective on hauling. Take the advice they give and speak to lots of people about the same subject and build a general consensus for yourself then live by that code of conduct.

Try to change your thinking when it comes to this game, learn to think like the gankers so you know what is possible and what is not. Eve is a place where people hunt and lay traps for you to walk into which is done relentlessly 24/7 365 days a year. One of the only ways to defeat them is to completely stop feeding them. Use whats in this post to your advantage.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Aaron
Eternal Frontier
#238 - 2017-02-12 02:33:39 UTC
Eve is a tough game as I said earlier.

If you need to go a certain direction and you use your scout to have a look and it is camped, then cloak up or dock your main....Have a cuppa or go for a jog and gather your thoughts.

Play another game for a few hours or watch a film or episode. we have got to stop feeding the gankers and then quitting cos it means they win.

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#239 - 2017-02-12 03:08:23 UTC
Aaron wrote:
I cant remember if you need just one omega account in order to dual box (play on 2 eve accounts concurrently) if this is the case i think this will be the easiest way. Have your alpha clone scout ahead if he gets killed then its a minimal loss.

Not allowed to use an alpha and an omega to multibox:

https://community.eveonline.com/news/dev-blogs/clone-states-post-csm-summit-roundup/

Simultaneous Logon for Alphas:

The CSM’s number one focus for Clone States matched the biggest concern from general player feedback: simultaneous Alpha clone logon must be limited. We agree and so we are planning to implement restrictions that keep any Alpha account from passing character select if another EVE client is already active. This will be true even if the other client is Omega. Bypassing these restrictions will also be a breach of the EULA and may lead to penalties and punishments and all that nasty stuff that our security team does if they catch you being bad.

There are two reasons to make this kind of restriction. The first and most obvious reason is the potential for abuse and exploitation. The second, which the CSM focused on heavily, is that we don’t want to create a situation where normal players feel obligated to run Alpha alts. It would be unfortunate if every player has to choose between running an alt (which isn’t necessarily fun) or feeling disadvantaged against players who do. We’ve been deliberately trying to remove this kind of system (see off grid links) and certainly don’t want to add a giant new version of it with Clone States.


Arthur Aihaken
CODE.d
#240 - 2017-02-12 07:02:58 UTC
And I'm fine with the current multiboxing restrictions on Alphas.

I am currently away, traveling through time and will be returning last week.