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so this is there real future for new players? gate camp?

First post
Author
Arthur Aihaken
CODE.d
#121 - 2017-02-08 00:37:12 UTC
Darth Kendari wrote:
http://eve-gatecheck.space/eve/
Nuff said.

Man, that's like saying because you haven't been bitten there aren't any sharks lurking below the surface.

I am currently away, traveling through time and will be returning last week.

goudaMob
Royal Amarr Institute
Amarr Empire
#122 - 2017-02-08 00:37:28 UTC
Arthur Aihaken wrote:
goudaMob wrote:
And sometimes, the person you catch knows what they are doing. Then, you get a nice fight out of it :)

That's usually when the batphone comes out or a cyno drops. Because by "nice" we know you mean one-sided, overwhelming and total. Do you know how many times I've watched cloaked as one group comes to the aid of someone being gate-camped by another group? NEVER. I know. You don't eat your own unless you absolutely have to...


No I mean I'm in a triple sebo Devoter and catch a dual plate Thorax who knows what he's doing. Makes me work for my kill instead of just sitting there and getting podded. Batphones happen, but for juicy catches. Not a good PVP thorax.
Arthur Aihaken
CODE.d
#123 - 2017-02-08 00:45:06 UTC
goudaMob wrote:
No I mean I'm in a triple sebo Devoter and catch a dual plate Thorax who knows what he's doing. Makes me work for my kill instead of just sitting there and getting podded. Batphones happen, but for juicy catches. Not a good PVP thorax.

How many times have you lost where you didn't call for help?

I am currently away, traveling through time and will be returning last week.

goudaMob
Royal Amarr Institute
Amarr Empire
#124 - 2017-02-08 00:48:23 UTC
Arthur Aihaken wrote:
goudaMob wrote:
No I mean I'm in a triple sebo Devoter and catch a dual plate Thorax who knows what he's doing. Makes me work for my kill instead of just sitting there and getting podded. Batphones happen, but for juicy catches. Not a good PVP thorax.

How many times have you lost where you didn't call for help?


I've lost 286 ships to date. Some of those were losses on gates to things I couldn't handle.
Teckos Pech
Hogyoku
Goonswarm Federation
#125 - 2017-02-08 00:54:06 UTC
Neuntausend wrote:
But you see, Teckos, that is where you are wrong. We are all dangerous sociopaths for blowing up spaceships in an online game.

You should know by now that playing violent video games makes you a mass murderer in real life too. It's even on the news.


Dammit, then I'm going to need a bigger backyard.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gretek Moergyn
Pator Tech School
Minmatar Republic
#126 - 2017-02-08 01:04:55 UTC
The thing is, if some middle ground cannot be found between the gate-camping types who just love the PVP combat aspects of EVE and those players who, like me, have no interest in that, players like me will just leave the game. If that happens often enough the game will end, sooner rather than later.

I played EVE circa 2005-2006. I got tired of the d00d types talking profanity and other garbage in chat, and got tired of getting blown up every time I tried to reach my corp mates in 0.0 space.

I formed my own 1-man corp, but found that the large corps make everything they need and it was too difficult to find a niche of products I could supply them. I left because the game, while beautiful to look at, was not fun for a more-or-less casual player like me.

I'm back now, older and with lower expectations, with an alpha account. If the game proves to be fun, I will upgrade to omega. If not I will leave.

I scratch my head when the PVP players beat their chests and say "if you don't like it, get out!" Life is too short for that kind of drama. It's just a game.
Teckos Pech
Hogyoku
Goonswarm Federation
#127 - 2017-02-08 01:09:03 UTC
Dracones wrote:
The game is something like 13 or 14 years old and its current state is less design and more of a slow evolution to how players have exploited, abused and invented mechanics on top of the systems the developers made. The current game is insanely complicated and very unique in how pretty much everything is the result of player action.

In the case of gate camps, they serve to make getting goods into low/null more dangerous and there are entire systems and ways of playing to get around them. They sort of shape how low sec works in many ways. If the mechanic was removed it'd need to be replaced with something else that allowed people to lock down traffic and that lock down would need counters that experienced players could use to get around them. CCP is generally pretty wary(and rightfully so) of messing with these mechanics because it can really upset the current game balance.

The one downside is that it means new players run into these mechanical walls that have very complex aspects to them. Many areas of the game have these sort of "gotchas" to them. The best advice for new players has been, and always will be, to fly affordable ships and expect to lose them as they learn these parts of the game.


Gate camps are not a mechanic. They are players playing the game. And moreover, these are players often defending their space. Bot in NS and LS. In both cases players will take space, in the case of NS, they will do so overtly via sov mechanics. Some will "take space" in NPC NS and consider it theirs and make life miserable for those that they don't want there. Similarly with LS. This is perfectly legitimate game play.

And there has been no "slow evolution" as camping gates goes all the way back to the very early days of the game.

http://eve-history.net/wiki/index.php/M0o_Corp

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#128 - 2017-02-08 01:13:01 UTC  |  Edited by: Teckos Pech
Gretek Moergyn wrote:
The thing is, if some middle ground cannot be found between the gate-camping types who just love the PVP combat aspects of EVE and those players who, like me, have no interest in that, players like me will just leave the game. If that happens often enough the game will end, sooner rather than later.

I played EVE circa 2005-2006. I got tired of the d00d types talking profanity and other garbage in chat, and got tired of getting blown up every time I tried to reach my corp mates in 0.0 space.

I formed my own 1-man corp, but found that the large corps make everything they need and it was too difficult to find a niche of products I could supply them. I left because the game, while beautiful to look at, was not fun for a more-or-less casual player like me.

I'm back now, older and with lower expectations, with an alpha account. If the game proves to be fun, I will upgrade to omega. If not I will leave.

I scratch my head when the PVP players beat their chests and say "if you don't like it, get out!" Life is too short for that kind of drama. It's just a game.


Blockade runners? Interceptors? Nullified T3Cs, bombers, force recons? Warp core stabilizers? Cloak-MWD warp trick? You can't use any of those to get through a gate camp? How about a JF and jump over them?

And you can't find people to buy your stuff? I do invention all by myself and manage to get my stuff sold.

Oh and BTW, even though I have often camped gates with friends I have died to them too. So what? Trust me there are far, far more gates that are not camped than are.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Gretek Moergyn
Pator Tech School
Minmatar Republic
#129 - 2017-02-08 02:29:08 UTC  |  Edited by: Gretek Moergyn
Teckos Pech wrote:
...Blockade runners? Interceptors? Nullified T3Cs, bombers, force recons? Warp core stabilizers? Cloak-MWD warp trick? You can't use any of those to get through a gate camp? How about a JF and jump over them?...


The thing is, I just don't care about all that stuff. I'm not interested in finding a way through or around gate camps because I would rather mine and produce things in relatively safer space. You guys who like to fight can fight.

One Saturday morning back in 2006 or so I put my usual nap on hold and sat down in front of the computer to play EVE. I was determined to get through lo-sec space to join my corp in 0.0 space. I thought logging on early would mean that my route would not be camped. This time, I would get through!

Wrong. I got blown up. There was one ship in system, and he found me. I didn't lose anything valuable--just a Probe and a couple blueprints. But I then realized how dumb it all was: getting up early just to try to get to 0.0 space. Just to play a game.

Lots of people love PVP combat, and that's fine. More power to them. But they seem almost belligerent, hostile even, toward those of us who are not interested in it. That puzzles me. When Asheron's Call was around the players from the PVP server, Darktide, used to post a lot on the general forum, urging everybody to come join them. You got the sense that everyone on Darktide was maxed out and they simply wanted some new targets to beat up on.

Doesn't EVE let the player define who she or he wants to be? There is no "right" way. Figuring out blockade runners and T3Cs and Cloak-MWD warp trick [whatever that is] is just not worth my time. I have no desire to engage other players on that level. Mining and producing are what I like to do with the small amount of RL free time that I can devote to EVE. I have enough stress in real life; I play EVE to relax and forget about real-life problems. That whole pretend-to-be-an-interplanetary-industrialist thing really appeals to me.

EVE is big enough for every type of player. I like to think so, anyway.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#130 - 2017-02-08 03:18:44 UTC  |  Edited by: Scipio Artelius
Gretek Moergyn wrote:
One Saturday morning back in 2006 or so I put my usual nap on hold and sat down in front of the computer to play EVE. I was determined to get through lo-sec space to join my corp in 0.0 space. I thought logging on early would mean that my route would not be camped. This time, I would get through!

Wrong. I got blown up. There was one ship in system, and he found me. I didn't lose anything valuable--just a Probe and a couple blueprints. But I then realized how dumb it all was: getting up early just to try to get to 0.0 space. Just to play a game..

Back then, should have just set your medical clone to your nullsec home, or a nearby station and just death cloned.

Could have totally avoided everything, including the time required to fly there; and no need to get up early. Not so easy now unfortunately.
Keno Skir
#131 - 2017-02-08 03:21:52 UTC
Gretek Moergyn wrote:
Teckos Pech wrote:
...Blockade runners? Interceptors? Nullified T3Cs, bombers, force recons? Warp core stabilizers? Cloak-MWD warp trick? You can't use any of those to get through a gate camp? How about a JF and jump over them?...


The thing is, I just don't care about all that stuff. I'm not interested in finding a way through or around gate camps because I would rather mine and produce things in relatively safer space. You guys who like to fight can fight.

One Saturday morning back in 2006 or so I put my usual nap on hold and sat down in front of the computer to play EVE. I was determined to get through lo-sec space to join my corp in 0.0 space. I thought logging on early would mean that my route would not be camped. This time, I would get through!

Wrong. I got blown up. There was one ship in system, and he found me. I didn't lose anything valuable--just a Probe and a couple blueprints. But I then realized how dumb it all was: getting up early just to try to get to 0.0 space. Just to play a game.

Lots of people love PVP combat, and that's fine. More power to them. But they seem almost belligerent, hostile even, toward those of us who are not interested in it. That puzzles me. When Asheron's Call was around the players from the PVP server, Darktide, used to post a lot on the general forum, urging everybody to come join them. You got the sense that everyone on Darktide was maxed out and they simply wanted some new targets to beat up on.

Doesn't EVE let the player define who she or he wants to be? There is no "right" way. Figuring out blockade runners and T3Cs and Cloak-MWD warp trick [whatever that is] is just not worth my time. I have no desire to engage other players on that level. Mining and producing are what I like to do with the small amount of RL free time that I can devote to EVE. I have enough stress in real life; I play EVE to relax and forget about real-life problems. That whole pretend-to-be-an-interplanetary-industrialist thing really appeals to me.

EVE is big enough for every type of player. I like to think so, anyway.


EvE is big enough for the clever at the top, and big enough for the stupid right at the very bottom. If you don't have time to "figure out blockade runners and T3Cs and Cloak-MWD warp trick [whatever that is]" you are doomed to be farmed like the food you have chosen to be. I don't call you food because you like to PvE in hisec though surely that is also a kinf of food, i call you food because you refuse to learn how to PvE safely. Instead you bleat to anyone who will listen that the game is broken and you shouldn't have to adapt in any way because it's a game and "games are supposed to be fun".

EvE is big enough for all kinds of players but it's narrow minded to assume your playstyle has any right at all to exist seperately from the rest. We are all intertwined, that's the point.
Jonah Gravenstein
Machiavellian Space Bastards
#132 - 2017-02-08 03:30:25 UTC  |  Edited by: Jonah Gravenstein
Gretek Moergyn wrote:
Lots of people love PVP combat, and that's fine. More power to them. But they seem almost belligerent, hostile even, toward those of us who are not interested in it. That puzzles me.
It shouldn't, Eve is a PvP game. As far as CCP are concerned every action in the sandbox is PvP, and that includes the activities such as resource gathering and processing that would be PvE in any other game.

PvE, such as it exists in Eve, is designed to put you into conflict with other players as well as raise capital to fund involvement in those conflicts. Every mineral you mine, every ship you produce, every item you sell, puts you in conflict with others; the market is driven by destruction, which is a byproduct of conflict.

Quote:
Doesn't EVE let the player define who she or he wants to be? There is no "right" way. Figuring out blockade runners and T3Cs and Cloak-MWD warp trick [whatever that is] is just not worth my time. I have no desire to engage other players on that level. Mining and producing are what I like to do with the small amount of RL free time that I can devote to EVE. I have enough stress in real life; I play EVE to relax and forget about real-life problems. That whole pretend-to-be-an-interplanetary-industrialist thing really appeals to me.

EVE is big enough for every type of player. I like to think so, anyway.
I share your playstyle, but not your attitude. I recognise that Eve is a PvP game and I plan accordingly using the available mechanics to my advantage. The best source of information on the available mechanics are those that would use them against you, they're normally more than happy to share their knowledge.

The moment you realise that any safety provided by the game is an illusion, that you are always in conflict with others, and that you alone are responsible for what happens to you, is the moment you cease to be a carebear and become an Eve player.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

DioKahn
Commonwealth Mercenaries
BLACKFLAG.
#133 - 2017-02-08 06:40:54 UTC  |  Edited by: DioKahn
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit



LOLOLOL! This isn't Player vs Player. That died a long time ago. Btw.... after citadels take over, tethering is the norm. Ccp really planned this well. I mean thier plan's reflect nothing if what eve means but it's still the plan.


Disclaimer... I have no idea what eve needs. I do know what it needs less of.
March rabbit
Aliastra
Gallente Federation
#134 - 2017-02-08 06:55:50 UTC
Gretek Moergyn wrote:


Doesn't EVE let the player define who she or he wants to be? There is no "right" way. Figuring out blockade runners and T3Cs and Cloak-MWD warp trick [whatever that is] is just not worth my time. I have no desire to engage other players on that level. Mining and producing are what I like to do with the small amount of RL free time that I can devote to EVE. I have enough stress in real life; I play EVE to relax and forget about real-life problems. That whole pretend-to-be-an-interplanetary-industrialist thing really appeals to me.

EVE is big enough for every type of player. I like to think so, anyway.

Well. There is an option for you: Singularity. Yes, i'm serious! Singularity is a test server where ship-to-ship combat (mostly mistaken with PvP in general) is not allowed unless both parties agree to do it. There you can do whatever you want without seeing other player.

But if you want to be part of Tranquility (our main server) then you just cannot be 'left alone'. The main and only reason: we have common economy. Whatever you do you affect it. Mining - you will deprive others from ore and sell minerals on market to other players. Mission running - you gather ISK/LP/loot which you will use on market. Exploration? The same: end products finish up in market. Even WH with selling stuff to 'CCP' (talking about blue loot here) - as result you get ISK which is part of global economy.
tlDr: you just cannot be 'left alone' on Tranq. That's the nature of game.

The Mittani: "the inappropriate drunked joke"

Josef Djugashvilis
#135 - 2017-02-08 09:01:41 UTC
Arthur Aihaken wrote:
Just stay in high-sec and train-up. You can make upwards of 200m ISK an hour blitzing L4s and Burners. Zero risk. Plus it pisses the low-sec and null-sec players off to no extent...


If you are only making about 200m an hour in hi-sec you are doing it wrong.

It is well known that one can easily make at least a billion an hour doing level 4 missions and burners just using a Velator armed with mining lasers.

This is not a signature.

DioKahn
Commonwealth Mercenaries
BLACKFLAG.
#136 - 2017-02-08 09:21:27 UTC
Josef Djugashvilis wrote:
Arthur Aihaken wrote:
Just stay in high-sec and train-up. You can make upwards of 200m ISK an hour blitzing L4s and Burners. Zero risk. Plus it pisses the low-sec and null-sec players off to no extent...


If you are only making about 200m an hour in hi-sec you are doing it wrong.

It is well known that one can easily make at least a billion an hour doing level 4 missions and burners just using a Velator armed with mining lasers.

Word. I make 2 billion an hour afk in my auto targeting garmur. Then I spend it on blanket war decs and role play cocaine.
Hiasa Kite
Brutor Tribe
Minmatar Republic
#137 - 2017-02-08 10:15:14 UTC
Gretek Moergyn wrote:
Teckos Pech wrote:
...Blockade runners? Interceptors? Nullified T3Cs, bombers, force recons? Warp core stabilizers? Cloak-MWD warp trick? You can't use any of those to get through a gate camp? How about a JF and jump over them?...


The thing is, I just don't care about all that stuff. I'm not interested in finding a way through or around gate camps

So where's the challenge? Every game has it, EVE is pretty unique in that its challenge is provided by other players. Take it away and you're just left with a mindless grind. A lot of MMOs fall into this trap, removing challenge to make players' lives easier, only to be left with grind.

If the PvP-free mindless grind is what you're looking for, try one of the dozens of MMOs that provide just that, please don't destroy the PvP sandbox that we enjoy.

"Playing an MMO by yourself is like masturbating in the middle of an orgy." -Jonah Gravenstein

Recettear Hariere
Kittens and Puppies Engineering Inc.
#138 - 2017-02-08 11:35:16 UTC
Frostys Virpio wrote:

Intel has no real limit to what it can push further. EVE players do. There is only so many SP you can actually use while using a ship. Sure, I can fly more different ship than a character with much less SP but a really dedicated character can easily be better in term of SP in a frigate than I am. Once you reach a certain point, more SP only give you more option which are mutually exclusive at a specific point in time. My SP in heavy interdictor are completely useless when I am flying a Logistic or a freighter.

Also to eb noted, 80% of every skill's worth in given in the very beginning. Training any skill from I to IV takes less time than IV to V while giving 4 time as much benefit.


i think you missunderstood, because that is largely what i was saying. the first 5? 10? M Isk are still a major pain, that could do with some steamlining.
see engineering. large parts of the tab are mandatory for everyone, what justifies the monthlong skillqueue for cpu/power/cap5?
And surely you, common joe, would not start to compete against intel in their core business, if only because you perceive it as chanceless.
perception is, in a way, more important than facts. marketing/pr/journalists can write you a book about that.

Neuntausend wrote:

Only that they don't. They sometimes ban the use of multiboxing software (like Eve) but they do not typically ban multiple accounts. WoW doesn't, Archeage doesn't, Tera doesn't, Black Desert Online doesn't. What do you base this statement on?

The difference is that with Eve, Multiple characters are really useful, whereas in other MMOGs they are typically just a gimmick.

They devaluate the old content so you buy the new content, and that's all the reason there is to it. Those who started into the expension well prepared and well equipped will usually have the advantage, but that's not the real reason you are staying behind. You will typically see the same players achieving server first kills, high pvp ranks or whatever not because they started with the best gear, but because they put in the most effort, are often very disciplined and know the game inside out.

ok maybe that was badly conveyed. (although multiaccounting took a small role in archeage's downfall in the western market.)

I might lack the experience to judge on wether multiple characters/accounts are neccessary or not, as long as we talk specialized skillbuilds and stuff.

The biggest problem i see with it is the fact that they give anonymity.

ModusOperandi wrote:
The only way to play Eve is with multiple characters, so much so that it's almost necessary. You can mitigate a lot of the hazards that way. They really should implement a good discount on a second account, or allow you to log in with multiple characters on the same account.


Why should you be able to circumvent these hazards?
I'm sure its great for some stupid metagames like spying and stuff, but the overall effect is debilitating. Everythings oozing of hostility and paranoia. open FW fleets anyone? missiongroups? This atmosphere is one of the major turnoffs in this game. new players dont have the benefit of 10 years who-is-who. Part of the reason why many of them go singleplayer mode is that getting in contact with others in a nonhostile way feels like being discouraged.

There is no proper reason why alts (character as much as accounts) are not marked as "toon of player X".
Think about how dynamic the game would become if something like a reputation actually mattered.

Losing a ship might make people rage. They will get over it. What gets to them is the feeling of helplessness because they will practically never get to see the bastard in any situation where HE is not combat ready, at least not in a concious way.

I'd be intrigued to see how many pathological carebears start to develop an interest in the finer points of cost-effective catalyst fittings if they could see that the random indy over there is piloted by THAT guy.
For a prominent example:
Suicide ganking empty freighters is not a financially stable method of playing. Those CODE guys will need to make money somewhere.
And by truely carrying the consequences for their actions they would ironically reach their (stated) goals of fighting bots and people who behave like them. Hunters dont sleep.

Of course this is not complete without tackling the old money, as

goudaMob wrote:
Do you know how many modules and ammo I get from gate camping? Over the years I've received hundreds and hundreds of meta, tech 2, faction, and deadspace modules (no officer yet, damnit!).

It's to the point these days that all I really need to do is buy ship hulls, fly it to my home station, and then fit it out. Anything I have excess amounts, I haul over to a hub and generate isk.


nicely illustrates. a reset sounds kinda harsh, maybe there are better ways to implement this.



I dont want the game to become safer, its mostly fine the way it is.

And while i cant help wondering about the circular nature of THIS faggots family tree, i dont really want him to get banned or anything either.

What i want is the ability to actually punch back at them when THEY are vulnerable, AND i want to break their nose while doing so, not hit a 10 year old money bag.

Is that really too much to ask?

Yebo Lakatosh
Brutor Tribe
Minmatar Republic
#139 - 2017-02-08 12:17:28 UTC  |  Edited by: Yebo Lakatosh
Recettear Hariere wrote:
What i want is the ability to actually punch back at them when THEY are vulnerable, AND i want to break their nose while doing so, not hit a 10 year old money bag.

Is that really too much to ask?

Isn't it enough to just randomly punch everyone who has their guards down (or doesn't have them in the first place), knowing that if your target has gaps on his defence, someone will exploit it anyways, as that's what people in EvE do?

Seems to work for many, I'll be able to live with that too.


Though I'm mainly grateful towards those catching me, especially if I carry valuables. There is no better incentive to look up certain mechanics and methods to improve your ways of conduct. I'm sure I won't ever be making the particular mistake I did there, for example.

Elite F1 pilot since YC119, incarnate of honor, integrity and tidi.

Jonah Gravenstein
Machiavellian Space Bastards
#140 - 2017-02-08 12:40:29 UTC  |  Edited by: Jonah Gravenstein
Recettear Hariere wrote:
There is no proper reason why alts (character as much as accounts) are not marked as "toon of player X".
Give us an example of a proper reason for this, I can guarantee you that for every reason for it, there is at least one against it.

Quote:
Think about how dynamic the game would become if something like a reputation actually mattered.
It does matter, I'm going to leave 2 names here that are instantly recognisable throughout Eve by their reputation alone.

Chribba and The Mittani.

Quote:
Suicide ganking empty freighters is not a financially stable method of playing. Those CODE guys will need to make money somewhere.
And by truely carrying the consequences for their actions they would ironically reach their (stated) goals of fighting bots and people who behave like them. Hunters dont sleep.
They're funded by third parties, people from all walks of Eve life have vested interests in the destruction that groups like CODE. cause, for example ship producers, organised mining groups, nullsec groups, other interested or fun loving players, they all have stakes in the continued destruction of stuff.

What you're suggesting is the ingame equivalent of "Your uncle's cousin's daughter's son stole my car, so I'm going to beat 7 bales of crap out of you and take your big ass TV and hifi"

Quote:
Of course this is not complete without tackling the old money, as

Do you know how many modules and ammo I get from gate camping? Over the years I've received hundreds and hundreds of meta, tech 2, faction, and deadspace modules (no officer yet, damnit!).

It's to the point these days that all I really need to do is buy ship hulls, fly it to my home station, and then fit it out. Anything I have excess amounts, I haul over to a hub and generate isk.


nicely illustrates. a reset sounds kinda harsh, maybe there are better ways to implement this.
A reset wouldn't achieve anything any way, resetting the game doesn't reset the existing social structures that exist because of the game. Within 3 days of a reset nullsec would be populated by the same people that it is now, mercs would be camping the trade routes, suicide gankers would be suicide ganking and lowsec entry points will still be gatecamped

Quote:
I dont want the game to become safer, its mostly fine the way it is.

And while i cant help wondering about the circular nature of THIS faggots family tree, i dont really want him to get banned or anything either.

What i want is the ability to actually punch back at them when THEY are vulnerable, AND i want to break their nose while doing so, not hit a 10 year old money bag.

Is that really too much to ask?

You can already do so, go bust his chops, and those of his friends, with some friends of your own. The tools for retribution are already in your hands; you could also deny the guy easy kills by following some of the advice already given in this thread.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack