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Boarding ships in space while criminal

Author
Faylee Freir
Abusing Game Mechanics
#61 - 2016-12-29 15:06:06 UTC
Specia1 K wrote:
Nice! Irrelevant to the argument, but clever!

Given a choice between the "stupid people deserve to die" argument, and the "ingenuity should be rewarded" argument, the latter is more compelling imho.

I was responding to where you put, "paying" in bold... As if I don't pay for my game time. I agree that I found that post lacking in content and depth (and could be considered irrelevant), I was simply responding to it.

Specia1 K wrote:
Looking at the KBs for many dunks and watching the YT videos (I see you;) I would say that there are many cases of countermeasures that people are using that are ineffective.

Don't make the mistake of calling people stupid for using mechanics that have been drilled into them by prevalent freighter ganking mechanics, ie webs and scouting. You yourself argue that hyperdunking was never common, which make the countermeasures un-intuitive for most freighter pilots. Webs and scouts don't work when you don't even get to your first gate out of Jita.

It's not brain surgery unless you are a rocket scientist...

Webbing a freighter into warp before it's been bumped is probably the best and easiest way to prevent you from getting in this position. It should be common knowledge now for any freighter pilot that once you're bumped, bringing webs isn't going to do anything. Why do people try the same incorrect strategies that produce the same failed results? It's not my fault that players are poorly educated on mechanics and fail to bring a thrasher, bump stabber / machariel, or T1 logi to the party.

Webs and scouts don't work if you're bad, there's a big difference here. I want you to explain to me from start to finish, exactly how to hyperdunk. Please don't skimp out on the mechanics, and a big +1 if you can explain concord mechanics in depth. My point is that unless you've sat in the chair and know what you're talking about... you just look like a Muppet.

Frostys Virpio wrote:
As for people staying and keeping their sub rolling, we have OP ton confirm they still do pay anyway. Is the potential lost of subs because ganking got nerfed supposed to be a good argument? Because it rank around the same level as lost subs from getting ganked in my mind.

No, the subs lost from this direct nerf aren't significant. I have had 2 good friends quit in 2016 due to CCP, and they are some of the most mechanically smart players I've ever seen. The funny thing is that I can confirm in a ridiculous amount of cases where a gank victim is given his stuff back by CCP, rewarding the bad.
Specia1 K
State Protectorate
Caldari State
#62 - 2016-12-29 16:13:40 UTC
Faylee Freir wrote:
Specia1 K wrote:
Nice! Irrelevant to the argument, but clever!

Given a choice between the "stupid people deserve to die" argument, and the "ingenuity should be rewarded" argument, the latter is more compelling imho.

I was responding to where you put, "paying" in bold... As if I don't pay for my game time. I agree that I found that post lacking in content and depth (and could be considered irrelevant), I was simply responding to it.

Specia1 K wrote:
Looking at the KBs for many dunks and watching the YT videos (I see you;) I would say that there are many cases of countermeasures that people are using that are ineffective.

Don't make the mistake of calling people stupid for using mechanics that have been drilled into them by prevalent freighter ganking mechanics, ie webs and scouting. You yourself argue that hyperdunking was never common, which make the countermeasures un-intuitive for most freighter pilots. Webs and scouts don't work when you don't even get to your first gate out of Jita.

It's not brain surgery unless you are a rocket scientist...

Webbing a freighter into warp before it's been bumped is probably the best and easiest way to prevent you from getting in this position. It should be common knowledge now for any freighter pilot that once you're bumped, bringing webs isn't going to do anything. Why do people try the same incorrect strategies that produce the same failed results? It's not my fault that players are poorly educated on mechanics and fail to bring a thrasher, bump stabber / machariel, or T1 logi to the party.

Webs and scouts don't work if you're bad, there's a big difference here. I want you to explain to me from start to finish, exactly how to hyperdunk. Please don't skimp out on the mechanics, and a big +1 if you can explain concord mechanics in depth. My point is that unless you've sat in the chair and know what you're talking about... you just look like a Muppet.

Frostys Virpio wrote:
As for people staying and keeping their sub rolling, we have OP ton confirm they still do pay anyway. Is the potential lost of subs because ganking got nerfed supposed to be a good argument? Because it rank around the same level as lost subs from getting ganked in my mind.

No, the subs lost from this direct nerf aren't significant. I have had 2 good friends quit in 2016 due to CCP, and they are some of the most mechanically smart players I've ever seen. The funny thing is that I can confirm in a ridiculous amount of cases where a gank victim is given his stuff back by CCP, rewarding the bad.


You just can't do it, can you? Have a discussion or debate without name-calling or insulting people?

Sigh...

I'm out.

Champion of the Knights of the General Discussion

Thunderdome

Faylee Freir
Abusing Game Mechanics
#63 - 2016-12-29 16:25:11 UTC  |  Edited by: Faylee Freir
Specia1 K wrote:
Faylee Freir wrote:
Specia1 K wrote:
Nice! Irrelevant to the argument, but clever!

Given a choice between the "stupid people deserve to die" argument, and the "ingenuity should be rewarded" argument, the latter is more compelling imho.

I was responding to where you put, "paying" in bold... As if I don't pay for my game time. I agree that I found that post lacking in content and depth (and could be considered irrelevant), I was simply responding to it.

Specia1 K wrote:
Looking at the KBs for many dunks and watching the YT videos (I see you;) I would say that there are many cases of countermeasures that people are using that are ineffective.

Don't make the mistake of calling people stupid for using mechanics that have been drilled into them by prevalent freighter ganking mechanics, ie webs and scouting. You yourself argue that hyperdunking was never common, which make the countermeasures un-intuitive for most freighter pilots. Webs and scouts don't work when you don't even get to your first gate out of Jita.

It's not brain surgery unless you are a rocket scientist...

Webbing a freighter into warp before it's been bumped is probably the best and easiest way to prevent you from getting in this position. It should be common knowledge now for any freighter pilot that once you're bumped, bringing webs isn't going to do anything. Why do people try the same incorrect strategies that produce the same failed results? It's not my fault that players are poorly educated on mechanics and fail to bring a thrasher, bump stabber / machariel, or T1 logi to the party.

Webs and scouts don't work if you're bad, there's a big difference here. I want you to explain to me from start to finish, exactly how to hyperdunk. Please don't skimp out on the mechanics, and a big +1 if you can explain concord mechanics in depth. My point is that unless you've sat in the chair and know what you're talking about... you just look like a Muppet.

Frostys Virpio wrote:
As for people staying and keeping their sub rolling, we have OP ton confirm they still do pay anyway. Is the potential lost of subs because ganking got nerfed supposed to be a good argument? Because it rank around the same level as lost subs from getting ganked in my mind.

No, the subs lost from this direct nerf aren't significant. I have had 2 good friends quit in 2016 due to CCP, and they are some of the most mechanically smart players I've ever seen. The funny thing is that I can confirm in a ridiculous amount of cases where a gank victim is given his stuff back by CCP, rewarding the bad.


You just can't do it, can you? Have a discussion or debate without name-calling or insulting people?

Sigh...

I'm out.

Calling bad players bad is just fine, just like calling people that have an uninformed and ignorant opinion on a mechanic change a Muppet. My points have been made several times in this thread only to be argued against by uninformed and ignorant individuals (I won't call you a Muppet). It's hard to debate or have a discussion with Mupp... I mean people like you. Respond to my previous request for you to explain the process and mechanics of hyperdunking so that you can prove to me that you know what you're talking about... Otherwise you're just a Muppet (oops).