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so this is there real future for new players? gate camp?

First post
Author
Loutro Fift
Hoplite Brigade
Ushra'Khan
#21 - 2017-02-04 20:58:09 UTC
Arthur Aihaken wrote:
Low-sec is a rigged shell game (gate camps). Null-sec is like being carjacked (bubbles). The only way to win at their game is not to play.


Huh?

This all comes back to those who believe losing a ship is "losing" the game.
You will lose ships. Lots of ships. Camps happen.

Situational awareness is key. But so is a positive attitude. I lose lots of ships. Whatever. I have a solid revenue stream in place to compensate.
Neuntausend
Republic Military School
Minmatar Republic
#22 - 2017-02-04 20:59:37 UTC
Hiasa Kite wrote:
To Utama: Learn how to beat them. Use instant-aligning ships to get out before they can even lock you, use ships with cloaking devices and MWDs to get out before the find and lock you, use ships with warp core stabilisers so they can't point you, use the tools (in-game and 3rd party) to gather intel about the route you intend to travel, avoid the shortest route from HiSec trade hubs to low/null, talk to people, get assistance where necessary.

Those are useful, but really, there is only one rule one needs to take in:

Don't undock what you cannot afford to loose.

Just think like a Samurai: Everytime you log in, imagine how you will die today. Expect death to take you anytime and act accordingly, so you can die without regret when (not if) the moment finally comes.

Torin Corax
Republic Military School
Minmatar Republic
#23 - 2017-02-04 21:02:41 UTC
Some very good advice in this thread.

Should be mentioned, there are quite a few Low-sec systems that are practically deserted. 1-2 jumps an hour, and most of them are Alpha explorers in disposable frigs. Pretty dead all told, and a haven for those that like a little peace and quiet.

Gate camps are no different to any other aspect of Eve, they are a learning experience. Once you know what they are, where they are, and how they work, avoiding them is pretty straight forward.
That's not to say bad luck can't bite you every now and then, but if you learn how to exploit the profits in low sec the occasional loss is largely irrelevant.

LouHodo
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#24 - 2017-02-04 21:04:59 UTC
Neuntausend wrote:

Just think like a Samurai: Everytime you log in, imagine how you will die today. Expect death to take you anytime and act accordingly, so you can die without regret when (not if) the moment finally comes.



Funny, I expect to die to every Ghost Site Data site I go to... I expect to fail the hack and have it detonate and blow me to dust again......

When I see a pirate or player pirate, it is a welcome refreshing change.

Arthur Aihaken
CODE.d
#25 - 2017-02-04 21:29:55 UTC
http://s2.quickmeme.com/img/09/09ab76c047ec8ea00debc0a36bc4560c1eaeac4da839af6739002a88ab2beb8d.jpg

I am currently away, traveling through time and will be returning last week.

Vanessa Celtis
The Scope
Gallente Federation
#26 - 2017-02-04 22:01:47 UTC  |  Edited by: Vanessa Celtis
Hiasa Kite wrote:
Vanessa Celtis wrote:
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit


Yep, this is what they do not tell you when you upgrade, and this is what is killing the game. Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.

Actually, they're precisely why the game is so popular.

To Utama: Learn how to beat them. Use instant-aligning ships to get out before they can even lock you, use ships with cloaking devices and MWDs to get out before the find and lock you, use ships with warp core stabilisers so they can't point you, use the tools (in-game and 3rd party) to gather intel about the route you intend to travel, avoid the shortest route from HiSec trade hubs to low/null, talk to people, get assistance where necessary.

The tools are there to avoid those seemingly unfair instakill-superdeath-lose-everything moments. Use them.


I have nothing against gate camps, but I think the game would encourage pvp without them I am convinced about that ! I go into camps on purpose with a 1.7s aligning interceptor, loaded with PLEX, and show them my middle finger in local each time, and even attack them with my alts. But for new player it's a pain in the ass to get around them or fight them and they need to be informed about their existence in a proper way.
Vanessa Celtis
The Scope
Gallente Federation
#27 - 2017-02-04 22:11:08 UTC  |  Edited by: Vanessa Celtis
Jonah Gravenstein wrote:
Vanessa Celtis wrote:
Yep, this is what they do not tell you when you upgrade, and this is what is killing the game.
The gameplay that you claim is killing the game has been in the game since 2003, Eve is still not dead 14 years later.

The logical conclusion is that you have no idea what you're talking about.

Quote:
Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.
Not only an oxymoron but further confirmation that you're clueless and posting from a position of ignorance.

If gatecamps and suicide ganking were exploits they wouldn't be allowed, nor are they glitches. The current mechanics were specifically crafted to allow suicide ganking, and other shenanigans, to happen in highsec, and for gatecamps to happen everywhere, that was a deliberate design decision made by CCP.

Once upon a time there were some mad vikings who played Ultima Online, in much the same way that gatecampers and suicide gankers play Eve today. Those mad vikings made up the original team that produced Eve, the current CEO is one of them; that should tell you all that you need to know about the nature of the game that you're playing.

Eve is what it is, if you don't like it don't play it.
Vanessa Celtis
The Scope
Gallente Federation
#28 - 2017-02-04 22:12:13 UTC  |  Edited by: Vanessa Celtis
Vanessa Celtis wrote:
Jonah Gravenstein wrote:
Vanessa Celtis wrote:
Yep, this is what they do not tell you when you upgrade, and this is what is killing the game.
The gameplay that you claim is killing the game has been in the game since 2003, Eve is still not dead 14 years later.

The logical conclusion is that you have no idea what you're talking about.

[quote]Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.
Not only an oxymoron but further confirmation that you're clueless and posting from a position of ignorance.

If gatecamps and suicide ganking were exploits they wouldn't be allowed, nor are they glitches. The current mechanics were specifically crafted to allow suicide ganking, and other shenanigans, to happen in highsec, and for gatecamps to happen everywhere, that was a deliberate design decision made by CCP.

Once upon a time there were some mad vikings who played Ultima Online, in much the same way that gatecampers and suicide gankers play Eve today. Those mad vikings made up the original team that produced Eve, the current CEO is one of them; that should tell you all that you need to know about the nature of the game that you're playing.

Eve is what it is, if you don't like it don't play it.
March rabbit
Aliastra
Gallente Federation
#29 - 2017-02-04 22:33:05 UTC  |  Edited by: March rabbit
Vanessa Celtis wrote:
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit


Yep, this is what they do not tell you when you upgrade, and this is what is killing the game. Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.

I dunno really.... Right now i need to get myself out of deep enemy territory.... Already evaded some 'friends' Lol

For me it adds some randomization, luck and planning to the game. Some depth if you want. Want to move? Look around. Make (un)educated guesses. Learn environment, map and freely available sources like number of pilots last half an hour or number of ships/pods killed, etc...

The Mittani: "the inappropriate drunked joke"

Akane Togenada
Doomheim
#30 - 2017-02-04 22:44:30 UTC
av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit


If you want to learn all there is about exploration consider joining the Signal Cartel. There you will have access to both a vast amount of information from experienced explorers and also some Corpmates to get intel on such things as gatecamps and pirates looking to kill you.

Now granted if you don´t like EVE:s PvP system it won´t really matter but please be aware that there are loads of ways to avoid gatecamps. Personally I use Wormholes which tend to be safer on 'the other side' though they to can be camped ofcourse. If you don´t like the idea of Wormholes consider using the Map where you can get free Intel on how many players have been killed (if any) in the system you plan on travelling to.
Vanessa Celtis
The Scope
Gallente Federation
#31 - 2017-02-04 22:47:10 UTC
Vanessa Celtis wrote:
Vanessa Celtis wrote:
Jonah Gravenstein wrote:
Vanessa Celtis wrote:
Yep, this is what they do not tell you when you upgrade, and this is what is killing the game.
The gameplay that you claim is killing the game has been in the game since 2003, Eve is still not dead 14 years later.

The logical conclusion is that you have no idea what you're talking about.

[quote]Gate camps and suicide ganking machines are an exploit of the game. A glitch in the design left on purpose by CCP which prevent the game to grow.
Not only an oxymoron but further confirmation that you're clueless and posting from a position of ignorance.

If gatecamps and suicide ganking were exploits they wouldn't be allowed, nor are they glitches. The current mechanics were specifically crafted to allow suicide ganking, and other shenanigans, to happen in highsec, and for gatecamps to happen everywhere, that was a deliberate design decision made by CCP.

Once upon a time there were some mad vikings who played Ultima Online, in much the same way that gatecampers and suicide gankers play Eve today. Those mad vikings made up the original team that produced Eve, the current CEO is one of them; that should tell you all that you need to know about the nature of the game that you're playing.

Eve is what it is, if you don't like it don't play it.


That is the most idiotic comment I have ever seen, under which rock are you hibernating? Where is eve online going for you in the near future huh? Stagnating like it is now, infested by bored super SP loaded vets playing suicide ganking or camps on new players? Is this how you envision your future in this game? Then shame on you ! Or maybe wait... then adding a few more ships or modules? Or a couple of more worm holes, Or add a few more skins into the game, or better, maybe a new cap or sun glasses for your character? Or what else? Or is going to follow the same faith and die like Ultima Online? Good assessment dude. History repeats itself, idiots will remain idiots.

Gregorius Goldstein
Queens of the Drone Age
#32 - 2017-02-04 23:01:54 UTC  |  Edited by: Gregorius Goldstein
Died two times in an untanked explo frigate (empty slots even) at the Tama gate. And you see no way around this problem and rage quit? Can't tell if troll or not. I guess it wasn't so much the loss of the ship but the local smack of Tama.

Anyway: Tama is the most notorious system to get blown up. Like legendary notorious. You may have ask anyone and I am sure most players would have pointed you towards an other gate.



av Utama wrote:
upgraded to Omega , was fun to learn exploration , but the future not looking good...

To lose all with no time to react to stupid camp again and again
3 second , that all , you get blown up

You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

I don't like this "pvp" system , this is ugly and bad

Rage quit
Akane Togenada
Doomheim
#33 - 2017-02-04 23:11:20 UTC  |  Edited by: Akane Togenada
Vanessa Celtis wrote:
I have nothing against gate camps, but I think the game would encourage pvp without them I am convinced about that ! I go into camps on purpose with a 1.7s aligning interceptor, loaded with PLEX, and show them my middle finger in local each time, and even attack them with my alts. But for new player it's a pain in the ass to get around them or fight them and they need to be informed about their existence in a proper way.


You are aware that Gatecamps are currently just a very small portion of all PvP conducted in New Eden. New Players are told in both the NPE and during the career missions that he/she will loose ships and should plan accordingly. The most important lesson in EVE is to realize that ships are expendable and that 99 % of all players that blow up your ship don´t do it to be cruel but because you made an error and they took advantage of that.

In my humble opinion the myth that all campers are veteran griefers is just that ... a myth that doesn´t really hold up when facing reality. EVE is a game that can be played in several different ways, I've chosen the non-violent path of the Explorer (it's literally non-violent due to Corp rules) but don´t mind other players choosing a different path in their EVE careers.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#34 - 2017-02-04 23:29:41 UTC  |  Edited by: Scipio Artelius
Gregorius Goldstein wrote:
I guess it wasn't so much the loss of the ship but the local smack of Tama.

In his loss that led to this thread, he was podded, so he wouldn't have been there long enough to see much of local chat.

@OP: You clearly accepted the warning on the pop up window when you decided to jump into lowsec. Whether for more sites to explore or better rewards in lowsec, or whatever value you saw in doing so, the game is built around risk/reward and choice/consequence.We generally can't gain greater reward without accepting greater risk and it's up to us to manage that risk. That loss was 100% your own fault. Could have been avoided easily in this case.
Arthur Aihaken
CODE.d
#35 - 2017-02-04 23:53:52 UTC
"Tama. You'll never find a more wretched hive of scum and villainy."

I am currently away, traveling through time and will be returning last week.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#36 - 2017-02-04 23:59:52 UTC
Arthur Aihaken wrote:
"Tama. You'll never find a more wretched hive of scum and villainy."

Dodixie.
Jonah Gravenstein
Machiavellian Space Bastards
#37 - 2017-02-05 01:04:05 UTC  |  Edited by: Jonah Gravenstein
Vanessa Celtis wrote:
The 3rd attempt at a pyramid quote reference this post.

That is the most idiotic comment I have ever seen, under which rock are you hibernating?
Yet every word of it was true.

Facts:
  • Suicide ganking and gatecamps have been in Eve since beta.
  • People, like you, have been saying, since beta, that suicide ganking and gatecamps are what is killing/ will kill the game.
  • Eve is still not dead, its 14th birthday is this year.
  • Crimewatch was specifically engineered to allow the gameplay that you deplore, this means that such gameplay is not a glitch or exploit, left in by CCP to screw with the carebears or otherwise, but intended gameplay.
  • The original CCP dev team mainly consisted of mad, probably drunk, vikings from Iceland who played UO in much the same way as the people who gatecamp and suicide gank in Eve.

  • Quote:
    Where is eve online going for you in the near future huh? Stagnating like it is now, infested by bored super SP loaded vets playing suicide ganking or camps on new players? Is this how you envision your future in this game?
    How is it stagnating? While not initially supportive of the Alpha program, there are more players online at any one time than there has been in a while.

    Bored people suicide ganking or camping other people, new player or otherwise, is nothing new, it's been like that for years. You either deal with it, which while requiring a little effort is pretty easy, or you don't and whine on the forums about it instead.

    My future in this game is more of what I've been doing for years, going about my business, taking advantage of the chaos surrounding me and not getting ganked because I don't fly stupid, while people like you provide easy targets and much mirth.

    Quote:
    Then shame on you ! Or maybe wait... then adding a few more ships or modules? Or a couple of more worm holes, Or add a few more skins into the game, or better, maybe a new cap or sun glasses for your character? Or what else? Or is going to follow the same faith and die like Ultima Online?
    Trammel killed Ultima, the devs caved in to people like you.

    Quote:
    Good assessment dude. History repeats itself, idiots will remain idiots.
    Irony in action folks.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Mike Adoulin
    Happys Happy Hamster Hunting Club
    #38 - 2017-02-05 01:54:06 UTC  |  Edited by: Mike Adoulin
    Vanessa Celtis wrote:
    stupid wall of text is still stupid



    I think EVE may not be your speed.

    Have you considered Star Trek Online? No PvP, no penalties of any sort, and you can pretend to be a space elf.

    BTW, be sure to give me all your stuff, I'll make sure it gets used properly.

    kthxbye

    PS

    Be seeing you soon, friend.

    Cool

    Everything in EVE is a trap.

    And if it isn't, it's your job to make it a trap...:)

    You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

    Chribba is the Chuck Norris of EVE.

    Jonah Gravenstein
    Machiavellian Space Bastards
    #39 - 2017-02-05 02:13:22 UTC
    Mike Adoulin wrote:


    Be seeing you soon, friend.

    Cool
    I detect a subtle hint of "Hello there OP" mixed with the fruity undertones of Feyd's charity work.

    I approve.

    In the beginning there was nothing, which exploded.

    New Player FAQ

    Feyd's Survival Pack

    Riverland Tully
    Republic University
    Minmatar Republic
    #40 - 2017-02-05 02:25:30 UTC
    av Utama wrote:
    upgraded to Omega , was fun to learn exploration , but the future not looking good...

    To lose all with no time to react to stupid camp again and again
    3 second , that all , you get blown up

    You can tell that it's going bad if , 1 sec after jump there is warp disrupt, only 1 sec

    I don't like this "pvp" system , this is ugly and bad

    Rage quit


    Feel free to hit me up on Star Citizen, this nonsense doesn't happen.